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Switch to Forum Live View Weak Rules and Troublesome Players
3 years ago  ::  Feb 07, 2010 - 9:40AM #21
Hibiki54
Date Joined: Sep 8, 2008
Posts: 1,103
What I want to know is what's up with all the crying?

First the obvious rust monster/MYRE debacle, now throwing your partners under the bus?

I don't want to read 19 pages of crying, again.
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3 years ago  ::  Feb 07, 2010 - 9:44AM #22
Mommy_was_an_Orc
Date Joined: Apr 25, 2002
Posts: 4,988

Feb 7, 2010 -- 9:16AM, Drezden wrote:

As a LFR DM its not your role -- nor do you have the power -- to nerf powerful items because you don't like them.  The 4.0 rules developers have that job.  So, Bloodclaw pre-errata -- you might have thought it was broken (it was), but you couldn't make it an encounter power or lowered the damage it did.  Thankfully, the 4.0 developers took care of it.  Same thing with the Dice of Auspicious Fortune.  You might not like them, but you can't tell a LFR player he can't use them.




Actually, that's not always true. There are often multiple interpretations of the rules and while the player may have picked the most favorable ruling, that doesn't mean the DM has to pick the same one or not enforce limits.

As an example, Bloodclaw might have been broken, but it required a free action to use. A DM would be well within their limits to say, "You can't use more than one free action per power." or "You can't do a particular free action more than once a round." You might hear screams from the pre-errata Bloodclaw users if you did that, but that was perfectly RAW for a DM to do.

With Dice of Auspicious Fortune, there is a RAW case to be made that you can't use more than one of the same item per day(because they follow the rules of how character powers work unless otherwise stated, you can't use the same daily power twice per character powers, and the general magic item rules at no point state you can use a daily magic item power more than once a day - obviously, there are items or powers that create specific exceptions to this, but there is no such exception made by the general rules)

Ring of Personal Gravity affects marked or adjacent opponents. If the user is no longer marking or adjacent to an opponent, then those opponents could be ruled to be free of the effect. Seems straightforward enough and within the rules as written. There are multiple ways to have RAW results with the power as listed and the DM can rule which one makes sense to him. And as I noted, as it is a daily magic item use, a DM is well within their rights to say you can't use 3 of the same magic item in a day...

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3 years ago  ::  Feb 07, 2010 - 10:03AM #23
Hibiki54
Date Joined: Sep 8, 2008
Posts: 1,103

Feb 7, 2010 -- 9:44AM, Mommy_was_an_Orc wrote:



Ring of Personal Gravity affects marked or adjacent opponents. If the user is no longer marking or adjacent to an opponent, then those opponents could be ruled to be free of the effect. Seems straightforward enough and within the rules as written. There are multiple ways to have RAW results with the power as listed and the DM can rule which one makes sense to him. And as I noted, as it is a daily magic item use, a DM is well within their rights to say you can't use 3 of the same magic item in a day...




You are correct on the subject of the ring. And CS has already ruled that if a non-marked adjacent enemy is not adjacent to you then the effect of the ring is gone.

However, a DM cannot limit the usage of Daily magic item usage. There is already rules for that.

If I have two Salves of Power in Paragon Tier and use two dailies in the first encounter, by rule I can use both, spend my surges to regain my dailies, but I cannot use any more Daily Magic Items until I hit a milestone.

Another example would be an Artificer recharging a Daily Magic Item and using it again. By imposing a limit the DM is in the wrong because they are nerfing a character's primary class feature and changing a core rule, something they do not have the authority to do.

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3 years ago  ::  Feb 07, 2010 - 11:07AM #24
Mommy_was_an_Orc
Date Joined: Apr 25, 2002
Posts: 4,988

Feb 7, 2010 -- 10:03AM, Hibiki54 wrote:

If I have two Salves of Power in Paragon Tier and use two dailies in the first encounter, by rule I can use both, spend my surges to regain my dailies, but I cannot use any more Daily Magic Items until I hit a milestone.




If that's how you want to interpret the rules, fine. That's a reasonable thing to assume. But that's not what the PHB actually says. And if players are going to demand that DMs play by the RAW, especially literal RAW, especially if ignoring intent, then they have to live with the results as well.

PHB Page 226
"In general, magic item powers follow the same rules as other powers...see page 54"
"Each use of a magic item daily power must come from a different magic item."
"This benefit can be used to activate any magic item daily power that you have not already used this day." 

PHB Page 54
"A daily power can be used once a day."
"Once you use a daily power, you need to take an extended rest before you can use it again."

At no point in time, do the magic item rules actually contradict the rules on page 54. Page 54 explicitly calls out that once you use a daily power, you need to take an extended rest before you can use it again.

i.e once you use a Salve of Power's daily magic item power once, you've used that specific power once and you need to wait a day before you can use it again. A different Salve of Power still uses that same power, so you need to take an extended rest before you use it again. We could interpret that a different Salve of Power is using a different power from the 1st, but that's intent and we don't believe that anyone can rationally judge what designer intent might have been.

Artificer is a specific exception to the rule. Those don't count.

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3 years ago  ::  Feb 07, 2010 - 11:29AM #25
Drezden
Date Joined: Mar 6, 2003
Posts: 752
Wow Andy (Mommy was an Orc) this argument goes very far afield even for you. 

Obviously, different Salves of Power use different Daily Item Powers.  Salve A uses its power and Salve B uses its power, the fact that the powers are the same don't make them the same item power (since each is from a separate item).  It's not a matter of judging intent either.  The rules are written that way.  The fact that you can try and twist them to mean something else signifies nothing (except that you can come up with creative rules (mis) interpretations.)

Now, I do try to stay away from buying multiple copies of the same item.  So while most of my characters of the proper level do have a Salve of Power or Diamond Cincture, none of them have more than one.  But if someone wanted to be cheesy and buy multiple copies, they are free to do so.

Daren

Feb 7, 2010 -- 11:07AM, Mommy_was_an_Orc wrote:

Feb 7, 2010 -- 10:03AM, Hibiki54 wrote:

If I have two Salves of Power in Paragon Tier and use two dailies in the first encounter, by rule I can use both, spend my surges to regain my dailies, but I cannot use any more Daily Magic Items until I hit a milestone.




If that's how you want to interpret the rules, fine. That's a reasonable thing to assume. But that's not what the PHB actually says. And if players are going to demand that DMs play by the RAW, especially literal RAW, especially if ignoring intent, then they have to live with the results as well.

PHB Page 226
"In general, magic item powers follow the same rules as other powers...see page 54"
"Each use of a magic item daily power must come from a different magic item."
"This benefit can be used to activate any magic item daily power that you have not already used this day." 

PHB Page 54
"A daily power can be used once a day."
"Once you use a daily power, you need to take an extended rest before you can use it again."

At no point in time, do the magic item rules actually contradict the rules on page 54. Page 54 explicitly calls out that once you use a daily power, you need to take an extended rest before you can use it again.

i.e once you use a Salve of Power's daily magic item power once, you've used that specific power once and you need to wait a day before you can use it again. A different Salve of Power still uses that same power, so you need to take an extended rest before you use it again. We could interpret that a different Salve of Power is using a different power from the 1st, but that's intent and we don't believe that anyone can rationally judge what designer intent might have been.

Artificer is a specific exception to the rule. Those don't count.




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3 years ago  ::  Feb 07, 2010 - 11:31AM #26
bgibbons
Date Joined: Aug 22, 2007
Posts: 1,674

Feb 7, 2010 -- 11:29AM, Drezden wrote:

[snipped]


A3: Please.
Q3: Should I avoid top posting?

A2: Because, by reversing the order of a conversation, it leaves the reader without much context, and makes them read a message in an unnatural order.
Q2: Why is top posting irritating?

A1: It is the practice of putting your reply to a message before the quoted message, instead of after the (trimmed) message.
Q1: What is top posting?

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3 years ago  ::  Feb 07, 2010 - 11:52AM #27
Ferol_debtor_of_Torm
Date Joined: Jun 10, 2004
Posts: 852
Just to give everyone a little more perspective this is the same type of player that will (and has) rebuild his stats at 4, 8, 11, etc to maximize his stats bonuses. This is within the rules but clearly not what they were intended for.
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3 years ago  ::  Feb 07, 2010 - 12:13PM #28
Mommy_was_an_Orc
Date Joined: Apr 25, 2002
Posts: 4,988

Feb 7, 2010 -- 11:29AM, Drezden wrote:

Obviously, different Salves of Power use different Daily Item Powers.  Salve A uses its power and Salve B uses its power, the fact that the powers are the same don't make them the same item power (since each is from a separate item).  It's not a matter of judging intent either.  The rules are written that way.  The fact that you can try and twist them to mean something else signifies nothing (except that you can come up with creative rules (mis) interpretations.)




While you're doing a fine job of trying to make an interpretation look like it is RAW, being a separate item is not mentioned as being important in the rules. Using the same power(as you just admitted to them being) is mentioned as being important - "Once you use a daily power, you need to take an extended rest before you can use it again." 

And while it might sound crazy to be arguing that, two things:
That's what the rules actually say.

The writers specifically stated that the rules for character powers and magic item powers follow the same basic guidelines. This makes for some obvious RAW - character powers and magic item powers work the same way unless a specific exception is mentioned. Daily character powers that don't have an exception can only be used once a day. What's the specific callout for magic item powers that says they work differently? That it worked that way in 3.5?

-------

I realize almost no one plays this way(edit: in part because many players won't take the same item twice, so it never even has a chance to be relevant), but just because everyone plays the RAW incorrectly does not make the RAW cease to exist.

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3 years ago  ::  Feb 07, 2010 - 7:28PM #29
kenobi65
  • Volunteer Community Lead
Date Joined: May 6, 2001
Posts: 1,919

Feb 7, 2010 -- 12:13PM, Mommy_was_an_Orc wrote:

I realize almost no one plays this way(edit: in part because many players won't take the same item twice, so it never even has a chance to be relevant), but just because everyone plays the RAW incorrectly does not make the RAW cease to exist.




Seems to me that we had a fair number of people taking the same item multiple times, when we were talking about pre-errata Veteran's Armor.

"Of course [Richard] has a knife.  He always has a knife.  We all have knives.  It's 1183, and we're barbarians!" - Eleanor of Aquitaine, "The Lion in Winter"
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3 years ago  ::  Feb 07, 2010 - 7:53PM #30
Drezden
Date Joined: Mar 6, 2003
Posts: 752

Feb 7, 2010 -- 12:13PM, Mommy_was_an_Orc wrote:

While you're doing a fine job of trying to make an interpretation look like it is RAW, being a separate item is not mentioned as being important in the rules. Using the same power(as you just admitted to them being) is mentioned as being important - "Once you use a daily power, you need to take an extended rest before you can use it again." 

And while it might sound crazy to be arguing that, two things:
That's what the rules actually say.

The writers specifically stated that the rules for character powers and magic item powers follow the same basic guidelines. This makes for some obvious RAW - character powers and magic item powers work the same way unless a specific exception is mentioned. Daily character powers that don't have an exception can only be used once a day. What's the specific callout for magic item powers that says they work differently? That it worked that way in 3.5?[snip]



[bgibbons - this bottom post is for you ]

The sentence you are referring to is much narrower that you are making out to be.  It says:  "In general, magic item powers follow the same rules as other powers (in that they have ranges, shapes, and so forth)." (emphasis added).  So the only area where they refer back to character powers is in regard to how the powers work -- i.e. with ranges, shapes, etc.  Not to the limitation on taking the same power more than once.


Further, later on page 226 when describing multiple uses of Daily Magic Item powers, it says:  "Each use of a magic item daily power must come from a different magic item."  RAW Salve A is a different magic item than Salve B.  It is not a honest reading of the sentence to say Salve A and B are the same item so you can't use them both.  Moreover, if that was the meaning of the sentence there would certaintly be language stating this.


Let me ask you this, can you think of some cheesy way to prevent someone from using multiple Diamond Cinctures?  There are no daily item powers on that item (yes, it is an amazing item that gets cheap real quick).  Does burning out the Diamond on one somehow invalidate the Diamond on built #2?


Daren

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