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Switch to Forum Live View Weak Rules and Troublesome Players
3 years ago  ::  Feb 19, 2010 - 12:25PM #121
mudbunny
Date Joined: Sep 28, 2006
Posts: 8,805

Feb 19, 2010 -- 11:07AM, bons wrote:

Feb 19, 2010 -- 7:00AM, KarmaInferno wrote:

Answer: Fire arrows with sunrods attached.



"You're aiming the arrow?"
"Yes"
"You're looking down the shaft at the target?"
"Yes"
"You're looking down the shaft that has a sunrod attached?"
"Yes"
"You're looking straight into the bright spot of a sunrod and making sure it's centered on your target?"
"Yes".
"A sunrod..."
"Yes".
(Sound of DM head beating against the table...)




Remember to always keep the Rule of Cool in mind.

Mudbunny
SVCL for DDI

Before you post, think of the Monkeysphere

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3 years ago  ::  Feb 19, 2010 - 1:33PM #122
imaginaryfriend
Date Joined: Aug 17, 2007
Posts: 681
"So, let me get this straight. You are shooting the arrow, while bent over, through your legs, using a blindfold, standing on one leg, spinning a tambourine with your free foot, humming the national anthem and using a unicorn hair for a bowstring?" 

"Yes, its a million to one sh..err.. its cool so it just might work"

I would tend to not bother too much with the realism on the sunrod-arrow, but it just made me think of Terry Pratchet so i had to

 
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3 years ago  ::  Feb 19, 2010 - 2:57PM #123
zammm
Date Joined: Jul 3, 2003
Posts: 27,237

Feb 15, 2010 -- 1:46PM, Newpaintbrush wrote:

Sometimes it's nicely and eloquently stated, as in zammm's 12/14 12:33 AM post[...]


You really sent me for a loop here--I was frantically searching my posting history for posts in mid-December before I realized the 12 was probably a typo and you were probably on Eastern time rather than Pacific. So thanks for that.

Just to clarify, I'm not saying that the D&D rules couldn't be more defined than they currently are--not being much of a D&D player, I don't know enough about their current state to be able to make that judgment. But I am saying that they can't be completely defined without sacrificing either elegance and playability or realism, to one degree or another, and since at least a storytelling level of realism is one of the major aims of D&D, you're not likely to ever be able to construct a set of completely defined rules that are at once both realistic enough that absurd situations don't arise, and yet streamlined enough that people actually enjoy playing.

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