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Switch to Forum Live View How many LFR characters do you have?
3 years ago  ::  Jan 29, 2010 - 5:22AM #1
lorika
Date Joined: Mar 2, 2008
Posts: 1,554
It seems to me that LFR is suited to a style of play where each player has a multitude of different characters. 

I feel like you need to have a ton of characters in order to play all the new mods coming out (and not have to say "Oh, that's a 1-4 mod.  My characters leveled out so I can't play.").  My group loves the challenge of high tier but hates getting so much XP because that means we'll level up faster and have to start a new character sooner.

How many LFR characters do you have?  Also, is the fact that each person has a bunch of different LFR characters a bad thing?
Lori Anderson
WotC Freelancer, LFR author
@LittleLorika

CALI3-3 The Agony of Almraiven (co-author)
NETH4-1 Containing Shadow (co-author)
CALI4-1 Plain of Stone Spiders (author)
QUES4-1 Liberation (co-author)
EPIC5-1 Plaguewrought Prism (co-author)

TotalCon: http://www.totalcon.com/RolePlaying.html
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3 years ago  ::  Jan 29, 2010 - 5:50AM #2
lorika
Date Joined: Mar 2, 2008
Posts: 1,554
In the group I play with regularly, each player has 8 - 11 LFR characters.  The person who DMs for us frequently "only" has 7 LFR characters.  I personally have 9 LFR characters (plus 1 character in a campaign): levels 14, 13, 11, 9, 9, 5, 4, 2, and 1.

(We play once a week, occassionally twice a week.  Once or twice a year we might have a marathon weekend where we just play a ton of D&D all weekend - like our own personal mini-convention.) 

We call it our "stable" of characters.  We've even almost given up using our characters names when we pre-muster online.  People will say "I'm bringing Bob (level 11 Fighter/Dreadnought)" or just "I'm bringing my 10th level paladin."

I think it's unfortunate for everyone to have so many characters.  It's hard enough for me to remember what each of MY 10 characters can do, much less what anyone else's characters can do (or what their names are).  I've also given up taking unusual items/feats for my characters that only work in certain circumstances (even if it's a great item that would work well with my build) just because I have so many characters that I'll never remember I have it.  I had had enough near-the-end-of-the-session moments where I said "Shoot!  I have Resist 1 ALL!  I've forgotten that this entire time!!" or "Oh yeah!  This is the character that can reroll their damage dice on 1s and 2s...  I wish I had remembered that 3 hours ago!" 

And forget about personality...  In the beginning of LFR I wrote a detailed backstory for each of my characters and tried to figure out what their personality was and how to roleplay them.  Now I frequently have to look at the Alignment line on my character sheet to remember what "Character #7" thinks about the law.  (That's a little bit of an exaggeration - my characters aren't all without personality..., but still.)  I've found that myself and others I play with usually come up with a memorable personality quirk or one-line phrase for each of their characters just so they're not totally boring, but that that's about as developed as their personality gets.

And not to mention all the jumping around you do from region to region in LFR...  It's hard to keep a storyline/personality/backstory straight.  A lot of times a session will begin with "So, who played MOD X-X with this character?" with the response from everyone being "Oh! I definitely played that mod!  Wait, you mean with this character?  Oh, I have no idea.  Hold on, let me check.  Yup, it says my character played that mod.  And I have the emnity of [random NPC X].  Huh, I must have pissed him off, whoever he is." 

This is only exacerbated by the fact that many people (at least those who play LFR as much as we do) replay mods over and over.  Since we have so many mods available to us now at least it's not as bad as when the campaign was brand new (there are some early mods I've replayed 5 or 6 times).  But it's still hard to remember how Character Y experienced Mod X-X versus that other time you played Mod X-X with Character Z or Character Q.


Is anyone else experiencing LFR-Character-Overload?
Lori Anderson
WotC Freelancer, LFR author
@LittleLorika

CALI3-3 The Agony of Almraiven (co-author)
NETH4-1 Containing Shadow (co-author)
CALI4-1 Plain of Stone Spiders (author)
QUES4-1 Liberation (co-author)
EPIC5-1 Plaguewrought Prism (co-author)

TotalCon: http://www.totalcon.com/RolePlaying.html
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3 years ago  ::  Jan 29, 2010 - 6:07AM #3
tiornys
Date Joined: Feb 8, 2002
Posts: 3,263
I have three LFR characters who have seen play, at levels 7, 2, and 2.  I've built a number of other L1 characters but I think it will be a while before any of them see play; we don't play quite as much LFR around here and I want to get one of my L2's into the 4-7 bracket since my L7 is on the verge of leveling out.

With only three characters, I haven't had any trouble keeping them separate, especially since each is a different role.  I'm pretty sure I'd be ok with a few more, but at 9-10 I suspect I'd start needing to keep detailed notes on each character, and I'd want to review a character in depth before playing them.

t~
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3 years ago  ::  Jan 29, 2010 - 6:51AM #4
Dragon9
  • Volunteer Community Lead
Date Joined: Jul 16, 2002
Posts: 4,997

Jan 29, 2010 -- 5:22AM, lorika wrote:

It seems to me that LFR is suited to a style of play where each player has a multitude of different characters.




It's no different than other living campaigns.  LG was the same way (even though you did have some individuals who doggedly played their one character until they retired it at the level cap).

The real question is: do you want to know how many PCs we have or how many we actually play?  I have built enough PCs to kill half a forest in character sheets, but I currently actively play a small handful of them.  6 I think.

Sorry WOTC, you lost me with Essentials.  So where I used to buy every book that came out, now I will be very choosy about what I buy.  Can we just get back to real 4e?

Check out the 4e Conversion Wiki.

1. Wizards fight dirty.  They hit their enemies in the NADs. -- Dragon9
2. A barbarian hits people with his axe.  A warlord hits people with his barbarian.
3. Boo-freakin'-hoo, ya light-slingin' finger-wigglers. -- MrCelcius in response to the Cleric's Healer's Lore nerf
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3 years ago  ::  Jan 29, 2010 - 7:21AM #5
Sartredes
Date Joined: May 20, 2007
Posts: 242
I'm currently sitting at five played characters and a stable of unplayed level ones. I wanted to have at least one character of each role.

One played character was specifically made for the mini campaign, but has only played in mini 1-1. Not sure if I'll ever get him through the rest. He's on indefinite leave I guess. Break glass in case of MINI.

Another character, a genasi swordmage, isn't really doing it for me, so I guess he'll get sent to the attic. I have a dwarven fighter rolled up that I think may better satisfy my defender niche.

That leaves me with my original human cleric, my human wizard, and my half orc barbarian (who is the funnest for me to role play).

My list of actives will probably grow if someone's running an adventure at our local meetup that my other characters have already played.

-Sartredes
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3 years ago  ::  Jan 29, 2010 - 8:21AM #6
Mommy_was_an_Orc
Date Joined: Apr 25, 2002
Posts: 4,993
I've got 4 main characters that see a lot of play. 2 defenders, 1 leader/controller, and a striker. 12, 12, 6, and 2. I'll probably do a hybrid character once PHB 3 comes out in March - but I wanted to see what the hybrid options for some of the new classes were(if any)

For me, it is important that each character have a strong hook, something that people at a convention can easily get in seconds. My Paladin is a pathological liar, claims all other PCs are his hirelings, but other than that, a generally good guy. My Tiefling Bard thinks he's a human under a curse and often makes odd comments where he clearly thinks he's human. My Fighter uses Charisma as her primary attack stat and has unusually good odd skills for a Fighter(Streetwise, Intimidate, and Heal in particular) - she's mean, don't get in her way. My Barbarian is this noble who clearly went through some kind of traumatic experience - he's dressed in once-fancy clothing that is mostly rags, is a hypochondriac, and has anger management issues. And he wields a short sword and broadsword as his primary weapons.

Each of them can do little actions that quickly establish who they are in terms of personality and people don't tend to forget them.
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3 years ago  ::  Jan 29, 2010 - 8:33AM #7
leebenningfield
Date Joined: Mar 16, 2009
Posts: 49

Jan 29, 2010 -- 5:50AM, lorika wrote:


I think it's unfortunate for everyone to have so many characters.  It's hard enough for me to remember what each of MY 10 characters can do, much less what anyone else's characters can do (or what their names are).  I've also given up taking unusual items/feats for my characters that only work in certain circumstances (even if it's a great item that would work well with my build) just because I have so many characters that I'll never remember I have it.  I had had enough near-the-end-of-the-session moments where I said "Shoot!  I have Resist 1 ALL!  I've forgotten that this entire time!!" or "Oh yeah!  This is the character that can reroll their damage dice on 1s and 2s...  I wish I had remembered that 3 hours ago!"




I find it's really helpful to have power cards that I wrote up myself, on index cards, instead of using the ones from Character Builder.  Including a card for each magic item that has a property or power that I might forget about, and one card full of notes for those situational things like resists, defense/attack/damage bonuses on action points/while bloodied/with prime shot etc.  It takes about 30-60 minutes to make up cards for each character, and 5-10 min. when they level up.

I'm up to 5 characters now since I started playing LFR last March, at levels 15, 14, 13, 8 and 2; I've been playing P1s heavily since November, and not so much of the lower level stuff.

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3 years ago  ::  Jan 29, 2010 - 10:11AM #8
Keithric
  • Senior Volunteer Community Lead
Date Joined: Aug 19, 2007
Posts: 5,151
7 (levels 14, 11, 10, 7, 5, 3, 2) played, though two aren't really likely to see much attention and one is slightly trapped in MINI Limbo. I've DMed a bunch and I've actually not played as much since Gen Con or I'm pretty sure I'd have at least one more on there.
Keith Richmond
Living Forgotten Realms Epic Writing Director
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3 years ago  ::  Jan 29, 2010 - 11:01AM #9
tirianmal
Date Joined: Oct 26, 2008
Posts: 1,064
I have 7 characters (14, 10, 8, 3, 2, 1, 1) one of whom is also stuck in MINI-wait. I believe I'll probably have an 8th PC soon with PHB 3 coming out, but most of my play is on the top 3 chars. I'll get to 15th soon on my highest character, just in time for the P2s.
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3 years ago  ::  Jan 29, 2010 - 11:42AM #10
battles14
  • Part of the SOLUTION
Date Joined: Feb 11, 2006
Posts: 539
I had 6, but I realized that since I only play once or twice a week, it'll take me forever to get any of them to paragon.  So I recently killed two of them off, and I'm going to throw in a dragonborn runepriest when PHB 3 comes out. 

My character levels are 6, 5, 4, and 3, (and soon, 1) and it's a pretty good mix of roles and power sources (1 leader, 2 strikers, 1 defender, one controller) (1 arcane, 1 martial, 1 divine, 1 primal, and 1 shadow).
Gamma World Origins Half-Sheets:
Horizontal (FiFG)
Vertical (GW) FiFG coming soon
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