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3 years ago  ::  Feb 01, 2010 - 9:17PM #81
RCanine
  • Dragon Slayer
Date Joined: Aug 26, 2008
Posts: 537
The campaign is not the rules. The campaign is the people that play it.

Allowing near-complete rebuilds encourages people to play the game. It means that my pre-martial power, Urgrosh-wielding, Rain-of-Blows dwarf ranger doesn't have to be retired.

Sure, it allows some cheesetastic rules abuse, but that's the price of keeping players from being frustrated that they cannot use the newest, most exciting rules options. In your local gaming group, you're free to promote more continuity via social pressure.

I also don't understand the folks who are saying LFR is not a "Living" campaign. I'm unclear their source of the definition of living. Mine would come from here:

en.wikipedia.org/wiki/Living_campaign

Which only really requires that characters exist in a shared universe. It may be different than previous RPGA living campaigns, but does that make it worse? Only time will tell.

I repeat: the campaign is not the rules. The campaign is the people that play it. If the campaign is all about min-maxing and no roleplaying, the only person to blame is the one staring back at you in the mirror.
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3 years ago  ::  Feb 02, 2010 - 8:27AM #82
Skerrit
  • LFR Global Admin
Date Joined: Mar 17, 2005
Posts: 1,011

Jan 29, 2010 -- 7:09PM, Mind_Flayer_Monk wrote:

Maybe its time to add another campaign, something with more restrictions and a tighter rule set similar to a Living City-type campaign (maybe set in Dark Sun?). This way everyone can get something they want. 




As I understand it, the WOTC view is that LFR is meant to be the gateway campaign to their OP (assuming more campaigns are eventually started, and I expect they will). That means from a marketing standpoint they want it to be the most permissive, most wide open when it comes to using rule options. When someone comes to an LFR game for the first time, they should be pretty able to show up with a PC that uses whatever options they like and play and not be told "NO, we don't used those WOTC books! You must follow these special rules that ban much of what you've purchased." In the future, new campaigns will be made (I believe) more restrictive on what they allow you to do. They won't be the gateway, so they can watch those things more closely.

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3 years ago  ::  Feb 02, 2010 - 10:51PM #83
Alphastream1
  • Dragon Slayer
  • If only he would apply himself
  • Dammit Jim, this is Star Trek, not D&D!
Date Joined: Jan 31, 2006
Posts: 4,660
A lot of good discussion here. I've been mulling the changes over. In the end, my perspective is a lot like GrahamWills; I almost didn't post because he captured a lot of my feelings. But, as I continue to think on it, I see a lot of angles come together.

On the one hand, WotC is clearly trying to grow up. TSR was practically never a savvy company and WotC has often been ridiculously ineffective at creating a sound business model. We are probably looking at the smartest the company has ever been in terms of business strategy. The emphasis for 4E has been to increase the appeal of the product. The latest announcements show a huge WotC interest in expanding the casual play player base. And they aren't done yet.

On the other hand, one of the constant requests from players for the LFR admins has been more story. We just finished DDXP with a huge story emphasis. We just finished seeing the MINI campaign introduction and MYREs. Keith mentioned an LFR emphasis on story in his notes from one of the seminars. Clearly the campaign is trying to embrace story.

As others have said, a lot of factors contribute to the PC having diminished prominence and importance. Without a tight regional system, the adventure and the PC are less tightly integrated. Replaying, rapid leveling, high PC numbers per person, and too many regions all cloud our ability to remember what someone plays, let alone what our PC has done. At DDXP I must have had at least 3 conversations about famous LG PCs (not ours, but those of a third player) with other players that I had never discussed LG with before! LG allowed players to become integrated to the story. The personalities of PCs, their motivations, their allegiances, their roles in promoting meta-orgs and ideals... these were all known to other players. Sure, there were elitist angles to some of that. But, there was a truly shared and living campaign. And, when other gaming companies looked at LG they wanted a peace of that. A piece of something that WotC and the RPGA have turned around and given up.

LFR has used a drastically different model. Is it superior? I do like seeing new players. I don't like the emphasis on mechanics. More and more decisions at the table seem to be based on power and mechanics and not on personality. With so little story and regional emphasis, I can't fully blame them. I try to suggest that maybe they should set aside their Dice of Auspicious Fortune and RP more, but in the end this is the campaign we have.

Those in charge will have to decide which angle to stress... mechanics vs. story. Openness to all players vs. forging a shared living community where PCs matter. Introductory world vs. rich campaign. You can't have it all in one campaign, though you can have two campaigns, one that brings people in and one which provides more depth.





Follow my blog and Twitter feed with Dark Sun campaign design and DM tips!

Dark Sun's Ashes of Athas Campaign is now available for home play (PM me with your e-mail to order the campaign adventures).
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3 years ago  ::  Feb 04, 2010 - 2:44AM #84
Bigfluffylemon
Date Joined: Nov 10, 2003
Posts: 719
I think I agree with GrahamWillis and alphastream. The continuity of LFR is bad enough, now it gets worse.

I appreciate that WoTC want people to be excited about new options, but from my PoV the 'Class Feature Retrain' dealt with that. If a 'retrain stats' accompanied it, and perhaps two were allowed per character lifetime, that would cover every base, IMO. Ordinary retraining is sufficient.

Now we'll have people with seven paragon feats at level 11, and ridiculous stat min-maxing. It's all very well to say 'don't do it' or 'the community will police itself', but I know many players who will use everything available, even if they know full well it's broken, for whatever advantage they can get. (Sad thing is, even with complete stat minmaxing, my warlock STILL can't get all the feats he wants at Epic and have a decent primary stat. Damn you Warlock Implement Expertise and your stupid requirements, not to mention the 13 dex for DIS).

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3 years ago  ::  Feb 04, 2010 - 8:15AM #85
Dragon9
  • Volunteer Community Lead
Date Joined: Jul 16, 2002
Posts: 4,997
I have to say that I don't get all the wailing an gnashing of teeth.  Now I do believe in a certain amount of character continuity and I certainly won't be going nuts with the retrains on my PCs.  That's my choice.  It isn't gonna bug me if someone else does it, either.

As for campaign continuity... the RPGA has started to emphasize the casual public play aspect.  Part of the draw (at least to me) is that you can go to a game now and again, play a slot and have a complete mod/story from beginnign to end.  For someone like me who doesn't have the time/opportunity to play in a long ongoing home campaign this is a boon.  It doesn't matter if I miss a session or two or three, I don't miss out on anything or get lost.  It certainly isn't meant to replace home campaigns.  Perhaps we'll have some more OP stuff in the future that's more tightly woven.

And lets remember that at this point in previous campaigns (LG most notably) there wasn't a lot of well developed ongoing plots or continuity either.  Those took time to develop.
Sorry WOTC, you lost me with Essentials.  So where I used to buy every book that came out, now I will be very choosy about what I buy.  Can we just get back to real 4e?

Check out the 4e Conversion Wiki.

1. Wizards fight dirty.  They hit their enemies in the NADs. -- Dragon9
2. A barbarian hits people with his axe.  A warlord hits people with his barbarian.
3. Boo-freakin'-hoo, ya light-slingin' finger-wigglers. -- MrCelcius in response to the Cleric's Healer's Lore nerf
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3 years ago  ::  Feb 04, 2010 - 8:16AM #86
Madfox11
  • LFR Global Admin
Date Joined: Dec 2, 2005
Posts: 4,449
The real irony being that except for one or two core game mechanics none of the LG PC stories have anything to do with the PC's abilities and everything with their personalities and actions. All I knew was their race and class. Most of the players could have rebuild most of their characters without me ever realizing they did so. The reason I still remember those characters had everything to do with the fact that a core group of players always played together, asked me to DM for them all the time or simply told me what they did in the campaign.

All too often I see people complain about how players focus more and more on the mechanics and less on the roleplaying. I find the complaint really ironic since ultimately that is a decision by the players just as much as the campaign. During the BI I had people report the results to me and with one simple sentence made their PCs and adventuring groups very memorable. I am not going to forget the minotaur complaining about the fact that spellplagued monsters taste horrible (and that group even handed me a cookbook) or that shadar-kai mentioning that I should redirect any dead NPCs to them for potential recruiting (as undead to be precise).

The thing that is somewhat lacking in LFR is the the tight storylines were individual PCs can influence the direction of the campaign. To be honest though, there were some very big downsides to the mechanics that allowed such influence. One of those downsides was that it excluded casual players. You were basically playing LG with the same group of invested gamers who attended all the same conventions, so of course, you knew about their quirks, jus as I know all the quirks of the LFR PCs that I run regular games for. There is a middle ground in LFR, it just requires for those invested players to take a step back and realize:
(a) You don't need to play every game as soon as it becomes available.
(b) You can plan series of adventures to get a tight storyline, preferably with the same set of players and DMs (so that the DMs can use DME to personalize the adventures).
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3 years ago  ::  Feb 04, 2010 - 8:49AM #87
Atras
Date Joined: Aug 25, 2008
Posts: 509

Feb 4, 2010 -- 8:16AM, Madfox11 wrote:


The thing that is somewhat lacking in LFR is the the tight storylines where individual PCs can influence the direction of the campaign.



I really liked the tighter storyline aspect of the adventures at DDXP, the fact that the SPEC adventures were connected to the ADCP adventure.  I would love to see more of that, as possible - and I know that is something being worked at.

As characters get higher into late Paragon, and much more so at Epic tier, we probably should expect to see a bit more of the players having an effect on the direction of the campaign.  I know I would love follow-on adventures to the BI from DDXP: a return to that area, and see what has changed.   Just like seeing what happens on Moray after MOON2-1 and the fate of the protagonist and antagonist in CORM2-1.  It has to be hard to balance sequels for the more dedicated players and still have them be appropriate for newer players.

What makes me sad - no more compiled magazines: http://community.wizards.com/go/thread/view/75882/27580349/Dungeon_and_Dragon_Magazine_PDFs&post_num=24#495423645
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3 years ago  ::  Feb 04, 2010 - 1:30PM #88
Hibiki54
Date Joined: Sep 8, 2008
Posts: 1,103
Storylines for characters are awesome.

I have one character who plays only CORE adventures, with one or two odd adventure here and there just for XP or access. He's currently on the Radiant Vessel quest, Necromancer Quest and Zhentarim Quest 1-1 quest.
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3 years ago  ::  Feb 04, 2010 - 3:13PM #89
Cendragon
Date Joined: Jul 23, 2005
Posts: 318

I am happy about the new retraining rules.  While I understand and appreciate the perspective of character and story continuity, there is also the pain of making choices that don't work out how you think they will or learning more about the mechanics of the game but being stuck with having made choices when you didn't know so much.  I also don't feel that there is as big a divide between effective PCs and role-playing.  How memorable a PC is or how well someone role-plays does not necessarily have any relation to how effective their PC is in combat. 


I think one of the biggest challenges in 4e has been with combat slog; that point in the battle where the monsters pose no real threat but must still be defeated.  Having suboptimal PCs might be fun for some people to play with but I've been at a table with the guy who has a fighter who never marks because that doesn't fit his "concept" of his character.  He can then do all the great role-playing he wants but the only thing I'm going to remember is how the rest of the group had to carry the weight of the combat without his help.


After Gen Con last year my experience with the Spec at paragon was so bad I ended up taking the Inescapable Force feat and buying a +2 force weapon.  Now, almost 6 months later I have yet to face an insubstantial foe.  In addition, the Toughness feat that seemed so essential for my dwarf paladin at 1st level is pretty much a waste at 14th level.  Yet, I am still in the process of trying to get the new powers from Divine Power and haven't been able to afford a retraining to change out Toughness.  Now, at his next level I'll be able to change that.  He'll still be the orphaned dwarf who was raised in a dragonborn monastery which is why he worships Bahamut, he'll just be better at expressing that devotion.

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3 years ago  ::  Feb 04, 2010 - 4:29PM #90
Dragon9
  • Volunteer Community Lead
Date Joined: Jul 16, 2002
Posts: 4,997

Feb 4, 2010 -- 8:16AM, Madfox11 wrote:

The thing that is somewhat lacking in LFR is the the tight storylines were individual PCs can influence the direction of the campaign. To be honest though, there were some very big downsides to the mechanics that allowed such influence. One of those downsides was that it excluded casual players.




This.  I was never Triad but I worked closely with my regions Triad and I remember this beong one of the biggest complaints in LG.  namely that the casual player felt excluded from the "exclusive club" ofthose who got to influence the regional stopryline because they didn't/couldn't make it to the cons where mods premiered and determined the outcome of events and where the unique interactives were that often had a lot of influence and dealt with major events.

I remember at the start of LFR there were people upset at the lack of con specific draws such as interactives, but the new direction of the RPGA (oops, WPN) was to get away from that "exclusiveness" where those who could afford (time and/or money) to go to cons had the most influence on the campaign.

Sorry WOTC, you lost me with Essentials.  So where I used to buy every book that came out, now I will be very choosy about what I buy.  Can we just get back to real 4e?

Check out the 4e Conversion Wiki.

1. Wizards fight dirty.  They hit their enemies in the NADs. -- Dragon9
2. A barbarian hits people with his axe.  A warlord hits people with his barbarian.
3. Boo-freakin'-hoo, ya light-slingin' finger-wigglers. -- MrCelcius in response to the Cleric's Healer's Lore nerf
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