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3 years ago  ::  Jan 28, 2010 - 5:07PM #51
math_geek1
Date Joined: Jun 18, 2007
Posts: 35
I definitely hate the whole ability score remodify every 4th and 8th level thing.  It just doesn't seem remotely in the spirit of the game.

Retraining ability scores for other reasons seems a lot more acceptable.  My first character was built kind of funny ability score wise, as I was learning the game and had to end up using those level 4 AB points to built up tertiary stats to get the feats and MC options I wanted.  I've always wished I could go back and tweak a couple things to have the character I want, and now I can.

What I do thing is 100% cool is the ability to retrain racial abilities.  I've got a Genasi character that I built before Abyssal Genasi came out and I ended up spending the Extra Manifestation feat to get Voidsoul because I loved it when I saw it.  I get my feat back... YAY.
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3 years ago  ::  Jan 28, 2010 - 6:12PM #52
RCanine
  • Dragon Slayer
Date Joined: Aug 26, 2008
Posts: 537

Jan 28, 2010 -- 5:07PM, math_geek1 wrote:

I definitely hate the whole ability score remodify every 4th and 8th level thing.  It just doesn't seem remotely in the spirit of the game.




Then don't do it.

/thread 

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3 years ago  ::  Jan 28, 2010 - 7:28PM #53
math_geek1
Date Joined: Jun 18, 2007
Posts: 35

Jan 28, 2010 -- 6:12PM, RCanine wrote:

Jan 28, 2010 -- 5:07PM, math_geek1 wrote:

I definitely hate the whole ability score remodify every 4th and 8th level thing.  It just doesn't seem remotely in the spirit of the game.




Then don't do it.

/thread 




Oh, I wont, the point was more that there were other less powergamy applications of that rule

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3 years ago  ::  Jan 28, 2010 - 7:59PM #54
Mind_Flayer_Monk
Date Joined: Dec 5, 2005
Posts: 658
I have unfriended Tulach in protest of these new lax rules!
That will learn 'em.

Take that establishment! 
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3 years ago  ::  Jan 29, 2010 - 1:33AM #55
Cailte
Date Joined: Aug 18, 2007
Posts: 8,226
Well I'm fine with the retrain rules, they are the ones I use as a DM for my homegames anyway, and it hasn't hurt them.

I had a player tinker with his Fighter for a few levels and never quite be able to get satisfied with it, when Avenger came out he changed character and tinkered with the Avenger for a couple of levels (and to accomodate DPower) and the character settled.

The Paladin was tinkered with to work better after DPower.

The Wizard was tinkered with because the original build didn't work how the player thought.

Net result at the current state of play: 3 players that are enjoying the campaign and playing the characters they want.

Some people will abuse the rules to optimise for each level, but I suspect the number of such people will not be significantly different to the number of people that were doing that anyway. It isn't like all characters have to be uploaded to a central repository that all DMs can instantly access to see the history of the character's changes or anything that could stop that sort of stuff.

It is far more likely that most players will simply ignore the rules, unless they need to change something unexpectedly for a character due to a sudden input of new options that better suit their idea for the character.

Finally if your group is doing something specific with the Minis why would you throw it away just because of the update? Or are you really saying that you don't trust the other players you play with to honor your groups original ideas?

Certainly the CCG isn't forcing you to do anything to your character at all.
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3 years ago  ::  Jan 29, 2010 - 3:18AM #56
GrahamWills
Date Joined: Mar 16, 2006
Posts: 400

Jan 29, 2010 -- 1:33AM, Cailte wrote:

Well I'm fine with the retrain rules, they are the ones I use as a DM for my homegames anyway, and it hasn't hurt them ... It is far more likely that most players will simply ignore the rules ... Finally if your group is doing something specific with the Minis why would you throw it away just because of the update? Or are you really saying that you don't trust the other players you play with to honor your groups original ideas? Certainly the CCG isn't forcing you to do anything to your character at all.




For me personally and the groups I play with I have no worries. Heck, I personally won't even take advantage of the death rules (except maybe at epic...) -- I decided a while ago that I dislike easy death and so if my character dies in an LFR game, almost certainly they will stay dead. I think that easy death rules also devalue story, but because they help the game so much, I don't have any problems with rules for them. 

My issue is with the direction this sets for the campaign. It leads away from a living campaign where characters develop over time to one where they transmogrify monthly. As Keithric stated "If I look at my fighter at 1st level and 10th level, there's a pretty big difference" -- that's the way it should be; a character should have major changes over their life. But not between mods.

My main character is also a fighter, started at Thursday, 8am gen con 08. He called himself a barbarian because there was no class of that name at the time. The concept was that he was sent from his tribe to learn magic because their fighters kept getting clobbered by this magic thing and they wanted revenge. Until he hit level 4 or so he was not a great fighter, because he was evenly stated STR and INT, and because I had ritual feats and stuff like that. I believe he was fun to play with because of that. As he progresses, the wizard multiclassing became more and more useful and I ended up taking a wizard paragon class.

If I wanted to do the same thing now, it would be strongly tempting to start him as a standard 20 STR fighter, all fighter feats, and then suddenly switch him (probably about level 6 or so) to 18/18 by rejiggering stats and swap out the weapon feats for MC feats. And although I personally might have had more fun with this, I believe the people I play with would have had less fun, and the campaign suffer. It's a minor version of the tragedy of the commons; if the campaign promotes an always minimized model, then everyone always minimaxes (otherwise they personally will have less fun as they are less effective), but in the end, everyone has less fun than they would if NO-ONE was playing a minimized character. 

It's a fairly simple logical proposition: Assuming that (a) people like their characters to be as effective as the other characters they play with, and (b) people enjoy playing with unusual or quirky characters more than optimized characters, then rules that make it easier to minimax will lead to a situation where everyone is having less fun than they could, because as soon as most people are minimaxed, then if you don't minimax, you will have less fun, so you minimax, and so everyone ends up with less interesting characters.

People may disagree with (a) -- and some do -- but they are in a small minority. I don't think anyone disagrees with (b), although a valid viewpoint is that the role-playing ability of players is more important than their character stats. That's a good counter-point, and I do hope it's enough to keep the game interesting. I am concerned that the proportion of "Iocane Powder" characters ("tasteless, odorless ... and deadly") will increase. As evidence, I would like people to think of the characters they met in the last cons they went to. Do you remember any details of any of them? In Living Force and LG I can think of many unique characters. In the last gen con I remember only one -- a beastmaster ranger with a rooster companion (a notably non-optimal path).  The rest were a featureless mass of orb-lock wizards, daggermaster rogues and generic unremarkable and deadly characters. It's a sad state when the box-text NPCs have more personality than the characters. I used to describe LG as an ongoing campaign where characters develop and have personality while playing in sets of linked adventures that are as close to a home game as possible for organized play. LFR I cannot describe like that. Instead I would describe it as a set of polished one-off adventures that feature fun tactical situations that you can play with a character that gradually increases in power.

But enough whining. If I haven't made my position clear I'm not going to. Instead let me make some concrete suggestions for the next version of the CCG:

  • Do not let people retrain stats except when they are re-fixing a class that was previously a preview class (e.g. when bards came out in PHB2 and when monk is released in PHB3).
  • Do not people retrain class features, except as above or when retraining to a new feature that was not previously available (so when something new comes out, they can switch to it)
  • Put in some general guidelines, like "The campaign is more fun as a whole when characters maintain continuity. Players are on the honor system to use these rules as little as possible. The intent is not to use them to continually optimize their characters, but to use them when necessary to allow a player to play the character the way they envision it best within the current rules"

I am an optimist; I think people generally behave ethically when told that ethical behavior is expected. It is when the rules suggest that ethical behavior is not needed that problems can set in. I am pleased to see that people in charge do listen to opinion and try hard to make the game fun for all. I have no doubts that that is their goal. If I'm in a minority in my opinion, I expect to be ignored -- but I think it important that people let their viewpoints be heard so we can find out what people think. I like that this thread is not about trying to convince people that they are right (like that ever happens ...) but is about simple statements of opinion and experience. 

Oh, and have fun everyone at DDXP and Winter War (Illinois);  I am absolutely not bitter about being forced to go on business to Germany and miss them. Honestly. I'd much rather sit in a hotel and prepare powerpoints than play LFR. Totally. 
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3 years ago  ::  Jan 29, 2010 - 6:56AM #57
Drezden
Date Joined: Mar 6, 2003
Posts: 752
A few things:

1.  Just because you have an "optimized" character doesn't mean he can't be quirky, unusual or have character and it doesn't mean you can't roleplay.
2.  I would rather play with an optimized character than a quirky ineffectual one, but again I think these are 2 different things and not mutually exclusive.
3.  I think these changes let the horse out of the barn -- that is, aside from maybe clarifying the mass retraining of heroic to paragon feats at 11 (which I expect to be disallowed), I highly doubt the powers that be are going to go in reverse and impose restrictions on things they are just now allowing.

All in all, I think these changes are for the better.  Let people who want to changes things do it and have thier fun; people who want continuity can have that too; and now the campaign staff doesn't have to waste any more energy about what is a "fair" way to integrate new rules options into the campaign.  Because, let's face it WoTC is all about churning out new product for the players to buy.  So, since the rules options are constantly in flux, it only makes sense to allow the players the flexibility to adopt them.

Daren

Jan 29, 2010 -- 3:18AM, GrahamWills wrote:


[snip]
It's a fairly simple logical proposition: Assuming that (a) people like their characters to be as effective as the other characters they play with, and (b) people enjoy playing with unusual or quirky characters more than optimized characters, then rules that make it easier to minimax will lead to a situation where everyone is having less fun than they could, because as soon as most people are minimaxed, then if you don't minimax, you will have less fun, so you minimax, and so everyone ends up with less interesting characters.

People may disagree with (a) -- and some do -- but they are in a small minority. I don't think anyone disagrees with (b), although a valid viewpoint is that the role-playing ability of players is more important than their character stats. That's a good counter-point, and I do hope it's enough to keep the game interesting. I am concerned that the proportion of "Iocane Powder" characters ("tasteless, odorless ... and deadly") will increase.
[snip]
But enough whining. If I haven't made my position clear I'm not going to. Instead let me make some concrete suggestions for the next version of the CCG:

  • Do not let people retrain stats except when they are re-fixing a class that was previously a preview class (e.g. when bards came out in PHB2 and when monk is released in PHB3).
  • Do not people retrain class features, except as above or when retraining to a new feature that was not previously available (so when something new comes out, they can switch to it)
  • Put in some general guidelines, like "The campaign is more fun as a whole when characters maintain continuity. Players are on the honor system to use these rules as little as possible. The intent is not to use them to continually optimize their characters, but to use them when necessary to allow a player to play the character the way they envision it best within the current rules"

[snip]




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3 years ago  ::  Jan 29, 2010 - 7:28AM #58
Crodocile
Date Joined: Nov 15, 2004
Posts: 818

Jan 28, 2010 -- 6:30AM, Joe_Shill wrote:


• Your character race (you may retrain race-based options that you chose)




So if you're a revenant, you can retrain your past life from minotaur to halfling?  That's just weird.

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3 years ago  ::  Jan 29, 2010 - 8:18AM #59
Mirtek
  • Dragon Slayer
Date Joined: Aug 4, 2001
Posts: 3,452

Jan 29, 2010 -- 7:28AM, Crodocile wrote:

Jan 28, 2010 -- 6:30AM, Joe_Shill wrote:


• Your character race (you may retrain race-based options that you chose)




So if you're a revenant, you can retrain your past life from minotaur to halfling?  That's just weird.



Maybe you rose without memories and only now remembered you actually were a short guy instead of a cow

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3 years ago  ::  Jan 29, 2010 - 11:38AM #60
battles14
  • Part of the SOLUTION
Date Joined: Feb 11, 2006
Posts: 539
I wouldn't be surprise if a good chunk of this gets rolled back in the 2.0CCG.  The fact that 1.95 even exists (when we all thought 2.0 would be the next update) makes me think a pretty big makeover is coming.  The guys at RPGA (or whatever it's called now) are going to look at some of the comments and realize it was a good idea to test some of this out for a few months before making it part of the big new redesign.
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