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3 years ago ::
Jan 28, 2010 - 8:26AM
#31
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Date Joined:
Oct 26, 2008
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I'll admit that I don't see how it's abusive
In the face of all the other things that can be done, no it's not that abusive. But it is in the face of the base 4E retraining rules.
Another thing that comes up. Hybrids. If you can't retrain your class and race ... I don't believe 1) you can retrain your PC into hybrids if they weren't already AND 2) you can't retrain which classes you hybridized into (e.g. you're always a hybrid warlock/paladin). Not a bad thing per se, but I wanted to see if others agreed with this interpretation.
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3 years ago ::
Jan 28, 2010 - 8:29AM
#32
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- Senior Volunteer Community Lead
- Dragon Slayer
- D&DI News Guide
Date Joined:
Aug 31, 2005
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I'll admit that I don't see how it's abusive
In the face of all the other things that can be done, no it's not that abusive. But it is in the face of the base 4E retraining rules.
Another thing that comes up. Hybrids. If you can't retrain your class and race ... I don't believe 1) you can retrain your PC into hybrids if they weren't already AND 2) you can't retrain which classes you hybridized into (e.g. you're always a hybrid warlock/paladin). Not a bad thing per se, but I wanted to see if others agreed with this interpretation.
This is the impression I got from Chris when we spoke about it.
Hybrid (or HybridX/HybridY) is your class.
Wolf Star76 Community Advocate (SVCL) for D&D Organized Play, Avalon Hill, and the DCI/WPN LFR Community Manager DDi Guide  Created by MyFitnessPal - Free Calorie Counter
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3 years ago ::
Jan 28, 2010 - 8:35AM
#33
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Date Joined:
Apr 25, 2002
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Yeah, the odd/even stats thing looks like it could pretty easily be abused, and probably will be. Don't like it.
I'll admit that I don't see how it's abusive. Quirky, I'll grant, but it's a fairly negligible mechanic difference that lets people not have to worry about or second guess which ability score array they happened to choose at 1st level.
The major difference is that you can now do the following stat array a significant percentage of the time(14 out of 30 levels): 17/15/12/11 instead of 16/16/12/12
When you essentially can donate one point from your 4th stat to bump up your primary stat by one, there's going to be a lot of pressure to do it.
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3 years ago ::
Jan 28, 2010 - 8:47AM
#34
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Date Joined:
Aug 18, 2007
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I'll admit that I don't see how it's abusive. Quirky, I'll grant, but it's a fairly negligible mechanic difference
It might be minor (a +1 modifier difference max) but it is pure power creep.
With powers and feats, even the most powerful options still means you give up taking anything else in that power or feat slot. With fluxuating stats, you give up nothing to drop your 18 stat to a 17 and then apply a level bump to it while freeing up 2-4 ability points to put into other stats. Or you enjoy 3 points into a secondary/tertiary stat for levels 1-3 while you start with a 16 prime stat, then cash them in to bump your primary stat to a 17 base to level bump it to 18.
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3 years ago ::
Jan 28, 2010 - 9:33AM
#35
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Date Joined:
Aug 26, 2008
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This seems pretty loosey-goosey, but it looks like a more accurate representation of how many people (at least those in my area) play LFR. I like this bit the best though: Found magic items: When a found magic item is affected by an official rules update, the player does not receive any "compensation." They can … replace it with a new, legal item of the appropriate type whose item level is less than or equal to the old item’s level.
Isn't that compensation?
Interestingly, it seems that according to the RAW, you could be from Akanul, but have a background from Windrise Ports. Which could make some sense in a rp way. "Oh yeah, my family owns vast tracts of land in Akanul, but I was sent to boarding school in Windrise Ports, and grew up running numbers for a crime syndicate there..."
You can only have one regional background regardless of whether or not you have a benefit from it - you can't be from Akanul and then pick the benefit of Windrise Ports. You could choose to be from Akanul and take the regional benefit and then retrain it to be Born Under a Bad Sign.
"Select a character background. You may choose a character background benefit from any player resource. You may gain a background benefit from your character region (if the region has a benefit listed in the Forgotten Realms Player's Guide) or one based on your race, occupation or other background (as listed in Player's Handbook 2 and other sources). However, you only gain the mechanical benefit of one background, not from both your region and another source."
I think you are correct here, and that I misread on first pass.
Sure? I know FR backgrounds are not player-legal (they are specifically exempt in the CCG), but Dragon backgrounds should be. Seems like you could be from Moonshea and take the Sarifal benefit (or your example—Akanûl/Windrise Ports), because they qualify as from "other sources." You just can't be from Impiltur and take the Aglarond benefit.
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3 years ago ::
Jan 28, 2010 - 9:44AM
#36
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Date Joined:
Oct 26, 2008
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Sure? I know FR backgrounds are not player-legal (they are specifically exempt in the CCG), but Dragon backgrounds should be. Seems like you could be from Moonshea and take the Sarifal benefit (or your example—Akanûl/Windrise Ports), because they qualify as from "other sources." You just can't be from Impiltur and take the Aglarond benefit.
That seems to be the way that everyone interprets it (Edit: or how they like it), so I think you'd be in the minority. That said, yeah, I do think it seems sketchy, but wordsmithing/setting up the rule for saying you can take a Scales of War background and be from Cormyr but NOT take the Windrise Ports (FR background from Dragon) background and be from Cormyr might be kind of difficult too.
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3 years ago ::
Jan 28, 2010 - 11:02AM
#37
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- Senior Volunteer Community Lead
Date Joined:
Aug 19, 2007
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I'll admit that I don't see how it's abusive
In the face of all the other things that can be done, no it's not that abusive. But it is in the face of the base 4E retraining rules.
In the same way that the ability to retrain a feat at all is 'abusive' compared to not doing so? I suspect that people might just have a lower threshold for what is abusive than I do. I notice that sometimes for cries of 'broken' too.
I've said it before, but when I DM what I really care about is that people have characters that are legal and possible. Now those characters will occasionally have a +1 to AC/Reflex or +1 to attack and damage over a character that couldn't retrain as thoroughly as the previous CCG, but I don't expect it to drastically change the play experience. I actually imagine that most people won't even notice other people doing it. One of my characters started with 17/15/13 and I think one person only noticed it once in 11 levels.
It does mean that one guy I know who started the game during a Weekend in the Realms and did his stat buy like a more 3e-ish one (lots of 14s, with his racial bump bringing his primary to a 17) will perhaps catch up that point in attack he's been missing for the last 12 levels. Maybe even pick up two, depending on how much it's bothered him. But, whatever. It's all a game.
I never would have expected the powers what be to choose this for LFR, but I 100% understand why they did, and I do actually think it's the correct choice for this campaign, because we lack DMs to oversee and modify incoming changes, paths, etc. I actually have effectively played a few home games done this way, and it's never been a problem (my Saturday games, where I DM 2/3 of the time, play 1/3 of the time, has long had a 'If you've got a problem with your character, change it between sessions. That includes stats, paths, everything. Feel free to optimize your stats for your level. For items, talk to the DM and we'll figure it out.' policy). In another game I play, it's almost the opposite - no item changes, very little item control, restricted sources, restricted retraining. And that works too, just requires more planning.
But LFR isn't a tightly woven campaign where your character's personality and history is woven into the ongoing plots, you meet up with and adventure with the same group, you bond with NPCs, lose them, build side interests, etc. It's not a campaign in which you start out off the farm and watch the steady incremental improvement of your character as you follow a specific path of advancement, growing over time in a clear and recorded manner.
It's a lot more about having fun. We sit down with a bunch of other random folks, with semi-random characters, and we find that we've somehow teleported from whatever zany spot we were in last week to a new one this week, where someone's daughter needs rescuing from a lost temple, and we have fun doing it. It's more than beer and pretzels, certainly, but it doesn't need to have the restrictions that a normal campaign does to ensure that every level looks a lot like the previous one. It's better served by making sure that every level is at least as fun as the previous one. No matter what changes may happen.
Keith Richmond Living Forgotten Realms Epic Writing Director
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3 years ago ::
Jan 28, 2010 - 11:53AM
#38
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Date Joined:
Mar 16, 2006
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But LFR isn't a tightly woven campaign where your character's personality and history is woven into the ongoing plots, you meet up with and adventure with the same group, you bond with NPCs, lose them, build side interests, etc. It's not a campaign in which you start out off the farm and watch the steady incremental improvement of your character as you follow a specific path of advancement, growing over time in a clear and recorded manner.
It might not be "tightly woven", but in the group I play in most often, personality and history definitely are woven into the plots. In the MINI campaign, our characters are built specifically for the campaign and we adventure in the same group and expect to continue to do so; even in regular sessions who is playing makes a huge difference. Less so with NPCs, but there are definitely ones we look for. And my main character started as a nomad herder, followed a clear path of advancement (trained in Waterdeep as a mage dispute his fighter upbringing, and escapes occasionally to do real "manly" work, oft with his sister harassing him). He has grow over time in a clear and recored manner. Other characters are working out similar stories.
I think it's a little unfair to assume that -- using your phrase -- LFR is little more than a "beer and pretzels" game for everyone. So your argument that radical retraining for pretty much any reason is a good thing seems, to me, based on a very false premise.
I really detest this updated rules. It makes the "Living" part of the campaign a hollow shell -- essentially the only real facts about your character are his name, race, and level. Anything else is up for grabs. Now, hopefully, sane people will just ignore this ruling (or more likely, just eek out that extra +1 stat and retrain maybe two things this level instead of one), but the message it sends out about the campaign is not a hopeful one:
"Story is less important than stats; continuity is irrelevant. All that matters is that player have the chance to minimax their characters at all possible times. If your character suffers in any way, the next time they level, you can re-minimax her."
The rules on equipment aren't as bad -- they at least ask people to do the minimum needed. With retraining, there's not even that sop -- the expectation is that you minimax each and every level; not even suggestion that switching a female archer bard/ranger into a male valorous bard/barbarian might be a bad thing to do. Well enough ranting; my excitement with LFR drops by a goodly factor and it's worth posting a position in the hopes that people listen. I understand the value of "pick-up-and-play" roleplaying, but there needs to be role somewhere in the play. And the saddest thing is that those who really ought most to be allowed to retrain (PMCs who would have been hybrids if that had been available) are pretty much the only ones that cannot get fixed. I guess that's what happens if you chose a role-playing option. In future, just minimax like you're supposed to.
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3 years ago ::
Jan 28, 2010 - 12:01PM
#39
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Date Joined:
Oct 26, 2008
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I think it's a little unfair to assume that -- using your phrase -- LFR is little more than a "beer and pretzels" game for everyone. So your argument that radical retraining for pretty much any reason is a good thing seems, to me, based on a very false premise.
I really detest this updated rules. It makes the "Living" part of the campaign a hollow shell -- essentially the only real facts about your character are his name, race, and level. Anything else is up for grabs. Now, hopefully, sane people will just ignore this ruling (or more likely, just eek out that extra +1 stat and retrain maybe two things this level instead of one), but the message it sends out about the campaign is not a hopeful one:
"Story is less important than stats; continuity is irrelevant. All that matters is that player have the chance to minimax their characters at all possible times. If your character suffers in any way, the next time they level, you can re-minimax her."
There's a lot here that I agree with. Not sure that I detest the rules update, but LFR has systematically stripped everything that makes a living campaign ... well "living" since it started. All we need now is to strip the "Characters must start at level 1" requirement out and we're more or less at the Mark of Heroes/Legacy of the Green Regent style games. I continue to play, I continue to GM, but my excitement with this does drop with each one of these "bowing to the realities" changes.
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3 years ago ::
Jan 28, 2010 - 12:15PM
#40
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Date Joined:
Aug 18, 2007
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Now, hopefully, sane people will just ignore this ruling (or more likely, just eek out that extra +1 stat and retrain maybe two things this level instead of one),
I think you'll see this more often than a full retrain. I suspect full retrains might happen when a new Power book comes out with a new build, or maybe 1 or 2 levels into a character and you realize you're not having fun (which I will be doing with my Pacifist Healer cleric), but beyond that, most people who retrain to something else completely were probably going to do it anyway.
Basically, it comes down to making sure everyone's having fun. If you're not having fun because your character isn't playing the way you expected but you're too far down the rabbit hole, that's solved. This echos the houserule I have in both homegames I'm running and the one that I'm playing in: if at any point you don't like some character option you selected and want to change it, please do so if you feel it will allow you to enjoy the game more.
Besides, to be honest, was there anything stopping anyone from doing a full retrain before? It's all honor system, after all.
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