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Switch to Forum Live View Attacking other party members
3 years ago  ::  Jan 30, 2010 - 10:35PM #11
tirianmal
Date Joined: Oct 26, 2008
Posts: 1,064

Jan 30, 2010 -- 8:09PM, aljergensen wrote:

You do remember that we play with gamers, right?    Common sense and game rules don't seem to matter in my area much either ... it's the most literal interpretation of the RAW that rules the day.




Only if we let it, friend, only if we let it.

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3 years ago  ::  Feb 01, 2010 - 7:11AM #12
MatteBlack
Date Joined: Dec 21, 2006
Posts: 904

I'd try to avoid the direct conflict when possible but, it could be useful to remind the most bull-headed party member attacker that there are many ways that you could dramatically impact his character's well-being, experience and rewards without breaking any rules. Explain to them how you don't do it out of respect for the rest of the players at the table but, you might find that many of the worst gaming personalities can shape-up considerably if you threaten potential loot drops.

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3 years ago  ::  Feb 01, 2010 - 7:44AM #13
haferka
Date Joined: Jul 20, 2004
Posts: 444
I am still waiting for my chance to "skin" a dead party member.. and then raise them.. 

I will then "shrink" their skin.. and make a puppet for a commedy act.

..
I am the warforged bard.. who has no concept of ..appropriate..

Would the raised party member be allowed to attack me? by the rules.. no.. (that's dumb.)
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3 years ago  ::  Feb 01, 2010 - 8:14AM #14
bgibbons
Date Joined: Aug 22, 2007
Posts: 1,673

Jan 30, 2010 -- 2:15PM, SYB wrote:

In other words, may it clear in advance to everyone, players and DM, that the action is a violation of the rules.  Do not be subtle about it.


I think the precise interpretation of the rule is kinda beside the point.  If a DM and the group of players all believe that the proper interpretation of the rule is its narrowest literal meaning, then your only real options are to either deal with that or walk away.

Personally, I see this rule as essentially just saying "Don't be a jerk".  I don't see it as saying that the hand of god stops other players from being jerks in this one particular instance, nor do I really see any value in enforcing that as a rule, since this is but the smallest of ways in which a player can be a jerk.

To be honest, if it is a common thing for other players to want to damage your PC, I think there are some deeper issues here--either this is not a well-adjusted group of players or you're just not meshing with their combat style.

In any event, I think stridently demanding adherence to the RPGA rules would be ill-advised.  It's not as though the original poster's group is unaware of what the rules say; indeed, they appear to be very familiar with the rule in question, they merely read it a different way than you do.  I'm sure you've already expressed your opinion; expressing it with an exclamation point at the end will merely underscore your impotence.

The RPGA doesn't punish even clear and blatant violations of its rules.  There is practically no chance that any appeal to a higher power would have any effect in a situation where those involved could claim to be following at least the letter of the rules.

Live with the fact that you're playing with jerks.  Figure out why they're being jerks and see if you can solve that.  Find a group that better meshes with the playstyle you would prefer.

Those are your only realistic options.

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3 years ago  ::  Feb 01, 2010 - 11:16AM #15
mvincent
Date Joined: Jun 15, 2004
Posts: 8,287

Jan 30, 2010 -- 7:22PM, Keith53 wrote:

Proceeding forward without their okay is at least rude, and possibly antisocial.


(Devils' advocate) fwiw: I could also envision certain cases where the person saying "no" was actually the antisocial/uncooperative one at the table (not that I would then allow the attack to proceed).

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3 years ago  ::  Feb 02, 2010 - 6:59AM #16
MatteBlack
Date Joined: Dec 21, 2006
Posts: 904
For all the bickering on this topic, I have seen very characters actually spend the feat picking up War Wizardy at paragon. I do wonder if maybe War Wizardy or a lesser feat similar to it should be available at lower levels, pehaps even type of wizard who could shape their blasts instead of specializing in orbs or wands or what have you.

I really feel that taking steps to minimize the damage would make more players likely to allow the damage but, those steps often fly in the face of offensively optimized area effect builds. A player who seems to care more about optimal blasts that party safety is not likely to see as much cooperation. While throwing a blast over a teammate might well be the optimal tactical move, alot of RP-oriented characters will bristle at it. Talking about it beforehand and taking precautions like resitance items and rituals and mitigating feats can help alleviate that tension and give RPer a chance for his character to actively make the heroic sacrifice instead of just getting blasted.
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3 years ago  ::  Feb 09, 2010 - 2:47PM #17
kegdrainer
Date Joined: Mar 12, 2003
Posts: 92

Feb 1, 2010 -- 11:16AM, mvincent wrote:

(Devils' advocate) fwiw: I could also envision certain cases where the person saying "no" was actually the antisocial/uncooperative one at the table (not that I would then allow the attack to proceed).




I find that the players could just as likely be the uncooperative one like you say.  Case in point. The BDF charges into the middle of a group after the other players tell him to delay for me to blast them. The glory hound does not.  Now, they are still standing after he misses most of them, but I can get them all (and the BDF) BDF player says "No" when I ask if I can drop a spell.  So, I could hit half of the group with my only encounter spell but waste the other half  but fine.  I tell the DM that I blast the lone mook off to the side with an at will.  BDF player now tells me how to play my wizard.  Never mind.  You want to attack the mook also?, be my guest.

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3 years ago  ::  Feb 24, 2010 - 2:13PM #18
Undrhil
  • Dragon Slayer
Date Joined: Jan 2, 2007
Posts: 4,256
Usually, when I am playing my characters which have "targets creatures in burst/blast" powers, I survey the scene carefully and then ask each player how they feel about x energy-type (this being the type of damage my power deals.)

They usually get the hint and either ask me to delay for them to move or just say Go for it.  I think the one guy who plays Tieflings all the time enjoys the fire attacks so much that he practically begs us to target him with Fireball, etc.

When I play a Fighter, I always give the party burst/blasters permission to target their stuff on me.  Some of the newer powers allow certain builds to exclude the origin square (me) or are enemies only.  This is fine, also. 
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3 years ago  ::  Feb 24, 2010 - 4:31PM #19
Hibiki54
Date Joined: Sep 8, 2008
Posts: 1,103
Storm: Mind if I include you in my burst?

Con Dwarf Warden: Go ahead. I just second winded and I have a Defensive Weapon. You'll probably need to crit to hit me normally.

Storm: *Rolls* 18 on the die, so thats 37 vs Fort.

Warden: HA! My Fort is higher than my AC and you missed me by 1.

Storm: Well, that's too bad.

Warden: Why's that?

Storm: I'm a Daggermaster.

Warden: Damn it.....
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3 years ago  ::  Feb 24, 2010 - 4:38PM #20
DanH
Date Joined: Aug 26, 2007
Posts: 27
You still missed him. Only 20 is a auto hit.
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