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Switch to Forum Live View Non Forgotten Realm races in LFR
3 years ago  ::  Feb 07, 2010 - 11:06PM #31
KarmaInferno
Date Joined: Mar 29, 2001
Posts: 736
I recall back in the days of Living City, one particular player character obtained a firearm, I think the only one in the campaign.

That character was the high priest of Tymora in the city, and had a special daily power to cause all the damage from one attack to be treated as if all the die had rolled their maximum value.

Of course, in the rules set of the time, firearms had "exploding" damage dice. That is, if any damage die rolled it's maximum value, you rolled another die of the same type and added the result to the total. If any additional dice also rolled their max value, you'd keep rolling addtional dice and adding them, and so on and so on...

As far as I remember, I never actually saw him use the infinite damage combo. I think he drew enough amusement from the idea that he COULD do it.



-karma
LFR Characters:
Lady Tiana Elinden Kobori Silverwane - Drow Control Wizard
Kro'tak Warscream - Orc Bard
Fulcrum of Gond - Warforged Laser Cleric
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3 years ago  ::  Feb 08, 2010 - 4:27AM #32
Madfox11
  • LFR Global Admin
Date Joined: Dec 2, 2005
Posts: 4,441
I distinctly remember reading somewhere the gunpowder became inert since the Spellplague.
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3 years ago  ::  Feb 08, 2010 - 12:18PM #33
Arvagor
Date Joined: Nov 14, 2003
Posts: 271

Feb 8, 2010 -- 4:27AM, Madfox11 wrote:

I distinctly remember reading somewhere the gunpowder became inert since the Spellplague.



Interestingly, the only reference to either gunpowder or smokepowder I can find in the 4e sourcebooks is in the Campaign Guide, on page 12, in the flavor text describing the Loudwater Apothecary:

A sign displaying several oddly shaped bottles hangs over
the door of this shop. A dozen different scents waft through
the doorway, including tangy musk, cinnamon spice,
orange peel, baking bread, and gunpowder.


I can't imagine an apothecary continuing to manufacture gunpowder if it no longer worked (unless he's trying to find a way to get it to work again).  Nonetheless, that seems to be the only reference otherwise, so there don't appear to be any game mechanics related to it in 4e (so far!)

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3 years ago  ::  Feb 08, 2010 - 12:36PM #34
amysrevenge
  • Fool of Win
Date Joined: Aug 19, 2007
Posts: 657

Feb 8, 2010 -- 4:27AM, Madfox11 wrote:

I distinctly remember reading somewhere the gunpowder became inert since the Spellplague.


You know, when you say that I feel like I heard that somewhere too.  Couldn't tell you where though.

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3 years ago  ::  Feb 09, 2010 - 1:53AM #35
Madfox11
  • LFR Global Admin
Date Joined: Dec 2, 2005
Posts: 4,441
I wouldn't use something like a boxed text in a minor adventure as a conclusive text for things like this. It is easy to miss such a sentence when things change later, and considering the many things that changed between various versions during development of 4E FR that might be very well be one thing. Not to mention that it was never called gunpowder in the FR in the first place. Of course, it might be very well that I read about it in one of the earlier versions and that they removed it (although there is a suprising lack of references to the large siegemachines that used smokepowder in 3E).
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3 years ago  ::  May 18, 2010 - 2:48PM #36
gooofy
Date Joined: Aug 23, 2007
Posts: 9

Jan 26, 2010 -- 12:20PM, kilpatds wrote:

That's revenant dhampyr warforged avengers of Kelemvor(Pursuit)/Sword Coast Corsair (windrise ports, to qualify for an arcane class and pick up a parrot familiar)

That can't possibly be legal, right?




I don't see why it wouldn't be.

I have a warforged dhampyr revenant dragon sorcerer in LFR. He's AWESOME 

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