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3 years ago  ::  Jan 10, 2010 - 6:13AM #1
Thanlis
Date Joined: Aug 22, 2007
Posts: 837

In your local group or groups, what (if anything) do DMs get as an incentive to run games?



Examples:



At Pandemonium in Cambridge, there's a $2 play fee for each player; the $12 goes to the DM as store credit.



At my game day in Towson, DMs get priority seating the next time there're too many players, plus I'll run whatever they want at the next opportunity because I'm grateful.



I don't think the local Glen Burnie group does anything special.



Followup question: do you have trouble finding DMs?



Semi-serious followup question: anyone want to go in on an order of custom D20s from Q-Workshop?

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3 years ago  ::  Jan 10, 2010 - 6:50PM #2
kenobi65
  • Volunteer Community Lead
Date Joined: May 6, 2001
Posts: 1,918
Generally speaking, I don't see any fees to play in games around here, outside of conventions.  Similiarly, I don't see DMs getting paid / bribed / whatever, except, again, for conventions (where they will often be given minis, Player Reward cards, etc.)  I don't generally see a big problem in finding DMs, either, especially not in LFR, where "eating" a module doesn't mean that you're forever barred from playing it.
"Of course [Richard] has a knife.  He always has a knife.  We all have knives.  It's 1183, and we're barbarians!" - Eleanor of Aquitaine, "The Lion in Winter"
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3 years ago  ::  Jan 10, 2010 - 7:05PM #3
Dragon9
  • Volunteer Community Lead
Date Joined: Jul 16, 2002
Posts: 4,997
I once ran LG gamedays and asked for donations to offset costs since I had to rent the space we used, on top of printing costs for certs and such.  If the donations built up to a high enough amount over costs I would order pizza for everyone.  I usually asked for donations of $2 per slot but many folks were happy to donate more.

On the other hand, when DMing at cons I have been known to actively seek bribes.  Usually it's because I end up with a splitting headache and I will offer a floating bonus to the first player able to get me a couple ibuprofen. 
Sorry WOTC, you lost me with Essentials.  So where I used to buy every book that came out, now I will be very choosy about what I buy.  Can we just get back to real 4e?

Check out the 4e Conversion Wiki.

1. Wizards fight dirty.  They hit their enemies in the NADs. -- Dragon9
2. A barbarian hits people with his axe.  A warlord hits people with his barbarian.
3. Boo-freakin'-hoo, ya light-slingin' finger-wigglers. -- MrCelcius in response to the Cleric's Healer's Lore nerf
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3 years ago  ::  Jan 10, 2010 - 7:09PM #4
Elder_basilisk
Date Joined: Dec 16, 2005
Posts: 2,524

Jan 10, 2010 -- 6:50PM, kenobi65 wrote:

Generally speaking, I don't see any fees to play in games around here, outside of conventions.  Similiarly, I don't see DMs getting paid / bribed / whatever, except, again, for conventions (where they will often be given minis, Player Reward cards, etc.)  I don't generally see a big problem in finding DMs, either, especially not in LFR, where "eating" a module doesn't mean that you're forever barred from playing it.




I don't think the incentives in LFR work out the way you seem to think they do. At least from my perspective, the ability to replay mods means that I always am able to play whatever adventure is being offered in a particular venue (provided I have a character of the right level, which I usually have). There will be few if any situations where I will say, "Oh, I've already played that one, but I could DM it for you." Consequently, DMing always has to compete with playing--combine that with a gamer population that prefers playing to DMing and you have a recipe for a DM shortage.

As for DM incentives in my area, one game store offers $5 store credit IIRC per game DMed. Another game store doesn't offer anything tangible, but publicly thanks the DMs before every slot. In both cases, the organizers often have last minute requests for DMs.

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3 years ago  ::  Jan 10, 2010 - 7:18PM #5
Herid_Fel
  • Dragon Slayer
Date Joined: Apr 11, 2008
Posts: 2,565

My local game group usually plays in stores which introduced a $2 table fee for anyone who plays in the store. The store has waived the fee for anyone who DMs.


DMs also get to sign up for modules before other players (one for one). It means they don't have to fight in the big rush when signups are live for everyone.

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3 years ago  ::  Jan 10, 2010 - 7:32PM #6
bgibbons
Date Joined: Aug 22, 2007
Posts: 1,673

Jan 10, 2010 -- 7:09PM, Elder_basilisk wrote:

I don't think the incentives in LFR work out the way you seem to think they do. At least from my perspective, the ability to replay mods means that I always am able to play whatever adventure is being offered in a particular venue (provided I have a character of the right level, which I usually have). There will be few if any situations where I will say, "Oh, I've already played that one, but I could DM it for you."



Right.  My past experience was that the largest source of new DMs were "judges of opportunity"--players who had already played the module being ran, so "Hey, you don't have anything else to do this slot, so why don't you DM a game?"

In LFR, that's likely to be met with, "Thanks, but I'm looking forward to playing it with my secondary/tertiary/quaternary character."  Thanks to the tiering rules, just about any serious LFR player is going to have a stable of characters, and odds are there's one they'd really like to get up a level.  Replayability gives DMing an opportunity cost.

The replay rules make it easy to grab your "old faithful" DMs to run a game, but that's just a short-term gain.  In the long run, those DMs still want to play, so you still need the same total number of tables and DMs, it just gives you flexibility as to when those tables need to be run.  The problem is that this increased flexibility means you can lean on the same group of DMs over and over again (and you will probably have to), right up until they burn out on you.

As far as DM availability goes, I think the replay rules are a net (and rather large) negative.

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3 years ago  ::  Jan 10, 2010 - 8:23PM #7
kenobi65
  • Volunteer Community Lead
Date Joined: May 6, 2001
Posts: 1,918

Jan 10, 2010 -- 7:09PM, Elder_basilisk wrote:

I don't think the incentives in LFR work out the way you seem to think they do. At least from my perspective, the ability to replay mods means that I always am able to play whatever adventure is being offered in a particular venue (provided I have a character of the right level, which I usually have). There will be few if any situations where I will say, "Oh, I've already played that one, but I could DM it for you." Consequently, DMing always has to compete with playing--combine that with a gamer population that prefers playing to DMing and you have a recipe for a DM shortage.




That's a different issue.  What I'm referring to is that, when a new module comes out, it's not as difficult to get DMs for it as it was during LG, when relatively few people locally were willing to eat modules (especially not our region's modules). 

But, yes, I suppose that some people are disincented to DM more now, because playing is always an option.  At least locally, we never have too much of a problem in getting people to volunteer to DM.  Certainly, some people DM quite often, and some rarely, if ever, do, but, overall, it's not something where I'd feel like we'd need incentives to attract DMs.

"Of course [Richard] has a knife.  He always has a knife.  We all have knives.  It's 1183, and we're barbarians!" - Eleanor of Aquitaine, "The Lion in Winter"
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3 years ago  ::  Jan 11, 2010 - 12:15AM #8
Mind_Flayer_Monk
Date Joined: Dec 5, 2005
Posts: 658

For the groups I play with, there really isn't any incentives to DM such as store credit etc. The main incentive for DMing is you get invited to play in convention slot zeros (and this can add up to a considerable amount of play) and usually a piece or two of swag from the prize support. Other than that, its just a taking your turn thing. 

As far as getting judges in general, LFR has invigorated our local judge population. We seem to have enough judges to easily staff 95% of our events via warhorn without senior gms hasseling people. It was harder to do this during LG I feel.

Thats just one area though (greater Los Angeles) but its not small, roughly 450-500 tables a year, and not a general representation of the entire LFR population.

I haven't been to Northern California for a bit, but it seems like the conventions up there (at least from viewing Warhorn) have a harder time staffing with DMs (the Game Castle conventions seem to be an exception).   

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3 years ago  ::  Jan 11, 2010 - 5:07AM #9
Thanlis
Date Joined: Aug 22, 2007
Posts: 837
I'll note that in my experience, store credit/fees for in-store play is more a function of what the store wants than what the LFR organizers want. Dunno if that varies, but that's one of the reasons I was curious.
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3 years ago  ::  Jan 11, 2010 - 6:04AM #10
dkay807
Date Joined: Feb 7, 2007
Posts: 1,114

Jan 10, 2010 -- 6:13AM, Thanlis wrote:

In your local group or groups, what (if anything) do DMs get as an incentive to run games?

Examples:

At Pandemonium in Cambridge, there's a $2 play fee for each player; the $12 goes to the DM as store credit.




I established this system for PMNG (Pandemonium Monday Night Gaming), games organized by the Boston LFR community.

The system has been working well now for over a year for multiple reasons:

a) The store receives *something* from the community every week for hosting us. 4 full table = 24 players @ $2 a head. $48 guaranteed revenue each week. It's not much, but I guess it's something?

b) DMs receive $12 store credit which definitely adds up. I see DMs buying dungeon tiles, minis, and other items on a constant basis. Others save up for something big. I can't even imagine how much store credit Don Walker has saved up - I think he might be able to buy out the owners by now.

Dave Kay
LFR Writing Director Retiree
dkay807 [at] yahoo [dot] com
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