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3 years ago ::
Jan 09, 2010 - 7:59PM
#1
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Date Joined:
Apr 10, 2005
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The CCG mentions that adventuring company membership can't be based on anything related to the player, only the character, such as location. However wouldn't people want to create a company out of their usual players? Does this mean that anybody can apply to any adventuring company and *must* be accepted if they meet the character criteria?
Christopher Green RPGA# 5209379759 Aelar Tel'ess'san - Elven Cleric Lvl 4 Veloch Shade - Tiefling Rogue Lvl 4 Adaeth the Mindwalker - Deva Psion Lvl 2
The Story Tellers' Guild The Roleplaying Association of SUNY Oswego http://www.oswego.edu/stg
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3 years ago ::
Jan 09, 2010 - 8:13PM
#2
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Date Joined:
Aug 22, 2007
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It's trivial to include requirements such as "Must receive approval by a majority vote of the membership of the AdCo" or "Must receive recommendations from two members of the AdCo", which ensures that's not the case.
I'm not entirely sure the purpose of the idea that you can't have player-related requirements (beyond "Please don't use requirements that will get the RPGA sued"), but whatever it is, it's pretty unlikely that the purpose is actually being achieved by these rules.
Then again, I suppose you could say the same thing about the adventuring company idea as a whole.
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3 years ago ::
Jan 09, 2010 - 8:40PM
#3
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Date Joined:
Apr 10, 2005
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Well after a year (well a year early February) of running LFR locally with an ever-expanding group of people we have been discussing forming an adventuring company for the local players for a number of reasons. Maybe even multiple companies given the one per player allowed per company and most of my local players have at least 2-3 different characters.
Christopher Green RPGA# 5209379759 Aelar Tel'ess'san - Elven Cleric Lvl 4 Veloch Shade - Tiefling Rogue Lvl 4 Adaeth the Mindwalker - Deva Psion Lvl 2
The Story Tellers' Guild The Roleplaying Association of SUNY Oswego http://www.oswego.edu/stg
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3 years ago ::
Jan 10, 2010 - 3:10AM
#4
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Well, since there's no real "reputation" of the AdCo at stake, what's the problem is annother five players at the other end of the country read about yoru AdCo on your website and chose to join. You'll likely never met them and whatever they do "in the name of your AdCo" at homegames/Cons/gamedays hundreds miles away from you won't affect you anyway.
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3 years ago ::
Jan 10, 2010 - 8:57PM
#5
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Date Joined:
Apr 10, 2005
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The same argument goes for characters I might post as well or fan fiction.
Christopher Green RPGA# 5209379759 Aelar Tel'ess'san - Elven Cleric Lvl 4 Veloch Shade - Tiefling Rogue Lvl 4 Adaeth the Mindwalker - Deva Psion Lvl 2
The Story Tellers' Guild The Roleplaying Association of SUNY Oswego http://www.oswego.edu/stg
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3 years ago ::
Jan 13, 2010 - 3:06PM
#6
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- Dragon Slayer
- If only he would apply himself
- Dammit Jim, this is Star Trek, not D&D!
Date Joined:
Jan 31, 2006
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The golden rule is that I or anyone else should be able to join your AdvCo. Nothing should prevent that. So long as my PC meets the criteria, I should get in. This means that any screening should be of the PC. If this is the "love Mask" adventuring company, and I say my PC hates Mask, they shouldn't get in.
AdvCos are pretty weak, to be honest. The limit of one PC per player ensures that you will be unable to play in the AdvCo unless everyone works really hard to always stay in the same tier. I keep hoping that lame rule will be changed. I started an AdvCo (Sundered Hall) and have played in it all of 3 or 4 times, because my Dwarf is a primary PC but secondary or tertiary for other local players. Hence, we can never play together.
Follow my blog and Twitter feed with Dark Sun campaign design and DM tips! Dark Sun's Ashes of Athas Campaign is now available for home play (PM me with your e-mail to order the campaign adventures).
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3 years ago ::
Jan 13, 2010 - 3:24PM
#7
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Date Joined:
May 19, 2004
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I have a character that is part of an adventuring company where the only rule to joining is that your character must either be or have adventured with , where is a very specific character played by a friend of mine. Certainly, it is possible to join, but only if you play in an adventure with that character and the player of that character only plays in private LFR games with his friends. So, for all intents and purposes, the adventuring company is exclusive.
-SYB
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3 years ago ::
Jan 17, 2010 - 11:30AM
#8
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Date Joined:
Apr 10, 2005
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Alright I'll try it that way.
Christopher Green RPGA# 5209379759 Aelar Tel'ess'san - Elven Cleric Lvl 4 Veloch Shade - Tiefling Rogue Lvl 4 Adaeth the Mindwalker - Deva Psion Lvl 2
The Story Tellers' Guild The Roleplaying Association of SUNY Oswego http://www.oswego.edu/stg
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3 years ago ::
Jan 17, 2010 - 11:39AM
#9
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Date Joined:
May 11, 2005
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You need to wonder how bad it is that other people join? If the main objective is to have an adventure company you can play with friends, how bad is it if other people join it as well (provided they would want to)? I can see how it would not make sense if someone you never played with becomes a member of the Band of the Yellow Sash you just made up, but even if they did (the chances of it being fairly small), it need not impact your play.
Gomez
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3 years ago ::
Jan 17, 2010 - 4:17PM
#10
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Date Joined:
Aug 21, 2007
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Of course, in FR (realmslore), most adventuring companies are groups of people who normally go on adventures together, travel together and stay together for months/years, barring death or retirement. That flavor was part of the goal. If the group has shared goal, beyond lets get rich and have fun, that is up to them.
I would have been amazed if someone else in Faerun had declared they had formed a splinter group of the same company, but I supposed it would be considered just an imitator. Only in Cormyr were names of adventuring companies actually registered that I recall.
Keith
Keith Hoffman LFR Writing Director for Waterdeep
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