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Switch to Forum Live View Hybrids LFR legal on the 19th
3 years ago  ::  Jan 19, 2010 - 3:11PM #171
ARlife
Date Joined: Nov 22, 2006
Posts: 143
Ok, if that was so good, wouldnt we see more fighter/wizards with thunderwave? I mean, its cute, inflicting -2 to attacks vs 8 of those 9 enemies.  But that doesnt make you good at defending and isnt worth 4 feats and your PP. Esepcially since you can only punish 1 of them. However, a swordvenger can punish their aegis target from far away, and is nigh invulnerable, so attacking him is a waste of an action. Why be another defender? I mean, I already felt sad when my guardian fighter(sword and board) fighting alongside a normal avenger who already had better defenses/hp/ damage/accuracy/ skills/ everything than me. Imagine that same avenger who can now mark and punish that mark target?
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3 years ago  ::  Jan 19, 2010 - 3:14PM #172
Ferol_debtor_of_Torm
Date Joined: Jun 10, 2004
Posts: 852
It's not hard to mark targets without attacking with fighter powers and Eldritch Strike isn't for using on my turn anyways. On my turn I use a fighter power or in the event that I want to use Howl of Doom, Arms of Hadar, or Summons of Khirad I just use Create Opening or Daring Shout (which he already has).
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3 years ago  ::  Jan 19, 2010 - 3:19PM #173
Mind_Flayer_Monk
Date Joined: Dec 5, 2005
Posts: 658

Jan 19, 2010 -- 9:27AM, WolfStar76 wrote:



Hybrids are being treated like any other new class.  If you want to play a Hybrid, they start at level one, and progress accordingly. 




I don't see this decision sticking.

I predict a full year of Dragon magazine content based around hybrid PC-hybrid feats, hybrid feature options (yes you will be able to mark with all your powers in a future Dragon magazine article), hybrid paragon paths and more.  I think this is the bulk of the content they plan to market to us in 2010. 

Eventually hybrids and the retraining feature, along with the errata policies are going to have to be integrated into the campaign, and a way to move in and out of hybrid from a normal class is going to be 100% necessary.



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3 years ago  ::  Jan 19, 2010 - 3:21PM #174
Sithobi1
Date Joined: Jan 26, 2005
Posts: 948

Jan 19, 2010 -- 3:11PM, ARlife wrote:

Ok, if that was so good, wouldnt we see more fighter/wizards with thunderwave? I mean, its cute, inflicting -2 to attacks vs 8 of those 9 enemies.  But that doesnt make you good at defending and isnt worth 4 feats and your PP. Esepcially since you can only punish 1 of them. However, a swordvenger can punish their aegis target from far away, and is nigh invulnerable, so attacking him is a waste of an action. Why be another defender? I mean, I already felt sad when my guardian fighter(sword and board) fighting alongside a normal avenger who already had better defenses/hp/ damage/accuracy/ skills/ everything than me. Imagine that same avenger who can now mark and punish that mark target?


Seriously. Enough hyperbole. Your AC is 1 above an AC-optimized swordmage. Remember that you can only wear cloth, so with identical int, enhancement, Warding feats, etc:
Rhythm Blade Spiked Shield: +2 AC and Reflex
Leather Armor: +2 AC
Coronal Guard: +1 AC

vs

Improved Armor of Faith: +2-3 AC
Armor of Faith: 3 AC

You're giving up +2 Reflex, Improved Silver Shield, and Swordshield Action, and an extra feat for +1 AC. It's not even a particularly good trade.

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3 years ago  ::  Jan 19, 2010 - 3:24PM #175
nightwalker450
Date Joined: Jun 13, 2008
Posts: 2,031
Not likely, unless they get rid of having to level your characters completely.  Just create whatever, whenever.

Otherwise...


I play avenger... I retrain to Avenger/Paladin Hybrid...   I retrain to Paladin...   I retrain to Paladin/Shaman Hybrid...  I retrain to Shaman.


And since none of this is officially tracked anyways, whats the point after this?  It would be the death of LFR for the most part.
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3 years ago  ::  Jan 19, 2010 - 3:38PM #176
Ferol_debtor_of_Torm
Date Joined: Jun 10, 2004
Posts: 852

Jan 19, 2010 -- 3:24PM, nightwalker450 wrote:

Not likely, unless they get rid of having to level your characters completely.  Just create whatever, whenever.


Otherwise...


I play avenger... I retrain to Avenger/Paladin Hybrid...   I retrain to Paladin...   I retrain to Paladin/Shaman Hybrid...  I retrain to Shaman.





Well the theoretical retrain would just take the place of your class feature retrain. So one time ever. Your nightmare scenario wouldn't be a problem.

And since none of this is officially tracked anyways, whats the point after this?  It would be the death of LFR for the most part.




Well using that logic LFR is already dead since there is nothing from stopping people from doing whatever they want now.




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3 years ago  ::  Jan 19, 2010 - 3:47PM #177
ARlife
Date Joined: Nov 22, 2006
Posts: 143

Jan 19, 2010 -- 3:21PM, Sithobi1 wrote:

Jan 19, 2010 -- 3:11PM, ARlife wrote:

Ok, if that was so good, wouldnt we see more fighter/wizards with thunderwave? I mean, its cute, inflicting -2 to attacks vs 8 of those 9 enemies.  But that doesnt make you good at defending and isnt worth 4 feats and your PP. Esepcially since you can only punish 1 of them. However, a swordvenger can punish their aegis target from far away, and is nigh invulnerable, so attacking him is a waste of an action. Why be another defender? I mean, I already felt sad when my guardian fighter(sword and board) fighting alongside a normal avenger who already had better defenses/hp/ damage/accuracy/ skills/ everything than me. Imagine that same avenger who can now mark and punish that mark target?


Seriously. Enough hyperbole. Your AC is 1 above an AC-optimized swordmage. Remember that you can only wear cloth, so with identical int, enhancement, Warding feats, etc:
Rhythm Blade Spiked Shield: +2 AC and Reflex
Leather Armor: +2 AC
Coronal Guard: +1 AC

vs

Improved Armor of Faith: +2-3 AC
Armor of Faith: 3 AC

You're giving up +2 Reflex, Improved Silver Shield, and Swordshield Action, and an extra feat for +1 AC. It's not even a particularly good trade.





====== Created Using Wizards of the Coast D&D Character Builder ======
Swordvenger, level 14
Deva, Swordmage|Avenger, Paragon Hybrid
Swordmage Aegis (Hybrid): Aegis of Shielding
Hybrid Avenger: Hybrid Avenger Reflex
Paragon Hybrid Talent: Swordmage Warding
Hybrid Talent: Armor of Faith
Background: Impiltur (Impiltur Benefit)

FINAL ABILITY SCORES
Str 13, Con 14, Dex 14, Int 22, Wis 20, Cha 9.

STARTING ABILITY SCORES
Str 12, Con 13, Dex 13, Int 16, Wis 14, Cha 8.


AC: 38 Fort: 24 Reflex: 29 Will: 28
HP: 112 Surges: 9 Surge Value: 28

TRAINED SKILLS
History +21, Religion +21, Endurance +15, Arcana +19

UNTRAINED SKILLS
Acrobatics +9, Bluff +6, Diplomacy +6, Dungeoneering +12, Heal +12, Insight +12, Intimidate +6, Nature +12, Perception +12, Stealth +9, Streetwise +6, Thievery +9, Athletics +8

FEATS
Level 1: Hybrid Talent
Level 2: Improved Armor of Faith
Level 4: Focused Expertise (Longsword)
Level 6: Power of Skill
Level 8: Weapon Focus (Heavy Blade)
Level 10: Student of Artifice
Level 11: Improved Swordmage Warding
Level 12: Greater Swordmage Warding
Level 14: Greater Aegis of Shielding

POWERS
Hybrid Avenger at-will 1: Overwhelming Strike
Hybrid Swordmage at-will 1: Booming Blade
Paragon Hybrid: River of Life
Paragon Hybrid: Chains of Censure
Hybrid encounter 1: Avenging Echo
Hybrid daily 1: Aspect of Might
Hybrid utility 2: Host of Shields
Hybrid encounter 3: Dimensional Vortex
Hybrid daily 5: Swordmage Shielding Fire
Hybrid utility 6: Fortifying Chant
Hybrid encounter 7: Dazing Rebuke
Hybrid daily 9: Troll Rampage
Hybrid utility 10: Impenetrable Warding
Hybrid encounter 13: Light of the Avenging Sun (replaces Avenging Echo)

ITEMS
Summoned Feyweave Armor +4, Harsh Songblade Longsword +4, Siberys Shard of the Mage (paragon tier), Iron Armbands of Power (heroic tier), Feystep Lacings (paragon tier), Strikebacks (heroic tier), Circlet of Mental Onslaught (paragon tier), Amulet of Protection +3, Diamond Cincture (heroic tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

This is all gear that is currently available in mods or easily bought, compare this to my guardian fighter.



====== Created Using Wizards of the Coast D&D Character Builder ======
HP, level 14
Warforged, Fighter, Warforged Juggernaut
Build: Guardian Fighter
Fighter Talents: One-handed Weapon Talent
Background: Akanûl (Akanûl Benefit)

FINAL ABILITY SCORES
Str 22, Con 17, Dex 14, Int 11, Wis 18, Cha 9.

STARTING ABILITY SCORES
Str 16, Con 14, Dex 13, Int 10, Wis 14, Cha 8.


AC: 35 Fort: 33 Reflex: 24 Will: 28
HP: 110 Surges: 12 Surge Value: 27

TRAINED SKILLS
Intimidate +13, Endurance +16, Athletics +14, Perception +16

UNTRAINED SKILLS
Acrobatics +5, Arcana +7, Bluff +6, Diplomacy +6, Dungeoneering +11, Heal +11, History +7, Insight +11, Nature +11, Religion +7, Stealth +5, Streetwise +6, Thievery +5

FEATS
Level 1: Armor Proficiency (Plate)
Level 2: Weapon Proficiency (Craghammer)
Level 4: Weapon Expertise (Hammer)
Level 6: Weapon Focus (Hammer)
Level 8: Berserker's Fury
Level 10: Stout Shield
Level 11: Great Fortitude
Level 12: Armor Specialization (Plate)
Level 14: Iron Will

POWERS
Fighter at-will 1: Tide of Iron
Fighter at-will 1: Brash Strike
Fighter encounter 1: Steel Serpent Strike
Fighter daily 1: Comeback Strike
Fighter utility 2: Bounding Leap
Fighter encounter 3: Sweeping Blow
Fighter daily 5: Dizzying Blow
Fighter utility 6: Strong Focus
Fighter encounter 7: Come and Get It
Fighter daily 9: Victorious Surge
Fighter utility 10: Hunker Down
Fighter encounter 13: Anvil of Doom (replaces Steel Serpent Strike)

ITEMS
Heavy Shield, Mithral Plating Gith Plate Armor +3, Magic Craghammer +3, Vicious Javelin +2, Iron Armbands of Power (heroic tier), Greaves of Maldeen (paragon tier), Circlet of Indomitability (heroic tier), Cloak of Survival +3, Diamond Cincture (heroic tier), Gloves of Recovery (heroic tier), Breakchain Tattoo (paragon tier), Summoned Warplate Armor +4
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======



The AC is 3 higher, 5 higher reflex 2 higher will if you consider he didnt take iron will, and -9 fort(Thats also not including the stances that improved defenses w/o drawbacks, like host of shields gives +2 AC/+2 Reflex, which can be solved back so effectively every fight). My fighter can only punish people next to him while the swordvenger can reduce 12 damage from 10 away if the target doesnt fight him. The swordvenger also has effectively +5 to hit on half his powers. How is this defender not better, when his effective ac is 5 higher?





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3 years ago  ::  Jan 19, 2010 - 4:31PM #178
Dorque
Date Joined: Dec 18, 2008
Posts: 70
There are a few threads woven in here, but I'd like to post just to the retraining arguments. 

I think PMC retraining in to Hybrids should be allowed as it is the only retrain that is done for intent rather than cheese.  You needed to struggle to make a PMC fit the dual-class character in your head before.  I wanted to make a Swordmage-Warlock for a while but it took too long for her to even feel like the class I wanted her to be.  (Now she's benched.)

In that sense Hybrids are the shipping version of the PMC beta.  I thought the class feature retrain was a horrible idea; it was changing a character's whole identity in an eyeblink.  But someone who went through the pain of PMC'ing should be able to become a hybrid if that is what they wanted all along.
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3 years ago  ::  Jan 19, 2010 - 5:30PM #179
DanH
Date Joined: Aug 26, 2007
Posts: 27

Jan 19, 2010 -- 3:47PM, ARlife wrote:

Jan 19, 2010 -- 3:21PM, Sithobi1 wrote:

Jan 19, 2010 -- 3:11PM, ARlife wrote:






====== Created Using Wizards of the Coast D&D Character Builder ======
Swordvenger, level 14
Deva, Swordmage|Avenger, Paragon Hybrid
Swordmage Aegis (Hybrid): Aegis of Shielding
Hybrid Avenger: Hybrid Avenger Reflex
Paragon Hybrid Talent: Swordmage Warding
Hybrid Talent: Armor of Faith
Background: Impiltur (Impiltur Benefit)

FINAL ABILITY SCORES
Str 13, Con 14, Dex 14, Int 22, Wis 20, Cha 9.

STARTING ABILITY SCORES
Str 12, Con 13, Dex 13, Int 16, Wis 14, Cha 8.


AC: 38 Fort: 24 Reflex: 29 Will: 28
HP: 112 Surges: 9 Surge Value: 28

TRAINED SKILLS
History +21, Religion +21, Endurance +15, Arcana +19

UNTRAINED SKILLS
Acrobatics +9, Bluff +6, Diplomacy +6, Dungeoneering +12, Heal +12, Insight +12, Intimidate +6, Nature +12, Perception +12, Stealth +9, Streetwise +6, Thievery +9, Athletics +8

FEATS
Level 1: Hybrid Talent
Level 2: Improved Armor of Faith
Level 4: Focused Expertise (Longsword)
Level 6: Power of Skill
Level 8: Weapon Focus (Heavy Blade)
Level 10: Student of Artifice
Level 11: Improved Swordmage Warding
Level 12: Greater Swordmage Warding
Level 14: Greater Aegis of Shielding

POWERS
Hybrid Avenger at-will 1: Overwhelming Strike
Hybrid Swordmage at-will 1: Booming Blade
Paragon Hybrid: River of Life
Paragon Hybrid: Chains of Censure
Hybrid encounter 1: Avenging Echo
Hybrid daily 1: Aspect of Might
Hybrid utility 2: Host of Shields
Hybrid encounter 3: Dimensional Vortex
Hybrid daily 5: Swordmage Shielding Fire
Hybrid utility 6: Fortifying Chant
Hybrid encounter 7: Dazing Rebuke
Hybrid daily 9: Troll Rampage
Hybrid utility 10: Impenetrable Warding
Hybrid encounter 13: Light of the Avenging Sun (replaces Avenging Echo)

ITEMS
Summoned Feyweave Armor +4, Harsh Songblade Longsword +4, Siberys Shard of the Mage (paragon tier), Iron Armbands of Power (heroic tier), Feystep Lacings (paragon tier), Strikebacks (heroic tier), Circlet of Mental Onslaught (paragon tier), Amulet of Protection +3, Diamond Cincture (heroic tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

This is all gear that is currently available in mods or easily bought, compare this to my guardian fighter.



====== Created Using Wizards of the Coast D&D Character Builder ======
HP, level 14
Warforged, Fighter, Warforged Juggernaut
Build: Guardian Fighter
Fighter Talents: One-handed Weapon Talent
Background: Akanûl (Akanûl Benefit)

FINAL ABILITY SCORES
Str 22, Con 17, Dex 14, Int 11, Wis 18, Cha 9.

STARTING ABILITY SCORES
Str 16, Con 14, Dex 13, Int 10, Wis 14, Cha 8.


AC: 35 Fort: 33 Reflex: 24 Will: 28
HP: 110 Surges: 12 Surge Value: 27

TRAINED SKILLS
Intimidate +13, Endurance +16, Athletics +14, Perception +16

UNTRAINED SKILLS
Acrobatics +5, Arcana +7, Bluff +6, Diplomacy +6, Dungeoneering +11, Heal +11, History +7, Insight +11, Nature +11, Religion +7, Stealth +5, Streetwise +6, Thievery +5

FEATS
Level 1: Armor Proficiency (Plate)
Level 2: Weapon Proficiency (Craghammer)
Level 4: Weapon Expertise (Hammer)
Level 6: Weapon Focus (Hammer)
Level 8: Berserker's Fury
Level 10: Stout Shield
Level 11: Great Fortitude
Level 12: Armor Specialization (Plate)
Level 14: Iron Will

POWERS
Fighter at-will 1: Tide of Iron
Fighter at-will 1: Brash Strike
Fighter encounter 1: Steel Serpent Strike
Fighter daily 1: Comeback Strike
Fighter utility 2: Bounding Leap
Fighter encounter 3: Sweeping Blow
Fighter daily 5: Dizzying Blow
Fighter utility 6: Strong Focus
Fighter encounter 7: Come and Get It
Fighter daily 9: Victorious Surge
Fighter utility 10: Hunker Down
Fighter encounter 13: Anvil of Doom (replaces Steel Serpent Strike)

ITEMS
Heavy Shield, Mithral Plating Gith Plate Armor +3, Magic Craghammer +3, Vicious Javelin +2, Iron Armbands of Power (heroic tier), Greaves of Maldeen (paragon tier), Circlet of Indomitability (heroic tier), Cloak of Survival +3, Diamond Cincture (heroic tier), Gloves of Recovery (heroic tier), Breakchain Tattoo (paragon tier), Summoned Warplate Armor +4
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======



The AC is 3 higher, 5 higher reflex 2 higher will if you consider he didnt take iron will, and -9 fort(Thats also not including the stances that improved defenses w/o drawbacks, like host of shields gives +2 AC/+2 Reflex, which can be solved back so effectively every fight). My fighter can only punish people next to him while the swordvenger can reduce 12 damage from 10 away if the target doesnt fight him. The swordvenger also has effectively +5 to hit on half his powers. How is this defender not better, when his effective ac is 5 higher?








If you give the fighter +4 armor like you did the Swordvenger, his AC goes up by 2.

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3 years ago  ::  Jan 19, 2010 - 5:33PM #180
ARlife
Date Joined: Nov 22, 2006
Posts: 143
I did give him +4 summoned plate as to what he is equipped with. Currently he is wearing his +3 mithral plating, but he could get the +4 summoned plate if/when I play that 1 mod with it. Notice the last item in the item list is +4 summoned warplate.
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