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Switch to Forum Live View Rust Monsters and MYREs
3 years ago  ::  Feb 08, 2010 - 11:21AM #211
Newpaintbrush
Date Joined: Jun 26, 2003
Posts: 345

Feb 8, 2010 -- 10:45AM, aljergensen wrote:

More documentation just leads to more arguement about correct interpretation of the documentation.

Allen.




Allen, I think you're arguing a different point.  Who said we need to lug around crates, or write reams of documentation? All I think is being asked for is some carefully edited, concise documentation so these problems of ambiguity can be resolved.  Which is something I very much agree with, and that I think, on reflection, you'll agree with too. 

For Atras - yes.  But as correct as you are, I for one, would prefer that the rules be clarified.  Rules errata are getting rather long, but I think it's *far* better that we *have* them than *not*.

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3 years ago  ::  Feb 08, 2010 - 11:25AM #212
Thanlis
Date Joined: Aug 22, 2007
Posts: 837

Feb 8, 2010 -- 10:28AM, Newpaintbrush wrote:

At any rate - I think we all understand that the system is open to abuse.  Can we really shame the players for taking advantage of the system?  I say - no.  As long as it is allowed by the rules, the players aren't doing anything wrong.  Change the rules, change the game.



People keep saying this -- but it doesn't get any more true by repetition.


Let's look at MMOs; those are fun. MMOs have perfectly defined rules which apply to every player in the game in the exact same way. There are no questions of interpretation, because the rules are code. You can't say "oh, that weapon was supposed to do frost damage." It either does frost damage or it doesn't.


Sometimes the engineers who code MMOs make mistakes. Every MMO ever released has bugs. Everyone knows this, everyone accepts it. Sometimes those bugs allow players to do things that weren't intended.


Blizzard is the biggest MMO company in the world. They have 11 million players; in comparison, LFR is a tiny teeny little group of people.


When you take advantage of a bug in the game, Blizzard doesn't say "oh, it was allowed by the rules we put into the game, so you aren't doing anything wrong." Blizzard bans you. Blizzard believes that its players are capable of distinguishing between intended behavior and unintended behavior, and it expects its players to make that distinction and act appropriately. If you are playing at a high level, and you fail to make that distinction, you get banned. You probably complain about it, and sometimes you have a valid point, but you're still banned.


WoW also has Terms of Service. Those terms say, among other things:


Certain acts go beyond what is "fair" and are considered serious violations of these Terms of Use. Those acts include, but are not necessarily limited to, the following... anything that Blizzard considers contrary to the "essence" of the Game.



Now, that's language which is open to interpretation. But you know whose interpretation counts? Blizzard's. 


A few posts ago, Sean Molley told us that rust monster abuse was "a cheap metagame excuse to justify doing something that people intuitively realize is against the spirit of the rules." WotC is not going to ban anyone for rust monster abuse; I'm not sure there's any practical way to do that. But it's ridiculous to pretend that people who know what he said and who continue to abuse rust monsters shouldn't be ashamed of themselves. It's also ridiculous to claim that you have to outline every single possible rules violation. The biggest MMO company in the world doesn't do that, and life proceeds just fine.

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3 years ago  ::  Feb 08, 2010 - 11:49AM #213
-Aribeth-
Date Joined: Sep 26, 2008
Posts: 277

Mr. Merwin,

Even though I understand your opinion, I do disagree with the notion of pages and reams of rules that need to be added to LFR.  As Newpaintbrush points out, I think myself and others are looking for some concise documentation to address this thread's issue as well as others that may appear in the future.


Thanlis,


Your point is well taken but let me direct you to another point from your Blizzard example.  Blizzard also FIXES the bug which we are discussing here with MYRE/Rustmonster issue... a fix for that.


Just for the record, I do acknowledge this issue as something to discuss but it is my opinion that it is not really a big deal, because I take the attitude that if a player needs to go that length of action to keep up with me at the table, let them.  I will get mine eventually... usually through superior play.

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3 years ago  ::  Feb 08, 2010 - 11:54AM #214
Thanlis
Date Joined: Aug 22, 2007
Posts: 837

Feb 8, 2010 -- 11:49AM, -Aribeth- wrote:

Your point is well taken but let me direct you to another point from your Blizzard example.  Blizzard also FIXES the bug which we are discussing here with MYRE/Rustmonster issue... a fix for that.




Sure, but Blizzard is never going to define "anything that Blizzard considers contrary to the essence of the game." The catch-all will always be present.

Also, I pay Blizzard fifteen bucks a month, as a result of which Blizzard can employ a staff of hundreds if not thousands of people. WotC is currently giving me hundreds of thousands of words of content for free, which is quite a different state of affairs. 

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3 years ago  ::  Feb 08, 2010 - 12:22PM #215
KarmaInferno
Date Joined: Mar 29, 2001
Posts: 736

Feb 8, 2010 -- 11:25AM, Thanlis wrote:

When you take advantage of a bug in the game, Blizzard doesn't say "oh, it was allowed by the rules we put into the game, so you aren't doing anything wrong." Blizzard bans you. Blizzard believes that its players are capable of distinguishing between intended behavior and unintended behavior, and it expects its players to make that distinction and act appropriately. If you are playing at a high level, and you fail to make that distinction, you get banned. You probably complain about it, and sometimes you have a valid point, but you're still banned.


Actually, they started out that way years ago, but they really don't do that anymore. They realized the same thing I did when I was campaign rules-guy for Procampur and Shining Jewel.

They have, as have most other MMO companies, switched largely to a "fix the problem and ignore the few players that abused the problem before we fixed it" attitude. At most they've been removing rewards from folks that didn't earn them properly. Actual punishments, banning and the like, are being reserved for actual rules infractions.

Not too long ago there was a bug that mistakenly made some high end gear available for free or very cheaply. There was of course a huge run on said items. The servers went down a few hours later to 'hotfix' the problem.

The offending gear simply vanishd from player inventories. No bans were handed out. The most you saw was some folks on the forums there complaining "Aww, my stuff is gone."

The Terms of Service are still the same because they want to be ABLE to ban when they feel like it. In practice, they hardly ever do so for bug exploiting these days unless it's MASSIVELY egrarious.



-karma

LFR Characters:
Lady Tiana Elinden Kobori Silverwane - Drow Control Wizard
Kro'tak Warscream - Orc Bard
Fulcrum of Gond - Warforged Laser Cleric
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3 years ago  ::  Feb 08, 2010 - 12:56PM #216
Thanlis
Date Joined: Aug 22, 2007
Posts: 837

Feb 8, 2010 -- 12:22PM, KarmaInferno wrote:

Actually, they started out that way years ago, but they really don't do that anymore. They realized the same thing I did when I was campaign rules-guy for Procampur and Shining Jewel.


They have, as have most other MMO companies, switched largely to a "fix the problem and ignore the few players that abused the problem before we fixed it" attitude. At most they've been removing rewards from folks that didn't earn them properly. Actual punishments, banning and the like, are being reserved for actual rules infractions.



You're somewhat misinformed. On Feb. 4th, 25 members of Ensidia (arguably one of the top five guilds world-wide) were banned for 72 hours for exploiting during a world-first kill. This is a particularly interesting case insofar as the specific exploit was quite possibly accidental; one of their rogues was tossing crafted consumable explosives non-stop during the fight, which is currently a normal way to raise one's DPS. However, this interacted with the specific encounter in an unexpected way which trivialized the fight. 

Blizzard doesn't ban en masse, but they do ban when they think it's necessary, and they do not accept "we didn't know" as a justification. This does not appear to harm the popularity of their game in any significant way.  
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3 years ago  ::  Feb 08, 2010 - 1:09PM #217
KarmaInferno
Date Joined: Mar 29, 2001
Posts: 736
Yeah, that one was interesting, but it also serves to reinforce one of my other notions about what it takes to get Blizz motivated to react - public spectacle.

Blizz has a history of smacking down folks that publically admit or expose a bug. It seems strange, but I've seen a lot of cases where the public whistleblower got banned, but folks that were quietly exploiting bugs simply saw the bug go away with no punitive effects. Which leads me to the suspicion that Blizz hits the public examples because they are, in fact, public, and can be used as a example to keep the other players in line.

Their consistency of punitive action seems schizophrenic at a lot of times.

Now that I think about it, this really does reinforce my comment about punishing only for actual rules infractions. Over in WoW, bug exploiting IS specifically against the rules.



-karma
LFR Characters:
Lady Tiana Elinden Kobori Silverwane - Drow Control Wizard
Kro'tak Warscream - Orc Bard
Fulcrum of Gond - Warforged Laser Cleric
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3 years ago  ::  Feb 08, 2010 - 1:19PM #218
KarmaInferno
Date Joined: Mar 29, 2001
Posts: 736
This thread got me thinking to back when I was an aforementioned Rules Guy.

I used to have these group of players in the campaigns I helped out in I privately nicknamed "woodpeckers".

Woodpeckers are annoying little birds, especially for homeowners. They make a huge banging racket hammering their heads on my house and making holes in the wood siding.

Like the woodpeckers, the players in question were annoying. They were the most hardcore optimizers. They'd push the rules to extreme limits.

Woodpeckers, however, don't bang on houses for no reason. They're after insects and grubs in the wood. You can't blame them for banging away, it's in their nature.

Similarly, those players push the rules to optimize, because that is part of their preferred style of play is. It's in their nature. The actual people in this group changes all the time, but such groups are in every large scale game.

I ended up keeping an eye on these players, like I ended up actually watching out for woodpeckers, not because I wanted to punish them, but because they'd invariably lead me to the locations of probems. Rules problems in the case of the players, insect problems for the woodpeckers.

I don't mind either of 'em much anymore. Since I know they're both inevitable, and I know their natures, I can plan for them, even use them.



-karma
LFR Characters:
Lady Tiana Elinden Kobori Silverwane - Drow Control Wizard
Kro'tak Warscream - Orc Bard
Fulcrum of Gond - Warforged Laser Cleric
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3 years ago  ::  Feb 08, 2010 - 1:24PM #219
Thanlis
Date Joined: Aug 22, 2007
Posts: 837

Feb 8, 2010 -- 1:09PM, KarmaInferno wrote:

Now that I think about it, this really does reinforce my comment about punishing only for actual rules infractions. Over in WoW, bug exploiting IS specifically against the rules.




Yah. I don't think anyone should be banned for rust monster abuse, and I don't think WotC does either. I'm just saying you don't have to outline every rules infraction specifically in order to hold people responsible for abusing the spirit of the campaign. 

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3 years ago  ::  Feb 08, 2010 - 2:45PM #220
aljergensen
Date Joined: Feb 9, 2005
Posts: 406

Feb 8, 2010 -- 11:21AM, Newpaintbrush wrote:


Feb 8, 2010 -- 10:45AM, aljergensen wrote:

More documentation just leads to more arguement about correct interpretation of the documentation.

Allen.




Allen, I think you're arguing a different point.  Who said we need to lug around crates, or write reams of documentation? All I think is being asked for is some carefully edited, concise documentation so these problems of ambiguity can be resolved.  Which is something I very much agree with, and that I think, on reflection, you'll agree with too. 

For Atras - yes.  But as correct as you are, I for one, would prefer that the rules be clarified.  Rules errata are getting rather long, but I think it's *far* better that we *have* them than *not*.



The problem is that one person's "clear and concise" is another person's "vague and full of loopholes".  The admins could spend weeks rewriting the LFR guidelines and someone would complain they weren't clear.  They can't win.  

Take the rule on not hitting fellow pc with AOE attacks.  I think it's pretty clear ... but some people insist that you only have to ask, you don't have to get permission.  

As far as comparing D&D to WOW.  It's like comparing apples and oranges.  They're fruit and someone may have painted my D&D orange red when I wasn't looking but that's about it.  I like playing D&D *because* the DM has some flexibility to apply common sense.  When WOTC charges $15/month and has millions of subscribers, they can afford to have a staff of people to answer all of the questions and hold our hands, but until then I'm thankful I get a ton of free mods to play.

Allen.

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