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Switch to Forum Live View Rust Monsters and MYREs
3 years ago  ::  Feb 07, 2010 - 1:25PM #191
-Aribeth-
Date Joined: Sep 26, 2008
Posts: 277
Mr. Merwin,

Thank you for your response to my request.  I actually thought you had actual written guidance when I first read your first post but the response you posted will suffice.

To:  The Powers that be, Global Admins, LFR Community

To put one more log in the fire, I do hope that you all realize that this issue of MYREs and Rust Monsters is only the tip of the iceberg which I personally call the "Perfect Storm of Brokeness".  I personally believe in the future that there will be more situations like this because as LFR matures and accepts every single bit of support material that WOTC puts out, there will be components benign individually but when combined become another storm of brokeness.

In all my years of playing and DMing, one thing always rings true:  Never underestimate the resourcefulness and ingenuity of the player.

Leadership and communication are your friends, being naive that player behavior will 100% be honorable though while well intentioned, is a path to the abyss.
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3 years ago  ::  Feb 08, 2010 - 4:02AM #192
Madfox11
  • LFR Global Admin
Date Joined: Dec 2, 2005
Posts: 4,446

Feb 6, 2010 -- 7:43AM, KarmaInferno wrote:

You punish for actual infractions. Doing otherwise weakens your position of authority, and damages the trust and respect the player base has for you. This is not about "letting people get away with it". Punitive measures must always come from actual rules, not from arbitrary nebulous "intended" ones.




Care to tell me HOW we will punish players? Ultimately we can implement all the rules we want, but at some point all we are doing is punishing the honest players who don't need the rules in the first place and the casual player who don't even care about these corner cases but see a 100-page long document. Mind you, there is this rule about not being a jerk at the table and that rule applies to a supprisingly amount of things some of you demand a specific rule for.

As for the rustmonster issue, what arbitrary punishment? All we are saying that using the rustmonster to generate wealth is against the spirit of the rules. You are not helping this campaign if you do abuse the rule for the reasons cited by the other globals. People talk about social punishment, but that is no different from how most players around here react to those "jerk"-situations (people stop playing with you). Nobody mentioned anything about campaign wide punishment.

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3 years ago  ::  Feb 08, 2010 - 4:07AM #193
Madfox11
  • LFR Global Admin
Date Joined: Dec 2, 2005
Posts: 4,446

Feb 7, 2010 -- 1:25PM, -Aribeth- wrote:

In all my years of playing and DMing, one thing always rings true:  Never underestimate the resourcefulness and ingenuity of the player.

Leadership and communication are your friends, being naive that player behavior will 100% be honorable though while well intentioned, is a path to the abyss.




The abuse of a specific campaign component (in this case MYRE) is not the same as the inclusion of material that creates "broken" combinations. The first is something campaign management can try to deal with, but only up to a point. The second is something that is in the hands of R&D. The Organized Play gamers' experiences are communicated to R&D, hence the big errata like you saw just before Christmast, but that is the extend of our influence. Ultimately though I prefer to focus on the average gamer. If the power-gamer wants a challenge to have fun that is as much their own responsibility as that of the DM, authors and campaign management.

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3 years ago  ::  Feb 08, 2010 - 4:57AM #194
imaginaryfriend
Date Joined: Aug 17, 2007
Posts: 681

Feb 8, 2010 -- 4:07AM, Madfox11 wrote:

If the power-gamer player* wants a challenge to have fun that is as much their own responsibility as that of the DM, authors and campaign management.


To me this points to the root of many if not all problems we find ourselves debating. 

For a group of people (hopefully a vocal minority, yes I cherish my naivety) there seems to be no sense of shared responsibility anymore. It has been replaced by a sense of consumerism and entitlement where the expectation, nay demand, is to be taken care of and pampered in any way possible. Anything wrong, broken or not fully how they want it must be fixed by the DM, the Campaign management or WOTC. And it must not only be fixed, they will tell you HOW it should be fixed.

Honestly, it is getting old. If there is anything to be fixed I feel that is it. 


* - change to replace power-gamer with player is mine.

To DME, or not to DME: that is the question: Whether 'tis nobler in the mind to suffer The slings and arrows of outrageous powergaming, Or to take arms against a sea of Munchkins, And by opposing end them? To die: to sleep;No more;
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3 years ago  ::  Feb 08, 2010 - 6:25AM #195
Mind_Flayer_Monk
Date Joined: Dec 5, 2005
Posts: 658

I (recently found out) know a few of the players that did the rust monster mod, and none of them are jerks at all. They are all nice guys, good people to have around the table, and very helpful to new people.

I have DMed for and played at tables DMed by these people. No problems, everything went well. They also police each other to make sure everyone has their numbers right.  

While its true some of their PCs can knock your monster prone and slide it 7 square when it provokes OAs, many people can do that. To think these people are jerks or antisocial is incorrect.

They DM and help make LFR work in their local community.  If I make conventions and game store play a hassle for everyone because I decided to stop playing with, refusing to DM for, or not play at tables these guys are DMing at, I am making myself a jerk.  Or I could just walk away and not play at all, but I don't want to punish myself like that. 

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3 years ago  ::  Feb 08, 2010 - 6:40AM #196
smerwin29
  • LFR Global Admin
Date Joined: Jun 18, 2003
Posts: 825

Feb 7, 2010 -- 1:25PM, -Aribeth- wrote:

To put one more log in the fire, I do hope that you all realize that this issue of MYREs and Rust Monsters is only the tip of the iceberg which I personally call the "Perfect Storm of Brokeness".  I personally believe in the future that there will be more situations like this because as LFR matures and accepts every single bit of support material that WOTC puts out, there will be components benign individually but when combined become another storm of brokeness.

In all my years of playing and DMing, one thing always rings true:  Never underestimate the resourcefulness and ingenuity of the player.

Leadership and communication are your friends, being naive that player behavior will 100% be honorable though while well intentioned, is a path to the abyss.




Thank you for making my point for me.  Let me walk you through how I see this issue working, based on my experience working on 3 different Organized Play campaigns over the last 10 years, and as a player and DM in countless home campaigns since about 1978.

To the best of my knowledge, LFR and other Organized Play offering exist to provide content to players and give those players a reason--and more importantly an avenue--to play the game and buy product.  Chris Tulach, who is the Organized Play Content Manager on the RPG side of WotC, every year has to justify to the higher up who approve the budget and the programs he oversees.  Part of that justification involves nice shiny charts that show how many players are playing Organized Play content.  Then that information gets displayed in various ways: brand new players, returning players, players who play x number of times a year, etc. 

From what limited information I gleaned over the last 10 years, and this is my own opinion, there were three major obstacles to getting and keeping players in the previous Organized Play campaigns: getting enough DMs to run games, offering too much content that was unavailable to all players, and producing a vast amount of rules and paperwork that acted as a barrier to entry.  With LFR, WotC attempted to remove as many of those barriers as possible.

And I think it is safe to say that it has been an overwhelming success.  The play numbers, which WotC seemed to be happy with in previous campaigns, grew even more.   I heard countless players saying that the barriers that kept them from playing previous campaign--be it paperwork or too many rules or whatever--were no longer there.  Most of the relief and happiness at the new direction of LFR was tied to moving the "DMing duties" from the campaign staff to the people actually running the games at the table: empowering the DMs to make changes to the adventure to make a better play experience, giving DMs the ability to create their own adventures to help create a more organic campaign experience, let the DM decide how unclear rules items will work at their tables, etc.

For literally 99.9% of the LFR players, this is exactly what they want.  They want to have the ability to take a pre-existing adventure and some very basic campaign rules, and they want to have a D&D game for 4 hours without a lot of overhead.  If problems come up at the table, they want to be able to handle those problems at the table without the need to refer to page 127 of the "Guide to how D&D should be played in LFR."  It is that 0.1% who, for whatever reason, cannot take part in an enjoyable game without turning the session into a prolonged rules debate.  So they clamor for the campaign staff to make a ruling on just this one thing.  And then just this one other thing.  And then this other thing.  (By the way, the campaign staff does not "accept" every bit of rules that WotC puts out.  The word "accept" implies there is a choice.  What is, is.)  Of course, those 0.1% really don't want an answer most of the time.  They just want to move the argument from the table to the forums because the argument is the hobby for them.  :-)

If any sort of case-by-case rules explication ever happened in the campaign, then all of the gains that have been made by LFR in reducing overhead and eliminating barriers to entry get reversed.  Now new players not only need to learn the D&D rules, but they need to learn 10 pages, 50 pages, and then 150 pages of extra stuff.  We have seen it happen in other campaigns.  It isn't pretty, and it ends up choking a campaign.  If there is really a path to the abyss for a campaign, that is the route to take.  And trying to call making more rules "communication" is not fair, because it is the opposite of what communication is supposed to do.

No one is naive enough to expect all players to do the right thing.  The question is, do you drive 1000 people away from the campaign with extra rules to handle something that a few people are doing willfully doing wrong.  The rules lawyers--and by that I mean the type of people who come to these forums to argue that "asking permission" is not the same thing as "gaining permission"--are like parasites on a healthy organism.  The campaign staff could try to eliminate them by killing off other parts of the organism, and by doing so lose players.  The problem is that these parasites never stop.  The more rules you make, the more they have to feed on.

If you are running or playing in a home campaign with 7 people, and 1 person is being an argumentative jerk, the first step is indeed to communicate with the problem player.  However, if that person continues to be a jerk, I think most reasonable people would say to jettison the 1 player so that the game isn't ruined for the other 6 people.  LFR should be no different.  The campaign staff should not ruin the game and drive away hundreds of potential players by heaping on restrictions and making thousands of extra words of required reading just to deal with a few people: a few people who would just take those thousands of extra words and just find a way to be jerks about those anyway.

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3 years ago  ::  Feb 08, 2010 - 6:54AM #197
Madfox11
  • LFR Global Admin
Date Joined: Dec 2, 2005
Posts: 4,446
When I mention the "jerk"-rule I do not only refer to misbehaving at a table. I am referring how a player treats the game as a whole. These players are giving them selves an unfair advantage over other players and as such they can ruin the fun of others at the table. Mind you, behavior like this is also a sure sign that the player does not like the same gaming style as I do and hence chances are there is going to be friction from other things as well.

As for being a jerk myself when I would refuse to DM/play with certain players that all depends on the dislike I have for somebody. Nobody is served when a player is constantly gritting their teeth when playing a game of D&D. It has a tendency to ruin the game for all at the table, even more so when that player is the DM. Luckily I am pretty tollerant as a DM, which I suppose is true for all people who regularly run games at gamedays and conventions.
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3 years ago  ::  Feb 08, 2010 - 7:07AM #198
KarmaInferno
Date Joined: Mar 29, 2001
Posts: 736

Feb 8, 2010 -- 4:02AM, Madfox11 wrote:

Feb 6, 2010 -- 7:43AM, KarmaInferno wrote:

You punish for actual infractions. Doing otherwise weakens your position of authority, and damages the trust and respect the player base has for you. This is not about "letting people get away with it". Punitive measures must always come from actual rules, not from arbitrary nebulous "intended" ones.


Care to tell me HOW we will punish players? Ultimately we can implement all the rules we want, but at some point all we are doing is punishing the honest players who don't need the rules in the first place and the casual player who don't even care about these corner cases but see a 100-page long document. Mind you, there is this rule about not being a jerk at the table and that rule applies to a supprisingly amount of things some of you demand a specific rule for.


The 'how' is a seperate issue. I was discussing 'when'.

My point is fairly simple. I thought I stated it clearly, but here goes again.

- If players violate an actual rule, they are at fault and deserve whatever 'justice' comes their way.

- If the players use a legal rules option that happens to be problematic, it is the RULES that are at fault, not the players.


I don't tend to blame player choice in using what legal yet "clearly not intended" because

- a) What is "intended" is subjective depending on your point of view - I don't know of that many people that considered Avengers wearing leather was "unintended", for example. It is simply unwise to assume that everyone else thinks the same way you do. If you intend for a rule to mean "A", make the rule say "A", don't assume players will magically "get it".

"Don't be a jerk", while perhaps laudable, is entirely subjective. The tolerance for what it means to "be a jerk" varies. Some groups are fairly intolerant of funny business. Others embrace it wholly and may actually expect it. Most vary somewhere in between.

Likewise, the idea of the "spirit of the rules" is also subjective. Get ten people in a room to discuss the spirit of the rules, and you will end up with thirteen different opinions. Many of those opinions will be reasonable, even if they are different.

- b) I subscribe the the concept of sociology and herd behavior. People in groups behave a certain way and really cannot be faulted for such behaviors. In the specific arena of games, players will always end up utilizing 'optimal' allowed rules options to some degree. Such behavior is simply inevitable in groups. Railing against such behavior is therefore futile. Rulesmakers need to expect such behavior, not blindly pretend it won't happen.


I can understand the desire to have a simpler rules set. If you want a simpler rules set, that's fine. However, simpler rules sets have one signifiant drawback - they inherantly do not address details well.

Either you increase complexity to deal with these cases, or you simply must accept that some stuff will fall through the cracks.

Refusing to address these detail cases within the rules, but still complaining that they happen, is just futile.


Feb 8, 2010 -- 4:02AM, Madfox11 wrote:

As for the rustmonster issue, what arbitrary punishment? All we are saying that using the rustmonster to generate wealth is against the spirit of the rules. You are not helping this campaign if you do abuse the rule for the reasons cited by the other globals. People talk about social punishment, but that is no different from how most players around here react to those "jerk"-situations (people stop playing with you). Nobody mentioned anything about campaign wide punishment.




I was not addressing the campaign staff specifically.

There have been a few people here and elsewhere that have expressed a desire to see such folks face justice in some way. I was addressing those folks.

I do have sympathy for the campaign staff for one thing (among others). They aren't completely in control. Much of the rules set is in the hands of WotC and the campaign staff has little say in changing or altering those rules.



-karma

LFR Characters:
Lady Tiana Elinden Kobori Silverwane - Drow Control Wizard
Kro'tak Warscream - Orc Bard
Fulcrum of Gond - Warforged Laser Cleric
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3 years ago  ::  Feb 08, 2010 - 7:11AM #199
Mind_Flayer_Monk
Date Joined: Dec 5, 2005
Posts: 658

Well, I am going to jump on this early and reply to smerwin29.

I disagree with you. I don't think 1000 players will be scared away by a larger campaign document. I think most people are going to use the document as a reference.  I am not attacking you here, but only your logic.

The size of the dictionary has not scared me away from using the English language.
The size of my math textbook has not scared me away from learning how to use the chain rule for taking derivatives. 
The size of the readme.txt has not scared me away from using it to solve installation problems.
The size of the FAQ has not kept me from seeing if my question is answered in it.
The campaign documents never scared me away from Living Greyhawk/Spycraft/Arcanis/Pathfinder.

If I am not using MyRealms, I probably won't look at its rules. If I am using them, I will.

People are posting here because people want to argue? People are posting here because problems are out there and we need help. I realize this is a neverending circle-similar problems came up in LG as well and in pretty much any living campaign.  These problems are not going to disappear. 

I know campaign staff probably didn't want to write anything here as well because they probably figured it would just turn into some long time consuming back and forth post with people that like to argue. You can call this arguing if you want, but I consider this post a request for help.  
I only want to help make this campaign work.

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3 years ago  ::  Feb 08, 2010 - 7:25AM #200
kilpatds
Date Joined: Nov 23, 2003
Posts: 4,979

Feb 8, 2010 -- 6:40AM, smerwin29 wrote:

If any sort of case-by-case rules explication ever happened in the campaign, then all of the gains that have been made by LFR in reducing overhead and eliminating barriers to entry get reversed.  Now new players not only need to learn the D&D rules, but they need to learn 10 pages, 50 pages, and then 150 pages of extra stuff.  We have seen it happen in other campaigns.  It isn't pretty, and it ends up choking a campaign.



Which is why the "correct" response to the specific issue of  Rust Monsters isn't a Rust Monster rule.  But that doesn't mean that clarifiying the treasure bundle rules ("treasure bundles are the only allowed way to obtain magic items above your level", "treasure bundles are the only way to increase your character's net worth") wouldn't still be a good idea.

(I agree, keeping the word count down is crucial)

And I disagree that informal communication is a bad idea... You can't require customers to keep up with some message board to play, but that doesn't mean there can't be additional engagement for customers that want it.

"Nice assumptions. Completely wrong assumptions, but by jove if being incorrect stopped people from making idiotic statements, we wouldn't have modern internet subculture." Kerrus

Practical gameplay runs by neither RAW or RAI, but rather "A Compromise Between The Gist Of The Rule As I Recall Getting The Impression Of It That One Time I Read It And What Jerry Says He Remembers, Whatever, We'll Look It Up Later If Any Of Us Still Give A Damn." Erachima
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