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3 years ago ::
Feb 05, 2010 - 11:56AM
#181
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Date Joined:
Jun 18, 2003
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At your earliest convenience, can you please post that guidance on how LFR should deal with Rust Monsters.
I have no official guidance. While I was an LFR admin, it wasn't my call. Now that I am not, it still isn't my call.
Some suggestions that an 8-year-old child could (and did) come up with after about 2 minutes of consideration:
--Don't use Rust Monster in MYRE adventures. They are problematic in a shared-world campaign. --If you use them, why are you doing it? Is it to break the obvious spirit of the rules? If so, no amount of rules or documentation can help.
DMs who are honestly using rust monsters with no intentions of breaking the rules should be able to handle the issue in a variety of ways: access to rituals that can recreate the lost items, only 20% return on items PCs don't really want, etc. The main thing is that PCs should not be rewarded for succumbing to a rust monster. They should not be used a shortcuts to gain gold, get better items, or otherwise circumvent the rules of the campaign.
Complaints about communication and the need for documentation may or may not be valid, but they are completely irrelevant here. Immature people hurt the campaign by doing things that are obviously wrong, that they know are wrong, and they act like they are some kind of justified rebel trying to make a point. They ain't Rosa Parks. There's courage and grace in the face of injustice, and on the complete opposite end of the spectrum there's them.
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3 years ago ::
Feb 05, 2010 - 11:58AM
#182
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Date Joined:
Aug 10, 2007
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Simple solution - - pretend you never had the item eaten by the rust monster. Restore the item to original form. (And before you ask, if you only took an original bundle with the intent to exploit the system, return the item and restore the slot.) Moving forward, don't look for ways to use MYRE to exploit/cheat the system. (Use them as intended - if at all - to enhance the story, not to gain a mechanical advantage or exploit the system.) Have fun!
Dan Anderson @EpicUthrac Living Forgotten Realms Calimshan Writing Director Living Forgotten Realms Epic Writing Director
Meet me at TotalConfusion: http://www.totalcon.com/RolePlaying.html
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3 years ago ::
Feb 05, 2010 - 11:59AM
#183
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Date Joined:
Aug 10, 2007
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I think I like the new "unmuzzled" Shawn . . .
Dan Anderson @EpicUthrac Living Forgotten Realms Calimshan Writing Director Living Forgotten Realms Epic Writing Director
Meet me at TotalConfusion: http://www.totalcon.com/RolePlaying.html
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3 years ago ::
Feb 05, 2010 - 12:06PM
#184
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Spoiler:
Show
Thank you, my friend, for having the empathy to understand this and the willingness to mention it.
Everything that really needs to be said was already said by Sean Molley earlier in the thread. I do feel it important to clear up a couple things. I was in charge of creating the MYRE adventures, and I also wrote the Ecology of the Rust Monster article for Dragon. I was acutely aware of the existence of rust monsters, and I was aware of how they could be used by the type of people who give gamers a bad name and make life difficult for others. Both in the Ecology article and in the MYRE text, I had added text on how LFR should deal with rust monsters (and with the questionable types who feel the need to break the pretty obvious spirit of the rules in regards to them). All such text never made it into the final versions.
The common assumption was simple: the LFR rules already handle this. There is already a cap on how much treasure you can take out of an adventure. You walk in with wealth equal to x gold pieces. You leave the adventure with x + y gold pieces, where y equals no more than the maximum gold plus a bundle wealth.
The other rule was "Don't be an idiot." I would say that a surprisingly vast majority of the players have no trouble following this rule. They understand that this is a game, and that the admins really bust their humps trying to provide content for the players and DMs to use to make this one big, homogenous campaign. It's one thing to need to know how certain core rules work. It's another entirely to go out of your way to be "that guy" and exploit every corner case, and fly in the face of common sense, and do things that are obviously not intended by the rules.
"But you can just add a paragraph here or there," says people, "and then it will be so clear." Maybe. But just adding one more paragraph here or there quickly turns into a page, and then 10 pages, and then 100 pages. I've seen it happen. And now this game that we are trying to grow and nurture becomes something new players actively avoid because not only do you have to learn the D&D rules, but they have to read that 100-page document covering all of the corner cases. So the know-it-all, rules-lawyer types get what they want (the campaign staff wastes hours and days dealing with the problem and the know-it-alls can feel superior) at the expense of hundreds or thousands of potential players.
As others have said, this isn't really about the problematic nature of rust monsters. There is an endless amount of hinky cheating that can be done. This is about a tiny subset of players who embody some of the negative stereotypes of gamers: socially inept, thinking only of themselves within a context of a narrow set of rules, unable or unwilling to conceptualize the effect of their actions on others and on the campaign as a whole. It is really just like the gamer hygiene problem, except for the fact that is a lack of intellectual and social hygiene rather than physical. But it doesn't lessen the stench.
I don't know why you guys just don't add this to the CCG:
"While adventuring in this Living Campaign, on the chance that an item that you have found from a parcel bundle is lost, stolen or destroyed by some means throughout the course of the adventure it is returned in its entirety at the conclusion of the adventure. i.e - Your +4 Harsh Song Blade is eaten by a Rust Monster and becomes an equal amount of residium. Enchant Magic Item can restore it to any enchantment you wish for the remainder of the adventure, but at the conclusion it is restored to its original form."
And on a side note for Shawn:
Show
Assault on Nightwyrms Fortress is awesome! I had fun getting my ass beat by a Draco Lich, although I desperately tried to get my party to diplomacize with it. Damn divine classes!
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3 years ago ::
Feb 05, 2010 - 12:07PM
#185
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Date Joined:
Mar 17, 2005
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Oh the horrors of hearsay. I'll see about getting my source to post the exact conversation.
It does seem to be a general problem though that too much of the communication from our leadership is through hearsay at conventions or random internet postings (twitter much?).
A conversation with anyone doesn't equal a rule (though I suppose you might clarify a specific situation involving yourself or your table with someone). All the rules SHOULD (and I realize this hasn't been perfect in the past, but now that the Globals are the only ones in charge now, it should improve) be published on the RPGA website or the LFR community page by a Global Admin.
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3 years ago ::
Feb 05, 2010 - 12:11PM
#186
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Date Joined:
Mar 17, 2005
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As an aside from this thread, I also think people are confusing shawns/seans. Shawn Merwin was a Global Admin and was in charge of the MYREs when he was. Sean Molly is still a Global Admin and he's generally overworked and abused.
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3 years ago ::
Feb 05, 2010 - 1:16PM
#187
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Date Joined:
Jun 10, 2004
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--If you use them, why are you doing it? Is it to break the obvious spirit of the rules? If so, no amount of rules or documentation can help.
That doesn't mean we shouldn't try. There have been plenty of good suggestions on how fix this problem within the rules. Those in charge could implement any number of them to help deal with this.
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3 years ago ::
Feb 05, 2010 - 2:24PM
#188
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Date Joined:
Dec 16, 2005
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But if you drastically reduce the XP award to a token amount and don't reduce the gold award,
Why not just make the intended XP/gold ration of LFR a hard rule for Myrealms?
Doesn't help. "Oh, look, it's another 3x3 room full of minion brutes."
Well, if you're going to worry about easy encounters, that horse left the barn a long time ago. There are enough official easy LFR adventures that you could easily level up a fair ways playing only the easy adventures. I'm not knocking those adventures--some of the easier ones such as Corm 1-1 are actually among the better LFR adventures--but if you are worried that players will level up to X/Y/Z point without facing "sufficient" risks, players and DMs who want to do that can do so even without MYRE adventures.
If the xp/gold ratio were a hard rule for MYRE adventures and rust monster exploits were eliminated, it would at least get rid of the primary means to use MYRE to generate characters with excessive wealth for their level. And that is what is potentially a problem. If Joe Schmoe turns up at a game day with a character who played to level 8 without facing any really challenging encounters, whether he did that in MYRE or standard adventures, he's still got a level 8 character which should be in the same ballpark as all the other level 8 characters at the table. He may get himself or his party killed because he doesn't know how to play the character when his decisions actually matter, but that's a separate problem.
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3 years ago ::
Feb 06, 2010 - 7:43AM
#189
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Date Joined:
Mar 29, 2001
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The documentation is important. If the documentation needs to be longer, it needs to be longer. This isn't about people trying to stroke their ego with the need for pages and pages of rules. This is about an organization having clearer methods and goals. Campaign leadership must then communicate these goals to the rest of the organization.
We have already had campaign leadership demonstrate not being able to communicate their goals with the DM Empowerment issue we had on these boards. What is it? What is it supposed to be? What is ok? There were so many questions and campaign leadership didn't communicate how they wanted it to work.
This. Very much this.
I've posted a number of times about campaign responsibilities and needs. I don't speak from a position of some peanut gallery sideline quarterback - having been the 'rules guy' for two different living campaigns, I know damn well it's a lot of work.
It's also a part of the job.
Sometime the work just needs to be done.
I know it sounds perhaps rude and unappreciative of the existing work the LFR folks have done. But realise the criticism stems from a real concern for the campaign system.
I reiterate my earlier comments in this thread.
My earlier comments about the futility of 'chastizing players' for doing stuff that isn't actually againt the rules isn't from the perspective of someone who might be affected as a player. It's a viewpoint from someone's who's been on the prosecuting end of the equation.
You must assume that if an option is allowed, it WILL be used. This has nothing to do with how 'good' or 'bad' players behave. This is simply the nature of game systems. Allowing the option and then hoping folks won't use it is simply foolish. If you don't want the option to be used, don't allow it in the first place.
You punish for actual infractions. Doing otherwise weakens your position of authority, and damages the trust and respect the player base has for you. This is not about "letting people get away with it". Punitive measures must always come from actual rules, not from arbitrary nebulous "intended" ones.
-karma
LFR Characters: Lady Tiana Elinden Kobori Silverwane - Drow Control Wizard Kro'tak Warscream - Orc Bard Fulcrum of Gond - Warforged Laser Cleric
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3 years ago ::
Feb 06, 2010 - 8:53AM
#190
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This is where I come in and say:
And a banana congac, [Insert 5 letter word]!!!!!
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