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3 years ago ::
Dec 25, 2009 - 9:04AM
#11
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Date Joined:
Aug 26, 2008
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Two highlights from the scepter tower (at least for the DM):
The Bard decided to use Shout of Triumph on the Vampire boss, whose blood drain recharges every time an adjacent creature becomes bloodied. The party spent the entire fight just above or below bloodied, and the Vampire went from 50 hit points to full twice. Although the party was dragging by the end, they were terrified, and cheered out loud when they finally won.
The real joy, however, was when the party discovered a relic in the tower grounds. They didn't realize they could take it with them, and so ten minutes after they made it back to town, a rival adventuring party shows up, bragging about what they had discovered. The looks on their faces were priceless.
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3 years ago ::
Dec 27, 2009 - 7:03AM
#12
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Date Joined:
May 11, 2005
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I don't know if it is really crazy, but I have a PC who is really squeemish about killing people. She is all about being 'responsible' with magic, and she values life very much. In one adventure, we had a fight on a ship. One of the opponents was knocked out and fell overboard. When my PC's turn was up, she ran to the railing and jumped after him. She spent the rest of the combat in the water, saving her enemy, while the rest of the party was mopping up the remainder of the opponents. Luckily, it was not a particular tough fight.
Gomez
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3 years ago ::
Dec 29, 2009 - 12:57AM
#13
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- Dragon Slayer
- If only he would apply himself
- Dammit Jim, this is Star Trek, not D&D!
Date Joined:
Jan 31, 2006
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A certain early mod with several gnomes in a room. They are invisible, and the party sees the dangling rope. So, one of the defenders goes out onto the rope. The others are fighting the beasts. If I recall correctly, they used a power to fling one of the beasts out the window early on.
One of the PCs has a really high spot and as he gets into the room he spots one of the gnomes. The gnome flees. Another two PCs go out the window, climbing.
The remaining gnomes figure it is time to spring into action. One of them can slide... long story short, both that gnome and the party ends up making attempts to throw each other out the window. We had some 8-10 cases of someone flying out the window. It was hilarious.
Of course, DM error played a very funny role. For some reason I announced early on that it was a 15' drop, for 3d10 damage. Everyone nodded and I rolled this damage for the beasts the PCs flung. Then I proceeded to roll this for everyone... until the 1 HP sorcerer was about to fly out the window and someone says, "Wait, how high is that?" and we all get to say "Oh!!" at the same time.
The gnome actually got away, leading to a manhunt culminating in the gnome on a carriage, with the PCs climbing onto it, being thrown off (of course) and finally catching the gnome. It was one of the better times I've had DMing and probably some of their better times playing.
Follow my blog and Twitter feed with Dark Sun campaign design and DM tips! Dark Sun's Ashes of Athas Campaign is now available for home play (PM me with your e-mail to order the campaign adventures).
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3 years ago ::
Dec 29, 2009 - 10:33AM
#14
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Date Joined:
Mar 28, 2009
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A certain early mod with several gnomes in a room. They are invisible, and the party sees the dangling rope. So, one of the defenders goes out onto the rope. The others are fighting the beasts. If I recall correctly, they used a power to fling one of the beasts out the window early on.
One of the PCs has a really high spot and as he gets into the room he spots one of the gnomes. The gnome flees. Another two PCs go out the window, climbing.
The remaining gnomes figure it is time to spring into action. One of them can slide... long story short, both that gnome and the party ends up making attempts to throw each other out the window. We had some 8-10 cases of someone flying out the window. It was hilarious.
Of course, DM error played a very funny role. For some reason I announced early on that it was a 15' drop, for 3d10 damage. Everyone nodded and I rolled this damage for the beasts the PCs flung. Then I proceeded to roll this for everyone... until the 1 HP sorcerer was about to fly out the window and someone says, "Wait, how high is that?" and we all get to say "Oh!!" at the same time.
The gnome actually got away, leading to a manhunt culminating in the gnome on a carriage, with the PCs climbing onto it, being thrown off (of course) and finally catching the gnome. It was one of the better times I've had DMing and probably some of their better times playing.
I went through that mod once with a party comprised mostly of warforged - none of whom had the slightest interest in bringing anyone to justice.
It's amazing how little fight anyone puts up if you make it absolutely clear that all you want is the mcguffin, and that you are more than willing to help them pack up the rest of the booty and help them on their way.
This was actually a lot more fun than it sounds, because we ended up roleplaying the "uh, no sir, we don't want to see you get into any trouble with the law, we're just looking for X. "
The end-of-mod questions were great fun to answer.
Most ended up as none-of-the-above.
"At Gencon 2010, WOTC will announce a new edition of Dungeons & Dragons." - crm(1/2010)
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3 years ago ::
Jun 22, 2010 - 7:44PM
#15
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If I resurrect enough old threads, can I call myself a cloth-o-mancer?  Since that event, my PC twitches every time lightning damage is dealt. And he has to hide under the bed during thunderstorms, alongside his pet dogs.
I know how you feel. My Warlock4 got stuck in a mirror trap. Breaking the mirror cost everybody involved about 45 HP. The Drow sorceress (who came back to look for me and got trapped too) and druid (who did the breaking) went to negative HP. I had 1 HP left and stumbled out, seeking the pacifist cleric. Now, my character won't look at a mirror (twice). Some day, I'm gonna be accused of bein' a vampire or sumthin'...
Best complements I have yet received: Spoiler:
Show
Making it up as I go along: {BRJN} If I was writing the Tome of Lore, I would let Auppenser sleep. But I also would have him dream. In his dreaming he re-activates the innate powers of (some) mortal minds. Or his dreaming changes the nature of reality - currently very malleable thanks to Spellplague &c. Or whatever really cool flavor text and pseudo-science explanation people react positively to. {Lord_Karsus} You know, I like that better than the explanations for the Spellplague.
My plot device: http://community.wizards.com/go/thread/ … #489880509 (The reaction is the next post.)
Prepped ahead of time: I started the thread "1001 Failed Interrogation Results" {ADHadh} These are all good and make sense! I just can't come up with something that's not covered here and is not completely ridiculous.
My characters: Spoiler:
Show
Active Characters: LFR Half-elf StarLock6 Gondolin Nightstar AoA Dwarf Guardian Druid6 Narvik from House Wavir
Character A-building: Neverwinter Dwarven Invoker / Heir of Delzoun / worships Silvanus (!) "Truenamer" - speaks Words of Creation
Concepts I'm kicking around: "Buggy" Wizard - insect flavor on everything Halfling Tempest Fighter - just because nobody else is doing it Shifter Beast-o-phile Druid - for PoL campaign
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3 years ago ::
Jun 30, 2010 - 11:54AM
#16
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Date Joined:
Jun 14, 2009
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Early in my paladin, Serendipity's, career, she and a group of adventurers were climbing a mountain with several obstacles in our way. One was sneaking past a sleeping giant. She failed, and lost a healing surge in the ensuing drubbing she took.
Shortly after this, we arrived at locked gate. Now, Serendipity isn't all that strong, no one in the party had a way to pick the lock, so the rest of the party started going to work on it. They figured they would eventually be able to smash the door in somehow.
Serendipity took a different approach. She backtracked to the giant, who was somewhat annoyed that there was all this banging and crashing noise going on. Using her masterful diplomacy, she politely (and telepathically to avoid any language issues) asked the giant's help in crushing down the door, so he might be able to get back to his beauty sleep more quickly.
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3 years ago ::
Jun 30, 2010 - 6:44PM
#17
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In a certain 1-4 mod with a certain solo swarm...
If this is the module I think it is, I played it while 4e was still new to most people. For us, the swarm teleported away from our melee artist and into a space behind my character and right next to the pit. One of my goals for the session was to try out as many different pages of the PH as I could think of. I wasn't up to go next but I asked, "Can I bull rush a swarm?" While frantic rules-checking went on, the wizard (whose turn WAS up next) figured out what I was about to do and beat me to it ... in a very Wizardly way, I suppose. He set off a Thunderwave that hit both me and the swarm. We both went over the edge.
The DM was nice to us - he ruled that I did another 1d10 to the swarm when I landed on top of it. But I took the falling damage too. (Ouch.) On the bright side, it killed the swarm !
Best complements I have yet received: Spoiler:
Show
Making it up as I go along: {BRJN} If I was writing the Tome of Lore, I would let Auppenser sleep. But I also would have him dream. In his dreaming he re-activates the innate powers of (some) mortal minds. Or his dreaming changes the nature of reality - currently very malleable thanks to Spellplague &c. Or whatever really cool flavor text and pseudo-science explanation people react positively to. {Lord_Karsus} You know, I like that better than the explanations for the Spellplague.
My plot device: http://community.wizards.com/go/thread/ … #489880509 (The reaction is the next post.)
Prepped ahead of time: I started the thread "1001 Failed Interrogation Results" {ADHadh} These are all good and make sense! I just can't come up with something that's not covered here and is not completely ridiculous.
My characters: Spoiler:
Show
Active Characters: LFR Half-elf StarLock6 Gondolin Nightstar AoA Dwarf Guardian Druid6 Narvik from House Wavir
Character A-building: Neverwinter Dwarven Invoker / Heir of Delzoun / worships Silvanus (!) "Truenamer" - speaks Words of Creation
Concepts I'm kicking around: "Buggy" Wizard - insect flavor on everything Halfling Tempest Fighter - just because nobody else is doing it Shifter Beast-o-phile Druid - for PoL campaign
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3 years ago ::
Jun 30, 2010 - 7:49PM
#18
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Date Joined:
Apr 16, 2009
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In a certain 1-4 mod with a certain solo swarm...
If this is the module I think it is...
I suspect this encounter is both the source of 50% of player's best and worst stories.
For my funny bits, though, i'll go with Icy Queens' Crossing - having a gnome illusionist slide down the ice ramp on the back of my goliath barbarian, belly-wompying style. totally worth being prone at the end.
but then, there's this conversation from IMPI1-3 (plot spoilers):
Spoiler:
Show
garrick: so let me get this straight: we're going to kill one of ourselves, and then travel into a pocket dimension full of souls, and fight a demon who's been killing people non-stop for thousands of years?
caldwell: We should probably take a short rest first.
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3 years ago ::
Jul 01, 2010 - 5:48AM
#19
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Date Joined:
Apr 25, 2002
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Previous mod, my character had found +3 Hydra armor and my old armor was +2 Summoned Armor. So I say to the DM: "I doubt it will ever be relevant, but just in case, I've got +2 Summoned Armor in another dimension."
DM nods, keeping a straight face.
The mod involved losing all your weapons, armor, and magic items. So by the time the 1st combat started, I was unexpectedly in +2 Scale Armor...
NETH4-1 Containing Shadow (co-author) Handbooks
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Builds
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3 years ago ::
Jul 01, 2010 - 7:38AM
#20
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I was running MINI 1-1 for some friends of mine, and they became very obsessed over why there was a pillar of fire in the middle of Tarmalune. Once they accepted that it was part of the city, they started coming up with various civic works projects involving the raging flame including, but not limited to:
- Hot water heater for the entire city
- Trash incinerator
- A form of capital punishment
- BBQ stand for all the tourists who came to look at the pillar of flame
I had to give them a little push to get back on task several times when they wanted to go suggest these ideas to the city council.
I heard that they are making a new video game, where you control the Netherese flying citadel of Sakkors, raining death on your helpless enemies below. Working title: Mythal Command.
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