Community

 
Jump Menu:
Post Reply
Page 2 of 2  •  Prev 1 2
Switch to Forum Live View Interim Rules Update Policy for LFR
3 years ago  ::  Dec 18, 2009 - 7:19PM #11
Elder_basilisk
Date Joined: Dec 16, 2005
Posts: 2,524

Dec 18, 2009 -- 6:08PM, amysrevenge wrote:

Dec 18, 2009 -- 5:55PM, Dragon9 wrote:

Maybe it's just me but with the (sizeable) group I play LFR with I don't know anyone that is short on slots.




Yeah, it's another one of those problems that seemed theoretically bad before we started playing, but just hasn't come up, in my world as well.




Part of that is because people clued into the loot system early and don't generally waste found item slots on +1 items. If everyone is running around with a +2 magic/vicious/resounding weapon, +2 dwarven armor, and a +2 amulet of protection by level 3 or so, they don't need to spend another slot upgrading those until they start hitting +3s. If people do as the new modules seem to think they will (not that I've actually seen many people do it) and take +1 frost, +1 vengeful, etc weapons as bundles, I think you'll see a lot more people running short found item slots.

Quick Reply
Cancel
3 years ago  ::  Dec 18, 2009 - 7:45PM #12
Thanlis
Date Joined: Aug 22, 2007
Posts: 837

Dec 18, 2009 -- 7:19PM, Elder_basilisk wrote:


Part of that is because people clued into the loot system early and don't generally waste found item slots on +1 items. If everyone is running around with a +2 magic/vicious/resounding weapon, +2 dwarven armor, and a +2 amulet of protection by level 3 or so, they don't need to spend another slot upgrading those until they start hitting +3s. If people do as the new modules seem to think they will (not that I've actually seen many people do it) and take +1 frost, +1 vengeful, etc weapons as bundles, I think you'll see a lot more people running short found item slots.



I do see this in practice, FWIW. I've been running a new game day for the last five months or so and the typical reaction to a +1 weapon is "cool, I want it." I know experienced groups may not do as much of this, but they're not all that's out there by any means. 

Edit: of course, the players who aren't sweating the plusses are also probably less likely to be worried about the updates, so it's sort of a moot point there.

Fake edit: my sorcerer's first four items were +2 armor, +2 weapon, +2 neck, and reading spectacles. It is completely possible that I have no business anywhere near this debate, since I clearly have no idea how to come down on one side of the fence or the other.

Quick Reply
Cancel
3 years ago  ::  Dec 18, 2009 - 7:54PM #13
Joe_Shill
Date Joined: Mar 28, 2009
Posts: 273

Dec 18, 2009 -- 7:45PM, Thanlis wrote:

Dec 18, 2009 -- 7:19PM, Elder_basilisk wrote:


Part of that is because people clued into the loot system early and don't generally waste found item slots on +1 items. If everyone is running around with a +2 magic/vicious/resounding weapon, +2 dwarven armor, and a +2 amulet of protection by level 3 or so, they don't need to spend another slot upgrading those until they start hitting +3s. If people do as the new modules seem to think they will (not that I've actually seen many people do it) and take +1 frost, +1 vengeful, etc weapons as bundles, I think you'll see a lot more people running short found item slots.



I do see this in practice, FWIW. I've been running a new game day for the last five months or so and the typical reaction to a +1 weapon is "cool, I want it." I know experienced groups may not do as much of this, but they're not all that's out there by any means. 

Edit: of course, the players who aren't sweating the plusses are also probably less likely to be worried about the updates, so it's sort of a moot point there.

Fake edit: my sorcerer's first four items were +2 armor, +2 weapon, +2 neck, and reading spectacles. It is completely possible that I have no business anywhere near this debate, since I clearly have no idea how to come down on one side of the fence or the other.





There are a few mods that give out +2 Magic Weapon/Armor which are potentially much more valuable than a +2 Flaming or other named item.  The +2 Magic can be upgraded to whatever 7/8/9/10th level item you want at considerable savings compared to selling a +2 Flaming and buying the desired item.

"At Gencon 2010, WOTC will announce a new edition of Dungeons & Dragons." - crm(1/2010)
Quick Reply
Cancel
3 years ago  ::  Dec 18, 2009 - 9:20PM #14
Tosta_Dojen
Date Joined: Aug 14, 2006
Posts: 94
I just hope that the next iteration includes guidelines for those players who already fixed their characters using rules harsher than whatever the final rules turn out to be.  I know a guy who spent a level retrain to fix an issue introduced by errata.  Now he's wondering if he'll get to retroactively spend that retrain on something else instead.
Quick Reply
Cancel
3 years ago  ::  Dec 18, 2009 - 9:52PM #15
Mind_Flayer_Monk
Date Joined: Dec 5, 2005
Posts: 658
"When any class feature, feat, power, or paragon path is changed by an official update, affected characters receive free retraining in order to make the necessary changes. "


Does this include monthly changes when the compendium is updated? 


What about attribute rebuilds-especially for MAD builds that were using the urgosh, 
or avengers that had 13 Str for hide. Thats an extra point of wisdom or possibly 2 of a
secondary stat.

Or Fighters with 13 Dex for Deft Hurler.

Or 15 Wisdom for the old Hero of Faith.

So if you built your character with those stats to get some feat you are no longer
happy with can you retrain your attributes as well?

 

 


Quick Reply
Cancel
3 years ago  ::  Dec 18, 2009 - 10:16PM #16
Crodocile
Date Joined: Nov 15, 2004
Posts: 818

Dec 18, 2009 -- 9:20PM, Tosta_Dojen wrote:

I just hope that the next iteration includes guidelines for those players who already fixed their characters using rules harsher than whatever the final rules turn out to be.  I know a guy who spent a level retrain to fix an issue introduced by errata.  Now he's wondering if he'll get to retroactively spend that retrain on something else instead.




I don't see why not.  It took a month for there to be any word about what to do.  The last thing that should happen is for the people who followed the rules in that time to be punished for it.

Quick Reply
Cancel
3 years ago  ::  Dec 19, 2009 - 2:42AM #17
Bigfluffylemon
Date Joined: Nov 10, 2003
Posts: 719

Dec 18, 2009 -- 7:19PM, Elder_basilisk wrote:

Dec 18, 2009 -- 6:08PM, amysrevenge wrote:

Dec 18, 2009 -- 5:55PM, Dragon9 wrote:

Maybe it's just me but with the (sizeable) group I play LFR with I don't know anyone that is short on slots.




Yeah, it's another one of those problems that seemed theoretically bad before we started playing, but just hasn't come up, in my world as well.




Part of that is because people clued into the loot system early and don't generally waste found item slots on +1 items. If everyone is running around with a +2 magic/vicious/resounding weapon, +2 dwarven armor, and a +2 amulet of protection by level 3 or so, they don't need to spend another slot upgrading those until they start hitting +3s. If people do as the new modules seem to think they will (not that I've actually seen many people do it) and take +1 frost, +1 vengeful, etc weapons as bundles, I think you'll see a lot more people running short found item slots.




Well, quite. No-one round my way takes any +1 treasure unless the enchantment is superb (I picked up a goblin totem dagger +1 when I found it for my halfling sorcerer, since it's not from a player resource, so the only way to get that enchantment is as a bundle). This means that it's very rare I see anyone taking magic items from 1-4 adventures any more, since the policy now seems to be not to provide +2 items any more.

Then no-one takes any +2 treasure in 7-10 mods, as they're holding out for +3 treasure, since there have been one or two examples in 1-3 versions.

But that's precisely my point. Slots are precious, and people are loathe to spend them on +1 items, or something that seems fun but not too powerful, because they're saving them for high level, powerful items. No, I have no characters that are out of slots, but that's because I'm conservative and don't necessarily take every item that I would like.

Anyway, the point is somewhat moot, since it's only really the healer's sash that I think will really upset anyone (and only that because it cropped up in a 7-10 mod somewhere). But if this is the policy forever, it will certainly encourage caveat emptor. And then people will be even less likely to take interesting bundle choices, in case it gets nerfed.

Quick Reply
Cancel
3 years ago  ::  Dec 19, 2009 - 8:50AM #18
RCanine
  • Dragon Slayer
Date Joined: Aug 26, 2008
Posts: 537

Dec 18, 2009 -- 7:54PM, Joe_Shill wrote:

There are a few mods that give out +2 Magic Weapon/Armor which are potentially much more valuable than a +2 Flaming or other named item.  The +2 Magic can be upgraded to whatever 7/8/9/10th level item you want at considerable savings compared to selling a +2 Flaming and buying the desired item.




I always found this line of thought interesting. IME, by the time you're high enough level and have enough cash to upgrade your vanilla +2 to your choice of item, you'll be on the lookout for +3 items anyway.

Quick Reply
Cancel
3 years ago  ::  Dec 19, 2009 - 9:32AM #19
bgibbons
Date Joined: Aug 22, 2007
Posts: 1,673

Dec 19, 2009 -- 8:50AM, RCanine wrote:

I always found this line of thought interesting. IME, by the time you're high enough level and have enough cash to upgrade your vanilla +2 to your choice of item, you'll be on the lookout for +3 items anyway.




It depends on whether you want a +3 item with properties that mesh with your PC or just any old +3 item.  I tend to think that a +1 enhancement bonus jump is small enough that it's worth not jumping on the first +3 item to come along.

Also, keep in mind that, money permitting, you can upgrade your vanilla +2 item to whatever you want at 7th level, just by playing with a PC of the appropriate level and picking up an Enchant Magic Item scroll.  You can then wait until a P1 module to move up to +3, when the selection is better.

Quick Reply
Cancel
3 years ago  ::  Dec 19, 2009 - 10:17AM #20
TetsujinOni
Date Joined: Dec 28, 2005
Posts: 137

Dec 18, 2009 -- 7:45PM, Thanlis wrote:

Dec 18, 2009 -- 7:19PM, Elder_basilisk wrote:


Part of that is because people clued into the loot system early and don't generally waste found item slots on +1 items. If everyone is running around with a +2 magic/vicious/resounding weapon, +2 dwarven armor, and a +2 amulet of protection by level 3 or so, they don't need to spend another slot upgrading those until they start hitting +3s. If people do as the new modules seem to think they will (not that I've actually seen many people do it) and take +1 frost, +1 vengeful, etc weapons as bundles, I think you'll see a lot more people running short found item slots.



I do see this in practice, FWIW. I've been running a new game day for the last five months or so and the typical reaction to a +1 weapon is "cool, I want it." I know experienced groups may not do as much of this, but they're not all that's out there by any means. 

Edit: of course, the players who aren't sweating the plusses are also probably less likely to be worried about the updates, so it's sort of a moot point there.

Fake edit: my sorcerer's first four items were +2 armor, +2 weapon, +2 neck, and reading spectacles. It is completely possible that I have no business anywhere near this debate, since I clearly have no idea how to come down on one side of the fence or the other.




My Embers of Dawn sorc lucked out in that we had a mixed group that included some folks who had played WEEK1-4 with their Embers of Dawn PCs (at my suggestion...) .... With the XP rate of MINI-1-1 through 1-4, that means you have to play at least 2 to at low not level out before MINI1-6 (assuming MINI1-5 doesn't hand out any MORE experience, a seemingly safe bet). 

 So, I got myself a table of agla1-1 online to get the +2 implement i'd rather have, but the +1 luckblade was the first viable implement that I had access to with the character, and I don't have THAT many play opportunities for that character. (he's a little... odd. I try to keep his personality confined to a smaller group of potential victims)

Quick Reply
Cancel
Page 2 of 2  •  Prev 1 2
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing