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4 years ago  ::  Dec 10, 2009 - 9:59PM #1
chanter_hound
Date Joined: Aug 11, 2006
Posts: 2,008
If I have an item that is a +1 magic weapon, Can i make it into a +2 item?
If I have a weapon thats is a +2 weapon, can it become a +2 dynamic weapon?
I'd get along more with people if they didn't jump onto a hyberbole every single time you say something they don't understand.
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4 years ago  ::  Dec 10, 2009 - 10:32PM #2
TetsujinOni
Date Joined: Dec 28, 2005
Posts: 137
From my recollection only, both cases cited would seem to fall within the rules for the Enchant Magic Item ritual...
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4 years ago  ::  Dec 10, 2009 - 10:36PM #3
tiornys
Date Joined: Feb 8, 2002
Posts: 3,263
From the LFR section of the RPGA Character Creation Guide:

Magic items that have an enhancement bonus can be
upgraded.
If you have purchased or found a magic item
with an enhancement bonus (like a weapon or suit of
armor), you can pay the difference in cost to upgrade your
item to the next enhancement bonus. You cannot
upgrade the item until you are the same level or higher as
the item you want. You don’t need access to a higherlevel
version of the item to upgrade it. If you upgrade a
suit of magic armor, you may select a new legal
masterwork quality for the armor. If you want to make
any other change to a magic item, you must use the
Transfer Enchantment ritual found in the Adventurer’s
Vault and pay the appropriate costs for use. You can
transfer any magic item quality to another legal item or
add a quality to a magic item that does not have one, as
long as you have access to the quality (see the Transfer
Enchantment ritual for more details). See “Enchanting
Magic Items” in Adventurer’s Vault, page 198 for more
information.




So, to directly answer your questions, you can upgrade a +1 weapon to a +2 weapon by paying the cost difference as long as you are at the appropriate level (6 for a +2 magic weapon), but changing a +2 weapon to a +2 dynamic weapon requires access to and use of the Enchant Magic Item ritual.

t~

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4 years ago  ::  Dec 10, 2009 - 10:45PM #4
boolean
Date Joined: Feb 9, 2003
Posts: 316
Of course, changing from +2 to +2 Dynamic consumes components equal to the difference in cost. Luckily, in this case the difference in cost is zero.

If you need an NPC caster to do the ritual, it increases the cost by 20%. As zero time 1.2 is still zero, apparently it's still free if you get an NPC to do it. (Other than the opportunity cost. Once it's a +2 Dynamic weapon, the only upgrade option is to +3 Dynamic at 11th. If you kept it as a basic +2 Magic weapon you could still upgrade to Vicious or whatever at the appropriate level.)
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4 years ago  ::  Dec 11, 2009 - 8:22PM #5
Dragon9
  • Volunteer Community Lead
Date Joined: Jul 16, 2002
Posts: 4,997

Dec 10, 2009 -- 10:45PM, boolean wrote:

If you need an NPC caster to do the ritual, it increases the cost by 20%. As zero time 1.2 is still zero, apparently it's still free if you get an NPC to do it.




A DM should be free to charge someth8ing.  The 20% mark up is for the NPCs time and materials.  Since they won't be expending anythign for materials (no component cost) there's no reason they can't charge for their time.

Sorry WOTC, you lost me with Essentials.  So where I used to buy every book that came out, now I will be very choosy about what I buy.  Can we just get back to real 4e?

Check out the 4e Conversion Wiki.

1. Wizards fight dirty.  They hit their enemies in the NADs. -- Dragon9
2. A barbarian hits people with his axe.  A warlord hits people with his barbarian.
3. Boo-freakin'-hoo, ya light-slingin' finger-wigglers. -- MrCelcius in response to the Cleric's Healer's Lore nerf
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