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4 years ago ::
Dec 08, 2009 - 12:32PM
#31
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Date Joined:
May 29, 2001
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They're particularly frustrating at low level where entire sets of creatures can't do anything to them, even on a crit. And they can't even bull rush the conjuration out of the way.
I'm not sure why this is an issue. See PH2: "Occupies No Squares: The conjuration occupies no squares." A conjuration occupies no squares, thus doesn't inhibit movement - rules exist for how you can move or end movement in an occupied square, but a conjuration doesn't occupy a square, so those rules don't apply. As long as we're focusing on RAW... -- Pauper
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4 years ago ::
Dec 08, 2009 - 1:38PM
#32
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- Senior Volunteer Community Lead
Date Joined:
Aug 19, 2007
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You want to check the rules for spirit companions, not conjurations in general, unfortunately. 'You conjure your spirit companion in an unoccupied square in the burst. The spirit lasts until you fall unconscious or until you dismiss it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can.'
Keith Richmond Living Forgotten Realms Epic Writing Director
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4 years ago ::
Dec 09, 2009 - 4:06AM
#33
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Date Joined:
Aug 18, 2007
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And that's fine... but the problem is that damage from any source other than a melee or ranged attack literally does nothing to the spirit companion. The conjuration 'lacks hit points' per RAW.
FYI this post made me see where it having no effect is right - much as I might think that isn't the intent of the spirit companion, and not that it's lack of hit points matters either.
There is a major problem with the wording of the Spirit Companion as it stands, immunity to all Burst and Blast attacks is rediculous, without even looking at fringe cases like Fire Shield.
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