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Switch to Forum Live View November rules update/errata
4 years ago  ::  Nov 17, 2009 - 1:25PM #1
Melos
Date Joined: Nov 7, 2005
Posts: 1,444
When does it take effect for LFR?  Dec. 1?   UPDATE: the changes go into effect immediately

The July updates took effect August 4th so I was wondering if there was a delay with this one.  I am guessing not since the July delay was just until CB/Compendium was updated with the changes.
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4 years ago  ::  Nov 17, 2009 - 2:22PM #2
Mirtek
  • Dragon Slayer
Date Joined: Aug 4, 2001
Posts: 3,451

Nov 17, 2009 -- 1:25PM, Melos wrote:

When does it take effect for LFR?  Dec. 1?


AFAIK it takes effect immediately upon release

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4 years ago  ::  Nov 17, 2009 - 2:25PM #3
Elder_basilisk
Date Joined: Dec 16, 2005
Posts: 2,524

Nov 17, 2009 -- 2:22PM, Mirtek wrote:

Nov 17, 2009 -- 1:25PM, Melos wrote:

When does it take effect for LFR?  Dec. 1?


AFAIK it takes effect immediately upon release




That seems more than a bit harsh considering that probably 90% of avengers can no longer use the armor they bought and still benefit from armor of faith and a number of tempest fighters may no longer even be proficient with both ends of their urgroshes.

Also, the last batch of errata had a waiting period before its use became mandatory. I would expect this to be the same.

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4 years ago  ::  Nov 17, 2009 - 2:46PM #4
Mirtek
  • Dragon Slayer
Date Joined: Aug 4, 2001
Posts: 3,451

Nov 17, 2009 -- 2:25PM, Elder_basilisk wrote:

That seems more than a bit harsh considering that probably 90% of avengers can no longer use the armor they bought and still benefit from armor of faith and a number of tempest fighters may no longer even be proficient with both ends of their urgroshes.


The whole errata is very harsh. I guess most of them would be screwed just as much with a two-week period as they're without it.

Nov 17, 2009 -- 2:25PM, Elder_basilisk wrote:

Also, the last batch of errata had a waiting period before its use became mandatory. I would expect this to be the same.


But the batch before the last batch did not and the last batch specifically stated the waiting period.

I am not saying that I am against any waiting period, just that I don't have any reason to believe that there'll be one since it was an specifically stated exception the last time. If it helps some people let them have their reprieve.

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4 years ago  ::  Nov 17, 2009 - 3:24PM #5
moonglum
Date Joined: May 7, 2003
Posts: 343
Can I have my character use unused 'swaps' at various levels to swap a bunch of feats en-masse? That would save me the pain of my wimpified double bladed sword weilding rogue. Of course, I would still have to figure out a way to get a magic rapier.

I actually like the changes, objectively speaking, but they do mess with my rogue, who I spent the last year and a half playing.


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4 years ago  ::  Nov 17, 2009 - 3:31PM #6
clem
Date Joined: May 28, 2005
Posts: 443

Nov 17, 2009 -- 3:24PM, moonglum wrote:

Of course, I would still have to figure out a way to get a magic rapier.




A ritual scroll of Transfer Enchantment is your friend.

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4 years ago  ::  Nov 17, 2009 - 3:31PM #7
Crodocile
Date Joined: Nov 15, 2004
Posts: 818

Nov 17, 2009 -- 3:24PM, moonglum wrote:

Can I have my character use unused 'swaps' at various levels to swap a bunch of feats en-masse? That would save me the pain of my wimpified double bladed sword weilding rogue. Of course, I would still have to figure out a way to get a magic rapier.

I actually like the changes, objectively speaking, but they do mess with my rogue, who I spent the last year and a half playing.





Transfer Enchantment will do it for about 200gp.  My double sword rogue is also in need of major changes now. Rapier, bastard sword, or spiked chain... I have no idea.  Plus I need to re-convert my miniature. After he hits the next level, I think I'm just going to set him aside until Martial Power 2 comes out, in case there's a class feature worth swapping out for, because he's in need of a major overhaul.

Can people with nerfed bloodclaws sell them for full value like people with nerfed veteran's armor did?

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4 years ago  ::  Nov 17, 2009 - 3:59PM #8
soccerref73
  • LFR Global Admin
Date Joined: Aug 11, 2006
Posts: 581
The Global Admins haven't had any opportunity to review the errata and our boss (Mr. Tulach) is out of the country for a couple of weeks.  In general, we want people to use official updates as soon as they become official, but at the same time, there are so many changes in this update that will affect character builds and magic items, I do think we will need to offer some kind of "trade-in program" for people with affected items.  Exactly what that might look like, I am really not certain. Changes to powers and feats should be able to be addressed through the rebuild rules that already exist, although we might allow a free retrain for those items, too.  

I guess what I would say is, if you can use the updates right away without needing massive guidance from the campaign staff on how to fix your character, then you probably should use them right away.  As always, the best we can do is appeal to common sense.  

In most cases, these updates will reduce the power of item or power selections you've made, and you might like to swap those selections out, but it isn't the end of the world -- so common sense would dictate that the right thing to do is start playing with the updates.  For example, if you have a bloodclaw weapon or a rod of reaving, then you should go ahead and apply those updates.  You might eventually want to go ahead and trade that out for a different item, and I would imagine that we probably will allow those kinds of swaps to be made, but your character is hardly unplayable in the interim even if you are "stuck" with the weapon.  If a power got changed and you don't like the new version, you can retrain it at your next opportunity if all else fails, so again, it isn't the end of the world for you to start using the updated version.

About the worst-case scenario I can think of would be someone playing an avenger who had made the necessary investments of feats and magic-item selections to climb the AC tree.  That character just lost at least 3 and possibly 4 points of AC due to the changes to Armor of Faith and Improved Armor of Faith.  But you were probably up 3-4 points of AC due to the difference between leather or hide armor and cloth armor anyway.  Since we haven't issued guidance on what to do with your items yet, the easiest thing to do is probably just keep playing the character, take the AC hit and keep wearing your current armor (after all, it's not illegal to take the feats and wear heavier armor, even after the update -- you just lose the Armor of Faith bonus).  Then when we have a chance to issue some guidance on whether and how you can swap things out as a result of the update, you can make a decision about which way you want to go with your character.

Now, all that being said, if a WotC rules update leaves you with an illegal character, then you can always make the minimum necessary adjustments to your character so that you have a legal character.  But being left with a less-powerful character isn't the same thing as being left with an illegal character.
Talk to you later --

Sean
----
M. Sean Molley | sean [at] basementsoftware [dot] com
LFR Global Administrator
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4 years ago  ::  Nov 17, 2009 - 4:03PM #9
Alphastream1
  • Dragon Slayer
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Date Joined: Jan 31, 2006
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I really liked the changes, even if I heard about them minutes after taking out what I now know to be my last minion with my +2 Rod of Reaving. IC I attributed the change to a fell power used by the necromancer whose minions I was slowly removing. (I still will keep my Rod, though, and even upgrade it to +3 next mod; I like the damage boost as an off-hand implement).

I do think that WotC should A) buy us a beer or beverage of our choice for the size of the errata document and, B), should have addressed the whole weapon as implement thing.

Still, it is a good day. These were good fixes. Even though for some folks they will be really harsh, for the game overall it was a nice sanity check. It used to be near impossible to get errata like this on books. There was a trickle of information back in the LG days between RPGA play to Circle to WotC. It is now a pretty equal opportunity flood of information and the online environment allows for quick errata dissemination. Awesome.

Also, for those that write CS, three of my recent error reports were included in the errata as corrections. Good to see CS and the team in the errata boards getting some fixes into the errata as well as the CB/Compendium.

Hmm. Maybe I need to buy them a beer.
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4 years ago  ::  Nov 17, 2009 - 4:55PM #10
Elder_basilisk
Date Joined: Dec 16, 2005
Posts: 2,524

Nov 17, 2009 -- 3:59PM, soccerref73 wrote:

Now, all that being said, if a WotC rules update leaves you with an illegal character, then you can always make the minimum necessary adjustments to your character so that you have a legal character.  But being left with a less-powerful character isn't the same thing as being left with an illegal character.




I agree and also like the changes in general. However, I don't think it's clear what an "illegal" character actually means. For example, a dwarf tempest who was using dwarven weapon training to gain urgrosh proficiency is not actually illegal. At least not in the way that a non-shadar kai with reaper's touch became illegal. He can still legally take dwarven weapon training. He can still legally own an urgrosh. But he is no longer proficient with the secondary head of his weapon and the primary head of his weapon is no longer compatible with his class feature (since it is no longer off-hand). At that point, every choice the character made is still legal but it seems to me that a character who is no longer proficient with his primary weapon is not simply "less powerful."

Full disclosure: I have an eladrin tempest fighter who was formerly using an urgrosh and got nerfed pretty hard by the errata (no longer proficient with the primary end of the weapon, no longer qualified for tempest technique bonuses with it, etc). Since the character doesn't have a magic weapon or armor yet and just made 2nd level, I can almost certainly fix what I need fixing under the normal retraining rules--if I can figure out a good direction to take him in now that my initial plan doesn't work. But it seems like it would really suck if he were 7th or 10th level with a bunch of feats invested in the build. (My avenger also got smacked by the errata--but the avenger errata actually has far less effect on the character despite being actual avenger errata).

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