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RPGA Living Forgotten R.. Weekend in the Realms Pregens--some thoughts
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Switch to Forum Live View Weekend in the Realms Pregens--some thoughts
4 years ago  ::  Nov 17, 2009 - 9:54AM #21
tirianmal
Date Joined: Oct 26, 2008
Posts: 1,064

No, what makes them a bad choice is that they are consistently behind the standard character that you would create if you were working with the system rather than against it in the most noticeable areas of the character (damage, AC, NADs, hit points, surges, riders) and always will be regardless of how much the player retrains.




A. No B. No A. No B. ...

That is more or less what this argument boils down to. You believe that being behind the curve (by however many points in something) is bad. Others don't. I don't think there's any convincing to be done here.

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4 years ago  ::  Nov 17, 2009 - 10:45AM #22
Elder_basilisk
Date Joined: Dec 16, 2005
Posts: 2,524

Nov 17, 2009 -- 9:54AM, tirianmal wrote:

No, what makes them a bad choice is that they are consistently behind the standard character that you would create if you were working with the system rather than against it in the most noticeable areas of the character (damage, AC, NADs, hit points, surges, riders) and always will be regardless of how much the player retrains.




A. No B. No A. No B. ...

That is more or less what this argument boils down to. You believe that being behind the curve (by however many points in something) is bad. Others don't. I don't think there's any convincing to be done here.




I will add that those who think the halfling avenger or gnome cleric are appropriate pregens not only think that being behind the curve is fine for them. They are also willing to make that decision for any new player who happens to pick up the pregen and play him for a few games. The new player will most likely lack the system mastery needed to recognize why, for instance, the wizard is a mainstream character and the avenger is always going to be behind the curve and thus will not be making an informed decision on the matter. If you want to play characters that are behind the curve, that's fine--maybe you can make up for it other ways, maybe you enjoy the challenge. But if someone is coming to us to create their character--which is essentially what happens when they take a pregen--we are betraying their trust if we give them something that will always be subpar.

This is much more problematic for Weekend in the Realms than for a delve or the D&D Open. In a delve, the point is to win and identifying which pregen characters are more effective can be considered part of the challenge. In the D&D Open, everyone is working with the same characters, so being stuck with a subpar character (such as the unforgivably bad tiefling warlord from two years ago) may be frustrating but can equally be considered a part of the challenge. In either event, the damage is limited because the player will most likely not use that character again after the delve or open is finished. For Weekend in the Realms, on the other hand, a significant portion (perhaps most) of the players will not be using pregens and we are giving the characters rewards that can only be used if the player sticks with the character for future LFR games.

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4 years ago  ::  Nov 17, 2009 - 10:49AM #23
Elder_basilisk
Date Joined: Dec 16, 2005
Posts: 2,524

Nov 17, 2009 -- 1:20AM, Sithobi1 wrote:

Some useful corrections.




Thanks. I will revise the totem pole to reflect the warlock stat boost. I guess that's a peril of late night posting. WRT the hit percentage, they are off by 5% because crit damage is figured separately. To get accurate numbers for most of the characters, a 60% chance to hit needs to be expressed as a 55% chance to get a normal hit and a 5% chance to crit. And crits need to be included in the figures in order to properly weigh an avengers damage which includes a dramatically increased crit chance. It also looks like I did not include rampage in the barbarian's figures.

Revisions to follow shortly in an edit.

One other note here: I still will not revise the warlock to get a damage enhancing feat for the totem pole because it is a conventional striker totem pole. As you noted, most of the damage increasing feats are bad and reckless curse is a human only feat from arcane power that I (arbitrarily) don't think is obvious enough to be conventional on a warlock. Still, if I run the numbers with reckless curse:

The 18 Wis halfling avenger with bond of pursuit and a warhammer & weapon focus: .7425*10.5+.0975*15= 9.25875 DPR
18 Charisma warlock with reckless curse using eldritch blast (Ref 13): .6*(5.5+3.5+4) + .05 *20= 8.8 DPR


The 18 Wis halfling avenger with Angelic Alacrity and a warhammer & weapon focus: .7425*16+.0975*25=14.3175
18 Charisma warlock with reckless curse using Dreadful Word (Ref 13): .6*(16.5) + .05 *26= 11.2 DPR


The 18 Wis halfling avenger with her printed 2W daily and a warhammer & weapon focus: .7425*16+.0975*25+.16*.5*16=15.5975 DPR
18 Charisma warlock with reckless curse using Curse of the Dark Dream (Ref 13): .6*(21) + .05 *34= 14.3 DPR

As you can see, the warlock's damage does improve with reckless curse but is still markedly behind even the halfling avenger.

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4 years ago  ::  Nov 17, 2009 - 12:45PM #24
tirianmal
Date Joined: Oct 26, 2008
Posts: 1,064

Nov 17, 2009 -- 10:45AM, Elder_basilisk wrote:


I will add that those who think the halfling avenger or gnome cleric are appropriate pregens not only think that being behind the curve is fine for them.




Those that are deciding pregens are always, if used to continue in the campaign, going to be making -some- decision for that player, that might be good or bad, that might not agree with the player's own thoughts on how to play the campaign or their characters. That's the nature of the pre-gen.

At the end of the day,  pre-gens may have a myriad problems, of which being "optimal" or "more optimal" or "less optimal" is merely (and I do really mean merely) one of them. Charop is not the be all and end all of play, no matter how many times you repeat yourself.

I'll be signing off on this topic, I really do not have anything more to say on this. I salute those making any pre-gens for their desire to show off the game in -all- its various glories.

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4 years ago  ::  Nov 17, 2009 - 1:00PM #25
ibixat
Date Joined: Oct 19, 2008
Posts: 1,251
OK new rule, the only pregens allowed are arcane feychargers, half elf avengers with twin strike at will, and anything else charop comes up with that breaks the game, sure they suck at level 1 but we have to consider what may happen if someone wants to play those characters again and again.  Think of the children and all that nonsense.

OR, we just accept pregens for what they are, something quickly thrown together that may be fun to play or god forbid, roleplay for one session or two and then you make your own real character. 
Blah blah blah
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4 years ago  ::  Nov 17, 2009 - 1:48PM #26
Elder_basilisk
Date Joined: Dec 16, 2005
Posts: 2,524

Nov 17, 2009 -- 1:00PM, ibixat wrote:

OK new rule, the only pregens allowed are arcane feychargers, half elf avengers with twin strike at will, and anything else charop comes up with that breaks the game, sure they suck at level 1 but we have to consider what may happen if someone wants to play those characters again and again.  Think of the children and all that nonsense.

OR, we just accept pregens for what they are, something quickly thrown together that may be fun to play or god forbid, roleplay for one session or two and then you make your own real character. 




Does it occur to you that there is a potential middle ground between having a gamebreaking character and having a gimped character? By pretending that those are the only two options, you do yourself and whoever picks up the pregens a disservice.

Neither the wizard nor the swordmage presented are broken monstrousities from the charop board (nor do they suck at level 1). However, they are both within the mainstream of character power for their role. Whether you want to "throw them together quickly" or put 5 minutes of thought into them, it is not difficult to create pregenerated characters that are consistently within that mainstream.

And to address the last insinuation, I like to think that I'm a good enough roleplayer that I can still role-play well, even if my character doesn't suck. Your milage may vary, of course, but I'm pretty confident that new players will share my ability to do that. Your role-playing is safe and no-one is coming to pry it out of your cold dead hands.

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4 years ago  ::  Nov 17, 2009 - 7:47PM #27
ibixat
Date Joined: Oct 19, 2008
Posts: 1,251

Nov 17, 2009 -- 1:48PM, Elder_basilisk wrote:

Nov 17, 2009 -- 1:00PM, ibixat wrote:

OK new rule, the only pregens allowed are arcane feychargers, half elf avengers with twin strike at will, and anything else charop comes up with that breaks the game, sure they suck at level 1 but we have to consider what may happen if someone wants to play those characters again and again.  Think of the children and all that nonsense.

OR, we just accept pregens for what they are, something quickly thrown together that may be fun to play or god forbid, roleplay for one session or two and then you make your own real character. 




Does it occur to you that there is a potential middle ground between having a gamebreaking character and having a gimped character? By pretending that those are the only two options, you do yourself and whoever picks up the pregens a disservice.

Neither the wizard nor the swordmage presented are broken monstrousities from the charop board (nor do they suck at level 1). However, they are both within the mainstream of character power for their role. Whether you want to "throw them together quickly" or put 5 minutes of thought into them, it is not difficult to create pregenerated characters that are consistently within that mainstream.

And to address the last insinuation, I like to think that I'm a good enough roleplayer that I can still role-play well, even if my character doesn't suck. Your milage may vary, of course, but I'm pretty confident that new players will share my ability to do that. Your role-playing is safe and no-one is coming to pry it out of your cold dead hands.




I had a long post but screw it, the pregens were fine, perceived power levels compared to mainstream is a charop nonsense attitude, if you didn't like them, make up 20-30 level 1's and email them to every wotc email you can find offering them as characters they can use for pregens from the "community", at least then you can say you tried to help instead of just b****ed about it on the forums.

Blah blah blah
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3 years ago  ::  Nov 17, 2009 - 10:08PM #28
Dragon9
  • Volunteer Community Lead
Date Joined: Jul 16, 2002
Posts: 4,997
[VCL HAT On]

Ok, reign it in there.  Let's not get nasty.  Let's discuss the issues at hand and not make things personal.

[/VCL Hat Off]
Sorry WOTC, you lost me with Essentials.  So where I used to buy every book that came out, now I will be very choosy about what I buy.  Can we just get back to real 4e?

Check out the 4e Conversion Wiki.

1. Wizards fight dirty.  They hit their enemies in the NADs. -- Dragon9
2. A barbarian hits people with his axe.  A warlord hits people with his barbarian.
3. Boo-freakin'-hoo, ya light-slingin' finger-wigglers. -- MrCelcius in response to the Cleric's Healer's Lore nerf
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3 years ago  ::  Nov 17, 2009 - 11:21PM #29
ibixat
Date Joined: Oct 19, 2008
Posts: 1,251
I apologize for going too far there.

From my experience the pregens were fine, and better than a lot of first efforts made by players brand new to the system.  I see nothing wrong with letting them play with characters that were designed to be useable but not super powerful then having them take a stab at making their own character, wanting everything to be optimized is not the only way to go about playing D&D. The character builder demo is free and covers levels 1-3 just fine.

My suggestion still stands though, make 20-30 first level characters of what you consider median power level and send them off to wotc or the global admins as an offering of pregens to save them time when they are writing, that way they can use it if they want.  You may even get your name in the credits for an event if they are used!

EB I really do value your opinion in most matters, I just think you are misguided in expecting pregens to live up to a standard when they are really there to just help get play started without an hour of making characters, that part should be something the player looks forward to doing themselves later.

At least that's my opinion.
Blah blah blah
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3 years ago  ::  Nov 17, 2009 - 11:36PM #30
kinevon
Date Joined: Aug 22, 2007
Posts: 1,292
Tirianmal - what Elder_Basilisk is advocating is NOT min/maxed CharOp monstrosities, but the true "middle of the road" type characters, the kind that a casual gamer, who is not going heavy for RP of a fringe character, would have built if they had had the time:

One whose race and class are compatible.

Ixibat - Having a freak character does not enhance RP, in MY mind, all it does is LIMIT you to RP. Non-effective PCs are going to suck, in general, and will wind up getting into negative feedback loops.

All EB wants, and I tend to agree with, is providing a pre-gen that is nominal, not sub-par or uber-optomized.

Gnome/Halfling Barbarian, not good, and requires a lot more systems knowledge to keep out of the badlands than a Minotaur Barbarian would.

And, again, that brings us back to the basic, underlying philosophy of the pre-gen character: Providing something usable for someone who didn't have time to roll their own. For a one-shot, anything halfway decent will do. But, for a pregen given for a Living campaign, you need to provide something in the decent and easy to use area. Remember that the petrson most likely to use a pre-gen at an event like Weekend in the Realms is someone who you want to come back again. Therefore, you want to provide them a character that they will want to play again, for more than just 420 XP, 90 GP, and a non-token-using 3rd level item.

If'n I had had the option, and the equipment, I would have broken out the laptop and portable printer, even with the free version of the Character Builder, and had each player without a PC already build themselves one, with or without an experienced player's advice...
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