Community

 
RPGA Living Forgotten R.. High XP vs. Low XP: what freedoms legally exist?
Jump Menu:
Post Reply
Page 2 of 4  •  Prev 1 2 3 4 Next
Switch to Forum Live View High XP vs. Low XP: what freedoms legally exist?
4 years ago  ::  Sep 14, 2009 - 1:58AM #11
Madfox11
  • LFR Global Admin
Date Joined: Dec 2, 2005
Posts: 4,441
As a devil's advocate: do we really care if the table plays high challenge and some PCs get low rewards (assuming both low xp and gp, and only provide low treasure bundles IF those are found*), especially if the group does so to loose a bit of xp to stay on an equal level with the group? As far as potential things to do to loose xp, this is really minor. After all, the PC could also "sleep" through an encounter, arrive  little bit later or die on purpose to achief the exact same effect.

* If you play up, you usually do not find the low-tier treasure bundles and hence cannot claim them.
Quick Reply
Cancel
4 years ago  ::  Sep 14, 2009 - 12:20PM #12
Mengu74
Date Joined: Nov 16, 2007
Posts: 3,234

Sep 14, 2009 -- 1:58AM, Madfox11 wrote:

As a devil's advocate: do we really care if the table plays high challenge and some PCs get low rewards (assuming both low xp and gp, and only provide low treasure bundles IF those are found*), especially if the group does so to loose a bit of xp to stay on an equal level with the group? As far as potential things to do to loose xp, this is really minor. After all, the PC could also "sleep" through an encounter, arrive  little bit later or die on purpose to achief the exact same effect.  * If you play up, you usually do not find the low-tier treasure bundles and hence cannot claim them.


If staying in the same bracket is the objective, is it possible to get the XP, and not level up when you have enough experience? Say after a mod, your character would go from 4->5 but your buddies are still 4's and you want to play a 1-4 bracket adventure. Could you simply choose not to level up your character?

Quick Reply
Cancel
4 years ago  ::  Sep 14, 2009 - 12:30PM #13
kenobi65
  • Volunteer Community Lead
Date Joined: May 6, 2001
Posts: 1,918

Sep 14, 2009 -- 12:20PM, Mengu74 wrote:


If staying in the same bracket is the objective, is it possible to get the XP, and not level up when you have enough experience? Say after a mod, your character would go from 4->5 but your buddies are still 4's and you want to play a 1-4 bracket adventure. Could you simply choose not to level up your character?




This, I believe, is *not* an option.  As I've always understood it, once you have your XP, you have to "suffer the effects" of them. Smile


Though, again, we may be entering the area here of "there aren't any RPGA cops".  Within the parameters of a home group, if it's enhancing fun, and not hurting anyone...

"Of course [Richard] has a knife.  He always has a knife.  We all have knives.  It's 1183, and we're barbarians!" - Eleanor of Aquitaine, "The Lion in Winter"
Quick Reply
Cancel
4 years ago  ::  Sep 14, 2009 - 3:03PM #14
Alphastream1
  • Dragon Slayer
  • If only he would apply himself
  • Dammit Jim, this is Star Trek, not D&D!
Date Joined: Jan 31, 2006
Posts: 4,626

Sep 14, 2009 -- 1:58AM, Madfox11 wrote:

As a devil's advocate: do we really care if the table plays high challenge and some PCs get low rewards (assuming both low xp and gp, and only provide low treasure bundles IF those are found*), especially if the group does so to loose a bit of xp to stay on an equal level with the group? As far as potential things to do to loose xp, this is really minor. After all, the PC could also "sleep" through an encounter, arrive  little bit later or die on purpose to achief the exact same effect.  * If you play up, you usually do not find the low-tier treasure bundles and hence cannot claim them.



I really don't have a problem with that. If you want to play high but receive all low rewards so as to advance less quickly, that seems fine.


This is similar to another question: Do we care if the table plays high and the one or more PCs want the "LOW" magic item pick?


Personally, I think the LOW pick should be ammended in the rules to be allowed for the high tier. I have trouble really thinking it is a huge deal (you are usually close enough in level to be able to afford buying the Low item, which is probably preferable), but a number of people wanted this flexibility.


Taking a step back, I wonder if the question of staying at the same XP level is primarily something newer groups experience. I mean, either these people really play at different rates (and thus will end up in different tiers of play no matter whether you play low) or they have a periodic case of missing a mod (in which case getting Low rewards might help, so long as you don't miss many sessions). But, as soon as you miss more than a couple of games, you have to have the rest of the group play Low a lot to catch up.


I wonder if, for most of the players that play frequently, the real answer isn't to change Adventuring Company rules such that you can have more than one PC in the same AdCo, and thus the players in an AdCo can stay together and not worry about playing different PCs. (Because, as soon as you drop down or rise in level a bunch, you can't possibly play with the rest of the AdCo).


I was hoping ADCP1 would bring AdCo issues to the forefront, but instead it seemed everyone just dealt with fictitious AdCos being created/joined so everyone could play.

Follow my blog and Twitter feed with Dark Sun campaign design and DM tips!

Dark Sun's Ashes of Athas Campaign is now available for home play (PM me with your e-mail to order the campaign adventures).
Quick Reply
Cancel
4 years ago  ::  Sep 15, 2009 - 3:18PM #15
Corwynn
  • Dragon Slayer
Date Joined: Oct 20, 2008
Posts: 1,660

Sep 14, 2009 -- 3:03PM, Alphastream1 wrote:

I was hoping ADCP1 would bring AdCo issues to the forefront, but instead it seemed everyone just dealt with fictitious AdCos being created/joined so everyone could play.



I agree that we need to revisit the AdCo rules.  Right now I don't believe they are hitting their objective (unless I really misunderstand their purpose).


Mostly, I think it's the "only 1 of your PCs can join a specific AdCo" rule that kills it.  Even in regular gaming groups not everyone advances at exactly the same rate.  In practice, AdCos just aren't used that much, unless it's the "let's create an AdCo on the spur of the moment to play this special ADCO1-1" scenario.


Though personally, I think the whole AdCo scheme should be re-evaluated.  Membership in neat societies?  Nope, doesn't do that.  Ties to the campaign setting?  Nope, doesn't do that either.  Gets people more involved in LFR?  Nope, doesn't do that either since no one uses them.

Quick Reply
Cancel
4 years ago  ::  Sep 15, 2009 - 3:51PM #16
Alphastream1
  • Dragon Slayer
  • If only he would apply himself
  • Dammit Jim, this is Star Trek, not D&D!
Date Joined: Jan 31, 2006
Posts: 4,626

It could be cool. If you had real AdCos that you could actually be a part of, and you had your group page on the WotC site, and you had a couple of ADCP mods, and you could have a high score posted somewhere...


And really, many like grouping together anyway. We want to create some shared history. You don't need rules for that. The current rules are actually counter to the concept.


"Hey, let's all be part of the Sundered Hall and take care of the East Rift! Oh, darn, I adventured too much and have to not see you all anymore. Sorry."

Follow my blog and Twitter feed with Dark Sun campaign design and DM tips!

Dark Sun's Ashes of Athas Campaign is now available for home play (PM me with your e-mail to order the campaign adventures).
Quick Reply
Cancel
4 years ago  ::  Sep 18, 2009 - 10:15PM #17
old_dog
Date Joined: Jun 12, 2004
Posts: 314

The easy way to earn less xp while playing high is to die before the last encounter. They could also play a different character while the player with the low level character catches up.

Quick Reply
Cancel
3 years ago  ::  Jan 10, 2010 - 2:17PM #18
Aesurtiel
Date Joined: Dec 7, 2009
Posts: 258
Okay, so my 1st level character, who completes an adventure on High, can recieve the Low XP/Gold/Bundle rewards while the other party members still recieve their High rewards. The assumption being that as he contributed less, he earned less.
Quick Reply
Cancel
3 years ago  ::  Jan 10, 2010 - 3:11PM #19
amysrevenge
  • Fool of Win
Date Joined: Aug 19, 2007
Posts: 657

Jan 10, 2010 -- 2:17PM, Aesurtiel wrote:

Okay, so my 1st level character, who completes an adventure on High, can recieve the Low XP/Gold/Bundle rewards while the other party members still recieve their High rewards. The assumption being that as he contributed less, he earned less.




You get the high rewards.  You can (maybe) choose to take the low rewards, but the only assumptions are ones you make yourself.  A DM cannot only offer you the low rewards if you played on high - even if you made no meaningful contribution at all, you still earned the full reward.

Quick Reply
Cancel
3 years ago  ::  Jan 10, 2010 - 3:32PM #20
Aesurtiel
Date Joined: Dec 7, 2009
Posts: 258
Yes, also assuming I want the Low Rewards.
Quick Reply
Cancel
Page 2 of 4  •  Prev 1 2 3 4 Next
Jump Menu:
 
RPGA Living Forgotten R.. High XP vs. Low XP: what freedoms legally exist?
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing