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3 years ago ::
Dec 12, 2009 - 3:03PM
#101
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Date Joined:
Aug 22, 2007
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In that case they cease to be rewards and become just "cards". If everyone has them, they aren't rewards. They become some weird LFR artifact, where we are saying that LFR needs these cards to entice players to play.
Which is pretty much what we have.
I now regularly see not only DMs letting players use cards they don't actually have (the card being written down on an index card or power card), but using cards that don't actually exist (at-will reroll for psionic classes).
The mass mailing of the 2008 Rewards cards created the idea that the only reward was that some people would get earlier access to the cards. The announcement that there would be semiannual mailings of the cards in 2009 and subsequent failure to follow up (either with a mailing or any communication whatsoever) then led to quite a number of players deciding that, hey, they'd help WOTC out by reproducing the cards themselves.
As a theoretical exercise, we can certainly discuss the idea of a campaign where the 2008 cards are limited in some way according to whether or not you actually received the Rewards mailing, but that's not the campaign we have, and I would not expect that trying to turn back the clock on this campaign would work that well.
Yes, you're right. I don't understand the entire point of the Rewards card system. I don't know what it's trying to accomplish, but whatever it is, I'm quite skeptical of it doing so.
The cards are no longer rewards, but now largely seen as entitlements.
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3 years ago ::
Dec 12, 2009 - 5:56PM
#102
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End the cards! I want more ship tiles.
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3 years ago ::
Dec 12, 2009 - 8:29PM
#103
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Date Joined:
Aug 14, 2006
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In that case they cease to be rewards and become just "cards". If everyone has them, they aren't rewards. They become some weird LFR artifact, where we are saying that LFR needs these cards to entice players to play.
Which is pretty much what we have.
Exactly. For a limited "rewards" system, it's hard to do better than the previous setup, where players were mailed cards based on their campaign participation. The number in circulation was high enough that people had neat swag for cool tricks, but low enough that things weren't ridiculous. Most of all, there were no printouts or photocopies being used as cards.
Then WotC apparently decided that was too much work (even though Magic Player Rewards are humming along just fine, with the exact same model and a much larger player base, but I digress) so they were replaced with the "budget cut" version.
Whoever conceived of the PDF obviously intended to limit its circulation, but the fact that it's a printout really opened the floodgates. ("Really? All I have to do is print this file and I can have any card I want? I'll take five!") That, coupled with virtually non-existent guidelines on the subject and a rather weak mechanism (a single password, mailed to most everybody? really?) to limit distribution has rendered the limitations practically nonexistant.
I think that curtailing the ubiquity of rewards cards is a fine idea. I just don't believe it's possible with the current system.
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3 years ago ::
Dec 12, 2009 - 10:28PM
#104
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- Senior Volunteer Community Lead
Date Joined:
Aug 19, 2007
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Give people more treasure for not using cards. That'll solve that problem quick.
Keith Richmond Living Forgotten Realms Epic Writing Director
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3 years ago ::
Dec 12, 2009 - 10:35PM
#105
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Give people more treasure for not using cards. That'll solve that problem quick.
That worked very well for the ADCP1-1 Jungle Hunt mod. Players were cringing at using cards.
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3 years ago ::
Dec 13, 2009 - 12:18PM
#106
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Date Joined:
Aug 26, 2008
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Give people more treasure for not using cards. That'll solve that problem quick.
That worked very well for the ADCP1-1 Jungle Hunt mod. Players were cringing at using cards.
You're right, and that adventure was a lot more fun for it. My group won ADCP1-1 at the con I attended, and there was a palpable tension when one player reached for his card and the rest of the group yelled, "no, no!"
That gives the action (using a card) a consequence. This, in general, makes more interesting decisions and more fun games.
Perhaps rather than giving out more loot (as LFR is already pretty powerful) there is a Gold or XP cost to the group for each card used. In the face of a TPK, you would still use every resource you have available. But if you want to PWNZ0R the mod, your cards will get dusty.
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3 years ago ::
Dec 14, 2009 - 2:07PM
#107
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early in LFR we had a local conventions where a number of new players complained about not having ANY cards. Only people who had played LG (and had play points) had any.
It was the first sign of a clear demarkation between the "haves" and "have-nots". This was a huge frustration to new players in LG, the difference between the "haves" and "have-nots". With the definition of "have" being access to items, character builds (classes, feats, spells, prestige classes), special favors, powers, and rewards cards only obtainable by living in a certain region, playing a certain adventure, being in the campaign for X years, or having a rewards mailing actually get mailed to you correctly.
And the rewards card issue was by-passable simply by reporting a bunch of phony games or going on ebay. People would travel to certain regions to play certain adventures (or to play a core special).
And then 80% of the player base would feel at a huge disadvantage because they couldn't afford to travel, play the right game at the right convention, couldn't make it to the battle interactive 300 miles away, or WOTC couldn't mail their rewards cards to the correct address.
For LFR, the campaign attitude seems to be to limit the difference between "haves" and "have-nots". We all get to play the same adventures (some a little sooner than others). We all have access to the same build options and magic items (minus those handful of creation cards).
I really want to see all players eventually get access to all the cards (or at least most of them). In LFR, we get those cards - the reality is anyone that wants them can get them (borrow from someone else or go on ebay), and we shouldn't be "rewarding" people for using ebay or having better friends than others. We can't control who really has the cards, so why really try?
The rewards cards are a little something extra in LFR. Are they over-powering? Certainly some of them are. but I've seen a growing trend in LFR (like in LG) where adventures "play to the cards". Encounters with multiple auto-daze attacks (with no save), so you're only real defense is a "snap out of it". Monsters with stupid high defenses (elite high level soldiers) begging for re-roll cards. This weekend I ran into my first encounter with auto-surprise with monsters readying actions outside of combat (Where's my FEIGN SURPRISE?!?!?!?). It brought back bad memories of LG where writers would put in encounters with automatic-surprise, assuming players would have a "feign surprise". And players kept them because they knew authors would DO that.
My thoughts: let people use whatever they want. I don't want to see a new player turned off to the game because he/she doesn't get the same toys everyone else does. I prefer a level playing field.
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3 years ago ::
Dec 17, 2009 - 1:03PM
#108
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Date Joined:
Jun 12, 2004
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Going to bring this back on topic. I will start a new post on the cards themselves.
We have a week left before Wizards breaks for a holiday week. Anyone know if they are going to post the new rewards cards before the break?
There are two ways to get the cards in my part of California. The first is to run at least three events at a local con. The second is to buy them off e-bay.
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3 years ago ::
Dec 19, 2009 - 5:40AM
#109
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Personally, I'd love to have a copy of the "In Slumber Remain" quest card.
Unfortunately, at the moment the 2010 quest adventure seems to have a hidden pre-requisite of "must live in the continental US or be willing to buy a card on E-Bay."
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3 years ago ::
Dec 19, 2009 - 5:53AM
#110
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Date Joined:
May 29, 2004
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Comment rescinded; just realized that it only applies to people living in the continental US, and the poster either does not live there or is complaining on behalf of people who don't live there.
John du Bois Living Forgotten Realms Writing Director, Netheril story area
Follow me on The Twitter: @JohnduBois Follow my presence on The Intertubes: johncdubois.wordpress.com
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