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4 years ago ::
Aug 04, 2009 - 1:12PM
#51
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Date Joined:
Oct 28, 2003
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Very much so. I'd look at it a different way myself. There are two main types of RPGA players. They are not inherently in conflict but in the right circumstances can be very hostile to the other viewpoint. One are the players who play the modules and the other are the ones who play the characters. I really like this post as well, although it does set up two extreme dichotomies. I feel that most people are somewhere between the two.
So, the first type of player plays the adventure and views their character (and, by extension other characters) simply as a means to enable that end. They have a hard time understanding when someone else makes a choice that seems to interfere with the playing of the game. They tend to be strong team players but have very little tolerance for other players who seem to have different priorities. I'd say they view their/other characters as secondary to the overall sucess of the adventure, and that their role playing and character actions will always take that into consideration. While they may be either accepting or indifferent to actions which affect individual characters, they have little tolerance for actions which jepordize the success of the adventure as a whole. They would think that while which group of NPCs they give the MacGuffin to may affect the story reward at the end, which group it is given to isn't as important as that the MacGuffin is ultimately retrieved and given to one of them. Conflict would arise should another character, for no stated reason other than "role playing," actively hinder that retrieval though in-game actions such as stealing the MacGuffin or intentionally failing a skill challenge or combat.
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4 years ago ::
Aug 04, 2009 - 1:43PM
#52
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Date Joined:
Jun 27, 2008
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There are too many ways to absolutely define optimized, and it can refer to many different things to optimize as well. But for purposes of this post, optimizing essentially means making decisions (both in character build and tactical decisions) to intentionally improve your character's chance of success in encounters/adventures. For example, choosing a high score for your primary stat instead of a low score.
Optimization doesn't have to be perfect, but it should be good enough to provide the players with a reasonable chance of success in the encounter/adventure. I think this was all your original post was missing. When you don't define what you consider optimizing, then the default is to assume the character optimization forum stance. DPR is god and you don't take anything that doesn't serve to further maximize your character.
I think you are only asking that each character brought to the table be effective. Know your role and build so that you can be successful in your role. A bow ranger with a 16 dex might be sub-optimal, but still functional. You won't kill as quickly and on the overall, the group will probably suffer a little more damage, but the character can still do their job. A bow ranger with a 12 dex using a shortbow and taking linguist as their first feat is actually a hindrance to the group, since his presence adds more monsters than his ability to kill them can compensate for. This is worse when the poorly built character is your defender or leader.
However, remember that as long as the character is rules legal, the player has every right to play that character. We may not like it, but all we can do is offer friendly advice on how to improve their character (if they are receptive) or grit our teeth, get through the module, and avoid tables with that player in the future (if they actively get agitated at your advice and/or refuse to learn how to play well.) If they are roleplaying an interesting character, I'll be a lot more forgiving than I would if they both suck stat-wise and sit there like a lump roleplay-wise.
The problem is when a player sincerely and genuinely creates a character that they love. They might be effective in a non-RPGA "free world", but might be ineffective in preset RPGA encounters/adventures. The DM would have to use DME to extremely accomodate for that character's lack of optimization. And that DM should be prepared to do so. DME states that if the group is having a rough time of it, the DM should be prepared to tone things down. Fun is king. It's more important to adjust to compensate for an un-optimized player than it is to run the module as written. Just because most of us can and sometimes do build death machines, doesn't mean everyone should have to and it is the DMs job to adjust for that.
This is something I see way too little of in the RPGA. I've had many modules where we just walked all over the encounters without breaking a sweat. The DM should be adjusting, adding more monsters to the second encounter, beefing up some stats, etc, to make the fight a little more challenging. If the module is too hard and it looks like a TPK is in the offering, the DM needs to scale things back. This is not Living Greyhawk. The goal is not to weed out the unworthy and test the best players to their limits. The goal is to gather together a group of random players and have fun.
Unfortunately, I've seen way too many DMs that run the mod strictly as written. The only adjustment they do is the one listed for 4 or 6 players. They never tone the monsters down or ramp them up based on how well the party is doing. They can't cope with someone trying to use skills that are not listed in the skill challenge. If a player asks for some knowledge or lore that isn't part of the write-up, or ask the NPC a question to which no response is pregenerated, they just shrug. They insist the PCs start in the 2x3 kill box even in an open field. If a DC isn't given for something, you can't do it (even if the elven monk with the 15 athletics is just trying to jump on a tabletop in a tavern.) They are unable to adjust on the fly for the randomness that always comes with players, especially ones they are unfamiliar with.
My point is ... it is the player's job to build a character they will enjoy playing. If they love that character, then they should play the heck out of it, regardless of how optimal it is. They should do their best to be effective in their role, but it is the DMs job to make up for it if they are not. It is not our job to peer pressure everyone into optimizing. It is the DMs job to be prepared for everything else and be ready to wing it when something new comes up or when things are going south. If the DM can't handle it, they are the ones that need to be talked to, have advice given to, and learn to optimize their DM skills.
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4 years ago ::
Aug 04, 2009 - 2:01PM
#53
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I agree. Well thought out and described! Indeed.
Conflict arises when people are selfish. Either selfish by being inflexible and insisting on forcing others to do a thing a certain way, or by actively sabotaging the group. When you view your own fun above the fun of the group, it's always going to cause problems.
The original post sounded like an indictment of role playing, which I take slight offense too, of course I think we have a case of misplaced blame.
Roll playing and Role playing are compatible as long as one type of person doesn't try to steamroll the other. Get a feel for those around you, and play accordingly. If you have a group of hardcore roll players wanting to play D&D miniatures advanced then you should "roll" with the punches.... The same is true if you sit down at a table that wants to be an improv troupe. Most tables will be in between however.
What I am sort of interested in, is what happened to make the OP make this post.
The real sense I am getting is that the OP is playing with someone who has repeatedly sabotaged them and they are posting out of frustration.
Role players want to succeed in the adventure too, I think it would be exceptionally rare to find one who wants to cause failure or conflict. If you are trying to cause failure at the expense of others fun - then you are being an antisocial jerk, or are at least being quite unrealistic/naive about who they are playing with.
How exactly do you make a single character that causes your group to consistently fail adventures? Most groups I have seen can "carry" at least one player... Perhaps if they are the only leader and they have hindered their ability to heal in some fashion..
Role playing is never an excuse to make other people have a bad time. Neither is Roll playing for that matter - If someone is constantly causing a problem on either side of the fence, then perhaps the next DM should pull that person aside and say something to them.
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4 years ago ::
Aug 04, 2009 - 2:25PM
#54
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Date Joined:
Apr 29, 2008
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DarkFelEvilBadGuy - For future consideration when you start (or participate) in a thread please respond more often or else keep up with where the discussion has gone. Waiting until there are almost 50 replies and then trying to reply to everything at once is painful and not particularly useful. Many, many of the points and responses you made in that wall of text have already been made by other posters. There is no ability to follow a single thread of discussion and it swings back to areas that have been hashed out already.
I really like this post as well, although it does set up two extreme dichotomies. I feel that most people are somewhere between the two. Thank you and the other people who liked the post. It was the result of some ideas I've had brewing for a while. For public games like the RPGA I find it is a much better way of understanding player reactions than the older roleplay/rollplay arguments.
And yes, I agree that people are very rarely completely one thing or another. For that matter, anyone who was completely and uncompromisingly one way or the other would be effectively anti-social. However, I have found that people tend to fall solidly on one side or the other.
This little signature is my official and insignificant protest to the (not so new now) community redesign.
The layout is lousy. The colour scheme burns the eyes. The wiki is a crippled monstrosity. So many posters have abandoned this site that some major forums are going days without posts. The 4e General Discussion board regularly has posts on the front page from two or even three days ago. This is pathetic.
Since I have to assume Wizards has a vested interest in an active community I wish someone in charge would fix this mess.
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4 years ago ::
Aug 04, 2009 - 2:55PM
#55
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Date Joined:
May 29, 2001
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Nice to see the OP respond in a non-trollish fashion.
I think Telvin3d has captured a lot of the issue in his excellent analysis of two conflicting playstyles, but I want to add one wrinkle:
If you walk into an RPGA session thinking, 'Sweet, my level 2 fighter will finish this mod on 'high', ding to 3 with the increased XP award, and grab that +2 weapon from the loot list,' then I can see why you'd be irritated by people who don't bring characters to help you reach that goal.
I still think the goal is misguided, but at least if I know that's the goal beforehand, I can bring in a character who will help rather than hinder the goal.
While mustering, be sure to communicate your needs and goals as a player. If you don't think they'll be met in the group being mustered, save everyone a frustrating experience and find another table.
-- Pauper
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4 years ago ::
Aug 04, 2009 - 10:35PM
#56
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Date Joined:
May 11, 2005
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Optimization doesn't have to be perfect, but it should be good enough to provide the players with a reasonable chance of success in the encounter/adventure. That is not optimizing. That is asking people to not make characters that intentionally suck. There are a few players I avoided like the plague in LG because they made the worst decisions, built characters that didn't work, and totally didn't get the game at all. That has little to do with optimizing. I don't optimize my PCs. I choose feats and powers that both fit my character concept and add to her effectiveness and versatility. I likely don't pick the most optimized feats, but they work. My bard generally has the highest to hit in the group and can Bluff the Balckstaff out of his robes, my wizard was designed to be able to target any defense, and my paladin can give and take hits (and has the Tempus feat - she was a paladin of Tempus before the feat came out, but it seemed stupid not too take it). The characters work. I do not consider them optimized though.
Gomez
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4 years ago ::
Aug 05, 2009 - 12:36AM
#57
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Date Joined:
Oct 19, 2008
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That is not optimizing. That is asking people to not make characters that intentionally suck. There are a few players I avoided like the plague in LG because they made the worst decisions, built characters that didn't work, and totally didn't get the game at all. That has little to do with optimizing. I don't optimize my PCs. I choose feats and powers that both fit my character concept and add to her effectiveness and versatility. I likely don't pick the most optimized feats, but they work. My bard generally has the highest to hit in the group and can Bluff the Balckstaff out of his robes, my wizard was designed to be able to target any defense, and my paladin can give and take hits (and has the Tempus feat - she was a paladin of Tempus before the feat came out, but it seemed stupid not too take it). The characters work. I do not consider them optimized though.
Gomez To be fair, most people with a good grasp of the game and what it takes to be successful in it "optimize" without really thinking about it. They do it to the level at which it's usually against their character to make a character that just flat out sucks. There are those who will pick powers based entirely on the name, even if another power is 100% superior to it in every way for the same cost. Neither is wrong, just I'd rather not play with the latter unless I have to.
Blah blah blah
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4 years ago ::
Aug 05, 2009 - 5:27AM
#58
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Date Joined:
Mar 29, 2001
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Many thanks.
Perhaps you can help me with:
One-Note Rat-Squeezer, Orc Bard
I'd really like to play a non-traditional orc. If I can make Bard work, I'd love to try it. I have been playing an Orc Bard since I got the card.
Most other people have power sources like Divine, Arcane, Martial, etc.
Kro'tak has the power source of Awesome.
-karma
LFR Characters: Lady Tiana Elinden Kobori Silverwane - Drow Control Wizard Kro'tak Warscream - Orc Bard Fulcrum of Gond - Warforged Laser Cleric
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4 years ago ::
Aug 05, 2009 - 5:33AM
#59
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Date Joined:
Mar 29, 2001
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1) The first views the module/adventure as the game. Each is a challenge to be overcome. Their character and choices tend to be created with this in mind. When a choice comes up, their first thought is going to be 'how will this affect the adventure?' That choice can be whether to use a daily power or what path to take in a skill challenge or which group of NPCs to turn the MacGuffin over to at the end.
2) The second type of player views their character as the game. Each module is simply a venue to play their character in and is otherwise unimportant. When a choice comes up their first thought is going to be 'how will this affect my character?' That choice might be whether to anger an NPC or if they should risk themselves to save the MacGuffin of the week. So, I am pretty much both of these simultaneously.
Both my character AND the adventure are important to me.
What classification is that?
-karma
LFR Characters: Lady Tiana Elinden Kobori Silverwane - Drow Control Wizard Kro'tak Warscream - Orc Bard Fulcrum of Gond - Warforged Laser Cleric
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4 years ago ::
Aug 05, 2009 - 5:53AM
#60
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Date Joined:
Nov 10, 2003
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Thanks to the OP for coming back and clarifying (and proving you're not trolling. Apologies for that accusation, but it did seem that way from your first post). I think the problem was you didn't specify what you meant by optimised (pet peeve - optimised is not qualifiable, it's binary. Something is either optimal or it isn't). When you demanded characters be optimised, that implies things like this monstrosity: http://forums.gleemax.com/showthread.php?t=1178453which is just silly. The numbers I put out there aren't what I'd describe as 'optimised' at all. They're (IMO) the basic requirements for making a character that doesn't suck at their nominated role. Optimising, to me at least, means picking a highly synergistic race/class combo, having an 18 (maybe a 20) in a primary stat and a high secondary (16+), and only ever picking feats or powers that maximally enhance your effectiveness (weapon/implement expertise at level 1 becomes mandatory for 90% of such optimised builds). That's a far cry from a 16/14 and taking options that are less powerful, but still appropriate to your role and more fun. And heck, even then, the numbers I put out were just rough thoughts. I'm sure there are plenty of people willing to post a build that'll prove you don't even need those to make a half-decent character. Stumpy McUseless above would actually be a reasonable defender. He'd be a darn-sight better with a 16 Str, and slightly less Con/Wis. But with 18 Con and battlerager vigor, and an 18 Wis and the devoted challenge feat, his combat challenge is decent and he's hard to drop, even though he only has 12 Str!
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