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4 years ago ::
Mar 06, 2009 - 10:42AM
#21
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The best mods (100% subjective):
1-4: CORE1-2: The first time we got to see a creative skill challenge embedded in a combat encounter. CORE1-3: The Big Man. I also really enjoy the campiness of Molley's style. The puzzle at the end was somewhat boring though. CORM1-1: Fantastic "chase scene" skill challenge and the adventure set a cool, dark tone. The combats were boring and too easy, however. LURU1-1: A classic dungeon crawl with some creative opponents.
4-7: CORE1-4: More awesome campiness. I also think that the tone of Athkatla was presented well. CORM1-2: Mutually agreed upon as one of the best mods out there so far. Probably a combination of the story "cool factor" and the amount of player choice allowed. However, I felt that the combats were too easy. DALE1-2: I'm not sure why... I just have a lot of fun playing it.
7-10: DALE1-3: Although the final encounter was a logistical nightmare, the module was unique and the first combat had some really fun potential. Sadly, the "rules" associated with it really cut it short. EAST1-3: A straight-up, no-nonsense delve with NEW opponents (mostly). Very retro (as far as D&D goes). Had a blast.
I'll try avoid mentioning any adventure I wrote... that's poor style.
Dave Kay LFR Writing Director Retiree dkay807 [at] yahoo [dot] com
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4 years ago ::
Mar 06, 2009 - 12:06PM
#22
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Date Joined:
Aug 10, 2007
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Dave made some great points . . . Ultimately, "Must-Play" really depends on your group. Want only combat? Enjoy skill challenges? Looking for regional flavor? Great role-playing scenes? Unique style? I'd give a different "must-play" answer for each of these . . . Ultimately, it comes down to: (1) How well the DM prepared the mod before play. (2) How well the DM knows/reads the play-styles of the players at the table. There are certainly mods that fit one play-style better than others. So, to answer the OP original question, identify what your group likes best about D&D, and we can point you to the best-fit mods for your DM to prepare!
Dan Anderson @EpicUthrac Living Forgotten Realms Calimshan Writing Director Living Forgotten Realms Epic Writing Director
Meet me at TotalConfusion: http://www.totalcon.com/RolePlaying.html
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4 years ago ::
Mar 07, 2009 - 7:17AM
#23
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Date Joined:
Oct 27, 2005
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My personal favorites thus far (having played and/or run all level 1-4's except for Scepter Tower, over half of the 4-7's, and just now getting into 7-10's):
1-4 - CORE1-3 - Best. NPC. EVAR. Also, while the puzzle was a bit bland, I'm a huge fan of puzzles in D&D so it was nice to see (and hopefully see more). - DALE1-1 - There's an oddball encounter in there as I recall (I haven't looked at it in awhile) but I remember having a lot of fun RPing that one. - DRAG1-1 - Good story behind the module, and sets up a lot of recurring story and characters for later. - AGLA1-1 - It might just be the DM quality we've had with this one, but every time I've played this it's been an absolute blast interacting with the faeries... - ADAP1-5 - Flavorful, challenging combats. Great stuff. This module, combined with CORE1-3, cemented Mr. Molley as my favorite author to date. (I haven't been disappointed yet.) - CORM1-1 was good the first couple times through, but I've played and run that one so much that it's just gotten really old for me.
4-7 - CORM1-2 - If I had to pick one must-play in all of LFR right now, this would be it. In fact, I'd put this up as a must-replay as well - the range of options in there is incredible and it's impossible to experience everything the first time through. - CORE1-4 - Great regional flavor, a good storyline, and combats that make for some good fun. (Barfupalung, anyone?) - BALD1-2 - It's got a couple of problems in my book (one being length, the other being that the relative importance of the PCs' actions makes it seem more like a paragon module reskinned as heroic) but even in spite of that it still makes my favorites list.
7-10 I can't give much opinion here yet as I've only run one so far, but we rather enjoyed EAST1-3 - it's a pretty standard D&D story done well, with some new and iconic monsters. I'm also really looking forward to getting into CORE1-7 next week (you'll notice both of its prequels on the lists above) as well as CORE1-6 after that.
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4 years ago ::
Mar 07, 2009 - 10:51AM
#24
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Date Joined:
Aug 11, 2006
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As pointed out, it depends a lot on your preferences. So to give you a better idea if you could enjoy the mods I did, here's what I like:
- roleplaying opportunities - mines and tunnels to explore (love playing dwarves) - regional flavour - wilderness adventures over city adventures (though city adventures mostly have better roleplaying stuff included) - non-standard combat encounters
And these are my favourite mods to date:
1-4 EAST1-1 - enjoyed it even the third time DALE1-1 - interesting encounters and a bit of roleplay AGLA1-1 CORE1-2 CORE1-3
4-7 AGLA1-2 - the best combat encounters to date (imo) DALE1-2 CORM1-2 TYMA1-2 - couldn't say why this was special without spoilers
7-10 EAST1-3 - my favourite adventure to day! Flavour, roleplay, encounters - A+ DALE1-3 - one of the funniest moments in LFR due to a great skill challenge
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4 years ago ::
Mar 07, 2009 - 12:24PM
#25
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Date Joined:
May 11, 2005
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DALE1-3: Although the final encounter was a logistical nightmare, the module was unique and the first combat had some really fun potential. Sadly, the "rules" associated with it really cut it short. Well, the 'rules' are kinda 'optional'...
Gomez
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4 years ago ::
Mar 09, 2009 - 8:33PM
#26
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- Dragon Slayer
- If only he would apply himself
- Dammit Jim, this is Star Trek, not D&D!
Date Joined:
Jan 31, 2006
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1-4: CORE 1-2 (Radiant Vessel of Thesk) That this one scores high, despite the use of one foe type, is a testament to the rest of the design and plot. (Compare to AKAN1-1) CORE 1-3 (Sense of Wonder) WATE 1-1 (Heirloom)
4-7: AGLA1-2 (At The Foot of the Lighthouse) I liked some of the elements here. CORM1-2 (Gangs of Wheloon) Awesome way of breaking the mold and just being full of plot and theme. Best LFR mod to date, perhaps.
7-10: CORE1-6 (Incident at the Gorge of Gauros) More strong story and some nice variance in plot. The tavern scene feels like Raiders of the Lost Ark. The last skill challenge is so-so. IMPI1-3 (Lost Souls) A nice heroic feel to it. The change in setting keeps things really fresh, and it is the kind of mod any DM can run but a good DM can make into something really special.
Honorable mention: AKAN1-2 (The Depths of Airspur) for nice encounter design and the best use of minions yet (a broken controller helps) TYMA1-3 (Tools of the Trade) for the best attempt yet to create a dungeon crawl. Too bad the XP budget doesn't support this. Get the author a core special stat!
Follow my blog and Twitter feed with Dark Sun campaign design and DM tips! Dark Sun's Ashes of Athas Campaign is now available for home play (PM me with your e-mail to order the campaign adventures).
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4 years ago ::
Mar 10, 2009 - 12:44PM
#27
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Unofficial Poll Results - by no means scientific. Level 1-4
Show
ADAP 1-1 (Barrow of the Ogre King) ADAP 1-5 (Menace of the Icy Spire) **** AGLA 1-1 (Lost Temple of the Fey Gods) ** AKAN 1-1 (Rotting Ruin of Galain) BALD 1-1 (Flames of Initiation) * CORE 1-1 (Inheritance) CORE 1-2 (Radiant Vessel of Thesk) ********* CORE 1-3 (Sense of Wonder) *********** CORM 1-1 (Black Knight of Arabel) ******** DALE 1-1 (The Prospect) ** DRAG 1-1 (Many Hands Make Light Work) ***** EAST 1-1 (These Hallowed Halls) * IMPI 1-1 (Alone) LURU 1-1 (Slivers of Eaerlaan) *** MOON 1-1 (Nature's Wrath) * SPEC 1-1 (Shades of the Zhentarim) *** TYMA 1-1 (Elder Wisdom) * WATE 1-1 (Heirloom) ******* Level 4-7
Show
AGLA 1-2 (At the Foot of the Lighthouse) AKAN 1-2 (The Depths of Airspur) BALD 1-2 (The Night I Called the Undead Out) CORE 1-4 (Crystal Clear) CORE 1-5 (Taken) CORM 1-2 (Gangs of Wheloon) DALE 1-2 (Blades for Daggerdale) DRAG 1-2 (The Thin Grey Line) EAST 1-2 (Marauder's Spear) IMPI 1-2 (Breaking Point) LURU 1-2 (The Gibbous Moon) MOON 1-2 (The Sea Drake) TYMA 1-2 (Taking Stock of the Situation) WATE 1-2 (Dark Secrets of Downshadow) Based on input collected in this thread so far, it seems clear that CORE 1-2, CORE 1-3 and CORM 1-1 are big hits with the player base.
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4 years ago ::
Mar 10, 2009 - 11:01PM
#28
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Date Joined:
Jul 29, 2003
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I don't know what are must play except maybe if looking for Quest mods.
I have only played 1-4 (and not all of them)
My faves so far are DALE1-1 ADAP1-1 EAST1-1
Enjoyed CORM1-1 BALD1-1 AGLA1-1
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4 years ago ::
Mar 15, 2009 - 7:42AM
#29
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Date Joined:
May 29, 2004
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I've got a lot of "me too" stuff (for example, my list includes the CORE1-2/1-6 and CORE1-3/1-4/1-7 quest trees and all Cormyr adventures), but I want to particularly call out IMPI1-3 as a stellar adventure. There are (for good reason) few adventures that can generate true turning points in how characters perceive their world and/or the role they play in it as a result of actions taken and those actions' consequences, and the events of this adventure played a significant role in changing one of my characters' perspectives on who he is and why he does things.
John du Bois Living Forgotten Realms Writing Director, Netheril story area
Follow me on The Twitter: @JohnduBois Follow my presence on The Intertubes: johncdubois.wordpress.com
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4 years ago ::
Mar 15, 2009 - 8:03AM
#30
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I've got a lot of "me too" stuff (for example, my list includes the CORE1-2/1-6 and CORE1-3/1-4/1-7 quest trees and all Cormyr adventures), but I want to particularly call out IMPI1-3 as a stellar adventure. There are (for good reason) few adventures that can generate true turning points in how characters perceive their world and/or the role they play in it as a result of actions taken and those actions' consequences, and the events of this adventure played a significant role in changing one of my characters' perspectives on who he is and why he does things. Thanks John! It's always great to hear such wonderful feedback about one's work.
Dave Kay LFR Writing Director Retiree dkay807 [at] yahoo [dot] com
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