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4 years ago  ::  Mar 04, 2009 - 8:42AM #1
Melik
Date Joined: Mar 29, 2006
Posts: 87
Hey guys, I just started my LFR career this past weekend. I played Impil 1-1 and was wondering is there some low level mods that are thought of as must plays ?

Mods that are either so much fun or rewarding that you should definitely play them before moving on out of that bracket ? Or if they retire the mod, I don't know if they do that anymore.
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4 years ago  ::  Mar 04, 2009 - 9:15AM #2
Sartredes
Date Joined: May 20, 2007
Posts: 242
I really enjoyed Core 1-3 as it has some humor, some good skill/combat challenges, and pleasant non-standard challenge.

I also enjoyed Waterdeep 1-1 as it is more of an investigation adventure. Probably the most role-play of the adventures I've done so far.
-Sartredes
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4 years ago  ::  Mar 04, 2009 - 9:22AM #3
kenobi65
  • Volunteer Community Lead
Date Joined: May 6, 2001
Posts: 1,919
LFR modules are going to eventually retire, but not for a while. The first set of modules have a listed retirement date of 12/31/11, so you've got some time.

I've played all of the level 1-4 modules, but only a few from the 4-7 tier (and nothing above that). That said, ones that I particularly enjoyed (usually because of a nice mix of story / roleplaying and combat) include:
- CORE 1-2 The Radiant Vessel of Thesk
- DRAG 1-1 Many Hands Make Light Work
- LURU 1-1 Slivers of Eaerlann
- MOON 1-1 Nature's Wrath
- CORM 1-2 Gangs of Wheloon
"Of course [Richard] has a knife.  He always has a knife.  We all have knives.  It's 1183, and we're barbarians!" - Eleanor of Aquitaine, "The Lion in Winter"
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4 years ago  ::  Mar 04, 2009 - 9:38AM #4
amysrevenge
  • Fool of Win
Date Joined: Aug 19, 2007
Posts: 657
These were two of my favourites also:

- CORE 1-2 The Radiant Vessel of Thesk
- DRAG 1-1 Many Hands Make Light Work
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4 years ago  ::  Mar 04, 2009 - 9:44AM #5
JoshuaRandall
Date Joined: Aug 20, 2007
Posts: 159
Ditto on CORE 1-1 Radiant Vessel of Thesk. The final encounter is quite good.

CORM 1-1 Black Knight of Arabel is potentially a fun adventure, but a lot depends on the DM being able to flesh things out a bit.

In the next set of adventures, I like EAST 1-2 Marauder's Spear, even though it has some high PC-screw-over potential.
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4 years ago  ::  Mar 04, 2009 - 1:28PM #6
syrinx_dm
Date Joined: Oct 17, 2008
Posts: 85
Here are my favorites so far:
Level 1-4
Core 1-3 Sense of Wonder (a lot of fun with great comic moments with the right DM)
Corm 1-1 The Black Knight of Arabel (Good story line, but a bit too easy)
Spec 1-1 Zhentil Keep (I really enjoyed the chance to play a longer LFR mod)
Adap 1-5 Menace of the Icy Spire (Particularly fun and challenging combats)

Level 4-7
Core 1-4 Crystal Clear (a loose sequel to Core 1-3, with a very solid story and some great combats as well)
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4 years ago  ::  Mar 04, 2009 - 1:35PM #7
22_Over_7
Date Joined: Feb 1, 2008
Posts: 3,471
Levels 1-4
CORE 1-2 (The Radiant Vessel of Thesk)
CORE 1-3 (Sense of Wonder) (although I detest the final encounter)
CORM 1-1 (The Black Knight of Arabel)

Levels 4-7
CORM 1-2 (Gangs of Wheloon)
IMPL 1-2 (Breaking Point)
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4 years ago  ::  Mar 04, 2009 - 2:33PM #8
Magicstar1
Date Joined: Dec 15, 2005
Posts: 760
I agree with the above posters mainly:

1-4
Drag 1-1 Many hands
Core1-2 Radiant Vessel (needs a good DM)
Luru 1-1
Wate 1-1

4-7
Impi 1-2 Alone
Core 1-4
Core 1-5
Dale 1-2

My perception might be skewed since I played a few of those as a playtest and with great GMs.
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4 years ago  ::  Mar 04, 2009 - 5:18PM #9
Banor
Date Joined: May 25, 2007
Posts: 137
My favorite so far has been Gangs of Wheloon, followed closely by Core 4 Crystal Clear, both great mods. Core 3 was also great (love Gnomes )
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4 years ago  ::  Mar 04, 2009 - 7:15PM #10
_metz_
Date Joined: Jan 15, 2007
Posts: 682

JoshuaRandall wrote:

EAST 1-2 Marauder's Spear, even though it has some high PC-screw-over potential.


I actually feel this is one of the worst mods out there thus far lol. I tend to consider PC screw over material good reason to place a mod in the 'bad' category.

Shows you individual personal preferences.

THe Low level mods that I think are good are:

TYMA 1-1: This mod documents where it is set quite well, 9one of the only mods to actually have a proper set of DM aids on where the module is set) and is linear in a way that still provides PC choice.
SPEC 1-1: Good, largely because it doesn't have to conform to writer's guidelines - hence has a good amount of FR lore in it.
Core 1-3: The best skill challenge of the earlier mods, and some good opportunities for PC driven choice.
Any Dragoncoast module.
Corm 1-1: Decent storyline, but crazy easy fights
Adap 1-5, even better if run after Adap 1-1 for continuity.
Wate 1-1 for reasons others have already stated.

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