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4 years ago ::
Mar 04, 2009 - 8:42AM
#1
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Date Joined:
Mar 29, 2006
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Hey guys, I just started my LFR career this past weekend. I played Impil 1-1 and was wondering is there some low level mods that are thought of as must plays ?
Mods that are either so much fun or rewarding that you should definitely play them before moving on out of that bracket ? Or if they retire the mod, I don't know if they do that anymore.
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4 years ago ::
Mar 04, 2009 - 9:15AM
#2
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Date Joined:
May 20, 2007
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I really enjoyed Core 1-3 as it has some humor, some good skill/combat challenges, and pleasant non-standard challenge.
I also enjoyed Waterdeep 1-1 as it is more of an investigation adventure. Probably the most role-play of the adventures I've done so far.
-Sartredes
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4 years ago ::
Mar 04, 2009 - 9:22AM
#3
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LFR modules are going to eventually retire, but not for a while. The first set of modules have a listed retirement date of 12/31/11, so you've got some time.
I've played all of the level 1-4 modules, but only a few from the 4-7 tier (and nothing above that). That said, ones that I particularly enjoyed (usually because of a nice mix of story / roleplaying and combat) include: - CORE 1-2 The Radiant Vessel of Thesk - DRAG 1-1 Many Hands Make Light Work - LURU 1-1 Slivers of Eaerlann - MOON 1-1 Nature's Wrath - CORM 1-2 Gangs of Wheloon
"Of course [Richard] has a knife. He always has a knife. We all have knives. It's 1183, and we're barbarians!" - Eleanor of Aquitaine, "The Lion in Winter"
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4 years ago ::
Mar 04, 2009 - 9:38AM
#4
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Date Joined:
Aug 19, 2007
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These were two of my favourites also:
- CORE 1-2 The Radiant Vessel of Thesk - DRAG 1-1 Many Hands Make Light Work
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4 years ago ::
Mar 04, 2009 - 9:44AM
#5
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Date Joined:
Aug 20, 2007
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Ditto on CORE 1-1 Radiant Vessel of Thesk. The final encounter is quite good.
CORM 1-1 Black Knight of Arabel is potentially a fun adventure, but a lot depends on the DM being able to flesh things out a bit.
In the next set of adventures, I like EAST 1-2 Marauder's Spear, even though it has some high PC-screw-over potential.
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4 years ago ::
Mar 04, 2009 - 1:28PM
#6
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Date Joined:
Oct 17, 2008
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Here are my favorites so far: Level 1-4 Core 1-3 Sense of Wonder (a lot of fun with great comic moments with the right DM) Corm 1-1 The Black Knight of Arabel (Good story line, but a bit too easy) Spec 1-1 Zhentil Keep (I really enjoyed the chance to play a longer LFR mod) Adap 1-5 Menace of the Icy Spire (Particularly fun and challenging combats)
Level 4-7 Core 1-4 Crystal Clear (a loose sequel to Core 1-3, with a very solid story and some great combats as well)
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4 years ago ::
Mar 04, 2009 - 1:35PM
#7
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Levels 1-4 CORE 1-2 (The Radiant Vessel of Thesk) CORE 1-3 (Sense of Wonder) (although I detest the final encounter) CORM 1-1 (The Black Knight of Arabel)
Levels 4-7 CORM 1-2 (Gangs of Wheloon) IMPL 1-2 (Breaking Point)
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4 years ago ::
Mar 04, 2009 - 2:33PM
#8
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Date Joined:
Dec 15, 2005
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I agree with the above posters mainly:
1-4 Drag 1-1 Many hands Core1-2 Radiant Vessel (needs a good DM) Luru 1-1 Wate 1-1
4-7 Impi 1-2 Alone Core 1-4 Core 1-5 Dale 1-2
My perception might be skewed since I played a few of those as a playtest and with great GMs.
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4 years ago ::
Mar 04, 2009 - 5:18PM
#9
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Date Joined:
May 25, 2007
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My favorite so far has been Gangs of Wheloon, followed closely by Core 4 Crystal Clear, both great mods. Core 3 was also great (love Gnomes  )
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4 years ago ::
Mar 04, 2009 - 7:15PM
#10
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Date Joined:
Jan 15, 2007
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EAST 1-2 Marauder's Spear, even though it has some high PC-screw-over potential. I actually feel this is one of the worst mods out there thus far lol. I tend to consider PC screw over material good reason to place a mod in the 'bad' category.
Shows you individual personal preferences.
THe Low level mods that I think are good are:
TYMA 1-1: This mod documents where it is set quite well, 9one of the only mods to actually have a proper set of DM aids on where the module is set) and is linear in a way that still provides PC choice. SPEC 1-1: Good, largely because it doesn't have to conform to writer's guidelines - hence has a good amount of FR lore in it. Core 1-3: The best skill challenge of the earlier mods, and some good opportunities for PC driven choice. Any Dragoncoast module. Corm 1-1: Decent storyline, but crazy easy fights Adap 1-5, even better if run after Adap 1-1 for continuity. Wate 1-1 for reasons others have already stated.
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