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RPGA Living Forgotten R.. LFR Legal Player Options Discussion Thread
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5 years ago  ::  Nov 10, 2008 - 6:27AM #31
Keith53
Date Joined: Aug 21, 2007
Posts: 1,282
The CCG does not include the Monster Manual in the list of Player Resources, and therefore monsters in general, no matter if given a PC variant in the back of the MM, are not open for players in LFR, unless other documentation or Player Reward Cards give access.

As to why hasn't RPGA issued a Player Reward Card granting access to shifters for LFR? -- I don't know. To me, they belong in Eberron, but then I thought that about Warforged. Perhaps the orc and gnome cards were seen as more desired by players, and that was enough creation cards for the moment.

The situation may change when the Eberron Players Guide is issued if that book is included as a Player Resource for LFR.

Keith
Keith Hoffman
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5 years ago  ::  Nov 10, 2008 - 6:33AM #32
Jr_tyner
Date Joined: Oct 10, 2008
Posts: 172

Keith53 wrote:

The CCG does not include the Monster Manual in the list of Player Resources, and therefore monsters in general, no matter if given a PC variant in the back of the MM, are not open for players in LFR, unless other documentation or Player Reward Cards give access.

As to why hasn't RPGA issued a Player Reward Card granting access to shifters for LFR? -- I don't know. To me, they belong in Eberron, but then I thought that about Warforged. Perhaps the orc and gnome cards were seen as more desired by players, and that was enough creation cards for the moment.

The situation may change when the Eberron Players Guide is issued if that book is included as a Player Resource for LFR.

Keith


Thank you for answering my question, and thank you for doing it so politely.

Seeing the Warforged on the list left me wondering why did they make the cut before Shifters?

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5 years ago  ::  Nov 10, 2008 - 6:55AM #33
WolfStar76
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JR_Tyner wrote:

Thank you for answering my question, and thank you for doing it so politely.

Seeing the Warforged on the list left me wondering why did they make the cut before Shifters?


Simply because they were in Dragon Magazine first.

Why that is? I'd surpmise that Warforged needed more retolling than Shifters to become 4E adaptable. Shifter powers can easily be made encounter powers, and most of their other adaptations can be "houseruled" in line with 4E.

Warforged, on the other hand, needed a bit more work - including the options about them not making death saves, as well as clarification on what a living contrcut means in 4E, etc.

I'd also guess that warforged are a little more popular than shifters.

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5 years ago  ::  Nov 10, 2008 - 9:03AM #34
Mithreinmaethor
Date Joined: May 23, 2005
Posts: 3,130

WolfStar76 wrote:

Simply because they were in Dragon Magazine first.

Why that is? I'd surpmise that Warforged needed more retolling than Shifters to become 4E adaptable. Shifter powers can easily be made encounter powers, and most of their other adaptations can be "houseruled" in line with 4E.

Warforged, on the other hand, needed a bit more work - including the options about them not making death saves, as well as clarification on what a living contrcut means in 4E, etc.

I'd also guess that warforged are a little more popular than shifters.


Or they did it early so that people could convert their Eberron campaigns to 4th before the setting was actually released.

I personally would have preferred they released it as a separate document and not part of Dragon magazine. Still not happy with their inclusion in the Realms (and Artificers either)

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5 years ago  ::  Nov 10, 2008 - 12:16PM #35
Jr_tyner
Date Joined: Oct 10, 2008
Posts: 172
The CG says:

Rules for Home Games
If you’re going to be the DM for a homebrew game, you can choose to follow any or all of the information in this guide. However, if you make your game a RPGA-sanctioned public event, meaning different players can rotate in and out of your sessions, you need to use two rules presented here: characters use Method 1 or 2 for ability scores and characters have use of RPGA Rewards cards (see below). The rest is up to you.


Does this mean the DM has the digression to allow me to play a Longtooth Shifter, because I really need that +2 Strength, +2 Wisdom?

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5 years ago  ::  Nov 10, 2008 - 12:31PM #36
jeffv
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Date Joined: Oct 27, 2005
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JR_Tyner wrote:

Does this mean the DM has the digression to allow me to play a Longtooth Shifter, because I really need that +2 Strength, +2 Wisdom?


Sure, as long as it's a homebrew game. If you want to play LFR, then you have to stick to the races, classes, and options that Wolfstar listed above.

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5 years ago  ::  Nov 10, 2008 - 12:35PM #37
Telvin3d
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Sure. But note that the 'homebrew' section is in the general RPGA rules, not the LFR campaign rules. If you are doing a homebrew campaign you can do anything the DM wants, just like any other game you play with your buddies, and earn reward points for reporting the games. However, characters from homebrew games are not LFR legal.
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5 years ago  ::  Nov 10, 2008 - 12:49PM #38
Jr_tyner
Date Joined: Oct 10, 2008
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Then what's my options if my DM wants to do forgotten Realms.
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5 years ago  ::  Nov 10, 2008 - 12:57PM #39
jeffv
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Date Joined: Oct 27, 2005
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Look at the first post on this thread.
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5 years ago  ::  Nov 10, 2008 - 2:04PM #40
kinevon
Date Joined: Aug 22, 2007
Posts: 1,292

JR_Tyner wrote:

Then what's my options if my DM wants to do forgotten Realms.


If it is a homebrew FR campaign, anything your DM allows.

If it is an LFR campaign, with the option of allowing your PCs to play at any LFR event, or allowing any other LFR player's LFR PC to play at your DM's game, then you need to follow the RPGA character creation guide, including everything in the LFR appendix.

Note, also, that in the first case your DM, if he sanctions your home game at all, will be doing so as a generic D&D game, probably D&D(FR), with active players earning 1 reward point per session. In this case, the DM can run anything, and any magic item, XP & GP caps are determined by the DM.

In the second case, your DM will be sanctioning and running the various LFR modules, gaining the players involved 4 points per session, but following the various RPGA/LFR rules for running the LFR modules, including treasure bundles and XP/GP caps.

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