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RPGA Living Forgotten R.. LFR Legal Player Options Discussion Thread
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5 years ago  ::  Nov 10, 2008 - 2:23PM #41
Jr_tyner
Date Joined: Oct 10, 2008
Posts: 172

kinevon wrote:

If it is a homebrew FR campaign, anything your DM allows.

If it is an LFR campaign, with the option of allowing your PCs to play at any LFR event, or allowing any other LFR player's LFR PC to play at your DM's game, then you need to follow the RPGA character creation guide, including everything in the LFR appendix.

Note, also, that in the first case your DM, if he sanctions your home game at all, will be doing so as a generic D&D game, probably D&D(FR), with active players earning 1 reward point per session. In this case, the DM can run anything, and any magic item, XP & GP caps are determined by the DM.

In the second case, your DM will be sanctioning and running the various LFR modules, gaining the players involved 4 points per session, but following the various RPGA/LFR rules for running the LFR modules, including treasure bundles and XP/GP caps.


This is the best explained and most helpful reply that I have gotten on the Internet for as long as I can remember. (I can't say forever since I've been online since Windows 3.1, and those days are foggy now.) Thank you for detailing my options instead of passing the buck by referring me elsewhere.

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5 years ago  ::  Nov 10, 2008 - 9:53PM #42
_metz_
Date Joined: Jan 15, 2007
Posts: 682

kinevon wrote:

If it is a homebrew FR campaign, anything your DM allows.

If it is an LFR campaign, with the option of allowing your PCs to play at any LFR event, or allowing any other LFR player's LFR PC to play at your DM's game, then you need to follow the RPGA character creation guide, including everything in the LFR appendix.

Note, also, that in the first case your DM, if he sanctions your home game at all, will be doing so as a generic D&D game, probably D&D(FR), with active players earning 1 reward point per session. In this case, the DM can run anything, and any magic item, XP & GP caps are determined by the DM.

In the second case, your DM will be sanctioning and running the various LFR modules, gaining the players involved 4 points per session, but following the various RPGA/LFR rules for running the LFR modules, including treasure bundles and XP/GP caps.


We should perhaps put something like this in the first post Wolfstar. A paraphrased explanation of the basic mechanic for the campaign, followed by a summary of what is allowed could be really useful.

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5 years ago  ::  Nov 10, 2008 - 11:45PM #43
boolean
Date Joined: Feb 9, 2003
Posts: 316
The tangent about non-LFR RPGA games does point out that the thread title is a little inaccurate. It should really be "LFR-legal Races and Classes".
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5 years ago  ::  Nov 11, 2008 - 12:05AM #44
kinevon
Date Joined: Aug 22, 2007
Posts: 1,292
I would suggest, since there is only one stickied thread at the moment, that this would be a good candidate to make sticky.
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5 years ago  ::  Nov 11, 2008 - 2:48AM #45
Mithreinmaethor
Date Joined: May 23, 2005
Posts: 3,130

boolean wrote:

The tangent about non-LFR RPGA games does point out that the thread title is a little inaccurate. It should really be "LFR-legal Races and Classes".


Well this post is in the Living Forgotten Realms forum so not sure why it needs to be clarified further

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5 years ago  ::  Nov 11, 2008 - 7:48AM #46
WolfStar76
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Date Joined: Aug 31, 2005
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_metz_ wrote:

We should perhaps put something like this in the first post Wolfstar. A paraphrased explanation of the basic mechanic for the campaign, followed by a summary of what is allowed could be really useful.


I dunno about putting that into the classes/races thread, but I think I'll steal it for the FAQs.

WolfStar76
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5 years ago  ::  Nov 11, 2008 - 7:49AM #47
WolfStar76
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kinevon wrote:

I would suggest, since there is only one stickied thread at the moment, that this would be a good candidate to make sticky.


*nods*

My to-do list includes copy/pasting my list to a new thread, renaming this to a discussion thread, then putting a sticky on the list.

If someone else wants custodianship of the list, send me a PM and I'll let you do the copy/paste job and see that your thread gets stickied.

WolfStar76
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5 years ago  ::  Nov 11, 2008 - 8:42AM #48
amysrevenge
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Date Joined: Aug 19, 2007
Posts: 657
I think the crux of this particular example is that rather than a misunderstanding of LFR rules, what we had here was a misunderstanding of the very nature of the RPGA and Living campaigns in general.
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5 years ago  ::  Nov 11, 2008 - 9:34AM #49
Mr_IndustrialPants
Date Joined: Sep 17, 2006
Posts: 1,228
Could you also list all the other options, such as the Class Act features (which give more powers and such) in the first post?

Great job on the thread.
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5 years ago  ::  Nov 11, 2008 - 11:37AM #50
Jr_tyner
Date Joined: Oct 10, 2008
Posts: 172
What are the ability mods for the following?:
Drow (Forgotten Realms Player's Guide p8)
Genasi (Forgotten Realms Player's Guide p10)
Gnoll (Dragon #367)
Warforged (Dragon #364)
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