|
4 years ago ::
Mar 02, 2009 - 12:32PM
#11
|
- Senior Volunteer Community Lead
Date Joined:
Aug 19, 2007
|
Well, you do have to kill the rust monster to get your residuum...
Also, it could easily just digest some of the residuum outside of the odd combat encounter. Perhaps one kept in captivity only produces 20% of the magic item's value in residuum.
There's no need or point to trying to break monster abilities. They're monsters.
Keith Richmond Living Forgotten Realms Epic Writing Director
|
|
|
|
4 years ago ::
Mar 02, 2009 - 12:45PM
#12
|
Date Joined:
Oct 27, 2005
|
Well, you do have to kill the rust monster to get your residuum... ...which to me says that the purchase price of a rust monster should be 80% of the value of the magic items it plans to digest.
|
|
|
|
4 years ago ::
Mar 02, 2009 - 4:34PM
#13
|
Date Joined:
Jun 13, 2006
|
I doubt we'll see a rusk monster in LFR anyway anytime soon.
|
|
|
|
4 years ago ::
Mar 02, 2009 - 5:28PM
#14
|
|
|
Does anyone know what effect Rust Monsters will have on the ever growing Warforge population.
|
|
|
|
4 years ago ::
Mar 02, 2009 - 5:47PM
#15
|
|
|
Does anyone know what effect Rust Monsters will have on the ever growing Warforge population. Three words: Nom Nom Nom!
"Of course [Richard] has a knife. He always has a knife. We all have knives. It's 1183, and we're barbarians!" - Eleanor of Aquitaine, "The Lion in Winter"
|
|
|
|
4 years ago ::
Mar 02, 2009 - 6:23PM
#16
|
Date Joined:
Aug 19, 2007
|
Glaringly bad suggests that it can be abused. I have yet to see a realistic example that can successfully abuse this design mechanic (and I have seen a lot of unrealistic examples on the forums already).
-SYB Um, that seems pretty easy to abuse...
Real LFR example: My Paladin/Warlock has a specific item(Star of Corellon) he has to pay to upgrade and he expects to have to do this from 8th to 28th level. In one mod, he found an 11th level item when he was around 6th level. At 7th, he sold it for 6th level item cash to help pay for it. Happily, in fact.
With the Rust Monster, he could have fed the Rust Monster the item, got 9K of residium instead of 1800 gold. That would have not only covered the full cost of the item, but he would have had an extra 5600 gold left over - enough to purchase a couple choice 6th or 7th level items.
|
|
|
|
4 years ago ::
Mar 02, 2009 - 10:57PM
#17
|
Date Joined:
May 19, 2004
|
Um, that seems pretty easy to abuse...
Real LFR example: My Paladin/Warlock has a specific item(Star of Corellon) he has to pay to upgrade and he expects to have to do this from 8th to 28th level. In one mod, he found an 11th level item when he was around 6th level. At 7th, he sold it for 6th level item cash to help pay for it. Happily, in fact.
With the Rust Monster, he could have fed the Rust Monster the item, got 9K of residium instead of 1800 gold. That would have not only covered the full cost of the item, but he would have had an extra 5600 gold left over - enough to purchase a couple choice 6th or 7th level items. Rust monster can't eat an item over 11th level. Also, you can't exactly choose what item a rust monster will eat. If you are in combat with a rust monster, it eats whatever the DM chooses it to eat. If you aren't in combat, then the monster isn't using combat skills on you.
Like I said, I have seen a lot of unrealistic scenarios, but no realistic ones yet.
-SYB
|
|
|
|
4 years ago ::
Mar 03, 2009 - 1:28AM
#18
|
Date Joined:
May 24, 2007
|
My initial idea would be this...
- I spot a Rust Monster...
- I draw my +1 Lightning Weapon (that I haven't used since level 3, when I got my Vanguard Weapon, but it is taking up a slot)...
- I hit the Rust Monster and rust the weapon...
- I hope the Rust Monster eats the Lightning Weapon to give me 1000gp worth of Residuim.
If it doesn't, there is no big loss. If it does... I'm quids in... 1000gp bonus at level 4! Incidentally, I wonder if there is any DME on the Rust Monster rusting power... my Orc character uses a huge mallet (mordencrad) that is 100% wooden... I would hope it is immune to the rusting effect!
|
|
|
|
4 years ago ::
Mar 03, 2009 - 1:42AM
#19
|
Date Joined:
Oct 26, 2007
|
Rust monster can't eat an item over 11th level. Also, you can't exactly choose what item a rust monster will eat. If you are in combat with a rust monster, it eats whatever the DM chooses it to eat. If you aren't in combat, then the monster isn't using combat skills on you.
Like I said, I have seen a lot of unrealistic scenarios, but no realistic ones yet.
-SYB What about if you've somehow dominated the Rust Monster? Wouldn't you then have control over using it's abilities and how it uses them?
|
|
|
|
4 years ago ::
Mar 03, 2009 - 3:54AM
#20
|
Date Joined:
Mar 26, 2008
|
Eh - it means you're a lot less upset when it destroys something This is how I view the update to 4e for this monster. You have to remember, they update these monsters with normal D&D in mind, not necessarily with RPGA games in mind.
If its too unbalancing for an RPGA game, its a simple matter to include in the writing guidelines a list of monsters that can't be used in an LFR mod.
|
|
|