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4 years ago  ::  Jun 19, 2009 - 6:51AM #491
WolfStar76
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StarBog wrote:

Sorry, but asking for tolerance of obviously erroneous views* is like asking tolerance for folks who claim that they have made a perpetual motion machine. "Sure, we'll adjust the laws of physics for you and your tinfoil hat!".


Then we'll have to agree to disagree - if only because I don't rank opinions on the made-up lore of a made-up world to be ANYWHERE near as important as things like scientifically documentable/demostrable fact.

Asking for tolerance on people's opinions, in fact, strikes me as one of the most civilized things we can do as a society. This is important to keep in mind, as these are social forums, and D&D is a social game. The RPGA especially - because of it's open social nature.

I'm not being deliberately provocative here, I am merely pointing out that according to EVERY single source of canon lore, Kelemvor does not tolerate ANY undead whatsoever. There has been no canon to supercede this at all (even a single sidebar paragraph in the article to state the relationship between Kelemvor and Revenants would be enough for me to completely revise my opinion). Until this time, those who claim that Kelemvor tolerates undead are wrong according to the lore.


And where the disconnect, as I see it, lies is that the game - or at the very least the 4E version of it (and the Realms) is that the game is made up OF exceptions. Yes, you're right, the lore doesn't list exceptions, but - why would it?

The lore doesn't show exceptions for, say, someone working for the Cult of the Dragon who got into the cult because they think they could subvert at least one Dracolich into the service of good.

Does that mean it would be wrong of a GM to incorporate such into a storyline? Or is it that very exception that makes a campaign special and unique?

On the other hand, if the lore specifically stated that Kelemvore despises all undead - oh, except a few - does that simply open the door TOO widely for too many exceptions.

[INDENT]"Ohhhh, I hate them undeads! Well, except for Bob. . .that mummy I played poker with. Oh! And Rhonda the Zombie., sure she's falling apart at the seams, but the bits that are still there. . . hubba hubba".[/INDENT]

Yes, I'm being satirical in this example, but it seems to me that the dogma of the Kelemvor church sort of needs to take a hardline stance for the masses. That doesn't mean that within the upper eschelons of the church they don't have a list of exceptions (Balenorns being the much touted example).

[EDIT]
Also, while you feel the burden of proof is on those saying that exceptions may exist, I could actually argue that the lore is silent on the issue of exceptions.

This leaves PCs room to play Revenants, and GMs running the Realms at home leeway as well if you want/need it
[/EDIT]

It also doesn't mean that an individual advenuring cleric is a "Robot of the Chruch" unable to make his own case-by-case judgements. It shouldn't happen lightly "Oh, you're a Revenant? I've never heard of your kind, though I can see you're undead - let's be friends" but it CAN give the individual player enough leeway to make an adventure tolerable.

[INDENT]"Well, that tall pale fellow was odd, and I couldn't put my finger on why - when I turned undead and he was thrust away from me, a chill ran down my spine and shook me to my very core!

What was most surprising, however, was even after I'd turned him, he saved MY life, and later explained to me about his. . . condition.

I hope I never meet him or his kind again, and I'm not sure what I'll do should our paths cross. . . but after all that happened, I can only wish him well, and hope he finds his way back to eternal rest"[/INDENT]

Until that point, were I be in a position that my cleric would be in the same table as a revenant, I would walk away or play a different character.


Which I don't agree with - but I find to be a mature way to handle a situation you won't compromise on.

But this is not good enough for a certain subset of posters here on the board who might as well play Living Kitchen Sink as they obviously have no regard or no heeding whatsoever for the Forgotten Realms as a setting.


Remember, again - we're playing in the setting, and by the rules, put forth by WotC and the RPGA as a whole for 4th Edition.

WE (the proverbial we, I don't really have a stake in this as I don't intend to play a Revenant in LFR - though I DO have a gnoll) feel we can make our characters fit in the lore, and we're playing combinations that are allowed.

That doesn't mean (most of us) have no regard for the lore - it just means we see places where we can fit. You're welcome to disagree, but again that doesn't make you any more (or less) right than we are.

WolfStar76
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4 years ago  ::  Jun 19, 2009 - 6:54AM #492
ElJeffeX
Date Joined: Jun 27, 2008
Posts: 232
Nevermind, I'm done with this.
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4 years ago  ::  Jun 19, 2009 - 7:21AM #493
Mirtek
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Date Joined: Aug 4, 2001
Posts: 3,454

kinevon wrote:

So, Kelemvor is against all the good undead that ARE in Realmslore? Baelnorm, for example?


Actually yes, he is. Kelemvor is not a good deity and anyone who cheats dead is his foe, no matter how noble the reasons may be.

However as long as there are yet enough evil undead to fight it's seen as ill adviced to launch a crusade against an elven city for harboring baelnorns, but if there's ever the time when all evil undead have been dealt with, the good undead would be right at the new top of the list (or if there's ever the opportunity to dispatch a good undead without the other good guys noticing you, do it quickly)

StarBog wrote:

And Revenants are NOT part of FR Canon. Their inclusion in LFR is simply a mechanical oversight.


As the race names "Revenenat" they're not, you're right. But if you just replace the term "revenant" with "generic good aligned free willed undead" then you have something that is very much part of FR canon. So far it was just taken the care that they and kelemvorites never meet each other, or when they did one just found true death and only one of them walked away.

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4 years ago  ::  Jun 19, 2009 - 7:33AM #494
StarBog
Date Joined: Feb 16, 2008
Posts: 129
Mirtek gives a good summary of the Kelemvorite position.

I hope that a) people learn and respect the canon and b) if Revenants are to be introduced into the Realms, they are done so in a fashion which does not conflict with the Realms as they currently exist. That's all I ask.

And with that, I'm out of this thread as well.
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4 years ago  ::  Jun 19, 2009 - 8:42AM #495
Vamroc
Date Joined: Feb 6, 2006
Posts: 790

Mirtek wrote:

Actually yes, he is. Kelemvor is not a good deity and anyone who cheats dead is his foe, no matter how noble the reasons may be.


As the race names "Revenenat" they're not, you're right. But if you just replace the term "revenant" with "generic good aligned free willed undead" then you have something that is very much part of FR canon. So far it was just taken the care that they and kelemvorites never meet each other, or when they did one just found true death and only one of them walked away.


I think that is an interesting point these are not the typical "undead" they have gone through the natural process of death which Kelemvor holds dear. The reason Revenants walk amongst us is Kelemvor/Raven Queen has a purpose for them. Plus it's safe to call Revenants natural "undead" as opposed to undead animated by magic or created by lowly humans like lichs and Flesh Golems. I think the Crow example works best he was "dead" and yet very much alive Draven bled, he healed, and felt pain when forced to remember the past.

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4 years ago  ::  Jun 19, 2009 - 8:45AM #496
mudbunny
Date Joined: Sep 28, 2006
Posts: 8,805

StarBog wrote:

Sorry, but asking for tolerance of obviously erroneous views* is like asking tolerance for folks who claim that they have made a perpetual motion machine. "Sure, we'll adjust the laws of physics for you and your tinfoil hat!".

I'm not being deliberately provocative here, I am merely pointing out that according to EVERY single source of canon lore, Kelemvor does not tolerate ANY undead whatsoever. There has been no canon to supercede this at all (even a single sidebar paragraph in the article to state the relationship between Kelemvor and Revenants would be enough for me to completely revise my opinion). Until this time, those who claim that Kelemvor tolerates undead are wrong according to the lore.

Until that point, were I be in a position that my cleric would be in the same table as a revenant, I would walk away or play a different character.

But this is not good enough for a certain subset of posters here on the board who might as well play Living Kitchen Sink as they obviously have no regard or no heeding whatsoever for the Forgotten Realms as a setting.


As has been said before, there is nothing wrong with your point of view, in a home campaign, where the players and DM have complete control over the various elements that get introduced into their game world.

Unfortunately, Living Forgotten Realms is not such a place. LFR is less focused on holding steadfastly to the lore of the realm, and instead (and more importantly in my mind) focuses on providing an common environment where people can have fun, whether they are devotees to the lore or if they have just picked up the books at the con itself and want to give it a shot.

Mudbunny
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4 years ago  ::  Jun 19, 2009 - 11:47AM #497
bgibbons
Date Joined: Aug 22, 2007
Posts: 1,674

kinevon wrote:

And, yet again, the problem is that inflexibility should not be part of any PC's RP. Inflexibility is one of the primary attributes of much of the evil that the PCs should be going out to fight.


I'm going to leave aside the fact that your equating of flexibility with good is not only nonsensical but completely wrong in a game where the only lawful alignment is lawful good, and just focus on the fact that, on a fundamental level, I don't understand the bile thrown at Kelemvorites who want to roleplay their character the way the books tell them they should.

A time-honored method of explaining why Living PCs adventure (despite flimsy or non-existent plot hooks) is to have them be some variety of crusader seeking to stamp out some kind of evil. I find it difficult to blame players for not anticipating that a rational campaign would approve actual undead PCs without even a basic attempt to have that make sense. Had I thought about it, I would have put that somewhere on the list only a little above "PC followers of evil-aligned deities".

And, indeed, Dragon Magazine has also put out an article on how to be a non-evil follower of Bane. Fortuitously, RPGA staff had already realized that PCs with evil patron deities would be a really bad idea--though, it did take them until CCG v1.7 to make that decision; prior to that, an unaligned follower of an evil deity was perfectly legal.

Presumably, according to the "can't we all just get along" brigade, before that change, the PC with a "I'm a paladin of Torm dedicated to rooting out and destroying the forces of Bane" backstory would be the one at fault if he had any problem getting along with or healing a perfectly legal Banite PC.

Living campaigns are generally "bring your own motivation" affairs where PCs are expected to be generically heroic and ready to leap into battle at the drop of a hat, where the sum total of explanation for a conflict might be "See undead; destroy undead" with little room for ambiguity or nuance, and PCs are often expected to go on quests for total strangers which may involve killing other total strangers, for no other reason than the first group of strangers are members of a "friendly" race or religion and the second group of strangers are not.

There are many a campaign where allowing PCs of every possible race, type and religion works. Living Forgotten Realms just doesn't happen to be one of them.

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4 years ago  ::  Jun 19, 2009 - 1:20PM #498
Mirtek
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Date Joined: Aug 4, 2001
Posts: 3,454

bgibbons wrote:

and PCs are often expected to go on quests for total strangers which may involve killing other total strangers, for no other reason than the first group of strangers are members of a "friendly" race or religion and the second group of strangers are not.


:D :D :D

I really like this summary. I would only change it into:


" PCs are often expected to go on quests with total strangers because they're all hired together by other total strangers to kill even more total strangers, for no other reason than that one group of total strangers hired them before the other group of total strangers"

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4 years ago  ::  Jun 19, 2009 - 4:28PM #499
Dragon9
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Date Joined: Jul 16, 2002
Posts: 4,997

StarBog wrote:

Until that point, were I be in a position that my cleric would be in the same table as a revenant, I would walk away or play a different character.

But this is not good enough for a certain subset of posters here on the board who might as well play Living Kitchen Sink as they obviously have no regard or no heeding whatsoever for the Forgotten Realms as a setting.


No one had disputed anything about your decision to play a different character or walk away. They have disputed your very narrow view of the setting. As a matter of fact, they have all (AFAIK) said that your personal view is fine. You're entitled to it, however they see it differently. You have been the one who has been very vigorously stating that their view and interpretation of the setting is incorrect and wrong and you are right, no exceptions.

They have been trying to get you to understand that you are no more right then they are. And truthfully, the only one who is right is WotC as they own the setting and are the "GM" for the LFR campaign. So whatever they say is FR is FR. One can talk all day about how something isn't canon and isn't in the lore, but if WotC says it is, then it is whether they provide a handy write up of how it works into the setting or not. They have been trying to show you that there can be an exception for every rule. Lore is not, as a rule, infallible nor is it set in stone. If you view it as such, that isn't inherently wrong. It's just the way you view it, and in the RPGA there are thousands of different people with thousands of different perspectives on the setting.

This is what they have been trying to show to you. They haven't been trying to convince you your view is wrong.



[VCL]At this point the thread seems to have run its course. Some people believe the lore is sacrosanct and shouldn't be trifled with, others believe the setting is fluid and open to different interpretations. Neither side is wrong, they are just different.

I will give it until tomorrow to see if anything productive comes of the thread, if not I will lock it down. Each side has presented their opinions and are at an impasse and it's getting to the point where someone's going to be called Hitler or poopy-head before too long.[/VCL]

Sorry WOTC, you lost me with Essentials.  So where I used to buy every book that came out, now I will be very choosy about what I buy.  Can we just get back to real 4e?

Check out the 4e Conversion Wiki.

1. Wizards fight dirty.  They hit their enemies in the NADs. -- Dragon9
2. A barbarian hits people with his axe.  A warlord hits people with his barbarian.
3. Boo-freakin'-hoo, ya light-slingin' finger-wigglers. -- MrCelcius in response to the Cleric's Healer's Lore nerf
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4 years ago  ::  Jun 19, 2009 - 4:55PM #500
Stafir_Ortnev
Date Joined: Jan 21, 2003
Posts: 548
You're all poopy-headed Hitlers...

Ok there, now lock the thread :P

And yeah I agree..two sides very much with different views. The problem is, in this case at least, comprimise is impossible, as the two sides are on the black and white side of issues. One side wants to obey lore..the other side says throw lore out the window when it gets in the way. If the side wanting to obey lore...'comprimises' then their choice has suddenly made them ignore lore..and they no longer even represent their side. And the best the other side can do is just agree to obey certain bits of lore at all times...but even then what they agree to could get in the way of their personal fun and would they really want to not ignore it.

Heck..you can't even do the whole 'your rights extend until they step on anothers toes' thing. Because both sides have their points...and its hard to say who is exactly stepping on who's rights...because in the end its a case of both sides want to basically make the other not play in the way they want to play....

Honestly, and this is the sad part, the easiest way to for this to be fixed? For the revenant article to have something specific towards the Kelemvore. That is all it'd take...for the article to give a reason for someone who abhores undead..to accept the Revenant...thats it.

What I find funny is, even when someone, in this thread, right out says 'yes I want to roleplay my char..and if I see my chars roleplay would hurt the table..I'll just get up and walk away, or switch chars.' The reoccuring theme I see isn't 'that is mature of you, and thank you for actually taking in account your roleplay may cause problems'. No..its people calling them silly, stupid, making no sense, and basically acting like the person is crazy. Even some of the higher ups make such indications....just fueling on anyone who might take offense at the idea of someone not just saying 'I don't like playing that way' but indicating or saying 'you are such an idiot for playing that way'.


I'm assuming some who did it...didn't mean for their words to be taken in such a way...but trust me some of them were..if ya didn't mean that..might consider lookin over whats been said and how it can be construed....

Unfortunatelly I can't figure out a way to say the above without lookin snarky or 'high an mighty' so..I'll just end it with a smiley.

:invasion:

Look out the undead are taking over <.<
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