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4 years ago  ::  Apr 09, 2009 - 3:22PM #111
CdrcJsn
Date Joined: May 28, 2001
Posts: 274
When discussions like these start up, I usually fall on the side of "well, is it overpowered or break the rules?"

So far, I haven't seen anything that argues that using a regular +1 weapon quarterstaff as an implement is game breaking.
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4 years ago  ::  Apr 14, 2009 - 2:26PM #112
WolfStar76
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For what it's worth. . .

mdonais wrote:

Staffs (and quarterstaffs) can be used as an implement one handed.

This is on our list of things to fix in character builder but has some weird implications since it is a weapon and small wizards can also use them in one hand.

Nevertheless we are working on it and in the mean time I will confirm it does work that way.


Not sure if this means anything - as he both splits then into two groups (staffs AND quarterstaffs) then goes on to say "it [a staff] is a weapon".

Sounds like they're. . . both? ~shrugs and gives up~

[edit] For reference - he's talking about implementation in the DDI:Character Builder[/edit]

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4 years ago  ::  Apr 14, 2009 - 9:33PM #113
CdrcJsn
Date Joined: May 28, 2001
Posts: 274
Just to be clear, that last CS ruling states that a magical quarterstaff (not just a staff that is listed in the implement section of magic items) can be used as an implement, correct?

Furthermore, they are adding the rule that staff implements and quarterstaves when used as an implement, can be used in only one hand?

Just making sure I'm understanding this correctly.

I'm looking forward to the FAQ on this since this impacts both my Sorcerer and Wizard. Previously, I've fallen on the weapon staff=implement anyways, but the one handed use is certainly a new one for me and seems to be an entirely made up rule.
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4 years ago  ::  Apr 15, 2009 - 6:44AM #114
SYB
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Date Joined: May 19, 2004
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Wolfstar, you win the cupie doll.

The key part of Mike Donais' post is the first sentence. He says:

Staffs (and quarterstaffs) can be used as an implement....

The emphasis is mine. But, he clearly states that a quarterstaff can be used as an implement.

Game. Set. Match.

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4 years ago  ::  Apr 15, 2009 - 7:52AM #115
KarmaInferno
Date Joined: Mar 29, 2001
Posts: 736
Which is, of course, the exact opposite of what CS said a bit earlier in the thread.

I give up.



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4 years ago  ::  Apr 15, 2009 - 8:53AM #116
battles14
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Woah...there's enough here to make your head spin...

Coming from the point of view of someone who made a swordmage first and then a wizard, I think staffs work the same way as swordmage blades and sorcerer daggers. When I see that a wizard can use a staff as an implement and the column next to quarterstaff says 'staff', that pretty much clears it up. It's the same as figuring out which weapons can be used as implements by a swordmage - go to the 'weapon group' column, and look for a match.

I think the problem here is the way WotC styled the magic items section. By lumping swordmage 'implements' and sorcerer 'implements' with magic weapons but keeping magic staffs separate, they've created the impression that staffs should be treated differently. If magic staffs were lumped in with the rest of the magic weapons, I don't think we'd be having this spirited discussion.

So why would magic staffs be separate unless WotC meant for them to be treated differently? Because most people aren't attacking with a stick as their primary weapon. They're probably different enough from swords, hammers, and axes to necessitate their own category. If there was a class that could use a spear as a implement, magic spears would probably get their own category as well.

Just my two cents. Hopefully this doesn't stoke the fire too much.
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4 years ago  ::  Apr 17, 2009 - 4:52PM #117
Istaran
Date Joined: Sep 21, 2006
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battles14 wrote:

So why would magic staffs be separate unless WotC meant for them to be treated differently? Because most people aren't attacking with a stick as their primary weapon. They're probably different enough from swords, hammers, and axes to necessitate their own category. If there was a class that could use a spear as a implement, magic spears would probably get their own category as well.


FWIW magic staff implements specifically do not grant their properties or powers to anyone who is not proficient in using them as implements. This is not true of magic quarterstaff weapons. So if you pick up a magic staff as a wizard or sorcerer, you can use it's properties and powers. (though some people might claim the powers mystically turn off whenever you use a weapon quarterstaff as an implement because of something not said in the FAQ overriding the rules that are stated in the PHB, or something.) But if your fighter picks up a magic staff implement he cannot use its powers or properties (unless he multiclassed appropriately), only it's proficiency bonus, enhancement, weapon die, and crit bonus.

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4 years ago  ::  Apr 19, 2009 - 8:57PM #118
Vamroc
Date Joined: Feb 6, 2006
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Rexracerjr wrote:

Hmmmm... RAI says it's nonsensical to think that rhe terms are not interchangeable. I'd allow it4e Doctor Doom- Kneel Before Doom, Grognards!

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4 years ago  ::  Apr 23, 2009 - 4:15AM #119
ibixat
Date Joined: Oct 19, 2008
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Of course as a wizard you could just splurge, get the transfer enchantment ritual at level 4 and take all those +3 Magic Armors and +3 magic weapons (vanilla Magic ones) and just transfer them to a staff or orb or wand

only 175g to buy the ritual and 25g per casting

No limitations on item level for transferring stuff that is already higher level than you are too...
Blah blah blah
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