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4 years ago ::
Apr 08, 2009 - 12:22PM
#61
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Date Joined:
Mar 29, 2001
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The problem is that Intimidate isn't the single-path action that many people consider it to be.
Walking up to someone and threatening them with bodily harm is merely one form of intimidation.
Threatening to expose a king's deep dark secret is another.
Intimidation, at it's core, is getting someone to do something by threatening something they do NOT want.
As opposed to Diplomacy, which is really just getting someone to do something by offering something they DO want.
There are many many forms of intimidation, far too many to be simply dismissed with "all attempts to Intimidate automatically fail".
To paraphrase a nice applicable quote: "Everyone has their pressure points. Everyone. You find what's personally valuble to them and you squeeze."
Negotiations of any serious sort nearly always feature diplomacy, intimidation, AND bluff, in varying amounts.
-karma
LFR Characters: Lady Tiana Elinden Kobori Silverwane - Drow Control Wizard Kro'tak Warscream - Orc Bard Fulcrum of Gond - Warforged Laser Cleric
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4 years ago ::
Apr 08, 2009 - 3:17PM
#62
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Date Joined:
May 11, 2005
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There are many many forms of intimidation, far too many to be simply dismissed with "all attempts to Intimidate automatically fail". That's why the ones I have placed are for certain types of attempts. Certain attempts certainly fail - the rest is up to the DM. I..e threatening the King with violence fails. Maybe scandals would work, but are there any? If there are any scandals that you can use as leverage, those scandals would come from adventures I directed, I would know them, and mention them. If there aren't any, then anything the PCs do find stems from DME, and therefor how Intimidate works with it does too - it is not something an author needs to account for in an adventure. Just because somone has a pressure point doesn't mean it is available in an adventure, or that it can be used in the situation at hand.
Gomez
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4 years ago ::
Apr 09, 2009 - 12:30PM
#63
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In response to the question is the party scout getting put in the 3x3 box at the start of the encounter. Answer yes and sometimes he alone is put in the box and the DM runs the mod as written.
Sometimes the entire group is put in the box. Some DM's ask how far ahead I am and put the party that many spaces away from the 3x3 box.
It has happened enough times that mods not accounting for stealth have made me stop scouting ahead on my ranger.
Too many are written "the pc's are surprised or as soon as the pc's enter flying things come from the cracks in the ceiling. etc.
Every "surprise" mechanic should have a perception vs stealth expressly stated in the module or it should appear in the begining module text on how to run the mod.
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4 years ago ::
Apr 09, 2009 - 1:55PM
#64
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Date Joined:
May 11, 2005
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I don't think it is needed to state this for every situation - as every combat situation can conceivable allow stealth. I generally have it added when scouting ahead migth make a difference in the scene, and occasionally for convenience when stealth is likely. But in most cases a DM should be able to run it on his or her own. If a DM refuses it, that is a DM problem, not an adventure problem. And the 'party starts here' boxes: those indicate a 'general area' where the PCs most likely enter a scene (but need not necessarily be when the combat starts). It is not a fixed place. DMs should use common sense.
Gomez
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4 years ago ::
Apr 09, 2009 - 2:53PM
#65
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Date Joined:
Mar 29, 2001
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Common sense isn't all that common.
Here's the problem.
We've gone through literally accumulated DECADES of campaigns in the RPGA that have repeatedly told us, run the adventure exactly as written. No deviations or you may get the round disqualified. No exceptions.
Now, suddenly, that's changed. With very little discussion about it.
Whenever a major change in policy occurs in my company, they make damn sure everyone knows about it. They issue special notices, they schedule company meetings to discuss the changes, they stick brightly colored signs in key locations with reminders. I get e-mail alerts asking if I know about the changes.
With the 'new' RPGA? There's been very little 'official' direction or discussion like that. The Character Creation Guide makes no mention of the new DMing style. The General Rules haven't been updated in six years. There's a brief mention at the beginning of the written adventures, yes, which I suppose is something.
There has not been any 'official' effort to get out there and make sure people realize that things have been changed.
It's just been assumed that people will immediately pick up on this major paradigm shift, without really bothering to ensure that this is actually happening.
Word is getting out there, gradually, but for many folks it's by hearsay and word of mouth from other DMs, players, and convention coordinators, not because they heard anything from RPGA HQ.
-karma
LFR Characters: Lady Tiana Elinden Kobori Silverwane - Drow Control Wizard Kro'tak Warscream - Orc Bard Fulcrum of Gond - Warforged Laser Cleric
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4 years ago ::
Apr 09, 2009 - 2:53PM
#66
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Date Joined:
Nov 15, 2007
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My rule-of-thumb as a player (based on my gut feeling... how many more body part metaphors can I uses...) is that intimidate is great for using on the "lowlife" contacts you come across. You know the ones — they hang out in the Blistering Toe with their sleazebag friends, suckling on the filth and decay of the underbelly of society.
Not as useful for Goodkind, Paladin of Good.
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4 years ago ::
Apr 09, 2009 - 3:12PM
#67
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Date Joined:
Aug 24, 2007
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We've gone through literally accumulated DECADES of campaigns in the RPGA that have repeatedly told us, run the adventure exactly as written. No deviations or you may get the round disqualified. No exceptions. While I do not doubt that, I am wondering how large a percentage of 4E RPGA DMs have had experience DMing 3E (or even earlier) RPGA. I suspect this percentage to be rather small, actually.
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4 years ago ::
Apr 09, 2009 - 3:32PM
#68
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Date Joined:
Apr 29, 2008
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While I do not doubt that, I am wondering how large a percentage of 4E RPGA DMs have had experience DMing 3E (or even earlier) RPGA. I suspect this percentage to be rather small, actually. Yeah, but by definition people who only starting DMing since 4e came out are fairly new DMs. So you have the old core of the RPGA DMs who may not be fully adjusted to the new way of doing things. And you have the new DMs who don't have as much experience to base their judgment on and take their lead form the older DMs.
This little signature is my official and insignificant protest to the (not so new now) community redesign.
The layout is lousy. The colour scheme burns the eyes. The wiki is a crippled monstrosity. So many posters have abandoned this site that some major forums are going days without posts. The 4e General Discussion board regularly has posts on the front page from two or even three days ago. This is pathetic.
Since I have to assume Wizards has a vested interest in an active community I wish someone in charge would fix this mess.
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4 years ago ::
Apr 09, 2009 - 3:37PM
#69
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Date Joined:
Sep 21, 2006
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While I do not doubt that, I am wondering how large a percentage of 4E RPGA DMs have had experience DMing 3E (or even earlier) RPGA. I suspect this percentage to be rather small, actually. Does 3.5 count? In our area the 4e judge pool is largely the same people who DMed Living Greyhawk and in some cases Xen'drik Expeditions. It made the crossover period in late 2008 something of a strain, as we had to compete between 3.5 and 4e for players and judges. Some held out to the very end, playing and judging LG exclusively, while our XE fell apart entirely since all the XE judges/players had a great time with 4e and wanted to do a lot of LFR. But now it's all worked out. But yeah.. close to 100% of the judges I play with judged 3.5 RPGA.
I hadn't heard of the RPGA when 3.0 was around, so I can't speak to that.. but from some of the odd anecdotes I've heard I'd say we have some 3.0 and older judges in the mix as well.
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4 years ago ::
Apr 10, 2009 - 1:09AM
#70
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The fact is that even in LG and Xen'drik Expeditions the DMs were not expected to slavishly follow the text if the PCs did things not discussed in the adventure. I had to remind DMs to follow core rules in regards to surprise a lot of times. Apparently they expected authors to rewrite the whole surprise rules in each potential ambush encounter (even encounters that did not had the monsters hide)  Note btw that in 4E it should be a rare thing that any side in a conflict gets a surprise round unless they work for it. In any event, scouting always has been a risky endeavor. I know that my players in my home campaign are always very careful about it. If the opponent happens to have a high Perception score or unexpected senses a scout can be caught with no backup at all from his friends. Still, at times the rewards are worth the risk. The rogue does use his Stealth a lot to hide during a fight, and that is definitely something LFR rogues can do as well. Most monsters have hardly any Perception at all, and you can easily hide with a -5 penalty.
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