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Switch to Forum Live View Question: Worshiping a dead god?
4 years ago  ::  Feb 13, 2009 - 4:57PM #1
Unmaker
Date Joined: Aug 19, 2003
Posts: 289
In the RPGA, can I choose a dead god as my divine power source? Could I make a paladin or cleric of, say, Helm? Or is there some rule that prohibits this? It's not like it would provide any statistical benefit - it'd just be for the sake of fluff.

-Unmaker
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4 years ago  ::  Feb 13, 2009 - 5:50PM #2
Keith53
Date Joined: Aug 21, 2007
Posts: 1,282
No. See CCG 1.8 and the FRCG or FRPG referenced by it.

BTW, I don't think of the setting as fluff. (Fluff to me is what color is a magic missile.) Worshipping a dead god would have impact on interactions with the setting (the NPCs at least). In a home campaign the DM can change or ignore the setting as he or she might like.

Keith
Keith Hoffman
LFR Writing Director for Waterdeep
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4 years ago  ::  Feb 13, 2009 - 5:59PM #3
KarmaInferno
Date Joined: Mar 29, 2001
Posts: 736

Select a deity for your character, if applicable. See the
Forgotten Realms Campaign Guide or Player’s Guide for a
list of deities available in the Realms. If you’ve chosen a
deity from the Player’s Handbook, listed below is an
equivalency chart so that you can convert your character’s
choice to the appropriate campaign-specific deity.


Helm isn't a listed god in either source, so unfortunately no, you cannot list him as your primary worshipped deity in LFR.

There's nothing saying you can't honor him, however. My wizard often whispers a quick prayer anytime she encounters a shrine or other remnant of Mystra's faith. But her primary deity is Sehanine/Angharradh.


-karma

LFR Characters:
Lady Tiana Elinden Kobori Silverwane - Drow Control Wizard
Kro'tak Warscream - Orc Bard
Fulcrum of Gond - Warforged Laser Cleric
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4 years ago  ::  Feb 13, 2009 - 6:38PM #4
Unmaker
Date Joined: Aug 19, 2003
Posts: 289

Keith53 wrote:

No. See CCG 1.8 and the FRCG or FRPG referenced by it.

BTW, I don't think of the setting as fluff. (Fluff to me is what color is a magic missile.) Worshipping a dead god would have impact on interactions with the setting (the NPCs at least). In a home campaign the DM can change or ignore the setting as he or she might like.

Keith


It's unquestionably fluff. Fluff comprises elements of story and concept. Crunch is the mechanic by which those elements find articulation. Granted, each informs the other - which is the point you make. Whether or not it's legal in the RPGA is, of course, another matter entirely.

-Unmaker

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4 years ago  ::  Feb 14, 2009 - 6:17AM #5
Misroi
Date Joined: Jul 4, 2006
Posts: 329
Some fluff is tougher to chew than other bits.
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4 years ago  ::  Feb 14, 2009 - 9:44AM #6
tirianmal
Date Joined: Oct 26, 2008
Posts: 1,064
Paladins and clerics, probably. PHB p. 91, "Paladins are not granted their powers directly by their deity". p. 61 "As a cleric, your deity does not directly grant powers."

So why should the god have to be alive? Still, the CCG might overrule this.
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4 years ago  ::  Feb 14, 2009 - 10:28AM #7
kenobi65
  • Volunteer Community Lead
Date Joined: May 6, 2001
Posts: 1,921

tirianmal wrote:

Paladins and clerics, probably. PHB p. 91, "Paladins are not granted their powers directly by their deity". p. 61 "As a cleric, your deity does not directly grant powers."

So why should the god have to be alive? Still, the CCG might overrule this.


This topic has been beaten to death in earlier threads. 

At any rate, CCG 1.8, p. 7, is the important thing here:

Select a deity for your character, if applicable. See the Forgotten Realms Campaign Guide or Player’s Guide for a list of deities available in the Realms.


Note that "dead gods", such as Helm, are not listed in those books, and, thus, are not available for the campaign.

"Of course [Richard] has a knife.  He always has a knife.  We all have knives.  It's 1183, and we're barbarians!" - Eleanor of Aquitaine, "The Lion in Winter"
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4 years ago  ::  Feb 14, 2009 - 12:31PM #8
Stafir_Ortnev
Date Joined: Jan 21, 2003
Posts: 548
Just for the sake of it.

I'd allow it. But I'd ask him where he got his powers from, as there is no church of Helm in forgotten realms.

And from there I'd figure out how church members would react to him. Heck reading about that in the PHB...I want to make a Cleric or Pally who become disillusioned with his/her god...and no longer follows the path or tenants..but to keep using their powers, still need to inact the prayers and rights of the temple of that god. It could make for some interesting roleplay...
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4 years ago  ::  Feb 14, 2009 - 1:10PM #9
JohnLynch
Date Joined: Mar 26, 2008
Posts: 2,963

tirianmal wrote:

Paladins and clerics, probably. PHB p. 91, "Paladins are not granted their powers directly by their deity". p. 61 "As a cleric, your deity does not directly grant powers."


That wasn't how it worked in the Forgotten Realms, I don't see any real reason for it to mysteriously change now.

Plus I don't like that fluff :P

(Regardless, others have said why you can't in LFR).

As a non-Divine class (such as a Wizard) you're welcome to worship anyone AFAIK.

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4 years ago  ::  Feb 14, 2009 - 1:20PM #10
Corwynn
  • Dragon Slayer
Date Joined: Oct 20, 2008
Posts: 1,660
Here's what the CCG 1.8 actually states:

[INDENT]Page 2: "In addition, characters may not worship a deity with an alignment of evil or chaotic evil."[/INDENT]

So yes, you can worship a dead god. Though you could worship The Sock Puppet if you really wanted to as well, as long as it's not evil

Can you get divine power from it? Here's what the CCG states:

[INDENT]Page 7: "Select a deity for your character, if applicable. See the
Forgotten Realms Campaign Guide or Player’s Guide for a
list of deities available in the Realms."
[/INDENT]

That still includes the dead gods, as long as they're dead FR gods. Mystra for example is referenced in several places in the FRPG. Additionally, since some races are long-lived, it's quite conceivable that you were vested in your clerical duties while Mystra was still alive.

Keep in mind that clerics/paladins get their divine powers from their rites and ceremonies. This is unlike the invoker, which directly channels their deity's power.

So guess what? Cultists and clerics of dead gods can still use divine powers, since it's based on their rites and ceremonies. In fact, there's even an LFR scenario where you can fight cultists of Relkath (an old Yuir god).

This is a great plot device for authors of scenarios and novels. It allows them to be actual threats and foes, and allows them to do things like cast powerful summoning spells, and maybe even work to resurrect their dead god!

As such, you can't really throw out the baby with the bath water here.

However, in regards to INTENT: LFR Admins (ShawnM) have stated in the past, unofficially, that you shouldn't do this. You can say and roleplay whatever you want, but at the end of the day it's actually an FR deity that is alive that is at least indirectly the source of your divine powers. So your PC might really believe that they're a cleric of Mystra, but according to Shawn it would be another deity (perhaps Shar?) that is actually the indirect source of your divine power. Mwhahaha...
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