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4 years ago ::
Jan 30, 2009 - 4:04PM
#151
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Date Joined:
Apr 29, 2008
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For clarity: why couldn't one sell a pair of lvl. 14 goggles? Because the latest CCG says that while characters can take any item offered at the end of a modules, you can only use or sell items of your level +4 or lower.
This little signature is my official and insignificant protest to the (not so new now) community redesign.
The layout is lousy. The colour scheme burns the eyes. The wiki is a crippled monstrosity. So many posters have abandoned this site that some major forums are going days without posts. The 4e General Discussion board regularly has posts on the front page from two or even three days ago. This is pathetic.
Since I have to assume Wizards has a vested interest in an active community I wish someone in charge would fix this mess.
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4 years ago ::
Jan 30, 2009 - 4:19PM
#152
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Date Joined:
Jun 15, 2004
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Because the latest CCG says that while characters can take any item offered at the end of a modules, you can only use or sell items of your level +4 or lower. Ah. From the 'RPGA Character Creation Guide' (p.9). Thank you.
... of course, no restriction is mentioned with using the Disenchant ritual
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4 years ago ::
Jan 30, 2009 - 6:10PM
#153
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- Senior Volunteer Community Lead
- Dragon Slayer
- D&DI News Guide
Date Joined:
Aug 31, 2005
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For clarity: why couldn't one sell a pair of lvl. 14 goggles? Newest CCG prohibits selling items abover your level.
Wolf Star76 Community Advocate (SVCL) for D&D Organized Play, Avalon Hill, and the DCI/WPN LFR Community Manager DDi Guide  Created by MyFitnessPal - Free Calorie Counter
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4 years ago ::
Jan 30, 2009 - 8:42PM
#154
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Date Joined:
Jul 16, 2002
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So now the new question will be... does that apply to rituals?
Sorry WOTC, you lost me with Essentials. So where I used to buy every book that came out, now I will be very choosy about what I buy. Can we just get back to real 4e? Check out the 4e Conversion Wiki. 1. Wizards fight dirty. They hit their enemies in the NADs. -- Dragon9 2. A barbarian hits people with his axe. A warlord hits people with his barbarian. 3. Boo-freakin'-hoo, ya light-slingin' finger-wigglers. -- MrCelcius in response to the Cleric's Healer's Lore nerf
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4 years ago ::
Jan 31, 2009 - 12:37AM
#155
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Date Joined:
Aug 22, 2007
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So now the new question will be... does that apply to rituals? I would believe so:
When you create a ritual book or copy a ritual into an existing book, you don't just write a series of words on each page; you bind some of the ritual's magic into the book. Bold is mine. Nothing is mentioned on ritual scrolls, but the magic has to be even more a part of them, since they can be used by non-ritual casters, who cannot provide any of the magic themselves...
So, that means you would have to be 4th level to be able to sell a Raise Dead ritual scroll. Oh, well.
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4 years ago ::
Jan 31, 2009 - 3:07AM
#156
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Date Joined:
Sep 29, 2005
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For clarity: why couldn't one sell a pair of lvl. 14 goggles? Already covered. Never mind.
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4 years ago ::
Jan 31, 2009 - 6:16AM
#157
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Date Joined:
Oct 27, 2005
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So now the new question will be... does that apply to rituals? Based on the language throughout the Treasure and Rewards section of the CCG, I'd say no. Repeatedly through that entire section, the term "magic item" is used in opposition to or distinct from rituals. Examples:
- First paragraph: "You can also buy magic items or rituals..."
- First bullet: "You can select one magic item or ritual bundle..."
- Second bullet: Refers to found magic items throughout, then says that many contain options to pick consumables plus gold or rituals.
- Fifth bullet: This rule goes out of its way to make sure that it applies to rituals and formulas, which leads me to believe it wouldn't if they weren't listed there.
- Sixth bullet (the red one in v1.8): Magic items can be sold for 20%. Rituals can be sold for 50%.
There may be more, but I think that's plenty to illustrate my point. As far as the CCG is concerned, rituals are not considered to be magic items. The "level + 4" rule has no mention of rituals anywhere - only magic items. As such, I don't think there's any restriction on selling ritual scrolls or ritual books based on the level of the character doing the selling.
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4 years ago ::
Jan 31, 2009 - 9:31AM
#158
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- Senior Volunteer Community Lead
Date Joined:
Aug 19, 2007
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The answer is: After the end your next turn, the target is no longer immobilized and can stand up. This interpretation is actually impossible by the rules as written. It's not a bad one, but it's just not what's written. I would suggest that you go to the errata forums and submit to add 'cannot stand' to relevant powers (or to remove the round duration from relevant powers)
Neither condition can be recovered from until the end of your next turn. This is completely wrong. Any power that says it removes the appropriate condition removes the appropriate condition. In fact, if this is your belief it actually explains completely your position and makes me feel a lot better about this
For example, Instant Escape (p127): 'You end [immobilized, restrained, and/or slowed] conditions' or Ignoble Escape (p120): 'If you are marked, end that condition' - note that you generally are marked 'until the end of the next turn' or similar duration.
because the RAW states that to get up from prone you have to use an action to Stand Up. The prone condition (PHB p277) makes no mention of this requirement. The 'Stand Up' action says "If you’ve been knocked prone, you need to take a move action to get back on your feet.", and it does indeed require a move action. However, that's a factor of Stand Up - as evidenced by Acrobat Boots: "Minor Action. Stand Up from prone." which already disproves that you "need a move action". If prone has a duration (and you can usually avoid it having one), then it must end when the duration expires. There is no way to avoid that by the RAW.
p278 Durations: "Until the End of Your Next Turn: The effect ends when your next turn ends." So p277 Prone: "You’re lying on the ground." has to end. It's a little odd, but that's part of the problem with assigning durations to prone. It's not too bad if you imagine it as someone flailing around due to illusion or pain, but I'll admit I'd just as soon not have to visualize things that way.
If the immobilized condition ends, then you can move. If the dazed condition ends, you can flank. There's no way to get around this - either you interpret Chasm as prone also goes away on its own in a turn (which seems like an unnecessary nerf to me) or that prone is instantaneous and you can stand up like normal. Unfortunately there's no help for Cheetah's Rake by RAW... it just goes away on its own (though, to be fair, the target will probably just get up), which seems like a clear mistake but best I can do in LFR is put in for an errata there, so guess that's what I'll do.
At any rate, if there is a need to discuss this further it probably makes sense to do so in its own thread in one of the D&D rules forums. It's definitely not a clear cut mistake whether a round duration applies to prone on chasm or not.
P.S. My request for errata here. Hopefully that gets picked up some day.
Keith Richmond Living Forgotten Realms Epic Writing Director
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4 years ago ::
Jan 31, 2009 - 6:31PM
#159
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Date Joined:
Jul 16, 2002
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This is completely wrong. Any power that says it removes the appropriate condition removes the appropriate condition. Powers that remove conditions have nothing to do with this. That statement was made in response to people saying that even if it says "until the end of their/your next turn" that target can simply use the Stand Up action to negate it. Which is wrong.
The prone condition (PHB p277) makes no mention of this requirement. Sigh... round and round we go. I made a post on this earlier. Saying the Prone condition makes no mention of it is a poor argument. None of the conditions make mention of anythin in that regard. if we are to accept that the Prone condition makes no mention of having to use the Stand Up action to get up, then we also have to accept that non of the other conditions have any provisions int hem for durations. That would make every power in every book that imposes a condition wrong.
The 'Stand Up' action says "If you’ve been knocked prone, you need to take a move action to get back on your feet.", and it does indeed require a move action. However, that's a factor of Stand Up - as evidenced by Acrobat Boots: "Minor Action. Stand Up from prone." which already disproves that you "need a move action". Once again: Acrobat Boots are an exception to the general rule. It doesn't disprove anything except rule of Specific Beats General works. It's like arguing that the Draw/Sheathe a Weapon as a minor action rule is invalid and doesn't count because of Quick Draw (which changes it for your character to a free action).
General Rule: You have to use a move action to stand. Specific Rule: Acrobat Boots let you stand as a minor action.
General Rule: If you are prone, you can use a Stand Up action to get up Specific Rule: ...until the end of your next turn, ...until the end of their next turn, (save ends) keeps you prone until the end of the duration.
There is no specific rule in the books to negate the need for a Stand Up action to get up from prone (i.e. no magically appearing on your feet after the duration)
If prone has a duration (and you can usually avoid it having one), then it must end when the duration expires. There is no way to avoid that by the RAW. I refer you back to "Stand Up."
p278 Durations: "Until the End of Your Next Turn: The effect ends when your next turn ends." So p277 Prone: "You’re lying on the ground." has to end. Again, there is nothing to negate the RAW of Stand Up.
Take this condition as another example: Unconscious. In it, it says you fall prone. So, let's say you failed two saves against sleep and fell unconscious (save ends). When you make your save, do you magically appear on your feet? Or do you have to stand up? You're prone.
I have never seen anyone run sleep that way. So why would Sleep be run differently than knocked prone until the end of their next turn/save ends/etc.?
If the immobilized condition ends, then you can move. If the dazed condition ends, you can flank. There's no way to get around this - either you interpret Chasm as prone also goes away on its own in a turn (which seems like an unnecessary nerf to me) or that prone is instantaneous and you can stand up like normal. Unfortunately there's no help for Cheetah's Rake by RAW... it just goes away on its own
This absolutely amazes me... See above. How do you resolve unconscious? Does everyone who drops to or below 0 hp in your game (falling unconscious) and then get healed magically appear on their feet since, by this logic, the unconscious condition is gone so they should no longer be prone?
I sent an email to CS just for S&Gs, but I got the "Unfortunately this question doesn't have an official answr and will be passed on..." :P
Sorry WOTC, you lost me with Essentials. So where I used to buy every book that came out, now I will be very choosy about what I buy. Can we just get back to real 4e? Check out the 4e Conversion Wiki. 1. Wizards fight dirty. They hit their enemies in the NADs. -- Dragon9 2. A barbarian hits people with his axe. A warlord hits people with his barbarian. 3. Boo-freakin'-hoo, ya light-slingin' finger-wigglers. -- MrCelcius in response to the Cleric's Healer's Lore nerf
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4 years ago ::
Jan 31, 2009 - 7:02PM
#160
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- Senior Volunteer Community Lead
Date Joined:
Aug 19, 2007
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... Hopefully my request for errata, clarifying duration and adding "cannot stand" to powers if appropriate suits your needs. Course, that may take forever to get to, but eh.
For what it's worth, I can at least say that Unconscious causes you to fall prone, acquiring the prone condition, "if possible". Fixing the prone condition at that time is a separate requirement.
It truly appears that prone should never have a duration placed on it - thankfully there are very few powers which potentially do so, so this particular debate will only rarely come up.
Otherwise, we can agree to disagree. I'm somewhat disappointed, but eh, it happens
Keith Richmond Living Forgotten Realms Epic Writing Director
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