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4 years ago ::
Jan 29, 2009 - 3:31PM
#141
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Date Joined:
Sep 29, 2005
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This reminds me of another one - some people think that being immobilized means you can't stand up. Well the Immobilized condition specifically states what you can't do; move from your space. Though teleportation and forced movement are called out as exceptions. Since standing up does not move you from your space it is not "prevented" by the immobilized condition. In the case where you are occupying the same space as another creature you could not stand up while immobilized because doing so would move you from your space.
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4 years ago ::
Jan 29, 2009 - 3:38PM
#142
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- Senior Volunteer Community Lead
Date Joined:
Aug 19, 2007
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How about Cheetah’s Rake (PHB p.110)?: "target is immobilized and knocked prone until the end of your next turn." Few possibilities: 1) Immobilize lasts a turn or until fixed, whichever comes first (so goes away automatically after a turn or when the target removes immobilize by another means, such as the rogue utility I mentioned earlier) and knocked prone lasts until fixed (instant/indefinite, only fixed by a power such as standing) 2) Prone lasts for 1 turn or until fixed, whichever comes first (so, goes away automatically after a turn or when the target removes prone by another means, such as standing) - Immobilize also lasts a turn as mentioned 3) Immobilize lasts until fixed (much more difficult, may require the remove affliction ritual) and prone lasts for 1 turn (as mentioned) 4) Immobilize lasts for an instant then goes away (no duration at all) but prone lasts for 1 turn
There's also the possibility that the conditions are accidentally reversed there, and it's meant to have different wording, or even have commas or something to separate out the clauses. That one is hard to know.
I would find it very unlikely that #3 or #4 were the RAI. It feels odd to have a weaker prone effect that can go also away on its own, but it does appear to be RAW at the moment to work that way.
Keith Richmond Living Forgotten Realms Epic Writing Director
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4 years ago ::
Jan 29, 2009 - 3:39PM
#143
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- Senior Volunteer Community Lead
Date Joined:
Aug 19, 2007
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Well the Immobilized condition specifically states what you can't do And yet, people are confused about being able to stand while immobilized sometimes. Or prone, apparently. The prone appears contentious, but the immobilize at least can go on the list
Keith Richmond Living Forgotten Realms Epic Writing Director
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4 years ago ::
Jan 29, 2009 - 8:15PM
#144
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Date Joined:
Jul 16, 2002
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Few possibilities: 1) Immobilize lasts a turn or until fixed, whichever comes first (so goes away automatically after a turn or when the target removes immobilize by another means, such as the rogue utility I mentioned earlier) and knocked prone lasts until fixed (instant/indefinite, only fixed by a power such as standing) 2) Prone lasts for 1 turn or until fixed, whichever comes first (so, goes away automatically after a turn or when the target removes prone by another means, such as standing) - Immobilize also lasts a turn as mentioned 3) Immobilize lasts until fixed (much more difficult, may require the remove affliction ritual) and prone lasts for 1 turn (as mentioned) 4) Immobilize lasts for an instant then goes away (no duration at all) but prone lasts for 1 turn As I had mentioned in a previous post, if we apply the same logic to Cheetah Rake as some have to Phantom Chasm, then the answer should be: the target is immobilized and can never recover, but at the end of your next turn, they are no longer prone and magically appear on their feet. 
Of course that's silly. But hey, that's not the side of the debate I was taking. 
The answer is: After the end your next turn, the target is no longer immobilized and can stand up. Neither condition can be recovered from until tthe end of your next turn.
Sorry WOTC, you lost me with Essentials. So where I used to buy every book that came out, now I will be very choosy about what I buy. Can we just get back to real 4e? Check out the 4e Conversion Wiki. 1. Wizards fight dirty. They hit their enemies in the NADs. -- Dragon9 2. A barbarian hits people with his axe. A warlord hits people with his barbarian. 3. Boo-freakin'-hoo, ya light-slingin' finger-wigglers. -- MrCelcius in response to the Cleric's Healer's Lore nerf
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4 years ago ::
Jan 29, 2009 - 9:06PM
#145
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The answer is: After the end your next turn, the target is no longer immobilized and can stand up. Neither condition can be recovered from until tthe end of your next turn. Two things:
First isn't this the place for rules that *aren't* debated?
And second (seeing as it is being debated here for better or worse), if prone *is* a condition that is being enforced 'until the end of the next turn' wouldn't that mean that the condition would end at such a point? Rather than needing to stand up afterwards, that is the silly 'you are knocked back onto your feet' that you were discounting?
But these are good examples of how 4e is not fairing well without the nice explanatory text that spells in prior editions had. There are many powers that are read in multiple ways due to this 'exception-based' format. Coupled with Wizard's wonderful track record of careful wording, I'm surprised there aren't more ambiguities.
-James
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4 years ago ::
Jan 29, 2009 - 9:18PM
#146
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Date Joined:
Apr 29, 2008
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Two things:
First isn't this the place for rules that *aren't* debated?
And second (seeing as it is being debated here for better or worse), if prone *is* a condition that is being enforced 'until the end of the next turn' wouldn't that mean that the condition would end at such a point? Rather than needing to stand up afterwards, that is the silly 'you are knocked back onto your feet' that you were discounting? See, I also think that if the prone condition has a fixed end time, it should end then. The idea even works with the power. It's an illusion ability after all. So the enemy is never really prone, they just think they are and take all applicable penalties. Then when the power ends, they don't need to stand up because they had never really fallen down in the first place.
This little signature is my official and insignificant protest to the (not so new now) community redesign.
The layout is lousy. The colour scheme burns the eyes. The wiki is a crippled monstrosity. So many posters have abandoned this site that some major forums are going days without posts. The 4e General Discussion board regularly has posts on the front page from two or even three days ago. This is pathetic.
Since I have to assume Wizards has a vested interest in an active community I wish someone in charge would fix this mess.
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4 years ago ::
Jan 29, 2009 - 9:53PM
#147
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Date Joined:
Jun 15, 2004
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The answer is: After the end your next turn, the target is no longer immobilized and can stand up. Neither condition can be recovered from until tthe end of your next turn. I agree: this seems to be the most likely writer's intent, and I imagine this is the interpretation most groups would use. Still, the matter is evidently not suitable for this particular thread.
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4 years ago ::
Jan 30, 2009 - 4:40AM
#148
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Date Joined:
Jul 16, 2002
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And second (seeing as it is being debated here for better or worse), if prone *is* a condition that is being enforced 'until the end of the next turn' wouldn't that mean that the condition would end at such a point? Rather than needing to stand up afterwards, that is the silly 'you are knocked back onto your feet' that you were discounting? No, because the RAW states that to get up from prone you have to use an action to Stand Up. (page 292) A duration on the condition doesn't change that without an exception saying, in effect, after the duration the target is back on its feet.
Sorry WOTC, you lost me with Essentials. So where I used to buy every book that came out, now I will be very choosy about what I buy. Can we just get back to real 4e? Check out the 4e Conversion Wiki. 1. Wizards fight dirty. They hit their enemies in the NADs. -- Dragon9 2. A barbarian hits people with his axe. A warlord hits people with his barbarian. 3. Boo-freakin'-hoo, ya light-slingin' finger-wigglers. -- MrCelcius in response to the Cleric's Healer's Lore nerf
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4 years ago ::
Jan 30, 2009 - 3:43PM
#149
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For some reason 7th level characters think they can sell level 14 goggles.
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4 years ago ::
Jan 30, 2009 - 3:55PM
#150
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Date Joined:
Jun 15, 2004
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For some reason 7th level characters think they can sell level 14 goggles. For clarity: why couldn't one sell a pair of lvl. 14 goggles?
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