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Switch to Forum Live View Question, GMs: Monster Races
4 years ago  ::  Feb 17, 2009 - 9:36AM #51
Telvin3d
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Date Joined: Apr 29, 2008
Posts: 835

SYB wrote:

You know, I am going to use one of my favorite examples to make a point.

Imagine you are a bunch of aliens playing Humans & Technology, a roleplaying game set in 21st century Earth. As the DM, you are only somewhat familiar with the setting. You know Humans come in multiple skin tones and that humans tend to be afraid of other skin tones. You also know that the primary three skin tones on Earth are black, asian, and middle eastern (sorta like humans, elves and dwarves).

You are running a game for the Alien Gamers Association titled "Fun with Politics in Washington, DC" and decide to use your "common sense" to apply racism to the "scary" PCs. Your players have all read the canon on the setting and know the cultural views of every area very well. Your players are going to be VERY upset when the white PCs are being treated very badly while the middle eastern PC is being treated like royalty.


This is a really cheap strawman argument. First, you have created a setting that runs on principles that have nothing in common with the game or setting we are discussing. Sure, it would be inappropriate to play a game of 'Washington Politics' with random and obvious racism. On the other hand, it would also be inappropriate to beat you opponent to death with a flail. Are you advocating that, based on this example, physical violence is inappropriate in D&D?

Second, it tries to equate differing uses of the word 'race' to imply that there isn't actually any differences between the races in D&D. After all, since there isn't any real difference between white people and black people and brown people it automatically follows that Gnolls are exactly like Elves, only misunderstood. Have you read Dragon #367 where the Gnoll rules come from? The first three pages of the article are devoted to describing how much most Gnolls enjoying slaughtering as many people as they can. This includes details on how they enjoying torturing their victims extensively before eating them. Gnolls are not misunderstood misfits.

So, every Gnoll in the world is automaticly treated like a monster because they are monsters in every sense of the word. Every Gnoll except PCs? Because they are being played as a player character everyone automatically treats them the same as they would a dwarf or elf or human? That implies that in your mind when played as a PC, races and backgrounds are just a statblock, and not actually connected to the world.

This little signature is my official and insignificant protest to the (not so new now) community redesign.

The layout is lousy. The colour scheme burns the eyes. The wiki is a crippled monstrosity. So many posters have abandoned this site that some major forums are going days without posts. The 4e General Discussion board regularly has posts on the front page from two or even three days ago. This is pathetic.

Since I have to assume Wizards has a vested interest in an active community I wish someone in charge would fix this mess.
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4 years ago  ::  Feb 17, 2009 - 9:52AM #52
Telvin3d
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Date Joined: Apr 29, 2008
Posts: 835

Stafir Ortnev wrote:

If a DM goes by what he 'does know' then I say the monster races also need the villagers to roll a knowledge check..to know what they are.


Well, a knowledge check for common information is 15. Assuming no bonuses at all, any group of 4 villagers is going to have at least one person who knows general information about common monsters. Whe it comes to monsters like Gnolls, I think "eats people and burns villages" would be pretty common information.

It's simpler to just assume that most villagers know about common threats, like wolves and bears and gnolls.

This little signature is my official and insignificant protest to the (not so new now) community redesign.

The layout is lousy. The colour scheme burns the eyes. The wiki is a crippled monstrosity. So many posters have abandoned this site that some major forums are going days without posts. The 4e General Discussion board regularly has posts on the front page from two or even three days ago. This is pathetic.

Since I have to assume Wizards has a vested interest in an active community I wish someone in charge would fix this mess.
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4 years ago  ::  Feb 17, 2009 - 10:45AM #53
SYB
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Date Joined: May 19, 2004
Posts: 1,561

Telvin3d wrote:

So, every Gnoll in the world is automaticly treated like a monster because they are monsters in every sense of the word. Every Gnoll except PCs? Because they are being played as a player character everyone automatically treats them the same as they would a dwarf or elf or human? That implies that in your mind when played as a PC, races and backgrounds are just a statblock, and not actually connected to the world.


Actually, by automatically treating a gnoll like a monster, you are ignoring the connections that exist in the world. Sure, that approach makes some sense in a Dalelands adventure (I am not trying to pick on Gomez here), because the Dalelands are the most generic, Tolkeinesque setting in the Forgotten Realms. But, almost every other location in the Forgotten Realms has its own unique feel.

Gnolls are common in some areas and unheard of in others. Even in places where they are common, a gnoll traveling with a dwarf, a genasi, a human, and an elf is pretty clearly not a ravenous monster. Areas that are used to seeing adventuring parties will have a relatively easy time differentiating between raiding party and adventurer/mercenary.

In areas where gnolls are uncommon (or where they basically don't exist) will unlikely be able to identify a gnoll on sight. In fact, it is just as likely that someone might just think a gnoll was a poor unfortunate victim of the spellplague, someone to be pitied, but not feared. In about a month, a gnoll could easily be mistaken for a shifter. Heck, furry tiefling is another possibility.

The point is simple. The world has a well documented background and each area is different. Using the assumptions for any one area (or all areas in general) about another area is irresponsible, at best. A good example is Westgate. Westgate is a very cosmopolitan city-state. It has seen a wide variety of races of just about every sort. Gnolls, orcs, and other similar raider-style monsters have never been a threat to Westgate. Any of them in the city are treated just as legitimately as any other race. In fact, the main threat to Westgate has been the non-monster races. Fire Knives (mostly made up of humans) are the biggest threat. The average Westgate resident is more likely to be afraid of a human with a pair of daggers at his waist than of a gnoll with a greataxe strapped to his back. Halflings also have a pretty bad reputation in Westgate, too (little sneak thieves).

Race is definitely connected to the world. In fact, it is so well connected, that I am disappointed when a DM ignores those connections and simply assumes that one general rule can cover every situation. Every location in the Forgotten Realms is NOT the Dalelands (Middle Earth), Cormyr (Camelot), or Calimshan (Arabian Nights). The world is simply too diverse (my compliments to the authors) to apply any single rubric to it.

-SYB

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4 years ago  ::  Feb 17, 2009 - 11:20AM #54
Reylance
Date Joined: Jan 28, 2004
Posts: 1,244
It's fun playing a gnoll in DALE1-2.
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4 years ago  ::  Feb 17, 2009 - 12:06PM #55
gomeztoo
Date Joined: May 11, 2005
Posts: 2,797

Stafir Ortnev wrote:

Also..wierd on the quoting system..I didn't say that o.O


Sorry 'bout that, something off when I press quote... It mixed up the posts.

Gomez,
who yes, assumes it is fun to play a gnoll in DALE1-2... even though I personally wanted to strangle some people at Dragon when the article was published right after we wrote the adventure.
I would add though that it would be fun *because* gnolls would not exactly be treated like model citizens...

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4 years ago  ::  Feb 17, 2009 - 1:03PM #56
Kurald_Galain
Date Joined: Aug 24, 2007
Posts: 1,628

Telvin3d wrote:

Well, a knowledge check for common information is 15. Assuming no bonuses at all, any group of 4 villagers is going to have at least one person who knows general information about common monsters.


On the other hand, any group of 4 villagers is approximately 25% likely to not recognize a human at sight :D

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4 years ago  ::  Feb 17, 2009 - 3:57PM #57
bgibbons
Date Joined: Aug 22, 2007
Posts: 1,673

SYB wrote:

And, be honest, most of the DMs who are treating monster races differently are doing it because they, as players, are "punishing" the players for playing what they believe to be optimized or cheesy races.


Of course. Naturally, the true motives of those who disagree with you must be without any validity and stem only from malign intentions. Good to know.

Optimized? Personally (since I'm not arrogant enough to speak for anyone other than myself), I consider the monster races to be, in the long run, less powerful than civilized races. Sure, they might have some nice stat bonuses and such, but whatever you see in one paltry magazine article is pretty much what you're going to get, while new books will continue to provide the mainstream races with racial feats, paragon paths and other benefits. Cheesy? Gnolls aren't worthy to carry the cheddar of the army of paladins of Tempus, as far as I'm concerned.

Why do I treat monster races differently? Because treating gnolls like they're just funny-looking humans doesn't make any sense. I don't want to play a tactical miniatures game; I want to play a roleplaying game, and that requires the world and those in it to behave according to how the DM thinks it makes sense for them to behave.

I have absolutely nothing against the idea of playing particular races or character concepts. I'm fine if someone wants to play a Jedi; it's just a problem if they want to play it in a D&D game. And, as a matter of fact, a D&D campaign with Jedi PCs might be a lot of fun; it would just require that the DM plan for that, as a D&D campaign designed for generic fantasy characters isn't going to work for Star Wars characters.

A gnoll ranger might be a great character in a campaign set entirely in Durpar or some other savage setting. A home campaign in which part of the focus was on the gnoll trying to overcome prejudice and the reputation of his race would also be interesting. The character, however, would be a poor fit for an underwater campaign focused on aquatic races, or in a human-only Asian-based setting.

It's not about the character, it's about whether the character fits the campaign.

LFR is a lowest common denominator, generic fantasy campaign. PCs wander randomly from place to place, doing good and righting wrongs. Complete strangers amble up to the PCs and entrust vital tasks to them; government officials (even of governments hostile to the countries the PCs come from) endow the PCs with power and authority as emissaries of the government.

The basic premise of LFR already stretches the limits of logic and coherency. You can, I suppose, say "**** it; none of this makes sense. Go ahead, play a gnoll. Do you want to have a lightsaber, too?" I'd prefer to hang on to logic by my fingernails and use common sense where I can.

Madfox11 wrote:

There is common sense in the game, but it is good to keep in mind that it is still a game Common sense has been let go on purpose on more then a few spots because it is a game and we make up the world.


Then make up the world.

You (WOTC, RPGA, various levels of campaign staff) are the DMs of the campaign. As far as players are concerned, you have complete authority to put out official campaign documents detailing what you want this campaign to be. Indeed, you practically have players begging you to do so.

Give us regional flavor. Tell us that, in a module set in Waterdeep (large cosmopolitan city) gnolls barely get an eyebrow raised, but that in a module set near Elturel (city ruled by paladins of Torm situated next to a forest filled with demon-worshiping gnolls who have killed and eaten all of the other inhabitants of the forest and are starting to get hungry), a gnoll PC better disguise himself and stay calm. Tell us that shadar-kai need to be on their best behavior in Cormyr, and that any humans going into Hullack Forest better have an elf there to vouch for them. Tell us, as the DM of the campaign, where race matters and where it doesn't; tell us what is different from region to region, and how you want us to run NPCs in these regions.

Or, alternatively, tell us that everyone in the Realms is one big happy family, that DMs should ignore common sense, logic and everything we know about the Realms, and that even if it doesn't make the least bit of sense, allowing every last shred of Dragon Magazine is more important that maintaining internal consistency and immersion.

In that case, give us modules that mesh with your view of Faerun. If everyone is just a funny-looking human, then stop putting out modules where the right thing a PC is supposed to do when seeing a band of armed is to roll initiative and charge. Have PCs end up in the Kingdom of Many-Arrows (makes about as much sense as any other random location we end up in), helping a group of peaceful orcs fight off invasions of human bandits. Have a module where we help a tribe of vegetarian gnolls against a force of predatory gnomes.

You (WOTC/RPGA/campaign staff) have chosen to give us generic fantasy modules set in canon Forgotten Realms, a number of which require us to immediately want to help total strangers (who happen to be members of civilized races) against other total strangers (who happen to be members of monster races). You have chosen not to allow module authors to take into account monster races, and chosen not to give any instructions to DMs or players as to how these races fit into the world.

As a DM, if I'm left with either trying to run a module in a way that has the world make sense and further immersion and internal consistency, or jettisoning all of that to run it as a tactical miniatures game so that no one ever has to tell WOTC that, just maybe, everything that comes out in Dragon Magazine doesn't fit in every single campaign, I'm going with Option A.

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4 years ago  ::  Feb 17, 2009 - 5:14PM #58
Tancread
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Date Joined: Jul 7, 2008
Posts: 354
When DMing a monstrous PC I will certainly roleplay elements of the NPCs reactions to them. I also roleplay elves reacting to dwarves and the like. This means I will use it as an element to flavor the story, but I will not let it become the story. LFR games are essentially short stories played cooperatively. The first rule for short stories is that you throw away anything that doesn’t advance the story. You have to be alert for this or your short story spins out of control. No player is likely to thank a DM who spends his whole session dealing with some racial awkwardness so the players miss out on the adventure. Acknowledge but don’t let it derail or hog the spotlight.

Everyone starts a mental story in their heads when they roll up a character. Mighty wizard, cunning rogue etc. As they play the character they flesh out and change the story, but it is still a story they are telling mostly to themselves as they play the game. Every elf archer, dwarf cleric, gnoll fighter etc is someone’s precious little snowflake, the player can see what makes them interesting and different even if no one else can. Good characters stick with you after you run a game with them or play in a group with them but I have never been able to tell who will be running that character very accurately before a game begins and I try not to make any assumptions before the game is rolling. Playing an evil race isn’t a handicap here, they have stories to tell too.

. I think NPCs show a fair amount of nuance and character in the modules and I am not too quick to make them simple minded torch and pitchfork bearers. Spoiler: Show
In the second Dale adventure the townsfolk are on the verge of hiring what they now to be very unsavory mercenaries when the players show up. The Zhents are known to worship evil gods and to have subjugated the very town the adventure is set in the past. Why are they being cheered then? Because the Zhents seem to the answer to a bigger problem, the gnolls. Do the townsfolk suddenly forget their dislike and history with the Zhents? Nope, they are being pragmatic. They can do exactly the same thing with a gnoll adventurer. Doesn’t mean they will love him or her, but if it looks like he can help solve the problem they are willing to at least listen.
Adventurers are special where ever they turn up. Even if they are not the most clean cut folks around, they are probably going to be better liked than the monsters in the module. NPCs aren’t blind and trusting to every Drow that comes down the road, but neither are they automatically stupid and reactionary.

DMs are the story conductor. They shouldn’t let their view of the world overwhelm the story of a LFR mod. They may prefer the old Realms but when running a LFR mod they owe it to the players to give them the best 4e Realms they can. I have a problem with Warlocks, the power source is pretty iffy stuff to my mind. Would you let super powerful wizards run around the kingdom who owe massive unspecified service to some demonic power or another? I wouldn’t. That said, when I DM LFR I treat them just like any other character and at most NPCs will make a comment then move on. The mod is the story, my feelings don’t come into it. If I decide to have the Purple Dragons arrest and burn warlocks at the stake I am not doing my job, no matter how realistic I may think I am being.

When it comes to modifying die rolls based on race I am extremely cautious. The Gnoll’s diplomacy modifier is the same as the elfs, there isn’t a separate one for monstrous races and other races. In abstract it might be much harder for a gnoll to be +3 diplomacy than it is for an elf, but the +3s are the same when it comes time to roll the dice, just like the Gnoll’s 18 strength is the same as the Halfing’s 18 strength when it comes time to roll to hit. Now I will apply modifiers down for stupid play or up for good play. The players are not the characters, the mod belongs to the character so unless the player is exceptionally good or bad, the modifier is the modifier.

I believe the races should be part of the role play, but not part of the roll play unless the character is behaving in a way that should be penalized or given a bonus. The Living Forgotten Realms are not a home game, the shared world has things in it that an individual player or DM may not like that just comes with the territory. I am not going to judge someone who wants to be a warlock or a drow, they may be a lot of fun to run or play with. NPCs will react, but not so severely that they destroy the story. I won’t let my opinions of what is a good or bad race or class derail a story.
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4 years ago  ::  Feb 17, 2009 - 5:24PM #59
SYB
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Date Joined: May 19, 2004
Posts: 1,561
Tancread, have a

-SYB
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4 years ago  ::  Feb 17, 2009 - 11:57PM #60
gomeztoo
Date Joined: May 11, 2005
Posts: 2,797

Tancread wrote:

When DMing a monstrous PC I will certainly roleplay elements of the NPCs reactions to them. I also roleplay elves reacting to dwarves and the like. This means I will use it as an element to flavor the story, but I will not let it become the story.


That is what matters, and that is so far all that I have asked people to do.

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