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4 years ago ::
Jan 24, 2009 - 7:01AM
#41
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Date Joined:
May 19, 2004
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(level 4) 15 con(bumped) 21 int 11 wis 12 cha
+2 staff hellfire blood. my rant
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The goal was to up the damage on the FS as much as possible. I have no control potential save icy terrain (Which has proven weak in the control department, at best) and -2 to hit from an at will. My encounter is fire shroud in an attempt to make sure I hit.
Essentialy wizards without daily powers(taking away each classes dailies) are strictly weaker than any other class there is no class they are better than without daily powers which is why I wanted VA so that I can be better than non strikers at damage earlier. the only time I come close to RDPR vs non striker damage.
And to answer your questions in order 1) If you see above its the highest possible DPR for a wizard. 2) You build it around the premice of DPR(/RDPR) at ranged, and in this case without FS your far behind. 3) Without FS he is far behind every one else that is the same level in damage. 4) bought a VA after my 4th adventure(we played up some), bought another one a few adventures later.
The character is being retired due to the inablity to daily freqently, which he was built around. If even one activation of the VA is left (1/day) he would still be playable because he is one adventure from 5th (like 60 xp or something dumb) because cloud and FS and VA allow for all 3 combats. The current case however doesnt, I figured a nerf would come in either the form of "VA is 7+ only" or "VA has an attunement time, you must wear it for an extended rest to use its power or property."
The point is, that while FS is still good, without FS I am better off being a first level character with decent stats (Heck Im better off being any class) As they have higher surges, more defences, More HP, equal or better overall to hit (but get CA via flanking) and higher damage. Simply put, Wizards have a class feature, and its thier daily powers, I simply wanted to use my class feature more frequently as being good 1/day is bad.
I havent bought or used them on any character but this one because it fit the character, without them the character is not fun to play as you do nothing 2/3rds of the day (1/3rd if I bothered to level him)
The character concep, a HIGH DAMAGE fire teifling, is dead which is sad, because I enjoyed FS rolling around.
I would be better off with a first level character (of any class) than the above wizard, it was based around damage, and without FS it does less than other classes, and almost strictly less than some. It has weak control elements as it cant really use sleep, Icy terrain has proved weak as it rarely even denies an action, and fire shroud has 0 control. I retrained out of grasping shadows because the group complained since they got pushed into it more than they pushed opponents into it.
A wizards power, and Id go so far as to say defineing class feature, is strong daily powers. Without that I am left with horrible no control at wills( woo minus two to hit..) and weak control encounters Icy terrain, and no control encounters of fire shroud. I could retrain fireshroud to color spray, but than whats the point Im better off starting from scratch with better stats and an orb.
I read the rant. I agree that for 2 out 3 combats a day you deal less damage than a striker. And, for one combat a day you make every striker feel worthless while simultaneously having massive control.
Basically, you are upset because you are no longer stealing the spotlight in every combat. That is a sad message to the community. The fact that you can basically assuredly steal the spotlight in 1/3rd of combats is better than most characters can do. And, all you would need to do is play one adventure (just one) to be able to steal the spotlight in 2/3rd of the combats.
It isn't like you are worthless in the last combat. You have an at-will that does 1d6+8 damage to everyone in an area burst 1 or an at-will that does 1d6+7 damage to a single target and gives them a -2 to attacks (your fighter and strikers will be thankful every time). And you have an encounter power that is friend-or-foe and deals ongoing damage (sweet).
So, in short, you pack a solid amount of area power that can't be easily ignored, with a very solid attack bonus (+10 for your fire powers) AND you basically dominate fights once per day (twice per day if you played in one adventure). Just about no other class has a daily that dominates fights at this tier (paragon tier is another story).
This is supposed to be a fun experience for all players, not just an opportunity for you to show off and dominate the other players at the table. Your character brings a lot to combat, and if played with consideration to the fun of other players, would be a great addition to any table. It is sad that you immediately write it off because it is no longer the strongest character in EVERY fight.
-SYB
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4 years ago ::
Jan 24, 2009 - 1:04PM
#42
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Date Joined:
May 11, 2005
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4e is the most gear required edition so far, infact it perposefully makes you have an equal +ed impliment to hit. 4th ed was designed so that magical pluses to hit (on a weapon or implement) were calculated in the system, with the assumption that you would have such items at the proper level. The designers have said several times though that it is not set up in such a way that PCs are defined by their magic items. If you design your PC in such a way that it does, you failed to understand the 4th ed system (at least as intended).
Also note that your role is controller, not striker.
Gomez
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4 years ago ::
Jan 24, 2009 - 1:34PM
#43
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Date Joined:
Mar 29, 2001
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Correct. They assume you have certain statistical bonuses by certain levels.
They do NOT assume you have any special abilities outside your class, like the ability to re-gain a daily power.
-karma
LFR Characters: Lady Tiana Elinden Kobori Silverwane - Drow Control Wizard Kro'tak Warscream - Orc Bard Fulcrum of Gond - Warforged Laser Cleric
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4 years ago ::
Jan 24, 2009 - 1:59PM
#44
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I'm a little disappointed. It's ironic that the reason I bought the veteran's armor in the first place is now the reason why it's significantly less valuable to me: I have trouble remembering to spend action points in combat. With the armor, I could notice I had two action points during downtime and use one to recover my daily power.
Ah well. It probably was overpowered for a level 2 armor. It'd be nice to be able to switch it for something that synchronizes better with my character, though.
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4 years ago ::
Jan 24, 2009 - 2:39PM
#45
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Date Joined:
Aug 24, 2007
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4th ed was designed so that magical pluses to hit (on a weapon or implement) were calculated in the system, with the assumption that you would have such items at the proper level.
The designers have said several times though that it is not set up in such a way that PCs are defined by their magic items. These two sentences appear to contradict.
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4 years ago ::
Jan 24, 2009 - 3:39PM
#46
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Date Joined:
Mar 26, 2008
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One of my characters has a +1 armor he doesn't use anymore. Can I have that slot back too please? You can choose to use the +1 item whenever you want. I'd love to be able to choose to use the item I bought (as IMO the new Veteran's Armor is a significantly different item and as such is considered a new item).
If I get stuck with having the nerfed item, its okay. Its just my bad luck (especially as I've only used it once. Just enough to make it so I can't get rid of it). Although with this character in particular it would be 2 magic armors I've gotten that ultimately proved useless (the first one because +2 AC on the first attack sounded useful in theory, but in practice ultimately isn't all that good). So he'd be a pretty bad luck character.
Which, in relation to the OP means: don't swrat over-optimizing armors. I know optimizers, and all of them would agree I'm not one. I like to pick RP over optimizing. I created a Warforged Cleric of Tempus which apparently is a favourite among optimisers. However I didn't even know what my Channel Divinity was (now I do and its quite cool ) I had picked it because I wanted a good War Cleric and I wanted a Warforged because I chose an interesting backstory for him Spoiler:
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I was a golem created millenia ago and was eventually abandoned. As time passed the earth moved over me and I became buried. When the Spellplague hit I became sentient, but was unable to dig myself out. A cleric of Tempus was guided to my spot and dug me out, out of gratitude I followed him around for the rest of his life and took the mantle of a wandering priest of Tempus out of respect for him after he died. I chose Tempus because he's definitely a good fit for a war-cleric and I knew him from the Drizzt novels. The point of all that is that I chose VA because it sounded useful, rather then because I'm trying to twink out my character.
In 5 levels, you want another one anyway. People keep saying this but I don't really understand why. I can spend my gold and update my armor so it becomes +3 or +4. Sure I might be a plus behind everyone else, but if I've got an armor that better suits my character, its worth it.
In 5 levels I would still have had my VAs just not worn, in 15 levels I would still have them, they would be resold at 21st or 22nd. Y'know I try to follow the spirit of the rules (as I see it of course), and to me the spirit of VAs was not to have a billion of them, but to just have one, and one you wear. So for people who were planning to walk around with 3 or 4, they don't have my sympathy 
I have trouble remembering to spend action points in combat. What I try to do (and I admit I forget sometimes) is use my action point in the very first round so I don't forget about it.
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4 years ago ::
Jan 24, 2009 - 4:46PM
#47
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Date Joined:
Aug 11, 2006
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As it's been said several times before, if you specialize that much in one particular shtick, don't expect too much sympathy if that shtick gets nerfed. I understand your point, but Im looking at the situation from a more even perspective, as mentioned before the only relivance is that the items fundamental stats were changed AFTER it was allowed to be chosen as a slot or purchased, It simply is not fair fo the RPGA to exect for us players to suffer with an errated item when its fundemental stats have changed, I view this as the same as if i had a chance to pick up a +2 Item and it was changed to a +1, the fact that this item in question was abusable as written is irrelivant to the situation at hand, what is relivant is that Wizards has decided to change thier mind on how the item is used, in reaction to that as players we should be allowed teh same benefit to change our minds that we wanted to pick a different item or get our gold back. The reason im so against rpga "stiffing" the players with this errata item is not because i or anyone else abuses the power, but that if they "stiff" us with this errata whata about an errata down the road that isnt used abusively? I'm simply trying to protect this from effecting future errata issues regardless in what they are.
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4 years ago ::
Jan 24, 2009 - 8:51PM
#48
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I read the rant. I agree that for 2 out 3 combats a day you deal less damage than a striker. And, for one combat a day you make every striker feel worthless while simultaneously having massive control.
Basically, you are upset because you are no longer stealing the spotlight in every combat. That is a sad message to the community. The fact that you can basically assuredly steal the spotlight in 1/3rd of combats is better than most characters can do. And, all you would need to do is play one adventure (just one) to be able to steal the spotlight in 2/3rd of the combats.
It isn't like you are worthless in the last combat. You have an at-will that does 1d6+8 damage to everyone in an area burst 1 or an at-will that does 1d6+7 damage to a single target and gives them a -2 to attacks (your fighter and strikers will be thankful every time). And you have an encounter power that is friend-or-foe and deals ongoing damage (sweet).
So, in short, you pack a solid amount of area power that can't be easily ignored, with a very solid attack bonus (+10 for your fire powers) AND you basically dominate fights once per day (twice per day if you played in one adventure). Just about no other class has a daily that dominates fights at this tier (paragon tier is another story).
This is supposed to be a fun experience for all players, not just an opportunity for you to show off and dominate the other players at the table. Your character brings a lot to combat, and if played with consideration to the fun of other players, would be a great addition to any table. It is sad that you immediately write it off because it is no longer the strongest character in EVERY fight.
-SYB Spoiler:
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It isnt even the strongest in the fight it dailies, it is simply no longer the weakest, the strikers still have a significantly higher DPR by 3rd, and from then on, it has been basicaly proven that even daily powers (EVEN WHEN Bolstered by bolstering blood!) dont make up for it in damage, you still deal significantly less than at wills of strikers, and only deal about 30% more than other classes that arent strikers. Also I dont agree with your assesment I do not make it unbenificial for monsters to group up, DMs do so foolishly because they fail to realize that combat advantage and more damage to players is always worth it. If you will notice games I DMed, I dont metagame around the wizard and just let the wizard hit more targets, the encounters are significantly more difficult because the wizard (Who only deals 2 less than me) does not deal enough to make it signicant dettirants. When DMs play around the wizard, the psychological effect is more powerful than the actual damage, which if either the DM or the monsters didnt cower in fear of for no reason would be next to useless.
FS has never stolen the show btw, FS(and my character ingeneral) has always just been a way to keep constant bleeding occuring minions never have been that good as a single fireshroud tipicals wipes most, and when I have DMed the same encounter the encounter basicaly went the same way without any area effects as most party members could kill two minions in one round and infact the battle rager compleatly ignored them walked past and killed the leader in one hit making the minions worthless. (Note that killing the minions in one round does not make the leader worthless)
Also I honestly im not so against this on the premise that I want the money back on the character (he is retireing) Its they will handel future errata, I mean see Rain of blows Double sword Blood claw Spitting cobra stance Marked scourge Cloke of distortion Like if they start to errata characters out of existance and dont offer serious options than I dont see the reason to even bother to play if my characters can be totaly destroyed with one errata cycle and they dont care. If thier attitude to this it "Tough it was broken now it isnt" than they will lose alot of players, because people dont want to have to dance around the "Well this might get errated and Id lose my money/build/power"
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4 years ago ::
Jan 25, 2009 - 4:47AM
#49
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whata about an errata down the road that isnt used abusively? I'm simply trying to protect this from effecting future errata issues regardless in what they are. This is the very reason why the RPGA should not allow any special treatment in this case. Expect a lot of similiar nerfs coming with each new rules update (whether justified or not) and it would simply get too complicated to allow special rules for each and every case.
the strikers still have a significantly higher DPR by 3rd, and from then on, it has been basicaly proven that even daily powers (EVEN WHEN Bolstered by bolstering blood!) dont make up for it in damage, you still deal significantly less than at wills of strikers, and only deal about 30% more than other classes that arent strikers. The point is that you are supposed to deal significantly less than strikers. Actually the fact that you still deal about 30% more than other classes that arent strikers seems like annother big problem as you're not supposed to outdamage the other non-strikers (the non-strikers should be more or less equal).
I've played with other lvl 6 characters who don't yet have any magic items or only have vanilla +x items without any properties or powers and even they still do just fine. My own lvl 6 swordmage only has a plain +2 hide armor and yet to get any usefull magic weapon and does his job as he's supposed to do.
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4 years ago ::
Jan 25, 2009 - 6:01AM
#50
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Date Joined:
Aug 11, 2006
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This is the very reason why the RPGA should not allow any special treatment in this case. Expect a lot of similiar nerfs coming with each new rules update (whether justified or not) and it would simply get too complicated to allow special rules for each and every case. The RpGA should make special treatment because errata is a special case, JUST like Playtest characters, In playtest characters if your playtest is changed when it is published you are given special treatment to beable to retrain within that class to make it legal. errata should be the same way the difference is that if you as a player take a playtest option you are willingly taking it with the understanding that it may change on you, Errata is the same without the willingness, and since they allow playtest special treatment if they change when print. Then they should definately allow players special treatment when thier options change without thier willingness or concent. its only fair. otherwise i would expect them to tell people that if you play playtest options and they change when print you have to ditch the character and start over. and I know alot of barbarian lvl 7's that will not like that.
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