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4 years ago  ::  Jan 14, 2009 - 1:21PM #81
D_karr
Date Joined: Sep 29, 2005
Posts: 13

Madfox11 wrote:

Sure, if you play your dwarven cleric from Aglarond I might have difficulties for a decent tie in, but if that is really important, then why are you playing him in the first place? Let that dwarf stick to the Sea of Fallen Stars and make a second PC for the Sword Coast.

Pieter Sleijpen,
who has recently given plothooks a bit of thought and who is contemplating changing the Players Introduction section somewhat to make it clearer DMs really should adapt plot-hooks.


For every single mod I've run I always ask the player what reason does his character have for being in XXX. After they give me that information I tailor the plot hook to their reason. It takes some work but it works better than expecting the plot hook to be a one size fits all element.

I organize a monthly gameday in my area. We started in October with about 20 players. This past month we were running 2 locations with a total of 42 players. The campaign is growing. It is the work of the DMs that run our events that keep the players coming back. One thing that we stress to all the DMs is to make the story personal to the players at that table. That is how you get player investment, without trying to pawn it off on the module authors. Authors who obviously have a lot less connection to those players at the table than the DM that is running the adventure.

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4 years ago  ::  Jan 14, 2009 - 1:41PM #82
Mithreinmaethor
Date Joined: May 23, 2005
Posts: 3,130

D_karr wrote:

For every single mod I've run I always ask the player what reason does his character have for being in XXX.


Why are you asking players what reason they have for being in Porn

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4 years ago  ::  Jan 14, 2009 - 1:51PM #83
Telvin3d
  • Fool of Win
Date Joined: Apr 29, 2008
Posts: 835
Probably the same reason adventurers do everything else. The GP was too good to resist. Besides, the recruiter promised them unique experience from epic encounters.
This little signature is my official and insignificant protest to the (not so new now) community redesign.

The layout is lousy. The colour scheme burns the eyes. The wiki is a crippled monstrosity. So many posters have abandoned this site that some major forums are going days without posts. The 4e General Discussion board regularly has posts on the front page from two or even three days ago. This is pathetic.

Since I have to assume Wizards has a vested interest in an active community I wish someone in charge would fix this mess.
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4 years ago  ::  Jan 14, 2009 - 2:20PM #84
D_karr
Date Joined: Sep 29, 2005
Posts: 13

Mithreinmaethor wrote:

Why are you asking players what reason they have for being in Porn


Well, it's their characters after all. :D

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4 years ago  ::  Jan 14, 2009 - 2:23PM #85
Tabiani
Date Joined: Jun 22, 2006
Posts: 48
Sounds a lot like the latest Order of the Stick

http://www.giantitp.com/comics/oots0622.html
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4 years ago  ::  Jan 14, 2009 - 3:01PM #86
Dragon9
  • Volunteer Community Lead
Date Joined: Jul 16, 2002
Posts: 4,997

Mithreinmaethor wrote:

Why are you asking players what reason they have for being in Porn


Do you HAVE to have a reason to be in porn? :P

Sorry WOTC, you lost me with Essentials.  So where I used to buy every book that came out, now I will be very choosy about what I buy.  Can we just get back to real 4e?

Check out the 4e Conversion Wiki.

1. Wizards fight dirty.  They hit their enemies in the NADs. -- Dragon9
2. A barbarian hits people with his axe.  A warlord hits people with his barbarian.
3. Boo-freakin'-hoo, ya light-slingin' finger-wigglers. -- MrCelcius in response to the Cleric's Healer's Lore nerf
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4 years ago  ::  Jan 15, 2009 - 1:26PM #87
Elder_basilisk
Date Joined: Dec 16, 2005
Posts: 2,524

MwaO wrote:

There is nothing stopping anyone from choosing to not play the first couple of years of LFR, wait until they have a lot of regional mods available, then mapping out the best way to have one character play all the mods of a particular region(s)


I would hope that your recommendation for people who are interested in getting involved in a storyline is not "don't play LFR until 2011; by then it will have stopped sucking for you." LFR is still young and a lot of people are still checking it out to see if it is going to work for them (myself included). It doesn't matter if the campaign will be ready for us in 2011. For my part, if the whole package does not measure up now, I'll find something else to do. (And though I have no doubt that my contribution to the play numbers Dave Crist was crowing about earlier in the thread is reasonably impressive for an individual, the jury is still out).

The bottom line is this: either regional buy-in and continuing storylines matter to the campaign management or they do not. If they do not, there will still be nothing in 2011 even if there are 24 regional mods available and a character can play from 1-30 without ever leaving his region. On the other hand, if the campaign management does care, they should be able to lay the framework for doing something about it now. The question is whether or not the campaign administration considers it a priority or not.

(Though, even if regional buy-in etc DOES matter to the campaign management, I doubt that it can be sustained over a 2-3 year writing process. (So the wait until 2011 model probably won't work--even if anyone was willing to wait that long). Some of the major weaknesses in at least my region and meta-region's LG storylines came from that kind of a time lapse. Over that period of time, the entire management responsible for the stories typically cycled at least once, possibly more times and any stories that the previous coordinators had been keeping under their hats passed through so many hands that the final resolutions were often no longer consistent with the initial stories. The good news was that, under the previous model, there were enough modules released each year that some of them at least had the coordination necessary to create a cohesive storyline--at least for a while).

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4 years ago  ::  Jan 15, 2009 - 2:29PM #88
Dragon9
  • Volunteer Community Lead
Date Joined: Jul 16, 2002
Posts: 4,997
You're leavign out the other possibility. What if the current model doesn't change and in 2-3 years the play numbers are at the same levels or higher? Is "regional buy-in" then going to be considered a necessary element?

As it is, there seem to be lots of people playing with no regard to "regional buy-in." This can certainly be chalked up to the campaign being new and shiny and the bloom hasn't come off the rose yet. As it stands, the higher ups in the RPGA look at the play numbers to determine how the campaign is doing rather than listening to a vocal minority.

That's not to say that they don't take such criticisms to heart... but if you have a player base in the thousands and you have a small handful of poeple complaining, and reported play numbers inidcate that people are playing a lot and new people are coming in, then why change it?
Sorry WOTC, you lost me with Essentials.  So where I used to buy every book that came out, now I will be very choosy about what I buy.  Can we just get back to real 4e?

Check out the 4e Conversion Wiki.

1. Wizards fight dirty.  They hit their enemies in the NADs. -- Dragon9
2. A barbarian hits people with his axe.  A warlord hits people with his barbarian.
3. Boo-freakin'-hoo, ya light-slingin' finger-wigglers. -- MrCelcius in response to the Cleric's Healer's Lore nerf
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4 years ago  ::  Jan 15, 2009 - 4:10PM #89
Telvin3d
  • Fool of Win
Date Joined: Apr 29, 2008
Posts: 835

Dragon9 wrote:

That's not to say that they don't take such criticisms to heart... but if you have a player base in the thousands and you have a small handful of poeple complaining, and reported play numbers inidcate that people are playing a lot and new people are coming in, then why change it?


It's very true that they have to be wary of a vocal minority providing a false impression of what the majority is looking for. I'd be shocked if the regulars on this forum represent even one percent of the player base, although I suspect that it represents a higher percentage of active DMs.

On the other hand, I think it is notable that there are effectively no voices coming out in support of the way that the RPGA is structuring regional mods/storylines. People supporting related aspects of the campaign, like replaying adventure? Yes. People who feel that the vocal disagreements go too far and should be toned down? Sure. But there is no one standing up and saying that the random, disjointed nature of the regional mods is really working for them and they would like to see more of it in the future.

Right now, assuming that we start seeing the initial story lines from the 1-1 mods get wrapped up by the 1-6 mods (2-2 mods?) it will be 2010 before stuff from 2008 really pays off. That is assuming that your character from the 1-1 mod has happened to level at just the right rate to qualify for the various story mods.

For the players I run, no one is even caring about which character ran which adventure. most of the players have 2-3 characters, so the odds of the right character playing the right followup adventure at the right time are pretty small. They just sort of keep following the few plotlines as players, not characters. Essentially, the story of LFR has become entirely metagame OOC information.

Personally, the RPGA would be well served by dumping the fixed regions entirely. Figure out three or four storylines/themes for each tier of modules then set up three or four clusters of adventures in different parts of the world. Characters can work through two or three sets of adventures before they level out of range, then move to a different set of locations for the next tier of modules.

This little signature is my official and insignificant protest to the (not so new now) community redesign.

The layout is lousy. The colour scheme burns the eyes. The wiki is a crippled monstrosity. So many posters have abandoned this site that some major forums are going days without posts. The 4e General Discussion board regularly has posts on the front page from two or even three days ago. This is pathetic.

Since I have to assume Wizards has a vested interest in an active community I wish someone in charge would fix this mess.
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4 years ago  ::  Jan 15, 2009 - 7:07PM #90
amysrevenge
  • Fool of Win
Date Joined: Aug 19, 2007
Posts: 657

Telvin3d wrote:

Personally, the RPGA would be well served by dumping the fixed regions entirely. Figure out three or four storylines/themes for each tier of modules then set up three or four clusters of adventures in different parts of the world. Characters can work through two or three sets of adventures before they level out of range, then move to a different set of locations for the next tier of modules.


That's actually not a bad idea...

The whole region thing seems more like a LG legacy thing than an actually necessary thing.

Maybe keep the Events and PoC admins spread out as they are now, but consolidate the Writing admins and dump the formal regional nature of modules. Put out mods in bunches as you say.

Big Mike
Generally a LFR/RPGA fanboy

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