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5 years ago ::
Nov 20, 2008 - 9:24AM
#21
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Date Joined:
Nov 10, 2003
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Add another voice to the 'play as-is' crowd.
We had a similar game a while back - my warlock was third level, and the rest of the party were brand new level 1 characters. I was a little better than the other characters, but not so's you'd notice, really. Every character had their moment in the sun, and being a couple of levels higher certainly didn't cause my character to dominate proceedings.
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5 years ago ::
Nov 23, 2008 - 3:36PM
#22
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Date Joined:
Oct 10, 2007
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My 4th level Fighter can beat ANY low tier 1-4 by himself with 2-4 potions on hand.
The adventure will be a success. The low level players get a shiney item, 400 or so XP, and a few gold coins. Run it at low level, the level 4 will either have more fun, shining bright, or less fun, because he kills things quickly.
Change nothing, and have a great time sir.
And, don't get me started on how bard my level 3 warlock would destroy a low tier game by himself = D
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5 years ago ::
Nov 23, 2008 - 4:02PM
#23
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Date Joined:
Apr 29, 2008
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My 4th level Fighter can beat ANY low tier 1-4 by himself with 2-4 potions on hand. Then your DM is doing it wrong. It should be no problem killing any single character within an encounter or two.
This little signature is my official and insignificant protest to the (not so new now) community redesign.
The layout is lousy. The colour scheme burns the eyes. The wiki is a crippled monstrosity. So many posters have abandoned this site that some major forums are going days without posts. The 4e General Discussion board regularly has posts on the front page from two or even three days ago. This is pathetic.
Since I have to assume Wizards has a vested interest in an active community I wish someone in charge would fix this mess.
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5 years ago ::
Nov 23, 2008 - 4:12PM
#24
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Date Joined:
Nov 15, 2005
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The after-action report:
We had four players and, in addition to the level 4 ranger, one of the players chose to play a level 3 cleric. Thus empowered, the group chose to play the upper-tier version and wound up failing the overall quest.
For the most part, they all did really well at each encounter, but wound up using too many resources during the penultimate battle and fizzled out during the fight with the big bad at the end.
At the same time, I never felt like the level 3 or 4 characters were overshadowing the lower-level ones or that the junior characters were not contributing to the team's success. When the group was challenged, they all were challenged, and when they overcame, they had all contributed to it.
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5 years ago ::
Nov 24, 2008 - 1:29AM
#25
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Date Joined:
Oct 10, 2007
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Then your DM is doing it wrong. It should be no problem killing any single character within an encounter or two. It is a problem hitting 24 AC and powering through 50 or more HP on a single character at low tier. Add in his +2 vicious weapon with his incredible +12 to attack, and he can realistically hit ANYthing in a low tier with a roll of 7.
Between Comeback Strike, sweeping blow, covering attack, and Warrior's Surge (orc racial) and my boundless endurance stance should I decide to stay bloodied, I can secondwind, and self surge one additional time per encounter AND two additional daily heals.
All the maps have terrain, and it isn't that hard for a high strength character to use a Throwing Shield to kill enemies as you move away.
If anything my warrior is indeed built to own low tier 1-4 modules. Add a single Leader and we'll duo high tier ok?
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5 years ago ::
Nov 24, 2008 - 2:54AM
#26
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Date Joined:
Oct 19, 2008
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It is a problem hitting 24 AC and powering through 50 or more HP on a single character at low tier. Add in his +2 vicious weapon with his incredible +12 to attack, and he can realistically hit ANYthing in a low tier with a roll of 7.
Between Comeback Strike, sweeping blow, covering attack, and Warrior's Surge (orc racial) and my boundless endurance stance should I decide to stay bloodied, I can secondwind, and self surge one additional time per encounter AND two additional daily heals.
All the maps have terrain, and it isn't that hard for a high strength character to use a Throwing Shield to kill enemies as you move away.
If anything my warrior is indeed built to own low tier 1-4 modules. Add a single Leader and we'll duo high tier ok? Sorry, you don't have 4 unhittable defenses and your healing may be decent but not unlimited.
Also your throwing shield is going to be only +7 vs AC at it's best for 1d8+5 damage, if you have a 20 strength, so skirmishers and artillery that play smart will make you run all over the place to engage them.
A level 4 may have a good shot of clearing an encounter or two but not all of them, skill challenges will give you some trouble as well, and failing one of those is partial failure of the mod =)
I wonder what mod has the throwing shield in it, I may have to do that one on my battle cleric.
Blah blah blah
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5 years ago ::
Nov 24, 2008 - 8:47AM
#27
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Date Joined:
Oct 10, 2007
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Sorry, you don't have 4 unhittable defenses and your healing may be decent but not unlimited.
Also your throwing shield is going to be only +7 vs AC at it's best for 1d8+5 damage, if you have a 20 strength, so skirmishers and artillery that play smart will make you run all over the place to engage them.
A level 4 may have a good shot of clearing an encounter or two but not all of them, skill challenges will give you some trouble as well, and failing one of those is partial failure of the mod =)
I wonder what mod has the throwing shield in it, I may have to do that one on my battle cleric. At 4th level my throwing Shield is +9 to hit. +10 if you allow the One Handed +1 bonus to apply. For 1d8+5. AC 24, Fort 21, Ref 19, will 16. Low tier those are pretty hard to hit. And, anything targeting will gets 12 squares of charge movement to close.
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5 years ago ::
Nov 24, 2008 - 10:28AM
#28
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Date Joined:
Apr 29, 2008
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Sure, AC 24 isn't easy to hit. But there are lots of monsters in the low tier with +7 or +8 to hit, so in an average encounter you are still going to get hit at least once or twice a round, especially if you factor in all the flanking that a decent DM will get. So each combat round you will be taking 5-10 HP damage, not counting the occasional Crit against you.
Added to that, all it takes is a single enemy with a blinding attack, or a stun, or flyby or grapple and your odds don't look very good. After all, what use are healing potions if you spend half your time dazed?
This little signature is my official and insignificant protest to the (not so new now) community redesign.
The layout is lousy. The colour scheme burns the eyes. The wiki is a crippled monstrosity. So many posters have abandoned this site that some major forums are going days without posts. The 4e General Discussion board regularly has posts on the front page from two or even three days ago. This is pathetic.
Since I have to assume Wizards has a vested interest in an active community I wish someone in charge would fix this mess.
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5 years ago ::
Nov 24, 2008 - 1:17PM
#29
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Date Joined:
Oct 10, 2007
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Sure, AC 24 isn't easy to hit. But there are lots of monsters in the low tier with +7 or +8 to hit, so in an average encounter you are still going to get hit at least once or twice a round, especially if you factor in all the flanking that a decent DM will get. So each combat round you will be taking 5-10 HP damage, not counting the occasional Crit against you.
Added to that, all it takes is a single enemy with a blinding attack, or a stun, or flyby or grapple and your odds don't look very good. After all, what use are healing potions if you spend half your time dazed? Possibly, the sad truth is a level 1 dwarven Fighter, Battlerager Vigor build can destroy a high tier by himself.
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5 years ago ::
Nov 24, 2008 - 2:22PM
#30
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Date Joined:
Nov 15, 2005
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Possibly, the sad truth is a level 1 dwarven Fighter, Battlerager Vigor build can destroy a high tier by himself. And have you actually done this or is this all hypothetical?
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