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Switch to Forum Live View RPGA - Bundle Rewards
5 years ago  ::  Oct 20, 2008 - 11:10AM #31
Keithric
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Date Joined: Aug 19, 2007
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Suggestion: Standard and Advanced (Difficulty)

That is to say, you might play an Advanced High Heroic mod if you were a 9th level character. If you're not upping the difficulty, you can either say standard or not say anything at all. That is "Okay, I'll make a new character for your low heroic CORE-1 game"
Keith Richmond
Living Forgotten Realms Epic Writing Director
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5 years ago  ::  Oct 20, 2008 - 1:33PM #32
that_darn_cat
Date Joined: Oct 15, 2008
Posts: 17
It's fine to say that items are low-tier or high-tier, but the way bundles are listed is still counter intuitive. The first mod I ran offered a magic weapon +2 as a reward, without noting tier. The party, and I, took that to mean it was available to anyone playing in the adventure, and two PCs opted for that bundle.

We have since noticed that a magic weapon +2 is a level 6 item, so we now know to look up the level of all items in the reward bundles before picking one. It's a pain, but unless they start posting the level in the bundle, it's going to continue to be a problem.
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5 years ago  ::  Oct 20, 2008 - 1:55PM #33
Keithric
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Date Joined: Aug 19, 2007
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It would probably be reasonable to have a minimum level listed with each item, so it's clear for DMs.
Keith Richmond
Living Forgotten Realms Epic Writing Director
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5 years ago  ::  Oct 20, 2008 - 2:33PM #34
Vamroc
Date Joined: Feb 6, 2006
Posts: 790

Telvin3d wrote:

Sure, but you only get one item/level. Also, the found items are your only source of items that are a higher level then you.
Taking them to sell is a huge waste. If you don't find something that clicks with your character, save the slot for another couple levels.


I've been lucky with regards to the Items I've found and your right about taking items just to sell. I was speaking about when the option to take an item comes along which from first to third is fairly frequent seriously between Haunted Hills and the Core Special a PC can jump from first to third and be a couple of modes from fourth. That's three level slot's worth of items just for playing two mods it's amazing I'll be fifth after Haunted Halls and I still haven't picked a fourth level slot item hopefully it will have good bundle access.

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5 years ago  ::  Oct 22, 2008 - 11:48PM #35
Reyyvin
Date Joined: Aug 1, 2008
Posts: 362
ok...

good news. +1 Black Iron armor IS available in one mod. No, I won't tell you which one.

bad news. Except for previously mentioned +2 Dwarven Armor, only other option was in one of the Preview mods (Dwarven Plate)... but I don't think preview mods count for characters. Or do they?
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5 years ago  ::  Oct 24, 2008 - 6:31AM #36
Tancread
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Date Joined: Jul 7, 2008
Posts: 354
Well despite my mistake the gods have smiled on me and in the new rules I can keep the +2 armor, just can't use till level 3. That is very nice of them, but I still think the packets could be better labeled. Still, I will carry on a slightly happier fighter.
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5 years ago  ::  Oct 26, 2008 - 12:06AM #37
Reyyvin
Date Joined: Aug 1, 2008
Posts: 362

Tancread wrote:

Well despite my mistake the gods have smiled on me and in the new rules I can keep the +2 armor, just can't use till level 3. That is very nice of them, but I still think the packets could be better labeled. Still, I will carry on a slightly happier fighter.


well, not exactly. The +2 DA was for the high level version. If you played the high level version, you can use it at level 3.

If you played the low level version, you'd still need to 'replace' it with something else in the mod - you should not have been able to take it at all (not available at low level of play)

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5 years ago  ::  Oct 26, 2008 - 12:55PM #38
Syrsuro
Date Joined: Mar 3, 2008
Posts: 540
Recommendation for a rules change:

As it currently stands (as I understand it): If I gain a +1 item as a found item, I gain access to all higher level version of that item and later, when I am high enough level and have enough money, I can upgrade that item to a higher level version of the same item.

Recommendation: The same process should work in reverse. If granted access to an item that it too high level for your character, why can you not take a lower level version of that item?

In other words - if finding a +1 whatever gives you access to the higher level versions of whatever, why doesn't finding a higher level one count as giving you the ability to choose a lower level version?

So if you find +2 dwarven armor (for example) in the adventure but are not yet high enough level to take +2 dwarven armor, you can instead take +1 dwarven armor (think of it as downgrading rather than upgrading the armor you found, except of course you don't get the cost difference).

Carl
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5 years ago  ::  Oct 27, 2008 - 7:16AM #39
WolfStar76
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Syrsuro wrote:

Recommendation for a rules change:

As it currently stands (as I understand it): If I gain a +1 item as a found item, I gain access to all higher level version of that item and later, when I am high enough level and have enough money, I can upgrade that item to a higher level version of the same item.

Recommendation: The same process should work in reverse. If granted access to an item that it too high level for your character, why can you not take a lower level version of that item?

In other words - if finding a +1 whatever gives you access to the higher level versions of whatever, why doesn't finding a higher level one count as giving you the ability to choose a lower level version?

So if you find +2 dwarven armor (for example) in the adventure but are not yet high enough level to take +2 dwarven armor, you can instead take +1 dwarven armor (think of it as downgrading rather than upgrading the armor you found, except of course you don't get the cost difference).

Carl


In the current rules (CCG v1.7) you can now take the item that's "too high" - you just can't use it until you're of an appropriate level.

However, I do like the idea of using, say, +2 armor (level 6 item) as +1 armor at level 1 - and having it just "upgrade" itself to it's true level/bonus when you've leveled enough to fully exploit it's full capabilities.

Hopefully an admin will take note and pass this along to Chris for consideration.

Of course, I'd still want items to support having a minimum level - IE Surge Armor doesn't have a +1 version, so if you find it and you're too low to use it, too bad.

WolfStar76
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5 years ago  ::  Oct 28, 2008 - 2:11AM #40
Timlagor
Date Joined: Jun 26, 2004
Posts: 1,311
I'd be comfortable with being allowed to opt for a lower level version of the item (not generally a good choice) but allowing it to upgrde automatically and for free is too nice imo.
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