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5 years ago  ::  Oct 25, 2008 - 12:17AM #151
Greyson
Date Joined: Aug 27, 2003
Posts: 846
Do DMs adjust the XP rewards for Beneath Haunted Halls for tables that are an average character level of 3 or higher? I DMed part one last night and added the suggested creature per encounter as the adventure recommended. So, do I add the extra 90 XP to these characters' individual XP rewards?

Or, as I believe, do we just award the flat XP as tabulated by the adventure, no matter the adjustments for number of players or additional creatures?
-------- Don (Greyson) --------
Non-smoker, White, Non-golfer, U.S. American
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5 years ago  ::  Oct 25, 2008 - 4:16AM #152
Keith53
Date Joined: Aug 21, 2007
Posts: 1,282
The xp is not tiered in Beneath Haunted Halls. That is all you can award.

I don't know about "all gaming stores," but I am running the local one in Fairborn Ohio, and the gaming store was happy for it to be free. They like free.



Be sure to give the story award in Part 1 if the PCs accept the task of finding the missing person & item, regardless of how Encounter 1 played out. It is how LFR shows the PC started on a Major Quest.

Also, in Toad Hall (Part 3), less randomness and more hints are in order. Don't leave the PCs trapped and clueless about the way home.

Watch your time in Part 2, there are some side encounters that probably need to be shortened as they don't add much value.

Keith
Keith Hoffman
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5 years ago  ::  Oct 25, 2008 - 5:57AM #153
kinevon
Date Joined: Aug 22, 2007
Posts: 1,292

Keith53 wrote:

The xp is not tiered in Beneath Haunted Halls. That is all you can award.

I don't know about "all gaming stores," but I am running the local one in Fairborn Ohio, and the gaming store was happy for it to be free. They like free.

Be sure to give the story award in Part 1 if the PCs accept the task of finding the missing person & item, regardless of how Encounter 1 played out. It is how LFR shows the PC started on a Major Quest.

Also, in Toad Hall (Part 3), less randomness and more hints are in order. Don't leave the PCs trapped and clueless about the way home.

Watch your time in Part 2, there are some side encounters that probably need to be shortened as they don't add much value.

Keith


The game store where at least some sessions are being run here in Las Vegas is not charging. I just wish I had had someone show up yesterday. Oh, well, at least I got to run a slot 0 for it. Heh.

Spoiler: Show

For Toad Hall, I was giving the players the clue that the Haunted Hall portal was actually pulling them, with a feeling of familiarity, and that seemed to work well. Remember that each of the other 3 portals have a definite appearance. I gave the Haunted Hall portal a glow without a color, as though it was just light from a similar place shining through.


Spoiler: Show
Yeah, much of the bling from Part 2 went away with the change in version 1.7 on Alchemical formulae being open... Although the onyx dog isn't a bad item. My players managed to justify missing the side quest, while managing to get the shadow portal story award.
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5 years ago  ::  Oct 25, 2008 - 8:09AM #154
Greyson
Date Joined: Aug 27, 2003
Posts: 846

Keith53 wrote:

The xp is not tiered in Beneath Haunted Halls. That is all you can award.

Also, in Toad Hall (Part 3), less randomness and more hints are in order. Don't leave the PCs trapped and clueless about the way home.


Thanks for the note on this, Keith.

And yes, I agree that some hints are in order for Encounter 9 in Toad Hall if a party is not getting it.

-------- Don (Greyson) --------
Non-smoker, White, Non-golfer, U.S. American
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5 years ago  ::  Oct 25, 2008 - 10:55PM #155
TrustTymora
Date Joined: Jun 24, 2002
Posts: 455
Question regarding Part I Story Award:
Spoiler: Show
What constitutes "Mercy for Thraven"?

One group decided to knock him unconscious and then questioned him. Since this was the end of Part I and two new players were joining I had the two new players arrive with a few guards from the caravan. The players turned Thraven over to the guards. Should they get Week02 Award or do they need to set him free into the wild?
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5 years ago  ::  Oct 26, 2008 - 12:27AM #156
Reyyvin
Date Joined: Aug 1, 2008
Posts: 362

TrustTymora wrote:

Question regarding Part I Story Award:
Spoiler: Show

What constitutes "Mercy for Thraven"?

One group decided to knock him unconscious and then questioned him. Since this was the end of Part I and two new players were joining I had the two new players arrive with a few guards from the caravan. The players turned Thraven over to the guards. Should they get Week02 Award or do they need to set him free into the wild?


For this one, I'd give them the reward; They didn't kill him outright, so thats what I think the award is going for; they'd get the same reward if they took him back to the place he started and handed him over.

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5 years ago  ::  Oct 26, 2008 - 4:13AM #157
WolfStar76
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Reyyvin wrote:

For this one, I'd give them the reward; They didn't kill him outright, so thats what I think the award is going for; they'd get the same reward if they took him back to the place he started and handed him over.


I'd go with:
Spoiler: Show

Mercy = they didn't kill him outright. He even says he accepts whatever judgement they deem proper - including being sent back to town to face judgement.


So, I agree with Reyyvin.
WolfStar76
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5 years ago  ::  Oct 26, 2008 - 2:29PM #158
TrustTymora
Date Joined: Jun 24, 2002
Posts: 455
Thanks, that is what I wanted to give players. The other DM hadn't done so. However, based on this feedback and a quick discussion, we are awarding this story award now. Thanks all.
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5 years ago  ::  Oct 27, 2008 - 7:18AM #159
WolfStar76
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VCL Transparency Notice

Now that this event is over, and there are so many other threads on the topic, I'm going to have this thread unsticied.
WolfStar76
Community Advocate (SVCL) for D&D Organized Play, Avalon Hill, and the DCI/WPN
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