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5 years ago  ::  Oct 10, 2008 - 4:27PM #1
Howie23
Date Joined: Feb 8, 2005
Posts: 832
Below is text I placed in the October sticky thread for consideration by the administrators. I'm copying it here for discussion.

Thoughts and/or other alternatives?

***********************************

I am asking the administrators to consider the following option:

If a character dies and is unable to be raised, that the player have an option to start a new character at the same level as the one who died.

1) This is a common mechanism in home games. It allows for established groups of players to continue playing together instead of breaking up such groups.

2) The alternative may well mean that a player MUST replay adventures, effectively just grinding through the adventures, in order to be able to play unplayed mods at higher levels with the new character. This necessity may take place if the player has already played/judged enough existing 1-4 adventures such that he cannot play enough unplayed adventures to reach 4th level.

3) It eliminates the chance of a player leaving the campaign if unable to continue play at higher levels.

4) This is necessary due to the logistics of the architecture of the campaign regarding the designated level range of adventures.

If this request is not entertained, I would ask that an alternative solution be identified, such as mandating that a character can always be raised through the efforts of NPC friends or the like.

Thanks.

David
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5 years ago  ::  Oct 10, 2008 - 4:42PM #2
Mirtek
  • Dragon Slayer
Date Joined: Aug 4, 2001
Posts: 3,450
Any death PC gets raised for free at the end of the adventure. In this case they merely are not allowed to select any treasure bundle and get no story rewards and of course get's no XP and no gold.

The only reason to actually pay for a raise during an adventure is if the group absolutely needs the death PC to continue or the death PC absolutely wanting to select from the treasure bundles / story awards
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5 years ago  ::  Oct 10, 2008 - 4:45PM #3
Howie23
Date Joined: Feb 8, 2005
Posts: 832

Mirtek wrote:

Any death PC gets raised for free at the end of the adventure. In this case they merely are not allowed to select any treasure bundle and get no story rewards and of course get's no XP and no gold.

The only reason to actually pay for a raise during an adventure is if the group absolutely needs the death PC to continue or the death PC absolutely wanting to select from the treasure bundles / story awards


That's not the point. I'm addressing the situation where the body cannot be recovered, there is a TPK, the body can't be raised due to the nature of the death, that sort of thing. In other words, where there is a permanent death rather than a speed bump style death.

David

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5 years ago  ::  Oct 10, 2008 - 4:51PM #4
Mirtek
  • Dragon Slayer
Date Joined: Aug 4, 2001
Posts: 3,450

Howie23 wrote:

That's not the point. I'm addressing the situation where the body cannot be recovered, there is a TPK, the body can't be raised due to the nature of the death, that sort of thing. In other words, where there is a permanent death rather than a speed bump style death.


There is no permanent death in LFR. Even if there is a TPK and all bodies are eaten, all PCs are raised before their next adventure

PS: Yes, I also find that cheapens death

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5 years ago  ::  Oct 10, 2008 - 4:57PM #5
Howie23
Date Joined: Feb 8, 2005
Posts: 832

Mirtek wrote:

There is no permanent death in LFR. Even if there is a TPK and all bodies are eaten, all PCs are raised before their next adventure


Your assertation is not borne out by the rules presented in the CCG. All characters can be raised for free, but only if the bodies can be recovered (and other conditions).

David

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5 years ago  ::  Oct 10, 2008 - 4:57PM #6
smerwin29
  • LFR Global Admin
Date Joined: Jun 18, 2003
Posts: 825

Howie23 wrote:

I'm addressing the situation where the body cannot be recovered, there is a TPK, the body can't be raised due to the nature of the death, that sort of thing. In other words, where there is a permanent death rather than a speed bump style death.


I have been working under the assumption that the "Death Charity clause" that is described at the beginning of each adventure could be used any time there was a death, whether or not the body or bodies were recoverable. I can see that the format of the wording seems to imply that the body must be available to invoke that clause. I tried to get a clarification from WotC on what the intent is, but I have received no answer yet. I am going to continue to work under that assumption until I hear otherwise from WotC. You should feel free to work under that assumption as well. I will attempt to get that wording fixed so it is clear that the body is not necessary in invoking the Death Charity clause.

Thanks,

Shawn
LFR Global Admin

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5 years ago  ::  Oct 10, 2008 - 5:00PM #7
Mirtek
  • Dragon Slayer
Date Joined: Aug 4, 2001
Posts: 3,450

Howie23 wrote:

Your assertation is not borne out by the rules presented in the CCG. All characters can be raised for free, but only if the bodies can be recovered (and other conditions).


No, the raise death part says that the body needs to be recovered by your party for being raised during the adventure.

The charity of death which follows in a seperate bullet point below the rule covering in-adventure-raise doesn't require anything. It happens automatically after the adventure if your party wasn't able to recover you or they or you were unwilling to raise you.

I guess I would always be unwilling, the costs is just too much given the scare amount of gold one gets from an adventure (unless I know in advance that there is a treasure bundle from this very adventure I absolutely want.

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5 years ago  ::  Oct 10, 2008 - 5:49PM #8
Keith53
Date Joined: Aug 21, 2007
Posts: 1,282
120 gp each (assuming 5 PCs) is too expensive? (assuming you paid an NPC to cast the ritual)

Keith
Keith Hoffman
LFR Writing Director for Waterdeep
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5 years ago  ::  Oct 10, 2008 - 6:02PM #9
Mirtek
  • Dragon Slayer
Date Joined: Aug 4, 2001
Posts: 3,450

Keith53 wrote:

120 gp each (assuming 5 PCs) is too expensive? (assuming you paid an NPC to cast the ritual)


Of course.

Let assume you start the adventure with X xp and X gold. After the adventure you are supposed to have X+Y xp and X+Y gold.

If you die are are raised you still have X+Y xp but only X+y gold. So you have less gold then you're supposed to have at your new XP. That's a permanent penalty which can never be recovered (if it's a low game which give at max 100 gold you could even end with X+Y xp but X-y gold!)

Better getting no XP and no gold so you merely lost a few hours of RL time but your char is still at X xp and X gold and after the next mod will be at X+Y xp and X+Y gold.

You better take 0 xp and full gold (yes, I know that's not possible, but if it would be an option it would be the superior option) than full XP and reduced gold.

XP are basically worthless. You level so fast in LFR (actually too fast for single-char players like me, I have to get comfortable with the concept of having several char) that it really doesn't matter if you get the XP now or one mod latter.

But players are kept so low on gold that basically each lost copper piece hurts a lot.

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5 years ago  ::  Oct 10, 2008 - 6:47PM #10
Keithric
  • Senior Volunteer Community Lead
Date Joined: Aug 19, 2007
Posts: 5,148
I'd rather not see people intentionally dying in exceptional ways just to start up a new character they'd rather play.

I mean, I'm all for _some_ solution, but that just seems poor.
Keith Richmond
Living Forgotten Realms Epic Writing Director
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