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5 years ago  ::  Jun 14, 2008 - 11:10AM #1
Uthrac
Date Joined: Aug 10, 2007
Posts: 1,553
The PHB suggests Dexterity as the second or third most important stat, but I can't figure out why - since Int is used for AC and Reflex. Seems to me that Int/Wis/Con is the better way to go.

Ideas?
Dan Anderson
@EpicUthrac
Living Forgotten Realms Calimshan Writing Director
Living Forgotten Realms Epic Writing Director

Meet me at TotalConfusion:
http://www.totalcon.com/RolePlaying.html
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5 years ago  ::  Jun 14, 2008 - 11:42AM #2
MwaO
Date Joined: Aug 19, 2007
Posts: 1,343
Wand of Accuracy - if you're a wizard who uses a wand, once per encounter you get a bonus to hit = dexterity. If Dex is the other stat you're raising, you can get a huge to hit mod.
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5 years ago  ::  Jun 14, 2008 - 12:41PM #3
GreenKnight
Date Joined: Mar 16, 2001
Posts: 2,169
You also get an Initiative bonus from Dex.
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5 years ago  ::  Jun 15, 2008 - 4:26AM #4
gomeztoo
Date Joined: May 11, 2005
Posts: 2,797
UInitiative is nice, but in general upping Dex to get a high one is a bit of a waste unless you also wield a wand.
My staff wizard has a Dex of 8. I am considering giving her a Str of 13, so she'll have a chance to hit with a AoO. I'll have to sacrifice the 20 Int, but it seems worth it, especially as I am considering multiclassing in warlord.

Gomez
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5 years ago  ::  Jun 15, 2008 - 7:25AM #5
trayburn
Date Joined: Aug 19, 2007
Posts: 15

Uthrac wrote:

The PHB suggests Dexterity as the second or third most important stat, but I can't figure out why - since Int is used for AC and Reflex. Seems to me that Int/Wis/Con is the better way to go.

Ideas?


Another major reason besides those listed:
PHB page 202 :
Arcane Reach
Pre Req: Dex 15
Benefit : When using a close arcane attack power, you can choose a square within 2 squares of yours as the origin square. The power still follows the rules for close attacks.

PHB page 169:
Battle Mage Paragon Path
Arcane Riposte ability

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5 years ago  ::  Jun 15, 2008 - 8:33AM #6
Uthrac
Date Joined: Aug 10, 2007
Posts: 1,553
Thanks all! My wife is working on building a wizard, and Int/Wis/Con seemed like the "big three" - (Rfx/Will/Fort, attack/control/HP)

I'll pass along the specifics mentioned, so that she doesn't "lock out" of any of these options, if they are of interest to her.
Dan Anderson
@EpicUthrac
Living Forgotten Realms Calimshan Writing Director
Living Forgotten Realms Epic Writing Director

Meet me at TotalConfusion:
http://www.totalcon.com/RolePlaying.html
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5 years ago  ::  Jun 19, 2008 - 11:53AM #7
tombollis
Date Joined: Oct 25, 2005
Posts: 696

Uthrac wrote:

The PHB suggests Dexterity as the second or third most important stat, but I can't figure out why - since Int is used for AC and Reflex. Seems to me that Int/Wis/Con is the better way to go.

Ideas?


Initiative.

Even at 1st level, go before the enemy and, in the first regular round, freezing cloud a clister of enemies (Int vs Fort for 1d8 + Int cold, half damage on a miss, and repeat the attack on each ay the start of their turns, and on any that enter the burst 2 area), use your action point for another standard action for another attack, such as force orb (Int vs Ref for 2d8 + Int force, secondary target adjacent to primary Int vs Ref for 1d10 + Int force), move action and minor action as well. Good chance of dropping one or two enemies and hurting others before they act. At higher levels, the first strike can still soften the opposition.

Or, whatever your wizard has available

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5 years ago  ::  Jun 20, 2008 - 9:49AM #8
Timlagor
Date Joined: Jun 26, 2004
Posts: 1,311
Initiative is very nice but the concensus definitely seems to be Int/Wis/Con (or Wis/Int/Con according to some)
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5 years ago  ::  Jun 20, 2008 - 10:40AM #9
tombollis
Date Joined: Oct 25, 2005
Posts: 696

Timlagor wrote:

Initiative is very nice but the concensus definitely seems to be Int/Wis/Con (or Wis/Int/Con according to some)


Personally, I think a wizard should consider Int first, and any others to fit personal taste and play style. Str or Con for Fort, Wis or Cha for Wll, Con for hp, any for related feats and skills, Str for a melee weapon for OAs, Dex for a ranged weapon for foes with poor AC but good Ref and Fort..

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5 years ago  ::  Jun 20, 2008 - 10:32PM #10
Kalanth
Date Joined: Aug 28, 2003
Posts: 819
My wizard is built with Int / Str / Wis as the main three. As a half-elf wizard he has Hit and Run from the Ranger to help him back away if the enemy gets in to close. I wanted to bring up the Str so that Hit and Run would be more likely to land. The Wis is not just for the Will Defense, but also because the character is mutliclassed into Cleric as well and that Wis helps with some of the things I took out of that. Dex is an after thought in all of this as the character gets the majority of his bonuses out of these three attributes.

Maybe a bow focused ranger multiclassed into Wizard, however, then I could see Dex being a major focus.
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