|
5 years ago ::
Apr 13, 2008 - 8:41AM
#1
|
Date Joined:
Feb 10, 2006
|
The coffee shop that I play Living Greyhawk at will be switching to Living Forgotten Realms at the end of this year. What books will I need to play in this campaign?
--Thanks
|
|
|
|
5 years ago ::
Apr 13, 2008 - 10:13AM
#2
|
|
|
The 4th Edition D&D Player's Handbook
If you're running you will also likely need the 4e DMG and Monster Manual
Plus any books you have powers/paths from (ie expansion books) Plus any books you have races/feats from (Forgotten Realms Player's Guide)
Before posting, ask yourself WWWS: What Would Wrecan Say? Spoiler:
Show
My Webcomic

Updated Tuesday and Thursday
Read my blog on the WotC Community Site (updated irregularly to avoid spamming the "Featured Blogger" list).
You can follow me on Twitter: "@DnDJester"
|
|
|
|
5 years ago ::
Apr 13, 2008 - 10:53AM
#3
|
Date Joined:
Feb 10, 2006
|
The 4th Edition D&D Player's Handbook
If you're running you will also likely need the 4e DMG and Monster Manual
Plus any books you have powers/paths from (ie expansion books) Plus any books you have races/feats from (Forgotten Realms Player's Guide) Alright. Thanks. I might as well get the DMG and Monster Manual because I might decide to run a campaign of my own at home.
|
|
|
|
5 years ago ::
Apr 14, 2008 - 2:03PM
#4
|
|
|
Alright. Thanks. I might as well get the DMG and Monster Manual because I might decide to run a campaign of my own at home. Oh and don't for get the Forgotten Realms Hand Book lot's of neat stuff in there.
|
|
|
|
5 years ago ::
Apr 16, 2008 - 12:15AM
#5
|
Date Joined:
Jul 17, 2003
|
To play, all you'll really need is:
Player's Handbook (out on June 6th) Forgotten Realms Player's Guide (out in September)
Chris Tulach D&D Program Manager Wizards of the Coast http://community.wizards.com/wotc_tulach http://twitter.com/christulach
|
|
|
|
5 years ago ::
Apr 21, 2008 - 2:20PM
#6
|
Date Joined:
Sep 27, 2006
|
How much of a diffrence is there between 3rd and 4th addition? By the GODS I still havent read all the 3rd stuff and they comeing out with 4th ..
|
|
|
|
5 years ago ::
Apr 21, 2008 - 2:37PM
#7
|
Date Joined:
Mar 22, 2001
|
How much of a diffrence is there between 3rd and 4th addition? By the GODS I still havent read all the 3rd stuff and they comeing out with 4th .. Going by the previews, the 3E books will be fully and completely obsolete.
|
|
|
|
5 years ago ::
Apr 21, 2008 - 2:39PM
#8
|
- Senior Volunteer Community Lead
- Dragon Slayer
- D&DI News Guide
Date Joined:
Aug 31, 2005
|
To play, all you'll really need is:
Player's Handbook (out on June 6th) Forgotten Realms Player's Guide (out in September) As the Forgotten Realms Player's Guide doesn't come out (September) until AFTER the campaign starts (GenCon - August) should we be concerned about missing out on any Forgotton Realms-specific character options?
Specifically, will there be feats, powers, equipment that "early adopters" will risk missing out on? Will there be options after the campaign starts to "re-tool" a character if we later find we'd have preferred options from the FRPG?
Wolf Star76 Community Advocate (SVCL) for D&D Organized Play, Avalon Hill, and the DCI/WPN LFR Community Manager DDi Guide  Created by MyFitnessPal - Free Calorie Counter
|
|
|
|
5 years ago ::
Apr 21, 2008 - 3:32PM
#9
|
Date Joined:
Jun 26, 2003
|
As the Forgotten Realms Player's Guide doesn't come out (September) until AFTER the campaign starts (GenCon - August) should we be concerned about missing out on any Forgotton Realms-specific character options?
Specifically, will there be feats, powers, equipment that "early adopters" will risk missing out on? Will there be options after the campaign starts to "re-tool" a character if we later find we'd have preferred options from the FRPG? Even knowing nothing about the particulars of the Forgotten Realms Player's Guide, I would say it's a pretty darn safe bet that there will be feats, powers, equipment, and other nifty options in the Forgotten Realms Player's Guide. My reasoning is that the thing has to have SOMETHING to justify the price tag to players.
As far as "retooling" options goes, I don't know anything about that. There's the "Tome of Treasures" and "Martial Power", "Draconomicon I: Chromatic Dragons" and "Manual of the Planes" slated for release at intervals through December, all "Core" releases. As well, there's a Forgotten Realms Campaign Guide for DMs. That's a lot of opportunity for backwards retooling for a Living Campaign, and allowing multiple opportunities to remake characters is going to be unwieldy.
|
|
|
|
5 years ago ::
Apr 21, 2008 - 4:16PM
#10
|
Date Joined:
Apr 13, 2005
|
It's confirmed that there are retraining rules in the core 4th edition rules.
It's been said a few times that one of the design goals was to create a game which didn't need significant modifying for organised play.
Putting these together I feel reasonably confident that there will be retraining rules in LFR, though how they work, who knows? Possibly if you want to play a Genasi, you'll have to wait until the PGtFR is out. If you like the look of a feat or power from it, though, I imagine it'll be easier to add it to an existing character.
One note - I imagine it'll be hard to play all available mods with one character - if the first 12 regional mods and, presumably, the first few cores, are for levels 1-4, you might well level up faster than the campaign 'permits' in terms of appropriate adventures, if you manage to play every module, so multiple characters are probably going to be more common than in the early years of LG.
Trouble accessing the WotC Customer Service system? See this threadCurrently running LFR and D&D Encounters events in Sheffield, UK. Contact me for more details.
|
|
|