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5 years ago ::
May 14, 2008 - 3:57PM
#21
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What is the answer to life, the universe, and everything?
Wes
What is 7 x 6? It's actually what is 6 times 9
(base 13!)
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5 years ago ::
May 14, 2008 - 7:27PM
#22
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Date Joined:
Mar 15, 2008
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Here are some blurbs that were posted on the LFR Yahoo group today by Bill Benham:
Available August:
RIFT-1 These Hallowed Halls By Bill Benham
The Crafty Kobold Salvage Company has fearlessly plumbed forgotten treasures from the depths of the earth for many years. Now the owner's son has gone missing and he needs adventurers of uncommon mettle to brave the dangers of the Underdark, find the lost explorers, and perhaps even unlock the ancient secrets of Lodestone Deep. A LIVING FORGOTTEN REALMS adventure for 1st to 4th level characters.
RIFT-2 Gnoll Place Like Home By Mike Rizzo
Gnolls swarm across the river, over the palisades, and into the dusty streets of a halfling settlement on the edge of the Eastern Shaar. Hapless hin and their hurbryn neighbors cry out for protection from these marauding dogs. Why are the gnolls attacking this backwater in such numbers tonight? Who is the real leader of the pack? A LIVING FORGOTTEN REALMS adventure for characters of 4th to 7th level. Do they really expect people to be 4th lrvrl by RIFT-2? Seems rather odd for a 2nd area adventure. Its almost like theyre requiring you to venture outside your region. Unless youre getting WAY more exp per adventure.
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5 years ago ::
May 14, 2008 - 8:42PM
#23
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Date Joined:
Aug 21, 2007
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Waterdeep Adventure 2
Dark Secrets of Downshadow Adventurers are the only hope of a servant who seeks her missing brother. Will the heroes be in time to save the boy and best the villains? A Living Forgotten Realms adventure set in Waterdeep for characters levels 4-7.
(to be released sometime in October - December 2007 period)
To help answer the question about 4th level: LFR will have on the order of 15 adventures (12 regionals, 3 cores) each quarter, plus specials, quest, adaptables, and whatever else might not yet be announced. Mr Tulach stated at DDXP, that he estimated 25-30 adventures would take a character from 1st level to 11th level (Paragon Tier). A little math suggests that with 15 adventures, that will easily get one character above 4th level, maybe a second character although not as certain. Don't know that this trend will march all the way through Paragon and Epic Tiers -- to be determined.
Keith
Keith Hoffman LFR Writing Director for Waterdeep
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5 years ago ::
May 14, 2008 - 9:55PM
#24
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Date Joined:
Dec 21, 2006
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I wonder what only offering adventures at one level range will mean as far as table composition rules. If you have to be one of those levels to play the mod, it could get awkward if a play group get's stretched over 3 levels.
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5 years ago ::
May 15, 2008 - 3:35AM
#25
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Date Joined:
Oct 25, 2005
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Waterdeep Adventure 2 I can see why the intro adventures allow PCs up to level 4m but not why they cut of there rather than level 5 or level 6.
I don't understand why the 2nd adventure is for levels 4-7. Why not support lower levels as well? Why make it so difficult for a character to be played entirely within a single region, if that is what a player wishes? Is it so difficult to design an adventure for more than a 4 level range of PCs, adjustable for the average level at the table?
How many PCs per table will be supported, and how will the difficulty relate to the actual levels and number of PCs at the table?
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5 years ago ::
May 15, 2008 - 4:28AM
#26
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Date Joined:
Oct 20, 2007
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The Dragon Coast Adventure blurbs:
DRAG-01 Many Hands Make Light Work by Bruce Paris
Westgate is a dangerous city at any time, but today it’s about to live up to its name. Today, a band of pious Sisters have arrived in your precinct and they need a little help with renovations and … removals. A Living Forgotten Realms adventure set in the Dragon Coast for character levels 1-4.
DRAG-02 The Thin Gray Line by Joe Fitzgerald
Shady people making even shadier deals are commonplace in the docks district of Westgate. Locals have learnt that siding with the lesser of many evils is the only way to scratch out a living, but when a new chief sergeant upsets the delicate balance of power, the fallout threatens to affect the entire docks district. A Living Forgotten Realms adventure set in the Dragon Coast for character levels 4-7.
Joe Fitzgerald | joerpga[at]yahoo[dot]com[dot]au LFR Global Administrator
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5 years ago ::
May 15, 2008 - 9:16AM
#27
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To help answer the question about 4th level: LFR will have on the order of 15 adventures (12 regionals, 3 cores) each quarter, plus specials, quest, adaptables, and whatever else might not yet be announced. Mr Tulach stated at DDXP, that he estimated 25-30 adventures would take a character from 1st level to 11th level (Paragon Tier). A little math suggests that with 15 adventures, that will easily get one character above 4th level, maybe a second character although not as certain. Don't know that this trend will march all the way through Paragon and Epic Tiers -- to be determined. That's... okay, no offense here and nothing personal, but that is the dumbest thing I've ever heard.
So you have to play EVERY released module with a single character to even play the second quarter's worth of adventures? I really hope there's going to be an announcement advising people NOT to start alts otherwise they won't be able to play. Or announce to people to get involved fast because if they try to jump in later they won't be able to play. Remember all the fuss in the TU thread about people needed to make alts so they can play with lower level tables? I mean, my god, the level range is 4-7. Does the second string of adventures really need to be playable by 7th level PCs? Couldn't it have been 3-6? I can just imagine the new people trying to get in and being told to come back with a 4th level PC, or finding out everyone had already played all the low-level mods.
What happens if you die? I believe the general teasers are if you die at the paragon level you're brought back but at heroic you just make up a new character. If you die in LFR and have to start again you likely won't be able to play the second set of adventures.
Okay, let's do some math. 4 encounters per mod (based on LG which is a good bench for time restraints) so that's a total of 100 encounters in 25 mods. The economy article seems to suggest 10 encounters/level. So you level every 2 1/2 mods. So you should hit 4 in 10 mods. So if you die in mod 5 or less you're fine, your new characters should still be able to hit 4. If you die after mod 5 then just take a break for three months and hope that the next set of mods won't be 7-10 (which they almost certainty will be). Of course, if the advancement rate remains constant then you hit 8 in 20 mods or halfway through the second set. If you never died you might even have a level 2 alt. Of course neither character can play the remaining 5 mods.
Before posting, ask yourself WWWS: What Would Wrecan Say? Spoiler:
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5 years ago ::
May 15, 2008 - 9:31AM
#28
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Date Joined:
Jun 18, 2003
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At the start of the campaign, there will be 17 rounds worth of adventures (and most likely a few more rounds) covering levels 1-4 . Those will be available to play for at least 3 years. Although this is just an estimation, I would say you can reach 4th level by playing about 7 of those rounds. So you could get 2 characters to level 5, at least, if you play all of them. If you don't get a character to 4th level before the second set to adventures becomes available, you can play the first set until you have a character at least 4th level. They are still going to be available.
As time goes on, there will be a mix of new adventures covering various levels. For people who play everything as soon as it comes out, you can have a variety of characters, and you will always be ready to play the latest one. For people who just want to play occasionally, you will always have something to play.
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5 years ago ::
May 15, 2008 - 10:21AM
#29
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Date Joined:
Feb 10, 2008
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As long as you give me a mindbender base class I shall love you forever 4e LFR >.>
Skip
-Pot Stirrer. -Because I can. Co-Author Neth 3-3 Seek and Destroy. (Now with 10% more diplomacy!) Author ELTU 4-3 Minutes to Midnight (Waiting on Release) ABSO 4-2. (I really am working on this I promise!)
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5 years ago ::
May 15, 2008 - 1:55PM
#30
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Date Joined:
Aug 21, 2007
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As Shawn indicated, if one PC plays 7-8 adventures (and assuming they don't fail), that PC should gain 3 levels. That means a first level PC advances to a 4th level PC, which means that PC would be able to play any of the second wave of LFR adventures. (It also means later that a 4th level PC advances to a 7th level PC.) Like Shawn said, there will be a LOT of play opportunities so advancing two PCs is possible. In 2009, the regions will likely add more adventures in Heroic Tier, making the advancement of more PCs possible. Since the adventures are available for three years, gamers who join the campaign later can still have opportunities to advance their PCs.
The one approach which will have a problem is if a player wants to have a specific PC just for play in one region only; that will probably be unworkable with the current schema. Remember, LFR is not really a regional campaign the way LG was, but regional adventures available globally.
We can't be specific about PC death in 4E (as covered by our NDA), but I recommend not to be concerned.
Keith
Keith Hoffman LFR Writing Director for Waterdeep
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