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[NEWS] Delve Night Announcement
10 months ago  ::  Jun 05, 2009 - 11:05AM #1
WolfStar76
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D&D Delve Night Announcement

Wizards of the Coast recently had 15 locations around the US test a revamped D&D Delve Night play experience. We provided the locations with materials and feedback forms and asked organizers, players, and DMs to give us honest opinions about the revised offering for the program. After reviewing the candid and detailed feedback, we have determined that the D&D Delve Night program will end after the current June 2009 offering.

In addition to receiving feedback on the D&D Delve Night program, participants and organizers told us what they’d like to see from a new program. We’ve listened to that feedback, and are currently in discussions about other program options for D&D. Once we have something in place, we will once again conduct a public playtest of the program to ensure that we’re incorporating feedback from the community before launch.

If you have or are currently playing, DMing, or organizing D&D Delve Night in a location near you, thank you very much for your participation. We hope that you enjoyed the program, and we look forward to creating an exciting new program in the future with your feedback and ideas!

Chris Tulach
D&D Organized Play Content Developer
Wizards of the Coast

D&D Delve Night Announcement for Organizers

As an organizer that has currently scheduled D&D Delve Night in your public location, thank you very much for your hard work and participation in the program. We’d like to take this opportunity to inform you about a recent decision regarding D&D Delve Night.

A few weeks ago, we had 15 locations around the US test a revamped D&D Delve Night play experience. We provided the locations with materials and feedback forms and asked organizers, players, and DMs to give us honest opinions about the revised offering for the program. After reviewing the candid and detailed feedback, we have determined that the D&D Delve Night program will end after the current June 2009 offering. For us, it is a giant step forward to be able to respond to the community’s concerns by performing a public playtest, and we will continue to provide such opportunities as necessary for future offerings.

In addition to receiving feedback on the D&D Delve Night program, participants and organizers told us what they’d like to see from a new program. We’ve listened to that feedback, and are currently in discussions about program options for D&D. Once we have something ready, we will once again conduct a public playtest of the program to ensure that we’re incorporating feedback from the community before launch. We want the program we develop to be the best play experience possible for its audience.

We understand that many of you have scheduled D&D Delve Night for your locations in July. We apologize for the inconvenience of the program announcement after scheduling had already opened for July. We are committed to listening to our community’s feedback to improve your participants’ play experiences, especially our organizers.

Therefore, we’d like to take this opportunity to ask you, our D&D Delve Night organizers, for ideas for a new program for D&D. What would excite your players and DMs? What would draw participants on a regular basis to your location? Let us know! You can contact us at www.wizards.com/customerservice with your thoughts.

Once more, thank you very much for organizing D&D Delve Night. We look forward to creating an exciting new program in the future with your feedback and ideas!

Chris Tulach
D&D Organized Play Content Developer
Wizards of the Coast

Official announcement is available here: http://www.wizards.com/default.asp?x=rpga/news/20090604
WolfStar76
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10 months ago  ::  Jun 05, 2009 - 11:53AM #2
DND_Brantford
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Date Joined: 11/17/08
I think this is a mistake personally, i would like to see the program given a real chance.

the good thing about delves, is that almost anyone can DM, most people i know don't want to sign up and take tests online to be told they can DM (last i checked that's how the living games worked, that was a few years ago now though)

Everyone has their own group and games they play

The delve night gets people to go out and visit their local stores more and meet new players. I would much rather a local store to get a sale then amazon or one of the other many online places

I ran the last d&d game day locally here, and we had 6 players, 3 i knew 3 i did not. for the other guys who showed up it was their first 4e game, they were not sure, they loved it and picked up books that day.

Magic gets its Friday night magic reward program, i was really excited for the delve night to be a nice little reward program too

fxguy1969: What, Delve Night gone?!? It uses minimal cost, and generates lots of revenue for the stores, and people sign up to get to play!


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10 months ago  ::  Jun 05, 2009 - 1:08PM #3
exedore6
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Date Joined: 08/21/07
Please consider keeping delve night going at least until there is a replacement ready to go. The short-form pickup game is one f the best things that WOTC has done to support D&D, Tabletop Gaming, and local game stores. It's a great way to meet new players, and for some, the only way for them to play. I believe an interruption will be counter to all of the above.
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10 months ago  ::  Jun 05, 2009 - 1:22PM #4
Mithreinmaethor
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And now how are we going to get the cool Condition cards?
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10 months ago  ::  Jun 05, 2009 - 1:56PM #5
WolfStar76
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Mithreinmaethor wrote:

And now how are we going to get the cool Condition cards?


Those DID look pretty damn cool.

Remember - while I definitely want to keep receiving feedback here - if you want to be SURE WotC hears your feedback, please remember to submit your ideas to Customer Service as well.

http://www.wizards.com/customerservice

WolfStar76
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10 months ago  ::  Jun 05, 2009 - 3:22PM #6
WotC_Tulach
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Date Joined: 07/17/03
While the Delve Night program is going away, I'd like to refer you to this statement in the announcement:

"In addition to receiving feedback on the D&D Delve Night program, participants and organizers told us what they’d like to see from a new program. We’ve listened to that feedback, and are currently in discussions about other program options for D&D. Once we have something in place, we will once again conduct a public playtest of the program to ensure that we’re incorporating feedback from the community before launch."

We are already working out new program ideas based on the feedback we were given from the public test. I would also like to point out that the materials (character cards, participation awards, etc.) were universally given a "thumbs up," and any program we develop for the future will likely utilize some/many/all of those types of materials.

I have plans for the condition cards and other cool giveaways as well. We'll keep you informed when we get closer to having a finalized plan.
Chris Tulach
D&D Organized Play Content Developer
Wizards of the Coast
http://community.wizards.com/wotc_tulach
http://twitter.com/christulach
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10 months ago  ::  Jun 06, 2009 - 1:57AM #7
Alphastream1
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I am glad to see something that was not working closed down. It probably was a hard decision to kill a revamped format, which again shows good leadership to take the results and shoot for something better.

I never played a delve. LFR 1-1s seemed plenty delvish and plenty accessible to new players, outside of not having intro PCs.

In reading ideas posted on the Delve ideas thread, I do think something can be done with the program. I look forward to hearing about it (and the bennies!).

The changes to the book-release days show a nice trend of improvements. Kudos to Chris and everyone else that makes our game better!
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10 months ago  ::  Jun 06, 2009 - 9:12AM #8
D_Gibb
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Date Joined: 04/07/09
Aww, just when I was getting into the RPGA and setting up a Delve Night, you go and cancel it on me!

I guess I will just have to try to run LFR more than one night a week..
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10 months ago  ::  Jun 06, 2009 - 9:50PM #9
Kensan_Oni
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I didn't get a chance to play a Delve Night, but it seemed that it was aimed at a pretty high level, which is a bit hard to get into as a casual game.

So, we are looking for short pick up versions of the game that do not directly tie to existing RPGA format, correct?

What if we had something along the lines of the old DL module setup? Basically, we keep the three encounter format, but have a actual plotline that string between the short adventures, as well as pre-gens that advance as normal characters during the story. At the start of each adventure, the players report which decision they made at the end of the last adventure, and the scenario branches along that particular plot point for that adventure. The idea is more to keep the scenario fresh by throwing different encounter possibilities, then to make it a true tree scenario.

So, for example, if we took DL1, the first 'night' would be the escape from the Leaves of the Last Home, then the second 'night' would be negotiation with the unicorn, and the encounter at the temple. Third Night would be part of the city exploration, and how the party handled the Gully Dwarves the previous night affects the scenario here. The Fourth Night would be the final showdown with the Dragon, and if the party alerted the army or not would affect this scenario.

From my understanding, the Delve Nights were not interconnected, the characters constantly changed, and there wasn't much keeping groups together. With this idea, you form 'light' roleplaying groups, you focus on story elements, and players can get attached to the characters in the format, and watch them evolve over several scenarios, and if they play every one, they get an epic tale alongside.

Which, of course, is one of the things D&D is really about.

P.S. I am NOT saying Do Dragonlance. I am saying Look at the DL modules for inspiration on inter connectivity of format. That's all.
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10 months ago  ::  Jun 07, 2009 - 8:06AM #10
amysrevenge
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DND_Brantford wrote:

the good thing about delves, is that almost anyone can DM, most people i know don't want to sign up and take tests online to be told they can DM (last i checked that's how the living games worked, that was a few years ago now though)


As far as I know this has never been true. You had to (and continue to have to) take the online test to *order and report* adventures, but not to DM them.

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