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Sticky: Living Greyhawk Compilation 597
6 years ago  ::  Apr 27, 2007 - 9:29AM #21
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906
what is deadly defense? what book is it in?
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6 years ago  ::  Apr 27, 2007 - 9:35AM #22
bitznarf
Date Joined: Jan 5, 2007
Posts: 165
http://www.wizards.com/default.asp?x=dnd/arch/lists
Teach a man to fish and all that.
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6 years ago  ::  Apr 27, 2007 - 9:42AM #23
Mommy_was_an_Orc
Date Joined: Apr 25, 2002
Posts: 4,972

rjw97 wrote:

what is deadly defense? what book is it in?


Remember that unless it says otherwise, the intent is that the access is open. i.e. where it comes from is listed in the LGCS. But Complete Scoundrel.

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6 years ago  ::  Apr 27, 2007 - 9:56AM #24
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906
thanks
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6 years ago  ::  Apr 29, 2007 - 5:34AM #25
TWG_Prometheus
Date Joined: Jan 28, 2004
Posts: 310

Mommy was an Orc wrote:

Remember that unless it says otherwise, the intent is that the access is open. i.e. where it comes from is listed in the LGCS. But Complete Scoundrel.


Without some kind of context, this looks weird Mommy. Unless the LGCS says otherwise, non-PHB feats are NONC. (shh) Some prestige classes are 'open' but have prerequisites, but that doesn't happen with feats, so I'm having trouble parsing out what you could mean by this statement. Just reviewed the thread, and the only thing I see about 'open' is someone referring to feat slots that they haven't assigned feats to yet, and that's not an access issue. Context from the thread leads to an assumption that you're referring to Deadly Defense somehow, but that's not open because of a lack of 'says otherwise'...it's open due to an explicit LGCS reference.

I know you know all that, but only confuses me more. Could you clarify?

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6 years ago  ::  Apr 29, 2007 - 8:38AM #26
bitznarf
Date Joined: Jan 5, 2007
Posts: 165

TWG_Prometheus wrote:

I know you know all that, but only confuses me more. Could you clarify?


I think it has to do with every item in the above builds being open (and thus can be looked up in the LGCS) unless otherwise noted.

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6 years ago  ::  Apr 29, 2007 - 9:21AM #27
Mommy_was_an_Orc
Date Joined: Apr 25, 2002
Posts: 4,972

TWG_Prometheus wrote:

Without some kind of context, this looks weird Mommy. Unless the LGCS says otherwise, non-PHB feats are NONC. (shh) Some prestige classes are 'open' but have prerequisites, but that doesn't happen with feats, so I'm having trouble parsing out what you could mean by this statement. Just reviewed the thread, and the only thing I see about 'open' is someone referring to feat slots that they haven't assigned feats to yet, and that's not an access issue. Context from the thread leads to an assumption that you're referring to Deadly Defense somehow, but that's not open because of a lack of 'says otherwise'...it's open due to an explicit LGCS reference.

I know you know all that, but only confuses me more. Could you clarify?


Not a problem. One of those things that isn't necessarily obvious.

First Post of Compilation]If the build requires access, explain how to get it in a non-regional way


Basically, if a build requires some sort of access, the poster has to explain how he intends to get it or possibly explain what he intends to do if he doesn't get it. If there's no explanation, it should ideally mean that the access is open. This was one of the main reasons I changed from the 596 version of the compilation - to make it clear that the discussion of a particular build would happen on a thread, not in the compilation itself.

That way, if a poster did put something into a build that wasn't open, presumably there would be commentary about it in the thread itself or the original poster would have said something. Even if that wasn't true, when the poster PM'd me to ask to put their build on it, I look over the build and either PM them back or post on the thread asking about things like that. This avoids the possibility of the commentary getting lost in the Compilation.

The other major reason I changed how the posting to the Compilation works is to make it more clear how people commented about a particular build. As an example, though it isn't in the compilation yet, with my Tank Cleric, I talk about how I'd like to retrain my travel domain via Ruathar and Seeker of the Misty Isle - but I'm okay with Cleric 15 if that doesn't happen. Someone thinking about playing the same build as I do can look over the various comments and make decisions about it - though if I strongly disagree with Drezden about how it plays out, he's got a point of view that is worth listening to, even if it is w wrote:

If the build requires access, explain how to get it in a non-regional way[/quote]
Basically, if a build requires some sort of access, the poster has to explain how he intends to get it or possibly explain what he intends to do if he doesn't get it. If there's no explanation, it should ideally mean that the access is open. This was one of the main reasons I changed from the 596 version of the compilation - to make it clear that the discussion of a particular build would happen on a thread, not in the compilation itself.

That way, if a poster did put something into a build that wasn't open, presumably there would be commentary about it in the thread itself or the original poster would have said something. Even if that wasn't true, when the poster PM'd me to ask to put their build on it, I look over the build and either PM them back or post on the thread asking about things like that. This avoids the possibility of the commentary getting lost in the Compilation.

The other major reason I changed how the posting to the Compilation works is to make it more clear how people commented about a particular build. As an example, though it isn't in the compilation yet, with my Tank Cleric, I talk about how I'd like to retrain my travel domain via Ruathar and Seeker of the Misty Isle - but I'm okay with Cleric 15 if that doesn't happen. Someone thinking about playing the same build as I do can look over the various comments and make decisions about it - though if I strongly disagree with Drezden about how it plays out, he's got a point of view that is worth listening to, even if it is wrong

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6 years ago  ::  May 06, 2007 - 9:02AM #28
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906
I don't get it... your builds include level 16, but upone reaching level 16 you are retired.

Characters only get to play level 1-15 before retiring.
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6 years ago  ::  May 06, 2007 - 11:10AM #29
Mommy_was_an_Orc
Date Joined: Apr 25, 2002
Posts: 4,972

Tahldrehlian wrote:

I don't get it... your builds include level 16, but upone reaching level 16 you are retired.

Characters only get to play level 1-15 before retiring.


Some builds are from the original compilation, which are just quick sketch builds. Cleric 6/RSoP 10 as an example. They're hard to truly mess up and 16th level often tends to be when 10 level PrCs finish themselves out naturally.

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6 years ago  ::  May 06, 2007 - 6:34PM #30
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906
Oh, well would you mind amending the Rogue/Swash/Fighter/CoCL/Dervish/Thief Acro ? I'd like to see how the feat stacks work and if you use Daring Outlaw to get 3d6 sneak as well as Telling Blow to sneak on crits.
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