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5 years ago  ::  Mar 02, 2008 - 8:08PM #1
Puggle_Halfwine
Date Joined: Nov 1, 2005
Posts: 220
Are there going to be Metaregions in LFR?
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5 years ago  ::  Mar 03, 2008 - 12:00PM #2
Keith53
Date Joined: Aug 21, 2007
Posts: 1,282
No plans currently. I think not. The Core adventures (which maybe relabeled) will handle multi-regional adventures.

Keith Hoffman
LFR USA-NC Co-Writing Director (Waterdeep)
Keith Hoffman
LFR Writing Director for Waterdeep
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5 years ago  ::  Mar 03, 2008 - 3:48PM #3
Puggle_Halfwine
Date Joined: Nov 1, 2005
Posts: 220
Damnit.

Australia was producing 40 modules a year for two regions... it's a rather disturbing that our two regions have been merged into one, which will get only 4 mods... now we're holding auditions.
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5 years ago  ::  Mar 07, 2008 - 9:58AM #4
bitznarf
Date Joined: Jan 5, 2007
Posts: 165

Puggle Halfwine wrote:

Damnit.

Australia was producing 40 modules a year for two regions... it's a rather disturbing that our two regions have been merged into one, which will get only 4 mods... now we're holding auditions.


On the plus side, the overall quality of all mods in general (not Australia specific) should go up and deadlines will be more likely to be met. Not a jab at authors here, we are simply getting the cream of the crop from every area instead of just our own local crop now.

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5 years ago  ::  Mar 07, 2008 - 4:40PM #5
Lobotaru
Date Joined: Jun 30, 2004
Posts: 118
So far, from what people are speculating and what we know, I'd probably say that while your real world locale may affect your character's starting location, it will not limit you to a particular region of play. Online play makes the concept of region and metaregion adventures as seen in Greyhawk obsolete.
Certain adventures may require time units for characters to travel depending on the distance between the starting region and the place of the adventure.
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5 years ago  ::  Mar 08, 2008 - 6:15AM #6
The_Jester
  • Stampeding Hybrid
Date Joined: Nov 1, 2003
Posts: 3,510

bitznarf wrote:

On the plus side, the overall quality of all mods in general (not Australia specific) should go up and deadlines will be more likely to be met. Not a jab at authors here, we are simply getting the cream of the crop from every area instead of just our own local crop now.


Assuming they don't just go with the guys who can meet deadlines over the people who can write well.

And even if people were writing two modules a year it still means 16 authors sitting out while 4 do all the work. Although, doubling-up would work well. Two authors tag-teaming on a module.

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5 years ago  ::  Mar 12, 2008 - 5:46AM #7
Madfox11
  • LFR Global Admin
Date Joined: Dec 2, 2005
Posts: 4,446
If there are indeed as many authors available as some regions suggest, than I assume we will not have a problem where deadlines become more important than quality. Still, if it ever would be a problem, I prefer to have a slot open than to fill it with a low quality adventure. After all, the RPGA is paying for those adventures, and demanding some quality as well as being able to write against a normal schedule is only natural. Note that authors who are slower can always write adventures that have no official slot assigned, but function as a backup in case other adventures get pulled. Certainly not optimal for the author, and I hope it will never be necessary, but experience has taught me otherwise...

Pieter Sleijpen
Global Administrator
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5 years ago  ::  Mar 12, 2008 - 10:34AM #8
MichaelTLH
Date Joined: Feb 17, 2003
Posts: 28
They are paying authors?
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5 years ago  ::  Mar 14, 2008 - 4:58PM #9
trollbill
Date Joined: Mar 18, 2001
Posts: 183
Yes, all LFR adventure authors, whether Regional or Global, will be paid. And we will have a higher standard of expectation because of this.
Writing Director - Returned Abeir
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5 years ago  ::  Mar 14, 2008 - 7:17PM #10
JamesMaissen
Date Joined: May 4, 2001
Posts: 1,264

trollbill wrote:

Yes, all LFR adventure authors, whether Regional or Global, will be paid. And we will have a higher standard of expectation because of this.


I would suggest that, unlike LG, more effort be made in fixing modules with errors in them when they are discovered.

In the past there have been many errors in LG mods that not only were exgregious but something that would not have gone unnoticed for long... yet could be out for nearly 2 years without any errata done for them. Worse 3rd party errata was stifled.

Since there seem to be a lot less modules a year in the new campaign I hope that resources will be devoted to this,

James

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