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5 years ago  ::  Mar 04, 2008 - 9:09PM #31
Reneshat
Date Joined: Aug 23, 2007
Posts: 286
Personally, I think that I am rather accepting of a wide range of characters. I can even appreciate the Half-Orc that starts playing with himself during the important diplomatic talks. I can explain away orcs, especially with the rise of Many-Arrows. Shoot, I even think the rise of the orcs in FR is a good thing. All this being considered, I hate, HATE the idea that I will be more or less "forced" to play with tiefling characters if I do organized play. I hate the idea of a race that is the result of trafficking with devils, and is suggested to be an "evil-curious" warlock, are considered heroes in this day and age.
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5 years ago  ::  Mar 05, 2008 - 12:07AM #32
CdrcJsn
Date Joined: May 28, 2001
Posts: 274
1) The Orcish kingdom of Obould is a tolerated ally in what was the Silver Marches 100 years after the spellplague according to the prelude to the most recent Salvatore book. Pre-spellplague, the orcish mercenaries living in the Unapproachable East in Thesk were accepted by the city states of that area.

2) Shadar-Kai are strange looking fey, but look enough like elves to probably pass muster for most folk.

3) Gnomes...well, they have overly large hands, smell of cabbages and should be killed on sight.

None of the above races are in the PHB, but the developers have said that half a dozen or so races in the Monster Manual were given rules to allow them to be played as PCs.
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5 years ago  ::  Mar 05, 2008 - 11:23AM #33
theliel
Date Joined: Oct 5, 2004
Posts: 3
My only issue with the promo cards comes from the inevitable power creep that comes from them.

Authors start to write modules assuming people have the cards, or the tasty candy from the cards (these "quest" modules for example) and anyone who only play sporadically and/or didn't get into the current pwnz card fest is utterly obliterated by the upgraded combats.

y'saw the same thing in LG all the time with certian regions.
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5 years ago  ::  Mar 05, 2008 - 11:46AM #34
Dempster
Date Joined: Mar 6, 2007
Posts: 43

CdrcJsn wrote:

3) Gnomes...well, they have overly large hands, smell of cabbages and should be killed on sight.


Hey!! When will the hatred stop?

I love playing gnomes. I have always had at least one gnome character in LG and Xendrick. I was really sad when I found out I might not be able to play one in LFR. I will do whatever I have to to get a creation card so that I can play a gnome.

With that said let me say I have mixed feelings about convention exclusive awards. I realize that they help attract people to the big cons but they are a bit unfair to people who can't make it to these big cons all the time.

Even if you do get to the con there is a chance you will not be able to get into the games that grant these rewards. I remember when I couldn't get into the core special that gave you the shadow template. That really made me mad. I went to Gencon and still couldn't get the special benefit because they were sold out of tables. Last year at Gencon I saw at least 1-2 tables of people turned away from the Undermountain mustering area each time I mustered. Sure they could play them as home games but they don't get the special benefit and that sucks when you shell out 500-700$ to go to a con and can't even get the benefits exclusive to the con.

Overall I don't like Con exclusive benefits but I understand why RPGA does them.

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5 years ago  ::  Mar 05, 2008 - 12:42PM #35
TWG_Prometheus
Date Joined: Jan 28, 2004
Posts: 310

theliel wrote:

My only issue with the promo cards comes from the inevitable power creep that comes from them.

Authors start to write modules assuming people have the cards, or the tasty candy from the cards (these "quest" modules for example) and anyone who only play sporadically and/or didn't get into the current pwnz card fest is utterly obliterated by the upgraded combats.

y'saw the same thing in LG all the time with certian regions.


For this to be true, the races unlocked by the promotional cards would actually have to be better than the standard PHB races. We don't know that yet.

In fact, since the Monster Manual playable races won't have the same race-specific feat choices available as the PHB races, they may well be structurally less powerful due to a lack of options...but we don't know that either.

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5 years ago  ::  Mar 05, 2008 - 1:22PM #36
theliel
Date Joined: Oct 5, 2004
Posts: 3

TWG_Prometheus wrote:

For this to be true, the races unlocked by the promotional cards would actually have to be better than the standard PHB races. We don't know that yet.

In fact, since the Monster Manual playable races won't have the same race-specific feat choices available as the PHB races, they may well be structurally less powerful due to a lack of options...but we don't know that either.


The creation cards i'm not so much as worried about, except for poor canada, who's region is full of things you need a card to be a native of, but that cards give you various powers that normal characters wouldn't have.

feign surprise, let's try that again, not this time being the biggest offenders, but if the cards offer any significant advantage then authoros will have to either a) make combats harder (same with high power regions in LG) so that they are a challenge to characters with cards or b) run the risk that those who play the most will simply obliterate the encounters.

now, as an author i'll take b any day, but i've been in enough modules where a was rigioursly chosen at all costs that it still is a concern for me.

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5 years ago  ::  Mar 06, 2008 - 3:29AM #37
Ishorn
Date Joined: Sep 14, 2003
Posts: 89
I posted this on the marketplace page and have had no takers. I am hoping that someone who went to D&D XP has extra Orc Adventurer card and wants to do a deal.
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5 years ago  ::  Mar 06, 2008 - 4:08AM #38
Keith53
Date Joined: Aug 21, 2007
Posts: 1,282

theliel wrote:

The creation cards i'm not so much as worried about, except for poor canada, who's region is full of things you need a card to be a native of,...


I don't believe any LFR admin has posted such; is this your assumption? Or were you thinking of the orcs and gnomes?

Keith Hoffman
LFR USA-NC Co-Writing Director (Waterdeep)

Keith Hoffman
LFR Writing Director for Waterdeep
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5 years ago  ::  Mar 06, 2008 - 6:56AM #39
MatteBlack
Date Joined: Dec 21, 2006
Posts: 904

Ishorn wrote:

I posted this on the marketplace page and have had no takers. I am hoping that someone who went to D&D XP has extra Orc Adventurer card and wants to do a deal.


My guess is that this might be a bit early for folks to be looking to trade/sell them since we don't know what the campaign rules will look like yet. Also, a search under "RPGA" on ebay pretty reliably turns up most of the cards out there for sale.

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5 years ago  ::  Mar 06, 2008 - 8:00AM #40
coastiemike
Date Joined: Jun 28, 2005
Posts: 50
Yeah, there is an auction for all 3 promo cards at the moment on ebay. The current bidding with 6 days remaining is $75+

As I was at the DDXP, I know how much time it took playing the delves to get these. But sheesh, in excess of $25 per card is almost crazy for me.
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