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The Goodship Drow Diplomat: Campaign For Six Level 8 Players (Point-Buy builds or Essential Array builds only.)
Campaign Difficult level: HARD Prerequisites: Races and Classes found anywhere in the 4E as long as the race or class was presented as a PC choice. Its important yet only an option that every PC have a backgrounds that applies the PC have been exposed to planar portal travels or/and has an Eberron origin. (Full backgrounds are optional and can be address later, if necessary.) Only races with a language will be allowed to fulfilled PC's roles. (If proposed PC speak no structured language than only PCs belonging to a Good, Lawful Good or Unaligned Diety will be considered.) 6 PCs - Each is a Level 8 PCs; each having up to 5 magic items (Magic items of levels no greater than 10.) and their carrying weight mustn't exceed normal perimeter for their race and size. A player may take over for another player's PC temporary in this campaign only on request or until a replacement player is needed after the game started. Warning: Some NPCs found in this campaign could be hybrid or/and re-outfitted with the same classes, powers and equipment you are choosing from even though they are govern by DM1/DM2/MM1/MM2/MM3 as well as Eberron/Forgotten Realms Campaign Guides for their expressions and templates. This campaign has hard grading encounters and is merciless in combat situations. Advice About This Campaign: Achieved the encounter/mission and be creative with your skill scores and powers to counter the difficult level grading. Tough guys here either get tougher or fail, so play smart. So here's how the recruitments are working: Post your interest with a quick description of your character that includes race, class, level and a brief background on this thread. (There's are some who is on the As Tis So Far box below, but if they don't confirmed they are still interest by time I've received six confirmed and qualifying character summaries they will lose their priority status.) The following are the place where the game will start. ______________________________________________________________________ ______________________________________________________________________ Posted Sign on the road to Korranberg from the southwest corner of the Torlaac Bay in Darguun near a turnoff heading toward the Thunder Sea: ----------------------------------------------------------------------------------------------------------------------------- Help! Looking for 6 brave and able warriors. Inquire one mile down this road and take the side path to the building just passed the slope top. ----------------------------------------------------------------------------------------------------------------------------- CLICK HERE TO SEE WHAT THIS ABOUT!!! _______________________________________________________________________________ IMPORTANT NOTICE @Everybody Who's Interest: A REMINDER!! Show
THE PROGRESS FOR THIS GAME AS TIS SO FAR. Show _____________________________________________________________________ (6@lvl. 8): Leader:* {C} Controller:* {C} Defender :* {C} Striker: Hexblade - Szeth Khaysl/Calcipher27£* {C} Taskmaster1: Mage - The Baron/BaronBear ‡* {C} Taskmaster2: Bard - Nystriana/Agentsteve ‡h* {C} Players With Priority: Calcipher27 Agentsteve BaronBear £ = Incomplete - Incomplete summary submitted for position. ‡ = Taskmasters - This is a position on the team where the PC is considered holding a position that another PC has fulfilled as a second member fuctioning as that role. (More than as an example of what is this team's best taskmaster role: For this campaign, this level 8 team could benefit from a second ranged striker with better than average or higher AC and is a functional healer.) {C} = Candidancies - Which means these two players are the best two choices available to fulfilled a vacancy of a team's role. Underlined = First player to be assigned to this position. Only the player can withdraw his/her PC from the role the his/her PC is assigned to. This assigning is done by the first come rule and has priority because a balance team is preferred and aggressively saought. * = This Player's Candidate holds priority for this role pending completion of the PC's character Summary (Remember once the sixth role is fulfilled by a completed summary the game starts and afterwards all other pending summaries become alternatives upon their's completion. The key here to avoid a pending status is to fulfilled an available role for the team with your Player's Character's [PC] summary showing a chosen array for the PC's starting abilities scores that adds up together equaling a sum of 80.) H and h = H meaning the team's primary healer and h meaning the character is a functional healer. HEY, YOU!! WHERE'S YOUR SHEET
Szeth Khayal is a half elf hexblade(elemental pact). He is a part of House Orien. He served as a guide and trail blazer for years. He's the bastard son of a minor noble in the house. He and is mother were kept in the household as servants, but never showed any favoritism and he was denied any of his birthright until on his 20th birthday he manifested the Mark of Passage. Because of his background in the household of a noble he was conscripted into the messenger service. He served there until he delivered a message to a Lord from House Phiarlan in Xen'drix. Unbenknownst to Szeth the message also contained instructions to have Szeth killed. Rather than be directly involved in the murder the Lord tasked Szeth with delivering another message to a remote outpost deep in the wilderness. Two days into the journey the small group he was in was ambushed and massacred. Szeth was the only survivor, and just barely. He only managed to survive because member of the Tharaskh Wayfinders was returning to Stormwind. While he was bleeding out he swore up and down that would get revenge on whoever ambushed his team by any means he could. When he woke up the Wayfinder mentioned that he was the only survivor and really should have been dead. As he dreamed that night he was met by a man with red eyes and a woman with blue eyes. Kaji, as the red eyed man introduced himself, offered a means to gain his vengance in exchange for an unspecified service. In his dream Szeth accepted. The woman, whom Kaji referred to as Kyouko, touched Szeth on his chest causing it to burn and blister, then whispered something in Szeth's ear. In the dream it was clear, but when he woke the next morning he couldn't remember what was said. He also discovered a plain silver rod among his possessions. On his chest where the woman had touched him in his dream was a strange arcane symbol tattoeed on him. When he touched the rod for the first time the tattoo glowed and more strange images flashed before his eyes including images of a person summoning a blade while holding onto a rod and techniques for using the blade in combat. The rod cracked and crumbled in his hands. Over the next few days he discovered he had skills and abilities he'd never possessed before including random arcane knowledge and the ability to summon the sword he'd seen in his visions. Using what little money he had left he hired the Wayfinder to track down the amushers. He discovered they had been hired by the Lord who sent him into the wilderness. Infiltrating the Lord's manner, Szeth confronted him and leaned that the contents of the message he delivered had included instructions to kill him. The Lord gave him the name Lorac Thrangul. Giving the Lord the same courtesy he was shown Szeth did not kill him, but left him tied to his bed. Szeth then booked passage back to Khorvaire and disappeared into the search for Lorac Thrangul.
I'll get his stats up as soon as I can. WOTC has an open ticket with the devs to get something cleaned up on the backend of my account so I can get back into the character builder. ====== Created Using Wizards of the Coast D&D Character Builder ====== Every aspect of Dantus's frame speaks of power and strength. His body seems to move with a weight beyond that of even his powerful form, almost as if he walks with the force of a mountain. His body is crisscrossed and marks with scars across his body, signs of his years in the Blademarks where he learned much of the ways of war. Dantus's skin is the color of dirt upon the dry plain while his fur is a deep brown with tinges of red at the end. His eyes are the deep green of the forest and his hoofs are the color of dark iron, lending to his last name Dantus keeps his equipment and weapon impeccably clean and well cared for, unwilling to let even the slightest blemish remain on them lest they become a flaw that can cause it to fail. While his look, demeanor and behavior speak of a soldier and of one who spent little time within the walls of a city he is attired in a fashion that almost reminds one of the eladrin of the Feywild. How this came to be is a mystery known only to Dantus himself. History Spoiler: Show Dantus was born amongst a tribe of rather unique Minotaur born upon The Talenta Plains to a clan of Minotaur that had escaped the harsh lands of Droaam, free from the rule of viscous warlords and The Daughters of Sora Kell. Dantus grew with up believing that he would one day march across the Plains bringing glory to the tride by smashing down its enemies with his immense power and strength. Many where the nights he thought of crushing Halflings atop Clawfoots or splitting the skulls of the Valenar as they raided into the lands of his people. Fate it would seem had a different path for Dantus though. One day, while hunting across the Plains he stumbled across something he had never seen before. A small forest. While trees did appear sporadically never had he seen such a lush overflowing of nature in single spot. While the other juveniles with him refused to enter the trees Dantus ventured forth. The forest became revealed as a Manifest Zone of the Feywild and the young Minotaur had stumbled into the Feywild. Lost and confused he wandered for days and became sick with fever and lack of water. In this state a band of Eladrin stumbled across him. Thinking him to be a savage beast they prepared to strike him down when the leader of the band took pity on the young warrior. They fed him and nursed him back to health and eventually came to realize there was more about him then what appeared to the eye. While he never learned the language of the mystical folk they did manage to communicate through their limited understanding of common and through much gesture and pantomine. It was here that Dantus began to learn the path of The Warden. The Eladrin taught him how to draw upon the spirits of nature, to feel the strength of the earth beneath his feet flow into his frame. To call upon their gifts and blessing as he faced all forms of dangers in the Feywild. Time came and Dantus discovered another manifest zone that led him to the Eldeen Reaches and back to Eberron proper. Dantus, through his limited teachings during like on Plains knew almost nothing of geography and all he wanted was the burning desire to return home to his tribe. Having no coin and unwilling to part with the gifts the Eladrin had given him, armor and such, he had no coin with which to attempt the dangerous journey across Khovarie. While searching for options one presented itself in a recruiter for the Deneith Blademarks. The Recruiter was astounded to even find one of the Bullhead, literally, warriors so far from Droam and the chance to hire one without needing an entire mercenary crew from Droam he jumped at the chance. Seeing little other options Dantus agreed to enlist with them. His time in Blademarks was spent well and he took the training with a fervor. He learned to fight with more then just insinct and rage. His skills as a Warden made him invaluable and after several difficult contracts during the Last War he rose to the rank of Sergeant with his company. Dantus renewed his contract and continued fighting for Deneith and the Blademarks up until the last day of the war. After his first year of service he replaced his ironbanded war club that he had carried for most of life with an Adamanite Craghammer nicknamed "Gorgon" for the fact that it made most men freeze where they stood at the sight of it when raised in their direction. Dantus's allies granted him the name Ironhoof for his refusal to waver and move no matter the number of foes that rushed him and during a particular he recieved the title "The Iron Wall". Dantus and his men became seperated from the rest of their company and trapped against the wall of a fort they had been hired to defend. Dantus and his men refused to surrender despite overwhelming odds and after positiong themselves to use the walls to prevent flanking from they formed a wedge with Dantus at the head of the formation. The enemy came at them wave after wave and smashed upon Dantus and his men time and time again. While many of his troops fell Dantus refused to yield even as his blood stained the ground. By the time the rest of the company arrived only three had survived the assault and only Dantus remained on his feet, so weak he could barely lift his arms. The enemy fled and Dantus fell to the care of the healers for weeks after. Once he could move freely again his contract with the Blademarks expired his chose not to renew and instead wished to travel the rest of the world. His dream still remains to one day find his tribe again and reutn to life far simpler then one he has known to this point. Stat Block Spoiler: Show Combat Stat Block Dantus Ironhoof, Minotaur Warden AC 23 Fort 20 Reflex 14 Will 16 Hit Points: 90 Bloodied: 45 Healing Surge: 22 Surges: 14/14 Int:: +4 Action Point: 1 Other Relevant: +4 damage to targets who are slow or immobilized Encounter: Daily: As promised the awaited stats for Szeth. Edited for final version of Szeth ====== Created Using Wizards of the Coast D&D Character Builder ====== Szeth Khayal, level 8 FINAL ABILITY SCORES STARTING ABILITY SCORES AC: 25 Fort: 21 Ref: 19 Will: 22 TRAINED SKILLS UNTRAINED SKILLS POWERS FEATS ITEMS ====== End ======
THE PROGRESS CHART FOR PLAYERS THAT HAVE EXPRESSED INTEREST OR/AND SUBMITTED A CANDIDATE FOR THE VACATE SLOTS FOR THIS GAME AS TIS SO FAR.
Show
_____________________________________________________________________ (6@lvl. 8): Leader: Bard - Nystriana/Agentsteve h* {C} Controller:* {C} Defender: Warden - Dantus Ironhoof /FallenIrishPhoenix* {C} Striker: Mage - The Baron/BaronBear * {C} Taskmaster1: Hexblade - Szeth Khaysl/Calcipher27‡* {C} Taskmaster2: * {C} Players With Priority: Calcipher27 Agentsteve BaronBear FallenIrishPhoenix £ = Incomplete - Incomplete summary submitted for position. ‡ = Taskmasters - This is a position on the team where the PC is considered holding a position that another PC has fulfilled as a second member fuctioning as that role. (More than as an example of what is this team's best taskmaster role: For this campaign, this level 8 team could benefit from a second ranged striker with better than average or higher AC and is a functional healer.) {C} = Candidancies - Which means these two players are the best two choices available to fulfilled a vacancy of a team's role. Underlined = First player to be assigned to this position. Only the player can withdraw his/her PC from the role the his/her PC is assigned to. This assigning is done by the first come rule and has priority because a balance team is preferred and aggressively saought. * = This Player's Candidate holds priority for this role pending completion of the PC's character Summary (Remember once the sixth role is fulfilled by a completed summary the game starts and afterwards all other pending summaries become alternatives upon their's completion. The key here to avoid a pending status is to fulfilled an available role for the team with your Player's Character's [PC] summary showing a chosen array for the PC's starting abilities scores that adds up together equaling a sum of 80.) H and h = H meaning the team's primary healer and h meaning the character is a functional healer. THERE'S REMAINS AN URGENCY FOR THE MUST FIND...: PRIMARY HEALER(*) AND ALSO IN NEED IS A...: A RANGED HIGH PERCENTAGE HITTING CONTROLLER SUPER-ORDINAIRE HEY, YOU! CAN YOU BE THE COMPLETION AND PLAY WITH THIS TEAM!! IF SO THEN JOINED IN!!! WHERE'S YOUR SHEET?!
So far, four, huh?
We can start with five but if we start with four while waiting then we might be stalling ourselves after everyone makes two posts in the game. So until we find a fifth as our primary healer we must wait this out. (Of'course if anyone of you knows a friend who knows 4E DnD and has access to the internet then inviting that friend might get us the early start over all of this waiting.)
Alright, to get this off my chest I've never ever played dungeons and dragons before. On that note, I'm very interested in playing, and I'm setting up a character right now. I'm having Voyrager check it before I post it to makes sure nothing is wrong. Hope to play with you guys soon!
====== Created Using Wizards of the Coast D&D Character Builder ======
Cantaris Tal, level 8 Wood Elf, Ranger (Hunter) Animal Master Starting Feature Option: Dog Archery Style Option: Bow Hunter Ranger Wilderness Knacks Option: Wilderness Tracker (Ranger) Ranger Wilderness Knacks Option: Beast Empathy (Ranger) Level 4 Wilderness Knack Option: Ambush Expertise (Ranger) Level 8 Wilderness Knack Option: Watchful Rest (Ranger) Q'barra (+2 to Nature) Theme: Animal Master FINAL ABILITY SCORES STR 10, CON 14, DEX 22, INT 10, WIS 16, CHA 8 STARTING ABILITY SCORES STR 10, CON 13, DEX 18, INT 10, WIS 13, CHA 8 AC: 24 Fort: 19 Ref: 23 Will: 19 HP: 61 Surges: 8 Surge Value: 15 TRAINED SKILLS Acrobatics +16, Endurance +11, Nature +16, Perception +14, Stealth +20 UNTRAINED SKILLS Arcana +4, Athletics +6, Bluff +3, Diplomacy +3, Dungeoneering +7, Heal +7, History +4, Insight +7, Intimidate +3, Religion +4, Streetwise +3, Thievery +10 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Animal Master Attack: Distracting Attack Elf Racial Power: Elven Accuracy Ranger Utility: Aspect of the Regal Lion Ranger Utility: Aspect of the Pouncing Lynx Ranger Attack: Disruptive Shot Ranger Attack: Aimed Shot Ranger Attack: Clever Shot Ranger Attack: Rapid Shot Ranger Utility: Aspect of the Seeking Falcon Ranger Utility 2: Entangling Roots Ranger Utility 5: Reactive Shift Ranger Utility 6: Thorn Ward FEATS Bow Expertise Level 1: Skill Focus (Stealth) Level 2: Light Step Level 4: Black Arrow Style Level 6: Hidden Sniper Level 8: Far Thought ITEMS Longbow of Speed +2 x1 Sylvan Leather Armor +2 x1 Cloak of Poison +2 x1 Shadowdancer's Mask x1 Sure Shot Gloves x1 Adventurer's Kit Arrows Journeybreads Horn Footpads Camouflaged Clothing Cloaked Longsword +2 ====== End ======
Mnaefein is a huge silver dragonborn, so big that literally everybody he meets claims him the largest they've ever seen. Noble in stature and bearing, the 6'8" armor clad warrior always leaves a memorable impression. Wielding axe and shield, Mnaefein is comfortable anywhere on the field and will bolster his allies with powerful healing and guidance. Not much is known of the wandering duelists' past, but he displays a fervor for killing the undead.
OOC: I'm not quite as familiar with Eberron as with Forgotten Realms or Dark Sun, so any background advice would be well appreciated! If you all would prefer a ranged healer, I have a Genasi Archer Warlord named Hah-Dyuken. Mnaefein has a whole lot of healing potential; I declined several attacks that grant additional healing in favor of ranged attacks with his Crashing Battleaxe. I'll continue to work on his mysterious background, but at this point he's Bloodsworn to kick somebody's ass. Spoiler: Show ====== Created Using Wizards of the Coast D&D Character Builder ======
Mnaefein, level 8 Dragonborn, Warlord (Marshal) Build: Inspiring Warlord Warlord Option: Battlefront Leader Commanding Presence Option: Inspiring Presence Dragonborn Racial Power Option: Dragonfear Wandering Duelist (Wandering Duelist Benefit) Theme: Bloodsworn FINAL ABILITY SCORES STR 20, CON 12, DEX 10, INT 10, WIS 10, CHA 20 STARTING ABILITY SCORES STR 16, CON 12, DEX 10, INT 10, WIS 10, CHA 16 AC: 26 Fort: 22 Ref: 18 Will: 22 HP: 59 Surges: 9 Surge Value: 15 TRAINED SKILLS Athletics +12, Diplomacy +16, Endurance +8, Intimidate +25 UNTRAINED SKILLS Acrobatics +2, Arcana +4, Bluff +9, Dungeoneering +4, Heal +4, History +6, Insight +4, Nature +4, Perception +4, Religion +4, Stealth +2, Streetwise +9, Thievery +2 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Bloodsworn Utility: Bloodied Determination Dragonborn Racial Power: Dragonfear Warlord Feature: Battlefront Shift Warlord Feature: Inspiring Word Warlord Attack 1: Furious Smash Warlord Attack 1: Rousing Assault Warlord Attack 1: Bastion of Defense Warlord Attack 1: Tactician's Invitation Warlord Utility 2: Aid the Injured Warlord Attack 3: Martial Doom Warlord Attack 5: Stand the Fallen Warlord Utility 6: Rousing Words Warlord Attack 7: Tactician's Favor FEATS Level 1: Intimidation of the Dragon Level 2: Improved Inspiring Word Level 4: Stirring Word Level 6: Armored Warlord Level 8: Axe Expertise ITEMS Circlet of Authority x1 Magic Scale Armor +2 x1 Crashing Battleaxe +2 x1 Amulet of Protection +2 x1 Heavy Shield x1 ====== End ======/ Show
I think as it stands right now we're pretty balanced range and melee. We've got a Blackguard and Warden in addition to my Hexblade in Melee. Our Controller is a Hunter(Ranger), and my Hexblade has some ranged options. I think keeping your Warlord primarily melee is probably the best option. It's ultimately your call. Play the character you want to play.
That works for me. How has the gameplay been going? Do you guys feel like you need a ton more healing? Do you still have the bard as well?
We actually haven't started gameplay yet, been looking for more players. My guess based on the fact that the character data doesn't appear in this thread anymore that we don't still have the bard. But I don't know for sure.
I have a concept that I've been wanting to play for a while. An off-healer and defender, if that works for you all. Never played a PbP game, but I hope the describing all the actions will help me as a DM.
Ruin stepped out of the mists of what was once Cyre, unaffected by the madness within. On his head, his Ghulra burns deep red, almost crimson as he marches southwest towards Zilargo through Darguun. He appears to be armed only with a shield and and the plate is like a second skin. Out of nowhere, a pair of goblins leap out towards him, short swords drawn. Ruin's right hand drops down, a fist connected back to his wrist by some lengths of chain and leather. He swings the flair around, bashing one goblin's skull. The other slips behind him, slashing the blade against the back Ruin's knee. Ruin turns with great speed, smashing the shield into the goblin, flinging him away. A grating sound emanates from the Warforged's mouth; he laughs as the sliced cords in his knee heal themselves. Stupid goblins. He thought, as his hand retracted back and he flexes his three fingers once more, noting the full range of motion in his wrist. This is no ordinary Warforged. Is he some new creation from a secret Cannith forge? Is this what to expect from the Lord of Blades and his new army? Or is he something more ancient, perhaps from Xen'drik? Ruin is a Warforged Fighter/Cavalier, multiclass with Vampire. Odd combination, but he shouldn't ever need healing from anyone in combat, as it's very likely that he'll gain 3 surges per encounter for a possible 5 total, and if he ends the encounter with 3 or more surges, he's back to full. If you want him to join, let me know. If not, I've got plenty of other character concepts and roles to use, if there's room. Spoiler: Show ====== Created Using Wizards of the Coast D&D Character Builder ====== Now Let's See Our Team!!
Here. Unless you want a different character on the team, I can come up with someone else pretty easily.
K!
====== Created Using Wizards of the Coast D&D Character Builder ======
Paelius, level 8 Svirfneblin, Cleric (Templar) Cleric Option: Healer's Lore Traveling Missionary (Traveling Missionary Benefit) Theme: Knight Hospitaler FINAL ABILITY SCORES STR 19, CON 10, DEX 10, INT 9, WIS 20, CHA 14 STARTING ABILITY SCORES STR 15, CON 10, DEX 10, INT 9, WIS 16, CHA 14 AC: 21 Fort: 20 Ref: 16 Will: 23 HP: 57 Surges: 7 Surge Value: 14 TRAINED SKILLS Arcana +8, Heal +16, Insight +14, Religion +10 UNTRAINED SKILLS Acrobatics +3, Athletics +7, Bluff +6, Diplomacy +6, Dungeoneering +11, Endurance +3, History +3, Intimidate +6, Nature +9, Perception +11, Stealth +3, Streetwise +6, Thievery +3 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Knight Hospitaler Utility: Shield of Devotion Svirfneblin Utility: Stone Camouflage Cleric Feature: Divine Fortune Cleric Feature: Turn Undead Cleric Utility: Healing Word Cleric Attack 1: Recovery Strike Cleric Attack 1: Weapon of Divine Protection Cleric Attack 1: Healing Strike Cleric Attack 1: Beacon of Hope Cleric Utility 2: Blackened Soul Cleric Attack 3: Hymn of Resurgence Cleric Attack 5: Iron to Glass Cleric Utility 6: Cure Serious Wounds Cleric Attack 7: Strike of Judgment FEATS Level 1: Ritual Caster Level 1: Pacifist Healer Level 2: Superior Implement Training (Astral symbol) Level 4: Battle Healer Level 6: Healer's Implement Level 8: Harbinger of Rebirth ITEMS Ritual Book Comrades' Succor Hold Portal Adventurer's Kit Exalted Chainmail +1 x1 Healer's Brooch +2 x1 Light mace of Healing +2 x1 Astral symbol of Shared Healing +2 x1 Gauntlets of Remote Action x1 ====== End ======
THE GAME AS TIS SO FAR.
_____________________________________________________________________ (6@lvl. 8): Priority Claim Rating: 1. FallenIrishPhoenix 2. Calcipher27 3. Cantaris 4. Damngrim 5. nerraDetroK 6. Players From Past Recruitments 7. AllGames 8. Elemint 9. Deathbringer_banshee£ (There's was no withdrawnal) --------------------------------------------------------------------------- Leader: Dragonborn/Marshal - Mnaefein/Damngrim* H, {C}Dwarf(^) Fighter/Paladin - Ruin/nerraDetroK h, Templar - Paelius/Elemint H, Controller: Bugbear Barbarian/Seeker - Tarentino/AllGame1 {C}Wood Elf Hunter Tal/Cantaris*, Templar - Paelius/Elemint H, Defender: Minotaur Warden - Dantus Ironhoof /FallenIrishPhoenix* {C} Striker: Half-Elf Hexblade - Szeth Khaysl/Calcipher27* {C} Taskmaster1: Warforged Fighter/Paladin - Ruin/nerraDetroK h* {C} Dragonborn Marshal - Mnaefein/Damngrim H Taskmaster2: Dwarf^ Templar - Paelius/Elemint H {C}Bugbear Barbarian/Seeker - Tarentino/AllGame1*‡ £ = Incomplete - Incomplete summary submitted for position. ‡ = Taskmasters - This PC submission is considered capable of fulfilling more than one team role as a member of the team or this PC has a specific team function purpose. (More than as an example of what is this team's best taskmaster role: For this campaign, this level 8 team could benefit from a second ranged striker with better than average or higher AC and is a functional healer.) {C} = Candidancies - Which means these players are the best of the choices available to fulfilled a vacancy of this team's role. Underlined = First player rule: These players controls team role positions and are protected from been bumped from game by players with lower numbered priority claims. Only the player can withdraw his/her PC from this team role his/her PC is assigned to. This assigning is done by the first come rule base by that particular recruitment thread and has standing over any efforts to create a balance team even though a balance team is preferred and aggressively sought. * = This Player's Candidate holds priority claim to this role pending completion of the PC's character Summary (Remember once the sixth role is fulfilled by a completed summary the game starts and afterwards all other pending summaries become alternatives upon their's completion. The key here to avoid a pending status is to fulfilled an available role for the team with your Player's Character's [PC] summary showing a chosen array for the PC's starting abilities scores that adds up together equaling a sum of 80.) ^ = This Dwarf is a Svirfneblin build yet will be role-played in the game as a dwarf with an strange appearance in your Eberron setting. H and h = H meaning the team's primary healer and h meaning the character is a functional healer AgentSteve and The baron withdrawn! Deathbringer_banshee is a no-show Our adventurer in training Cantaris didn't answered the roll call and we picked up have a seventh and eighth candidate so If the past players with a priority passes doesn't make a claim before we done here on this thread I will accommodated a seventh!!! ================================================ Will someone please explained to Elemint why his submission isn't a controller? Will someone explained to me why Allgame1's submission isn't a striker? Damngrim and nerraDetrok both of you can heal which is great but only one of the players can have that leader role position while the other will be free to make any adjustments to his/her PC submission that suits what team really needs at this point so I must ask... Damngrim? and nerraDetrok? Can both of you explained to me and to your team why Elemint isn't getting the leader role position? (This will my last comment on this leader role subject.) So will you team players settled this here before we move on (As it is now Danmgrim has a deathgrip on that position while the team can use a little more controller role prowess from anywhere they can afford making an adjustment toward this goal.) WILL PM EVERYONE THE LINKS TO THE GAME FORUM TONITE!!
I'll gladly give up the leader role/position. The character is built more as a Defender than as a Leader anyway. Looking it over again, I don't have a lot of heals to throw out. That's because we already had a Leader and didn't think I really needed to make an off-healer.
The pacifist healer really should have the Main healer role. We have 3 characters with good basic attacks- Hexblade, (Barbarian)/Seeker and Hunter, and the 2 defenders should be fine with regular MBA's. If you want, I could try to make a Sorceror for ranged striker with a touch of control. Let me know, it wouldn't take long, I already have the concept in my head.
I'm fine with switching to the Sorceror but if we do that, we're down a defender. Plus, the Warden we have only has lvl +15 AC, which is below baseline for melee strikers.
The Sorceror is a Chaos sorceror- focusing on pushing/sliding enemies and dropping their AC when it does slide them.
Listen everyone the team is:
Leader: Damngrim/Mnaefein Dragonborn Marshal H Controller: AllGame1/Tarentino Bugbear Hybrid Barbarian/Seeker Defender: FallenIrishPhoenix/Dantus Ironhoof Minotaur Warden Striker: Calcipher27/Szeth Khaysl Half-Elf Hexblade Taskmaster1: nerraDetroK/Ruin Warforged Fighter/Paladin h (or a Sorcerer Class PC) Taskmaster2: Elemint/Paelius Dwarf^ Templar H ^ = This Dwarf is a Svirfneblin build yet will be role-played in the game as a dwarf with a strange appearance. We Moving. Your Link to the Game Forum is on the way. You are the New Running's Team. Post your Character Sheet on the Character Sheet Thread. The OOC Thread purpose is explained on the first post. The IC thread is for playing so what is happening in the game (on the table) is all that is allowed to be posted on the IC thread. Anymore necessary information will be annouced there in the game forum or sent to you by private mail (PM)! GOOD LUCK AND HAVE FUN, and thank you for signing on. V.
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