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Switch to Forum Live View The Goodship Drow Diplomat: Campaign For Six Level 8 Players.
9 months ago  ::  Sep 21, 2012 - 6:36PM #1
VoyRager
Date Joined: Nov 17, 2009
Posts: 4,469
The Goodship Drow Diplomat: Campaign For Six Level 8 Players (Point-Buy builds or Essential Array builds only.)

Campaign Difficult level:
HARD

Prerequisites:
Races and Classes found anywhere in the 4E as long as the race or class was presented as a PC choice.

Its important yet only an option that every PC have a backgrounds that applies the PC have been exposed to planar portal travels or/and has an Eberron origin.
(Full backgrounds are optional and can be address later, if necessary.)

Only races with a language will be allowed to fulfilled PC's roles.
(If proposed PC speak no structured language than only PCs belonging to a Good, Lawful Good or Unaligned Diety will be considered.)

6 PCs
- Each is a Level 8 PCs; each having up to 5 magic items (Magic items of levels no greater than 10.) and their carrying weight mustn't exceed normal perimeter for their race and size. A player may take over for another player's PC temporary in this campaign only on request or until a replacement player is needed after the game started.

Warning:
Some NPCs found in this campaign could be hybrid or/and re-outfitted with the same classes, powers and equipment you are choosing from even though they are govern by DM1/DM2/MM1/MM2/MM3 as well as Eberron/Forgotten Realms Campaign Guides for their expressions and templates. This campaign has hard grading encounters and is merciless in combat situations.

Advice About This Campaign:
Achieved the encounter/mission and be creative with your skill scores and powers to counter the difficult level grading. Tough guys here either get tougher or fail, so play smart.

So here's how the recruitments are working:
Post your interest with a quick description of your character that includes race, class, level and a brief background on this thread.
(There's are some who is on the As Tis So Far box below, but if they don't confirmed they are still interest by time I've received six confirmed and qualifying character summaries they will lose their priority status.)


The following are the place where the game will start.

______________________________________________________________________

______________________________________________________________________
Posted Sign on the road to Korranberg from the southwest corner of the Torlaac Bay in Darguun near a turnoff heading toward the Thunder Sea:
-----------------------------------------------------------------------------------------------------------------------------
Help! Looking for 6 brave and able warriors. Inquire one mile down this road and take the side path to the building just passed the slope top.
-----------------------------------------------------------------------------------------------------------------------------
CLICK HERE TO SEE WHAT THIS ABOUT!!!
_______________________________________________________________________________

IMPORTANT NOTICE @Everybody Who's Interest: A REMINDER!! Show


THE LAWS OF DARGUUN
Across Khorvalre, Darguun has a dark reputation as a lawless land. The Code of Galifar (see page 54 in the Eberron Player's Guide) has no standing here and violence, crime, and corruption are commonplace. Darguun has no control of illicit substances, and slavery Is practiced by many of its tribes. Physical intimidation is a standard bargaining technique and violence between equals is rarely worthy of note. However, even this lawless land has its limits. When it comes to violence, the critical issues are whether an attack is justified and whether it harms others. A merchant selling shoddy goods should expect to be beaten. However; a person who attacks an honest merchant and steals her goods is a thief and will be punished. This principle extends across every level or society. Troublemakers are dealt with, but the concept of self-defense is interpreted broadly in Darguun.




THE PROGRESS FOR THIS GAME AS TIS SO FAR. Show

_____________________________________________________________________
(6@lvl. 8):

Leader:*
{C}

Controller:*

{C}

Defender :*
{C}

Striker:
Hexblade - Szeth Khaysl/Calcipher27£*
{C}

Taskmaster1:
Mage - The Baron/BaronBear ‡*
{C}

Taskmaster2:
Bard - Nystriana/Agentsteve h*
{C}

Players With Priority:
Calcipher27

Agentsteve
BaronBear

£ = Incomplete - Incomplete summary submitted for position.

‡ = Taskmasters -
This is a position on the team where the PC is considered holding a position that another PC has fulfilled as a second member fuctioning as that role.
(More than as an example of what is this team's best taskmaster role: For this campaign, this level 8 team could benefit from a second ranged striker with better than average or higher AC and is a functional healer.)

{C} = Candidancies - Which means these two players are the best two choices available to fulfilled a vacancy of a team's role.

Underlined
=
First player to be assigned to this position. Only the player can withdraw his/her PC from the role the his/her PC is assigned to. This assigning is done by the first come rule and has priority because a balance team is preferred and aggressively saought.

* = This Player's Candidate holds priority for this role pending completion of the PC's character Summary (Remember once the sixth role is fulfilled by a completed summary the game starts and afterwards all other pending summaries become alternatives upon their's completion. The key here to avoid a pending status is to fulfilled an available role for the team with your Player's Character's [PC] summary showing a chosen array for the PC's starting abilities scores that adds up together equaling a sum of 80.)

H
and h = H meaning the team's primary healer and h meaning the character is a functional healer.

HEY, YOU!! WHERE'S YOUR SHEET

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Player (Osborn) - Bounty Hunter (Fighter DnDNext): DnD presents The Walking Dead @Play By Post Forum.
Player (Shana Zorus) - Professional Bodyguard/Adventurer (Hybrid Warden/Paladin 4e): The Unhallowed Gate @Play By Post Haven Forum (DM by ffShadow)
Player (Krist Breeze) - Twiceborn War Mage/Imbuer (Hybrid Warlord/Wizard 4e): Castle Greyhawk - @Real Adventures (DM by Icanus)
Player (Blyne Munro) - Happy-Go-Lucky Scout/Explorer (Warlock 4e) Domain of Shadows-Darkness Falls - Play By Post Haven (DM by WhisperMagellan)
Player (Ansmril) - Vistani Blessed Psalmist (Bard/Shaman 4e) The Dragon Below Can't Have It This Good - (And I'm The DM)
DM - The Young Mercenaries/Ps'V-GoodShip Drow Diplomacy.
DM - The Unlikely Diplomats/Ps'V- GoodShip Drow Diplomacy.
DM - The Dragon Below Can't Have It This Good/Ps'V GoodShip Diplomacy.
Referee - People Of Oz @Dorothy's Kansas Games(inactive).
Oz League: The Ardent Lord w/People Of Oz @Dorothy's Kansas Games(inactive).
Ps'V = The Players' Vault Forum Group In Which I'm The Owner Of.

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8 months ago  ::  Sep 24, 2012 - 10:52AM #2
Calcipher27
Date Joined: Feb 3, 2010
Posts: 110
Szeth Khayal is a half elf hexblade(elemental pact).  He is a part of House Orien.  He served as a guide and trail blazer for years.  He's the bastard son of a minor noble in the house.  He and is mother were kept in the household as servants, but never showed any favoritism and he was denied any of his birthright until on his 20th birthday he manifested the Mark of Passage.  Because of his background in the household of a noble he was conscripted into the messenger service.  He served there until he delivered a message to a Lord from House Phiarlan in Xen'drix.  Unbenknownst to Szeth the message also contained instructions to have Szeth killed.  Rather than be directly involved in the murder the Lord tasked Szeth with delivering another message to a remote outpost deep in the wilderness.  Two days into the journey the small group he was in was ambushed and massacred.  Szeth was the only survivor, and just barely.  He only managed to survive because member of the Tharaskh Wayfinders was returning to Stormwind.  While he was bleeding out he swore up and down that would get revenge on whoever ambushed his team by any means he could.  When he woke up the Wayfinder mentioned that he was the only survivor and really should have been dead.  As he dreamed that night he was met by a man with red eyes and a woman with blue eyes.  Kaji, as the red eyed man introduced himself, offered a means to gain his vengance in exchange for an unspecified service.  In his dream Szeth accepted.  The woman, whom Kaji referred to as Kyouko, touched Szeth on his chest causing it to burn and blister, then whispered something in Szeth's ear.  In the dream it was clear, but when he woke the next morning he couldn't remember what was said.  He also discovered a plain silver rod among his possessions.  On his chest where the woman had touched him in his dream was a strange arcane symbol tattoeed on him.  When he touched the rod for the first time the tattoo glowed and more strange images flashed before his eyes including images of a person summoning a blade while holding onto a rod and techniques for using the blade in combat.  The rod cracked and crumbled in his hands.  Over the next few days he discovered he had skills and abilities he'd never possessed before including random arcane knowledge and the ability to summon the sword he'd seen in his visions.  Using what little money he had left he hired the Wayfinder to track down the amushers.  He discovered they had been hired by the Lord who sent him into the wilderness.  Infiltrating the Lord's manner, Szeth confronted him and leaned that the contents of the message he delivered had included instructions to kill him.  The Lord gave him the name Lorac Thrangul.  Giving the Lord the same courtesy he was shown Szeth did not kill him, but left him tied to his bed.  Szeth then booked passage back to Khorvaire and disappeared into the search for Lorac Thrangul.

I'll get his stats up as soon as I can.  WOTC has an open ticket with the devs to get something cleaned up on the backend of my account so I can get back into the character builder.
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8 months ago  ::  Sep 25, 2012 - 9:21PM #3
FallenIrishPhoenix
Date Joined: Nov 25, 2010
Posts: 144

====== Created Using Wizards of the Coast D&D Character Builder ======
Dantus Ironhoof, level 8
Minotaur, Warden
Build: Earth Warden
Guardian Might Option: Earthstrength
Guardian Sentinel (Perception class skill)
Theme: Primal Guardian

FINAL ABILITY SCORES
STR 21, CON 19, DEX 10, INT 8, WIS 13, CHA 10

STARTING ABILITY SCORES
STR 17, CON 15, DEX 10, INT 8, WIS 13, CHA 10


AC: 23 Fort: 20 Ref: 14 Will: 16
HP: 90 Surges: 14 Surge Value: 22

TRAINED SKILLS
Endurance +12, Intimidate +9, Nature +12, Perception +12

UNTRAINED SKILLS
Acrobatics +3, Arcana +3, Athletics +8, Bluff +4, Diplomacy +4, Dungeoneering +5, Heal +5, History +3, Insight +5, Religion +3, Stealth +3, Streetwise +4, Thievery +3

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Primal Guardian Feature: Mark of Thunder
Minotaur Racial Power: Goring Charge
Warden Feature: Warden's Fury
Warden Feature: Warden's Grasp
Warden Attack 1: Weight of Earth
Warden Attack 1: Strength of Stone
Warden Attack 1: Roots of Stone
Warden Attack 1: Form of Winter's Herald
Endurance Utility 2: Endure Pain
Warden Attack 3: Rough Strike
Warden Attack 5: Boiling Cloud
Warden Utility 6: Treacherous Ice
Warden Attack 7: Mountain Hammer

FEATS
Level 1: Crippling Crush
Level 2: Weapon Proficiency (Craghammer)
Level 4: Disciple of Stone
Level 6: Toughness
Level 8: Crushing Earthstrength

ITEMS
Adventurer's Kit
Elven Battle Hide Armor +2 x1
Iron Armbands of Power (heroic tier) x1
Boots of Free Movement x1
Belt of Blood x1
Adamantine Craghammer +2 x1
====== End ======

Appearence Spoiler: Show


 
Every aspect of Dantus's frame speaks of power and strength.  His body seems to move with a weight beyond that of even his powerful form, almost as if he walks with the force of a mountain.  His body is crisscrossed and marks with scars across his body, signs of his years in the Blademarks where he learned much of the ways of war.  Dantus's skin is the color of dirt upon the dry plain while his fur is a deep brown with tinges of red at the end.  His eyes are the deep green of the forest and his hoofs are the color of dark iron, lending to his last name

Dantus keeps his equipment and weapon impeccably clean and well cared for, unwilling to let even the slightest blemish remain on them lest they become a flaw that can cause it to fail.  While his look, demeanor and behavior speak of a soldier and of one who spent little time within the walls of a city he is attired in a fashion that almost reminds one of the eladrin of the Feywild.  How this came to be is a mystery known only to Dantus himself.


History Spoiler: Show

Dantus was born amongst a tribe of rather unique Minotaur born upon The Talenta Plains to a clan of Minotaur that had escaped the harsh lands of Droaam, free from the rule of viscous warlords and The Daughters of Sora Kell.  Dantus grew with up believing that he would one day march across the Plains bringing glory to the tride by smashing down its enemies with his immense power and strength.  Many where the nights he thought of crushing Halflings atop Clawfoots or splitting the skulls of the Valenar as they raided into the lands of his people.

Fate it would seem had a different path for Dantus though.  One day, while hunting across the Plains he stumbled across something he had never seen before.  A small forest.  While trees did appear sporadically never had he seen such a lush overflowing of nature in single spot.  While the other juveniles with him refused to enter the trees Dantus ventured forth.  The forest became revealed as a Manifest Zone of the Feywild and the young Minotaur had stumbled into the Feywild.  Lost and confused he wandered for days and became sick with fever and lack of water.  In this state a band of Eladrin stumbled across him.  Thinking him to be a savage beast they prepared to strike him down when the leader of the band took pity on the young warrior.

They fed him and nursed him back to health and eventually came to realize there was more about him then what appeared to the eye.  While he never learned the language of the mystical folk they did manage to communicate through their limited understanding of common and through much gesture and pantomine.  It was here that Dantus began to learn the path of The Warden.  The Eladrin taught him how to draw upon the spirits of nature, to feel the strength of the earth beneath his feet flow into his frame.  To call upon their gifts and blessing as he faced all forms of dangers in the Feywild.

Time came and Dantus discovered another manifest zone that led him to the Eldeen Reaches and back to Eberron proper.  Dantus, through his limited teachings during like on Plains knew almost nothing of geography and all he wanted was the burning desire to return home to his tribe.  Having no coin and unwilling to part with the gifts the Eladrin had given him, armor and such, he had no coin with which to attempt the dangerous journey across Khovarie.  While searching for options one presented itself in a recruiter for the Deneith Blademarks.  The Recruiter was astounded to even find one of the Bullhead, literally, warriors so far from Droam and the chance to hire one without needing an entire mercenary crew from Droam he jumped at the chance.  Seeing little other options Dantus agreed to enlist with them.

His time in Blademarks was spent well and he took the training with a fervor.  He learned to fight with more then just insinct and rage.  His skills as a Warden made him invaluable and after several difficult contracts during the Last War he rose to the rank of Sergeant with his company.  Dantus renewed his contract and continued fighting for Deneith and the Blademarks up until the last day of the war.  After his first year of service he replaced his ironbanded war club that he had carried for most of life with an Adamanite Craghammer nicknamed "Gorgon" for the fact that it made most men freeze where they stood at the sight of it when raised in their direction.

Dantus's allies granted him the name Ironhoof for his refusal to waver and move no matter the number of foes that rushed him and during a particular he recieved the title "The Iron Wall".  Dantus and his men became seperated from the rest of their company and trapped against the wall of a fort they had been hired to defend.  Dantus and his men refused to surrender despite overwhelming odds and after positiong themselves to use the walls to prevent flanking from they formed a wedge with Dantus at the head of the formation.  The enemy came at them wave after wave and smashed upon Dantus and his men time and time again.  While many of his troops fell Dantus refused to yield even as his blood stained the ground.  By the time the rest of the company arrived only three had survived the assault and only Dantus remained on his feet, so weak he could barely lift his arms.  The enemy fled and Dantus fell to the care of the healers for weeks after.  Once he could move freely again his contract with the Blademarks expired his chose not to renew and instead wished to travel the rest of the world.  His dream still remains to one day find his tribe again and reutn to life far simpler then one he has known to this point.


Stat Block Spoiler: Show


Combat Stat Block


Dantus Ironhoof, Minotaur Warden 


AC 23 Fort 20 Reflex 14 Will 16


Hit Points: 90


Bloodied: 45


Healing Surge: 22


Surges: 14/14


Int:: +4


Action Point: 1


Other Relevant: +4 damage to targets who are slow or immobilized


Encounter:
[] Roots of Stone
[] Rough Strike
[] Mountain Hammer
[] Goring Charge
[] Mark of Thunder
[] Form of Winter’s Herald Attack


Daily:
[] Form of Winter’s Herald
[] Boiling Cloud
[] Boiling Cloud Attack
[] Endure Pain
[] Treacherous Ice



Those who will not fall Spoiler: Show

Markhu Spoiler: Show

Name: Markhu
Initiative: 12             Senses: Perception +10
HP: 88/88; Surge Value: 22; Surges/Day: 10/10
AC: 27; Fort:26 ; Ref:24 ; Will:18
Resist: 5 fire
Speed: 6
APs: 1
MBA: Spoiler: Show

Scarblade Bastard Sword 1d20+18 vs AC.  1d10+8 Damage
Hungry Spear Greatspear+3 1d20+19 vs AC. 1d10+9
+2d8 to damage in Bersker Fury.

Ranged Basic Attack:
Hungry Spear Greatspear+3 1d20+19 vs AC  Damage: 1d10+9

Jarring Smash: MBA + target grants CA until end of my next turn.

Run Down: MBA + target is slowed until end of my next turn.

Defender Aura: Aura 1.  Enemery takes -2 to attacks rolls that do not include me or ally with this aura active.  Marked enemies not subject

Vengeful Guardian:  OA.  Enemy subject of defender aura either **** or makes attack that targets an ally without targeting me or ally with active defender aura.  MBA+2d8 extra damage.

Badge of The Berserker- The movement of charge attacks does not provoke OA

Encounter: Spoiler: Show

[] Stone Panoply
[X] Savage Cut Used
[] Brutal Slam
[] Second Wind
[X] Nomad's Rush Used
[] Earthforger's Passage
[X] Furious Assault  Used
[] A Thousand Ways to Die
[] Curtain of Steel
[] Hungry Spear Encounter Power


Daily: Spoiler: Show

[] Thunder Hooves Rage
[] Silver Phoenix Rage
[] Oak Hammer Rage
[] Tremor Step
[] Blackflock Robe Daily Power
[] Scarblade Daily Power
[] Feyleaf Vambraces Daily Power
[] Boots of the Dryad Daily Power


Dantus Spoiler: Show

Dantus Ironhoof
AC: 23 Fort: 20 Ref: 14 Will: 16

HP: 90
Bloodied: 45
Surges: 14 Surge Value: 22
Initiative Modifier: +4

Status:

Other Info:
Action Points: 0

MBA- +13 vs AC 1d10+10
RBA +4 vs AC 1d4

Encounter:
Roots of Stone []
Rough Strike []
Mountain Hammer []
Form of Winter’s Herald attack []
Goring Charge[x]
Mark of Thunder []
Elven Battle Hide Armor []
Boots of Free Movement []

Daily:
Form of Winter’s Herald []
Boiling Cloud: [x]
Boiling Cloud Attack: []
Endure Pain []
Treacherous Ice []


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8 months ago  ::  Sep 26, 2012 - 1:04PM #4
Calcipher27
Date Joined: Feb 3, 2010
Posts: 110

As promised the awaited stats for Szeth.  Edited for final version of Szeth


====== Created Using Wizards of the Coast D&D Character Builder ======


Szeth Khayal, level 8
Half-Elf, Warlock (Hexblade)
Pact: Elemental Pact
Half-Elf Power Selection Option: Knack for Success
Orien Courier (+2 to Stealth)
Theme: Ironwrought


FINAL ABILITY SCORES
STR 11, CON 18, DEX 14, INT 10, WIS 10, CHA 20


STARTING ABILITY SCORES
STR 11, CON 14, DEX 14, INT 10, WIS 10, CHA 16


AC: 25 Fort: 21 Ref: 19 Will: 22
HP: 65 Surges: 10 Surge Value: 16


TRAINED SKILLS
Arcana +9, Bluff +14, Stealth +13, Streetwise +14, Thievery +11


UNTRAINED SKILLS
Acrobatics +6, Athletics +5, Diplomacy +11, Dungeoneering +4, Endurance +9, Heal +4, History +4, Insight +6, Intimidate +9, Nature +4, Perception +4, Religion +4


POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Ironwrought Attack: Inevitable Strike
Half-Elf Racial Power: Knack for Success
Warlock Utility: Warding Chaos
Warlock Attack: Unraveling Strike
Warlock Attack: Elemental Wrath
Warlock Attack: Elemental Roar
Assassin Feature: Shadow Step
Warlock Attack 1: Eldritch Bolt
Warlock Attack 1: Prophecy of Zhudun
Warlock Utility 2: Ethereal Stride
Warlock Utility 4: Lesser Planar Ally
Warlock Attack 5: Tentacles of Cryonax
Warlock Utility 6: Iron Aspect of Dispater


FEATS
Level 1: Mark of Passage
Level 2: Rod Expertise
Level 4: White Lotus Evasion
Level 6: Acolyte of the Veil
Level 8: Cursed Shadow


ITEMS
Blade of Chaos x1
Adventurer's Kit
Rod of Malign Conveyance +2 x1
Serpentine Scale Armor +2 x1
Cape of the Mountebank +2 x1
Boots of the Fencing Master x1
Gift of Fire (heroic tier)
Iron Armbands of Power (heroic tier) x1
Potion of Healing x2
Thieves' Tools


====== End ======

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8 months ago  ::  Sep 26, 2012 - 11:46PM #5
VoyRager
Date Joined: Nov 17, 2009
Posts: 4,469
THE PROGRESS CHART FOR PLAYERS THAT HAVE EXPRESSED INTEREST OR/AND SUBMITTED A CANDIDATE FOR THE VACATE SLOTS FOR THIS GAME AS TIS SO FAR. Show

_____________________________________________________________________
(6@lvl. 8):


Leader: Bard - Nystriana/Agentsteve h*
{C}

Controller:*

{C}

Defender:
Warden - Dantus Ironhoof /FallenIrishPhoenix*
{C}

Striker:
Mage - The Baron/BaronBear *
{C}

Taskmaster1: Hexblade - Szeth Khaysl/Calcipher27*
{C}

Taskmaster2: *
{C}

Players With Priority:
Calcipher27

Agentsteve
BaronBear
FallenIrishPhoenix

£ = Incomplete - Incomplete summary submitted for position.

‡ = Taskmasters -
This is a position on the team where the PC is considered holding a position that another PC has fulfilled as a second member fuctioning as that role.
(More than as an example of what is this team's best taskmaster role: For this campaign, this level 8 team could benefit from a second ranged striker with better than average or higher AC and is a functional healer.)

{C} = Candidancies - Which means these two players are the best two choices available to fulfilled a vacancy of a team's role.

Underlined
=
First player to be assigned to this position. Only the player can withdraw his/her PC from the role the his/her PC is assigned to. This assigning is done by the first come rule and has priority because a balance team is preferred and aggressively saought.

* = This Player's Candidate holds priority for this role pending completion of the PC's character Summary (Remember once the sixth role is fulfilled by a completed summary the game starts and afterwards all other pending summaries become alternatives upon their's completion. The key here to avoid a pending status is to fulfilled an available role for the team with your Player's Character's [PC] summary showing a chosen array for the PC's starting abilities scores that adds up together equaling a sum of 80.)

H
and h = H meaning the team's primary healer and h meaning the character is a functional healer.


THERE'S REMAINS AN URGENCY FOR THE MUST FIND...: 

PRIMARY HEALER(
*)


AND ALSO IN NEED IS A...:


A RANGED HIGH PERCENTAGE HITTING CONTROLLER SUPER-ORDINAIRE

HEY, YOU! CAN YOU BE THE COMPLETION AND PLAY WITH THIS TEAM!!
IF SO THEN JOINED IN!!!
WHERE'S YOUR SHEET?!
Who/What Am I? Show
"I might have been a hmmm... eh-eh well, y'kno but, instead"
I'm a fighter...  --

peacekeepermedc.gif
                 -- ...not a lover.
This signature concept is from "http://www.pathguy.com/index2.htm"
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@MTG Forums.
Contestant: A Contest Like No Other hosted by Fakeartist.
An Angelic Aspect In The Wild, Wild World Of The Mata Hari's Agency.

@DnD Forums.
Digital Artist In Training: What Do YOU Think MY Character Looks Like's Thread - @4e Character Development forum.
Player (Osborn) - Bounty Hunter (Fighter DnDNext): DnD presents The Walking Dead @Play By Post Forum.
Player (Shana Zorus) - Professional Bodyguard/Adventurer (Hybrid Warden/Paladin 4e): The Unhallowed Gate @Play By Post Haven Forum (DM by ffShadow)
Player (Krist Breeze) - Twiceborn War Mage/Imbuer (Hybrid Warlord/Wizard 4e): Castle Greyhawk - @Real Adventures (DM by Icanus)
Player (Blyne Munro) - Happy-Go-Lucky Scout/Explorer (Warlock 4e) Domain of Shadows-Darkness Falls - Play By Post Haven (DM by WhisperMagellan)
Player (Ansmril) - Vistani Blessed Psalmist (Bard/Shaman 4e) The Dragon Below Can't Have It This Good - (And I'm The DM)
DM - The Young Mercenaries/Ps'V-GoodShip Drow Diplomacy.
DM - The Unlikely Diplomats/Ps'V- GoodShip Drow Diplomacy.
DM - The Dragon Below Can't Have It This Good/Ps'V GoodShip Diplomacy.
Referee - People Of Oz @Dorothy's Kansas Games(inactive).
Oz League: The Ardent Lord w/People Of Oz @Dorothy's Kansas Games(inactive).
Ps'V = The Players' Vault Forum Group In Which I'm The Owner Of.

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8 months ago  ::  Sep 29, 2012 - 1:13PM #6
VoyRager
Date Joined: Nov 17, 2009
Posts: 4,469
So far, four, huh?

We can start with five but if we start with four while waiting then we might be stalling ourselves after everyone makes two posts in the game. So until we find a fifth as our primary healer we must wait this out.

(Of'course if anyone of you knows a friend who knows 4E DnD and has access to the internet then inviting that friend might get us the early start over all of this waiting.)
 
Who/What Am I? Show
"I might have been a hmmm... eh-eh well, y'kno but, instead"
I'm a fighter...  --

peacekeepermedc.gif
                 -- ...not a lover.
This signature concept is from "http://www.pathguy.com/index2.htm"
html_removed
What I Doing Here? Show

@MTG Forums.
Contestant: A Contest Like No Other hosted by Fakeartist.
An Angelic Aspect In The Wild, Wild World Of The Mata Hari's Agency.

@DnD Forums.
Digital Artist In Training: What Do YOU Think MY Character Looks Like's Thread - @4e Character Development forum.
Player (Osborn) - Bounty Hunter (Fighter DnDNext): DnD presents The Walking Dead @Play By Post Forum.
Player (Shana Zorus) - Professional Bodyguard/Adventurer (Hybrid Warden/Paladin 4e): The Unhallowed Gate @Play By Post Haven Forum (DM by ffShadow)
Player (Krist Breeze) - Twiceborn War Mage/Imbuer (Hybrid Warlord/Wizard 4e): Castle Greyhawk - @Real Adventures (DM by Icanus)
Player (Blyne Munro) - Happy-Go-Lucky Scout/Explorer (Warlock 4e) Domain of Shadows-Darkness Falls - Play By Post Haven (DM by WhisperMagellan)
Player (Ansmril) - Vistani Blessed Psalmist (Bard/Shaman 4e) The Dragon Below Can't Have It This Good - (And I'm The DM)
DM - The Young Mercenaries/Ps'V-GoodShip Drow Diplomacy.
DM - The Unlikely Diplomats/Ps'V- GoodShip Drow Diplomacy.
DM - The Dragon Below Can't Have It This Good/Ps'V GoodShip Diplomacy.
Referee - People Of Oz @Dorothy's Kansas Games(inactive).
Oz League: The Ardent Lord w/People Of Oz @Dorothy's Kansas Games(inactive).
Ps'V = The Players' Vault Forum Group In Which I'm The Owner Of.

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8 months ago  ::  Oct 14, 2012 - 12:55AM #7
Cantaris
Date Joined: Oct 10, 2012
Posts: 5
Alright, to get this off my chest I've never ever played dungeons and dragons before. On that note, I'm very interested in playing, and I'm setting up a character right now. I'm having Voyrager check it before I post it to makes sure nothing is wrong. Hope to play with you guys soon!
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8 months ago  ::  Oct 14, 2012 - 1:22AM #8
Cantaris
Date Joined: Oct 10, 2012
Posts: 5
====== Created Using Wizards of the Coast D&D Character Builder ======
Cantaris Tal, level 8
Wood Elf, Ranger (Hunter)
Animal Master Starting Feature Option: Dog
Archery Style Option: Bow Hunter
Ranger Wilderness Knacks Option: Wilderness Tracker (Ranger)
Ranger Wilderness Knacks Option: Beast Empathy (Ranger)
Level 4 Wilderness Knack Option: Ambush Expertise (Ranger)
Level 8 Wilderness Knack Option: Watchful Rest (Ranger)
Q'barra (+2 to Nature)
Theme: Animal Master

FINAL ABILITY SCORES
STR 10, CON 14, DEX 22, INT 10, WIS 16, CHA 8

STARTING ABILITY SCORES
STR 10, CON 13, DEX 18, INT 10, WIS 13, CHA 8


AC: 24 Fort: 19 Ref: 23 Will: 19
HP: 61 Surges: 8 Surge Value: 15

TRAINED SKILLS
Acrobatics +16, Endurance +11, Nature +16, Perception +14, Stealth +20

UNTRAINED SKILLS
Arcana +4, Athletics +6, Bluff +3, Diplomacy +3, Dungeoneering +7, Heal +7, History +4, Insight +7, Intimidate +3, Religion +4, Streetwise +3, Thievery +10

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Animal Master Attack: Distracting Attack
Elf Racial Power: Elven Accuracy
Ranger Utility: Aspect of the Regal Lion
Ranger Utility: Aspect of the Pouncing Lynx
Ranger Attack: Disruptive Shot
Ranger Attack: Aimed Shot
Ranger Attack: Clever Shot
Ranger Attack: Rapid Shot
Ranger Utility: Aspect of the Seeking Falcon
Ranger Utility 2: Entangling Roots
Ranger Utility 5: Reactive Shift
Ranger Utility 6: Thorn Ward

FEATS
Bow Expertise
Level 1: Skill Focus (Stealth)
Level 2: Light Step
Level 4: Black Arrow Style
Level 6: Hidden Sniper
Level 8: Far Thought

ITEMS
Longbow of Speed +2 x1
Sylvan Leather Armor +2 x1
Cloak of Poison +2 x1
Shadowdancer's Mask x1
Sure Shot Gloves x1
Adventurer's Kit
Arrows
Journeybreads
Horn
Footpads
Camouflaged Clothing
Cloaked Longsword +2
====== End ======
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8 months ago  ::  Oct 15, 2012 - 10:55AM #9
VoyRager
Date Joined: Nov 17, 2009
Posts: 4,469

Oct 14, 2012 -- 12:55AM, Cantaris wrote:

Alright, to get this off my chest I've never ever played dungeons and dragons before. On that note, I'm very interested in playing, and I'm setting up a character right now. I'm having Voyrager check it before I post it to makes sure nothing is wrong. Hope to play with you guys soon!


The lvl2 game I've letting you joined will make a perfect basic training for you. So, relax once you build a character sheet unassisted save the literatary instruction; the game mechanics will seems too easy to learned as you play.

As for tactics and teamplaywell that's your teammates job to teach you that stuff. Its the building part thats tricky and did a good job with what you built.

P.S.
I going to hang this posting at the game forum you getting into to wet your toosies so everybody will know what coming in and ready to work with you.

Thank you for signing on!! 

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I'm a fighter...  --

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8 months ago  ::  Oct 16, 2012 - 11:52AM #10
Damngrim
Date Joined: Apr 14, 2011
Posts: 337
Mnaefein is a huge silver dragonborn, so big that literally everybody he meets claims him the largest they've ever seen.  Noble in stature and bearing, the 6'8" armor clad warrior always leaves a memorable impression.  Wielding axe and shield, Mnaefein is comfortable anywhere on the field and will bolster his allies with powerful healing and guidance.  Not much is known of the wandering duelists' past, but he displays a fervor for killing the undead.
OOC: I'm not quite as familiar with Eberron as with Forgotten Realms or Dark Sun, so any background advice would be well appreciated!  If you all would prefer a ranged healer, I have a Genasi Archer Warlord named Hah-Dyuken.  Mnaefein has a whole lot of healing potential; I declined several attacks that grant additional healing in favor of ranged attacks with his Crashing Battleaxe.  I'll continue to work on his mysterious background, but at this point he's Bloodsworn to kick somebody's ass.
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====== Created Using Wizards of the Coast D&D Character Builder ======
Mnaefein, level 8
Dragonborn, Warlord (Marshal)
Build: Inspiring Warlord
Warlord Option: Battlefront Leader
Commanding Presence Option: Inspiring Presence
Dragonborn Racial Power Option: Dragonfear
Wandering Duelist (Wandering Duelist Benefit)
Theme: Bloodsworn

FINAL ABILITY SCORES
STR 20, CON 12, DEX 10, INT 10, WIS 10, CHA 20

STARTING ABILITY SCORES
STR 16, CON 12, DEX 10, INT 10, WIS 10, CHA 16


AC: 26 Fort: 22 Ref: 18 Will: 22
HP: 59 Surges: 9 Surge Value: 15

TRAINED SKILLS
Athletics +12, Diplomacy +16, Endurance +8, Intimidate +25

UNTRAINED SKILLS
Acrobatics +2, Arcana +4, Bluff +9, Dungeoneering +4, Heal +4, History +6, Insight +4, Nature +4, Perception +4, Religion +4, Stealth +2, Streetwise +9, Thievery +2

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Bloodsworn Utility: Bloodied Determination
Dragonborn Racial Power: Dragonfear
Warlord Feature: Battlefront Shift
Warlord Feature: Inspiring Word
Warlord Attack 1: Furious Smash
Warlord Attack 1: Rousing Assault
Warlord Attack 1: Bastion of Defense
Warlord Attack 1: Tactician's Invitation
Warlord Utility 2: Aid the Injured
Warlord Attack 3: Martial Doom
Warlord Attack 5: Stand the Fallen
Warlord Utility 6: Rousing Words
Warlord Attack 7: Tactician's Favor

FEATS
Level 1: Intimidation of the Dragon
Level 2: Improved Inspiring Word
Level 4: Stirring Word
Level 6: Armored Warlord
Level 8: Axe Expertise

ITEMS
Circlet of Authority x1
Magic Scale Armor +2 x1
Crashing Battleaxe +2 x1
Amulet of Protection +2 x1
Heavy Shield x1
====== End ======/ Show
Character Defense and HP Show

Aulnir~Longtooth Runepriest/Cleric3~AC21, Fort16, Ref12,Will18~25/40 HP, 7/7(10) 4THP
Hamgrimm Grenit~Dwarf Knight1~AC20, Fort16, Ref12, Will11~33/33 HP, 13/13(8)
Koyuki~Hengeyokai Hexblade1~AC18, Fort12, Ref15, Will15~21/24 HP, 1/7(6)
Markin Tel~Human Cleric3~AC21, Fort14, Ref13, Will19, 35/40 HP, 7/7(10)
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